Antichamber: An Overnight Success, Seven Years In The Making

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  • čas přidán 21. 05. 2015
  • When Antichamber was released at the beginning of 2013, it became an instant critical and financial success, but the journey to getting there was as much of a psychological challenge as the game itself. In this talk, Alexander Bruce looks back at the entire history of the game, as he went from working alone in a bedroom to flying around the world and landing on the IGF stage in 2012.

Komentáře • 164

  • @cynicalbrit
    @cynicalbrit Před 9 lety +960

    A slight correction Alexander, that "PR company" is one guy and he works for us full time also doing our art and some editing work. We're a very small company (3 people) and do all our PR inhouse.
    Otherwise, congratulations on the success of your game.
    You know, what was actually interesting about this is that what you did changed our outlook on how we do coverage and actually resulted in more success for us as a channel. Over several years of convention coverage and gradually altering and refining how we did it, we came to a few realisations.
    1) Unless the developer is EXTREMELY interesting, people prefer not to hear from them. Interview content was not very popular, dual-commentary even less so on most occasions. Your video was an exception to that rule. Otherwise, my viewers prefer to hear my thoughts alone.
    2) Pre-release coverage of indie games is not something that interests my viewers, whereas coverage of Triple A releases they have heard of prior to launch generates much larger view counts. It is in fact best to release coverage of an indie game just before its release or right on the day that it becomes available to buy. Curiosity peaks as it appears on the steam frontpage and that results in much higher traffic driven to both the game and my coverage.
    As a result of our experience with your game, we altered our coverage of conventions as well as our regular WTF is series. I generally release videos of indie titles on the day of release or soon after now and deliberately delay coverage of early code for better results. Unless a game is of great interest I will outright avoid coverage of incomplete code now (only games with a large amount of hype behind them or that are super unique generally get covered pre-release now).
    So yeah I guess I should be thanking you too. This particular incident with Antichamber helped the growth of our channel and helped refine the way we do business. You were the first person to ask for a delay in the release of coverage of your game and as it turned out, that was the right call for both you and our channel.

    • @lothrazar
      @lothrazar Před 9 lety +20

      TotalBiscuit, The Cynical Brit Thanks for taking the time to share these insights here.

    • @cynicalbrit
      @cynicalbrit Před 9 lety +37

      usucdik Yup, its hard (though not impossible) to build hype for an indie game, not to mention that early access often results in a spike of hype which disappears quickly and by the time the game comes out for real, nobody cares. I'm actually concerned that will happen to Darkest Dungeon, because of how many people jumped on and had their fill at the start of early access, not to mention the 39853985 survival games in EA right now.

    • @briancrocker3377
      @briancrocker3377 Před 9 lety +4

      TotalBiscuit, The Cynical Brit That's actually a really good point about indie games I hadn't considered, especially with regards to how hyped DD was in early access, and how little anyone talks about it any more.

    • @cynicalbrit
      @cynicalbrit Před 9 lety +15

      Brian Crocker It's the curse of Early Access. You can get money early to help you develop but it can really kill your launch momentum.

    • @marsteinou4568
      @marsteinou4568 Před 9 lety +3

      TotalBiscuit, The Cynical Brit hi total biscuit fancy meeting you here!

  • @ReverendTed
    @ReverendTed Před 2 lety +60

    "Epic contacted Valve because they thought I should get my game on Steam." What a difference a decade makes.

    • @nand3kudasai
      @nand3kudasai Před 2 lety +7

      Ive met a couple of people from Epic and they really get out of their way to help you in any way. They are so amazing.
      Maybe they wont tell steam anymore lol, but surely they'll help you out.

  • @yikelu
    @yikelu Před 7 lety +176

    Alex being vulnerable and real was moving. Antichamber is absolutely fantastic.

  • @oopsy444
    @oopsy444 Před 6 lety +67

    He's so choked up that proves the difficulty of it.

  • @PiotrBajbak
    @PiotrBajbak Před 7 lety +47

    You can see how emotional he gets when he talks. That proves how important it is for him, and how passionate he is. Awesome work.

  • @nesis
    @nesis Před 9 lety +154

    Very informative and helpful.
    Also, it's scary how much stress he went through. Brave of him to share it so openly.

  • @MatthewSchellGaming
    @MatthewSchellGaming Před 9 lety +146

    This was a good talk, worth a listen even if you are not interested in making games.

  • @Taqu3
    @Taqu3 Před 7 lety +70

    This is one of the best talks I've ever seen.

  • @Gabzes
    @Gabzes Před 7 lety +48

    Bruh this is depressing seeing this guy almost bursting into tears. LOved the talk tho!

  • @simonejsing9950
    @simonejsing9950 Před 7 lety +50

    1:50 - luck is a multiplier it should not be the factor that makes or breaks your success. Well said man!

    • @Lowlightt
      @Lowlightt Před 5 lety +6

      RIP luck builds in RPG's then.

  • @convolution223
    @convolution223 Před 8 lety +35

    This is probably the most motivating and helpful GDC talk I've listened to. It's unmarred by vague syllogisms presenting what's been done as if that's the only way it can be done and I appreciate that. Plus it basically has the cure for an existential crisis ("If I don't do X, nothing will happen; if I try to do X, something might happen").

  • @Trooperos90
    @Trooperos90 Před 6 měsíci +1

    came here after 6 years. this is the most important interview for any solo developer. in anything

  • @000Gua000
    @000Gua000 Před 9 lety +40

    This is one of my favorite GDC Talks. After watching it in 2014. I've decided to give Antichamber a try, while not being a fan of puzzle games, but I really enjoyed the game.

  • @xuraith
    @xuraith Před 8 lety +38

    It's good to know that the struggle is real, damn good talk.

  • @MiloDelMal
    @MiloDelMal Před 7 lety +23

    This makes me cry.
    Peace out to every developer.

  • @Blue-jy4sq
    @Blue-jy4sq Před 9 lety +63

    I actually started clapping at the end before I realized that I was home alone and NOT at the speech XD
    This speech helped motivate me to continue working on my game which as of right now gets about 10 min of game-play before people move on. I don't expect to make it big but I want to still try.
    Also the procrastinators are coming...

    • @evilbarrels2506
      @evilbarrels2506 Před 7 lety +8

      hey, I know it's been two years since you posted this comment, but how is the game going?

    • @WnIyLkLvIiAsMt97
      @WnIyLkLvIiAsMt97 Před 6 lety +7

      Ray Issa what game is/was it?

    • @MrDoboz
      @MrDoboz Před 4 lety +4

      @@evilbarrels2506 he drank too much coffee and died of a heart attack

    • @clonkex
      @clonkex Před 4 lety +1

      @@MrDoboz What a strange thing to say.

    • @georgplaz
      @georgplaz Před 3 lety +1

      @@clonkex yea. unrelated and not funny, unless death in and off itself were funny

  • @Rc3651
    @Rc3651 Před 6 lety +12

    Still one of the best talks I've listened to. It's hard not to tear up listening to his passion and frustration. Thanks for the wonderful game!

  • @kitten-inside
    @kitten-inside Před 4 lety +7

    I love how emotional he gets at the end. This is an artist.

  • @JRichard112
    @JRichard112 Před 8 lety +4

    Don't know Alex Bruce, but I felt this was a genuine speech given by a man who worked hard (and possibly sometimes a bit too hard) to achieve a personal dream.
    I found myself coming away from this inspired by his success, but at the time daunted by his description of the hardships he faced along his journey.

  • @SuperFriendBFG
    @SuperFriendBFG Před 7 lety +6

    Watching these, you don't always expect it to be a predominantly emotional talk, but this was definitely one those. Really awesome. Making games is not easy; not at all.

  • @dev_jana
    @dev_jana Před 9 lety +20

    This deserves so many more views...

  • @mustang19ms
    @mustang19ms Před 8 lety +29

    I got depressed watching this guy, fuck it I'll continue learning and I'll feel the failure then decide to stop or not,

    • @lunardust201
      @lunardust201 Před 8 lety +19

      keep at it dude, sometimes it just takes a while

    • @Smokecall
      @Smokecall Před 8 lety +13

      Dude was almost crying talking about his story around 25 minutes in. He pushed forward and checked himself

    • @StefanReich
      @StefanReich Před 6 lety

      Why do you get depressed?

  • @reaktorleak89
    @reaktorleak89 Před 6 lety +6

    Dayum that was good. His insight into "luck" was spot on, and it's crazy how he was able to go to festivals for free. Also, the people who were avid gamers attended those festivals and served as his constant focus group. That's a really smart strategy.

  • @Xonatron
    @Xonatron Před 8 lety +23

    I love this GDC talk. Absolutely love it.

  • @brianpeterbroderick
    @brianpeterbroderick Před 7 lety +8

    This presentation is a hidden GEM! Amazingly emotional and honest!

  • @elianmusic7452
    @elianmusic7452 Před 4 měsíci +1

    ..... boy.... what a fking story. Wow. Do i feel inspired.
    Alexander Bruce is a great great man. This has me feeling inspired like nothing else has. No movie, no piece of music. The determination to make it, the perseverance. Im so impressed.
    Well done Alex. I hope i can make something of my journey like you have.

  • @fatplanediaries
    @fatplanediaries Před 2 měsíci +1

    This is probably the best talk I've ever heard from GDC (sorry Samuel Coster!), but also one of the most melancholic. Near the end of the talk, Bruce is asked if all the pain he went through for AC was worth it. He says, he's not so sure.
    More than 10 years later, Bruce has yet to publish another game to his name and has seemingly stepped away from the gaming industry completely.
    That's rough.

  • @the7risten
    @the7risten Před rokem

    I loved this game back when I played it. Stumbled onto this video and I've got to say that this talk was amazing. Favourite GDC talk now.

  • @Skjoldmc
    @Skjoldmc Před 8 lety +6

    This is my favourite GDC talk.

  • @ringo2715
    @ringo2715 Před 2 lety

    This video literally brought me to tears. This may be the best GDC talk I've ever seen.

  • @StarContract
    @StarContract Před 7 lety +13

    Great talk, real passion

  • @m_nikitin
    @m_nikitin Před 9 lety +2

    This is so inspiring! Thank you very much for the talk.

  • @IRMentat
    @IRMentat Před 9 lety +2

    Sounds like you worked incredibly hard to be talking to the right people by first finding out who they were after spending a lot of time making sure the game and coverage were there to support something you had very much invested yourself into.
    Glad it resulted in a good product and personal success.
    You certainly seem to have put more work into it than many others think about.

  • @ask.repeat
    @ask.repeat Před 3 lety

    Amazing talk! Thanks for being so open and congratulations on the success!

  • @commondrms110
    @commondrms110 Před 9 lety +10

    Alexander Bruce is to be commended for his youthful determination to practice the development of self-awareness and he has been generous in telling this story. During research for the film US AND THE GAME INDUSTRY I met the peer group of the 2008 - 9 period he mentions. By 2008 I had secured Jason Rohrer and thatgamecompany and filming of their stories was underway. I was looking for individuals to add variety to these first two quests by eighteen months into filming. I sensed that Alexander would be a compelling segue character so might suit part two of the film plan. I respected his determination to think things through. Alexander's hunger to be an independent would become one of the well regarded moments in game developments history. The lead up to ANTICHAMBER's release, back from when he did bedroom video with Canada, was so evidently supplemented by his live presence at Festivals and competition events. I went especially to Indiecade 2011 to look out for him. decided to invite him into the film him after I watched him on the floor in the Fire Station. I sensed he was going to get through the whole cycle. He was so proactive with questions and was so prepared to work. Thanks to you, Alexander, you give perspective on the toll hard work takes, how it makes you the person you are and it is great how you give back with some of your learned wisdom.

  • @intruder313
    @intruder313 Před 9 lety +4

    A heartwarming and heartbreaking talk!
    Hoping the 2nd part alluded to here is also available on YT or similar.

    • @Gliptalful
      @Gliptalful Před 9 lety +2

      intruder313 I think this is it: www.gdcvault.com/play/1020586/Antichamber-Three-Years-of-Hardcore

  • @mollyheadycarroll
    @mollyheadycarroll Před 9 lety +2

    My favorite GDC Lecture ever. :)

  • @AndreiTache
    @AndreiTache Před 5 lety +2

    My favorite GDC talk ever!

  • @Vegalyp
    @Vegalyp Před 9 lety

    Alexander Bruce, your game is one that stands out to me as the game that made me interested in doing research with video games. Know that your game was in my mind perfect and I hope you can take it easy and always find time to relax.

  • @maanvis81
    @maanvis81 Před 8 lety +1

    Thanks for this talk! I currently work in a programming/consulting job, but I always dreamed of being a game developer and had some great ideas of my own. But seeing how much effort you had to put in and how it affected you, and the fact that I'm hardly capable of doing the networking with people that you did, I could be making the game that I wanted to make but hardly be able to make a living out of it. Thanks for making me realize this :).

  • @beat461
    @beat461 Před 7 lety +2

    Succes stories don't happen spontaneously out of nowhere, they are made by smart people like him. What an awesome game.

  • @235overlord
    @235overlord Před 2 lety

    Seeing him so emotional and so absolutely passionate during this, It made me cry, super inspiring

  • @Talon3000
    @Talon3000 Před 7 lety

    TBs video was the first I heard about this game and I immediately decided to buy it. Such an awesome concept.
    Also, a great talk. I hope this will help some more games as interesting as Antichamber getting the spotlight they deserve.

  • @themrfj
    @themrfj Před 9 lety +1

    Can't wait to watch his other talk, when you release that! :)

  • @maltr2447
    @maltr2447 Před 4 lety

    That was one of the most inspiring videos I have ever seen

  • @Sergalt
    @Sergalt Před 9 lety

    Great and very informative lecture. Thanks for sharing your experience.

  • @parboilrice
    @parboilrice Před 7 lety +4

    What an amazing talk.
    This has seriously boosted my outlook on what I've been going through trying to work on my game.
    Now to keep working hard.

  • @NeverduskX
    @NeverduskX Před 7 lety +8

    As an aspiring developer, this is a very inspiring conference to listen to.

  • @arnesieper8332
    @arnesieper8332 Před 2 lety +1

    30:00
    you can hear all that emotion in his voice, i kinda know how he felt when i got my first gold medal in in the bavarian mauntain-running competitions, and never competed again after that.

  • @swyxTV
    @swyxTV Před 4 lety +1

    what a great talk. i hope he is in a better place today.

  • @gabrote42
    @gabrote42 Před 3 lety +4

    This is enormously inspiring, at least due to his methodology.

  • @CristalianaIvor
    @CristalianaIvor Před 4 lety +2

    Also thanks for your hustle. I really loved your game.

  • @Pyraus
    @Pyraus Před 6 lety

    Appreciate your brave honesty.

  • @LiamKarlMitchell
    @LiamKarlMitchell Před 6 lety

    I enjoyed this talk. Thanks for sharing.

  • @mcpepa
    @mcpepa Před 7 lety +1

    one of the best talks in GDC.

  • @KasedaFromMinecraft
    @KasedaFromMinecraft Před 9 lety +38

    I was sent here by a man who has a mosquito problem, has a bit of a headache, has a rash, and has troubles keeping it up.

    • @wtfhithere
      @wtfhithere Před 9 lety +3

      Kaseda By a man who needs antihistamine, has a migraine, has trouble with diabetes and has a cold

    • @insomniac-afk
      @insomniac-afk Před 9 lety

      Kaseda Kappa

    • @HappyHusbandnWife
      @HappyHusbandnWife Před 8 lety

      +Kaseda PILLXZ !!!!!

  • @animedreammachine7123
    @animedreammachine7123 Před 6 lety +3

    This is the best GDC by far. I had no idea AntiChamber sold so well or the path it took to get there. Puts you in place as a developer.
    The market place and landscape has changed so much since then. With Steam Direct and the high traffic of games, making a great game is more and more important. But damn 5 million dollars is crazy!

  • @ringo2715
    @ringo2715 Před 2 lety

    Beautiful work

  • @jaxsonharper9091
    @jaxsonharper9091 Před 7 lety +39

    He sounds like he's about to cry like half the time throughout his presentation.

    • @craigcutler6919
      @craigcutler6919 Před 5 lety +2

      He is a bad person trying to use everybody around him and feeling sorry for himself the whole time, he can go right to hell

    • @crazyfingers619
      @crazyfingers619 Před 5 lety +12

      Is there something wrong with accidently going through years of hell and then venting about it to people in an educational way that can genuinely help them in their own journey?
      You are a bad person trying to use everyone around you to feel superior about yourself. You can go right to hell.

    • @pressviktortocontinue2761
      @pressviktortocontinue2761 Před 5 lety +6

      Have to agree with Jeff here, what did he do that was wrong in your opinion? He made connections with people that made them genuinely want to help him out because they believed in him and his game.
      It was a great talk, I enjoyed it all the way through

    • @mbilbo
      @mbilbo Před 5 lety +10

      I was also about to cry about a dozen times. Absolutely moving talk.

    • @b152349
      @b152349 Před 5 lety +9

      Fucking children on CZcams shitting on a good person..

  • @fricknfrackgames6558
    @fricknfrackgames6558 Před 3 lety

    What an inspirational talk!

  • @PumpedUpKicksShoes
    @PumpedUpKicksShoes Před 5 lety

    This is comforting.

  • @Hdtjdjbszh
    @Hdtjdjbszh Před 2 lety

    I've always wanted a sequel to Antichamber, but after seeing this I am just so so happy we got one. I would not want him to go through all that again just to have a game compared to the original by everyone

  • @danielgmjr
    @danielgmjr Před 8 lety

    Amazing talk!

  • @ansien
    @ansien Před 9 lety

    Amazing talk, very inspiring.

  • @zionen01
    @zionen01 Před 5 lety

    Great talk, I totally agree with your views on luck.

  • @rhysgriffiths9675
    @rhysgriffiths9675 Před 5 lety +1

    This guy is seriously the best

  • @lensssle
    @lensssle Před 9 lety +10

    this is inspiring :-) thank you a lot sir.

  • @masahiroueno6146
    @masahiroueno6146 Před 4 lety +1

    I really liked and learnt from this talk

  • @PhanRotom21
    @PhanRotom21 Před 7 lety

    this talk explaing very much every tip inside Antichamber, I wonder if Alex write down everything before even think to put in the game...

  • @Trooperos90
    @Trooperos90 Před 6 lety +1

    this is brilliant

  • @Js103036
    @Js103036 Před 7 lety

    Amazing talk. :,)

  • @chrishyde952
    @chrishyde952 Před 8 lety +1

    Thanks for this real talk. You aren't lucky.

  • @RobertElliotPahel-Short

    You are my hero. Alexander Bruce, I actually am in love with you. You are the realest person I've ever seen.

  • @CristalianaIvor
    @CristalianaIvor Před 4 lety +1

    "What a fucking weirdo!" Story of my life, dude.

  • @TheZenytram
    @TheZenytram Před 2 lety

    I wanna see a "indie game movie 2" about him, such a awesome history.

  • @EconaelGaming
    @EconaelGaming Před 9 lety +1

    Please normalilze the audio so that the speaker isn't this much quieter than the intro.

  • @hemangchauhan2864
    @hemangchauhan2864 Před rokem

    Its now been over 7 year since Anti-Chamber

  • @mikeGNTR
    @mikeGNTR Před 4 lety +2

    Jesus christ that talk was good

  • @user-dc8cl1ec2f
    @user-dc8cl1ec2f Před 4 lety +2

    Daaam give him a fucking hug

  • @kim15742
    @kim15742 Před 5 lety

    Jow do you get nominated for IGF?

  • @Koniving
    @Koniving Před 2 lety

    Loved the game, but once I got to a point when I couldn't figure out what to do....and I let it sit for a long time before picking it up again.

  • @RMJ1984
    @RMJ1984 Před 9 lety +2

    Congrats well deserved. Its a great game.
    Now what i really wanna know, is what decision lead to that hair cut?. How, where, when and why. :D

  • @nationalmaverick
    @nationalmaverick Před 9 lety

    Great speech, only thing I could think was, stop letting the cards reset you when you're on a roll, I really wanted to hear the end of some of those cut off thoughts but you were rigidly keeping to the cards if you went off track.

  • @marsteinou4568
    @marsteinou4568 Před 9 lety

    man i loved antichamber, full on mind fuck, confusion adn agony, i loved it! the great sense of exploration it gives you since you dont have a clue of what is happening makes it just amazing game and expierence! :D

  • @jior6
    @jior6 Před 7 lety +11

    God Bless TotalBiscuit

  • @FTWRahul
    @FTWRahul Před 6 lety +1

    Holy fuck this was breathtaking ;_;

  • @Asalad1888
    @Asalad1888 Před 9 lety +1

    Nice...

  • @pabloveloso7736
    @pabloveloso7736 Před 2 lety

    And I was asking to myself when the sequel of antichamber is gonna come out. lol. The important thing is your mental health by the way.

  • @kaiya7942
    @kaiya7942 Před 3 lety +1

    Love this vid but the audio is horrible for this video

  • @ishdx9374
    @ishdx9374 Před 3 lety

    I'm assuming this game took 1 year to program and 6 years trying to wrap head around designing levels !

  • @Edgar-vh4gu
    @Edgar-vh4gu Před 9 lety +7

    Drugs sent me here

  • @alexanderhugestrand
    @alexanderhugestrand Před 5 lety

    After watching this I'm happy about not being into games anymore.

  • @Bram06
    @Bram06 Před 9 lety +17

    I was sent here by a man who runs a Big Pharma

    • @wtfhithere
      @wtfhithere Před 9 lety +3

      Bram06 By a man who got master at the last moment.

  • @loupax
    @loupax Před 7 lety

    I'm sad now :(

  • @BM-qb3oo
    @BM-qb3oo Před 7 lety

    Luck is not hard to understand, and it's not magic. It's when preperation meets opportunity.

  • @Str4vv
    @Str4vv Před 5 lety +1

    "My Cat, president of Epic Games"
    What??? Oh...

  • @Fabelaz
    @Fabelaz Před 7 lety

    Well, I don't get, what he's doing with his life now and if he's going to make games, but at least he's in those conventions helping other developers)

  • @benox50
    @benox50 Před 7 lety +1

    Making game is fun until the $ get involved.
    Its not just making the game, its also lotsa recognition work and an hard big load of social.
    Having the expertise of a seller.
    Making games is hard yes
    Touching video

    • @TheZenytram
      @TheZenytram Před 2 lety

      Making game is easy.
      Making a success business is hard.

  • @Trooperos90
    @Trooperos90 Před 6 měsíci

    What makes me different?

  • @GPlayerHD
    @GPlayerHD Před 4 lety

    45:00