you can use lbsn Load Batch Slot Name or lbn Load Batch Name to address a LARGE number of inputs to your IC10. Cows are Evil has code to use as muse for one way to use those commands.
You dont need to use the pins, bud. You can do it all with names. I'd suggest downloading the example script made by (puke I think their name is) one of the deves of the game. That's how I learned how to set mine up. I've got rows of 15. Woking perfect. The example code really gives you a massive heads up and removes all the headaches. I've got 4 rows of 15 hydroponics with a drop-off bin and to pick bins on each row. For all of that, I'm using 4 ic10. You could easily have way more on a row, but it's a lot of space to set it all up.
I am going to play with the stack also tomorrow. Never worked with it before but i could stack in the name hash and pull it up and use one loop for all.
Those lines stop the harvesting ic housing in a loop when any of the hydro devices are empty. The seeding housing then is free to run to plant the seed. That keeps the 2 housings from both issuing commands to larre at the same time.
@@greybeardsastro3477 well there is the loops that are in each program (that I saw) combine them aka delete one keep other.. for example I would need to get code and modify.. I could be totally wrong cause I don't have game or know the language it uses... this is just a guess on my part
You dont need to use the pins, bud. You can do it all with names. I'd suggest downloading the example script made by (puke I think their name is) one of the deves of the game. That's how I learned how to set mine up. I've got rows of 15. Woking perfect. The example code really gives you a massive heads up and removes all the headaches. I've got 4 rows of 15 hydroponics with a drop-off bin and to pick bins on each row. For all of that, I'm using 4 ic10. You could easily have way more on a row, but it's a lot of space to set it all up.
I could download the example for sure, but it was fun to get it to work on my own. I am going to play around using the stack today. I am hoping to get rid of some lines of code. Overall I can say I got it to work on my own and I am learning a lot of coding in the process.😊
@greybeardsastro3477 oh wonder what's happened there then. It helped me a lot as I'm still at the very basic level of coding. I've been wating you coding videos and cows are evil, and I've learnt a lot, but I still find it very hard at times. The main thing is you got it working, bud. And like you said, you did it yourself, so that's a huge win in my eyes.
you can use lbsn Load Batch Slot Name or lbn Load Batch Name to address a LARGE number of inputs to your IC10. Cows are Evil has code to use as muse for one way to use those commands.
You dont need to use the pins, bud. You can do it all with names.
I'd suggest downloading the example script made by (puke I think their name is) one of the deves of the game.
That's how I learned how to set mine up.
I've got rows of 15. Woking perfect.
The example code really gives you a massive heads up and removes all the headaches.
I've got 4 rows of 15 hydroponics with a drop-off bin and to pick bins on each row.
For all of that, I'm using 4 ic10. You could easily have way more on a row, but it's a lot of space to set it all up.
Lbns load batch named slot….
Cool! I will check it out. That would stave a lot of work. Thanks
I am going to play with the stack also tomorrow. Never worked with it before but i could stack in the name hash and pull it up and use one loop for all.
4:13 code lines 10-13 big question mark for me; how does hy1-4 work?
Those lines stop the harvesting ic housing in a loop when any of the hydro devices are empty. The seeding housing then is free to run to plant the seed. That keeps the 2 housings from both issuing commands to larre at the same time.
@@greybeardsastro3477 line 14 will do that for hy5, but 10-13 wont for hy1-4
Yea, I might need to take a look at that. Work in progress. If hy1 is set to 1 hy2 would reset it to 0. So I see your point.
good catch. Added the beq ro o start inbetween each line. Thanks.
Redundant code could be deleted? And combined?
How? Example please
@@greybeardsastro3477 well there is the loops that are in each program (that I saw) combine them aka delete one keep other.. for example I would need to get code and modify.. I could be totally wrong cause I don't have game or know the language it uses... this is just a guess on my part
You dont need to use the pins, bud. You can do it all with names.
I'd suggest downloading the example script made by (puke I think their name is) one of the deves of the game.
That's how I learned how to set mine up.
I've got rows of 15. Woking perfect.
The example code really gives you a massive heads up and removes all the headaches.
I've got 4 rows of 15 hydroponics with a drop-off bin and to pick bins on each row.
For all of that, I'm using 4 ic10. You could easily have way more on a row, but it's a lot of space to set it all up.
I could download the example for sure, but it was fun to get it to work on my own. I am going to play around using the stack today. I am hoping to get rid of some lines of code. Overall I can say I got it to work on my own and I am learning a lot of coding in the process.😊
@greybeardsastro3477 oh wonder what's happened there then.
It helped me a lot as I'm still at the very basic level of coding. I've been wating you coding videos and cows are evil, and I've learnt a lot, but I still find it very hard at times.
The main thing is you got it working, bud. And like you said, you did it yourself, so that's a huge win in my eyes.