Level Editor - Episode 3 - Instances

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  • čas přidán 27. 07. 2024
  • Hi there everyone, in this video we will continue the Level Editor Series. This video is all about creating instances and moving them around our room.
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Komentáře • 10

  • @denottOG
    @denottOG Před 7 měsíci +1

    YEEEESSS!! I WAITED THIS VIDEO! Thanks you

  • @fierorecensione5828
    @fierorecensione5828 Před 7 měsíci +1

    Top video! Can you make please a playlist? Thank you!!

  • @SGTIvan921
    @SGTIvan921 Před 7 měsíci

    This tutorial is awesome! I wonder if we could technically extend this to adding NPCs on the map, adding whole buildings, adding dialogue... man, the possibilities are endless with this potential that I see. A full editor - how convenient!

    • @Gretham
      @Gretham Před 2 měsíci

      then it will turn it into a gamemaker inside of a gamemaker haha

    • @SGTIvan921
      @SGTIvan921 Před 2 měsíci

      @@Gretham Haha, I was thinking of it as like a full world editor, something like what Arma 3 has.

  • @pavvevo
    @pavvevo Před 6 měsíci +1

    This is very helpful! Are more episodes coming out soon?

    • @GameMakerCasts
      @GameMakerCasts  Před 6 měsíci +1

      Hey there. 💯 Percent there are more coming. I started teaching at the college so needed to make sure I was ready this week :)

  • @SGTIvan921
    @SGTIvan921 Před 7 měsíci

    Would making a parent object and having all the objects be children of that parent be useful? I'd imagine by then you'd have a scrolling menu on the left to select whichever object you'd like. What about the selection index? Surely someone would have like hundreds of objects in their game, how would we handle that? Surely we aren't gonna type every single object there is in that array? Would we add every object to a ds_list of some sort, then look for the name of that object instead?
    Sorry, just really enthusiastic about this, haha! I think it'd be worth covering an advanced version of this, there's so much potential.

    • @GameMakerCasts
      @GameMakerCasts  Před 7 měsíci +2

      To be honest the more advance version would be using an array to cycle the objects with a mouse wheel or something. This is actually similar to what I will be covering in the tile editor part which is coming down the road (lighting is next)

    • @SGTIvan921
      @SGTIvan921 Před 7 měsíci

      @@GameMakerCasts Awesome, I can't wait!