Yubel Vs Branded High Rated DB Yu-Gi-Oh!
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- čas přidán 9. 09. 2024
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Branded player really drew double albaz two games in a row lmfao
Yubel player g1 should have just tributed Soul of Rage for Yubel during EP. Save Yama and you can just bring back soul of rage with chamber
That's what I always do when I always end up a board like that because it keeps lotus alive and honestly lotus is a lot better because it changes the effect it's not activating nothing you can also use this when Tenpai use their effects with the field spell. No hate here but hey we all can learn. The left mistakes the better it's always here good feedback.
@@seddyx8994
Lotus does activate tho
The reason it works against Tenpai is because changing the effect of a monster doesn’t count as affecting the monster itself
No need to harp so much on the Yubel player here, yeah they played this pretty badly (not that they could've done much in G3), but they literally said they're still learning the deck during the match.
Yubel is insane, glad people dont play it and if they do, they are bad with it
God I hate gimmick puppet. It's so pathetic that that's the win condition for branded
Agree. Should be banned ages ago
@@mr.springtrapGenshin you mean Sanctifire.
@@babrad Nah fam, Komoney needs to stop printing cards that stops a game mechanic.
@@willytonjc "Komoney needs to stop printing cards that stops a game mechanic"
Like Sanctifire. We agree.
@@babrad sancti doesn't do that, the puppet does
who ashes Allure of Darkness in 2024???? and Yeah you were right with the yubel play in turn 1. the play I see a lot now is setting Chamber of the unchained with Sharvara, link into Princess with Rage to summon Amblowhale or Duelittle so you have 2 interruptions in the gy to prevent Dark ruler or other board breakers from doing that much.
it explains why they weren't good with the yubel deck when they said they're Tenpai glue eaters. I also don't think the branded player 'forgot' to set the trap. kind of seemed like they were baiting for something like nib. if they were willing to trick the opponent into thinking they had to resolve S:P first I wouldn't put it past them.
also lost doesn't trigger or protect after fusing with Fusion duplication since it's effect isn't to fusion summon but to copy the effect. so they couldn't add after fusion duplication fusion.
how not setting the trap "baits" something, clearly they forgot, also lost still does its thing with fusion duplication: you just need to fusion summon a monster, i dont know where you got that, the only thing is fusion dup can be solemn or belle under lost, but thats kinda obvious
uhh lost does still prevent your opponent from activating on the next chain it just doesn’t protect from negation
@@parroandre because they literally typed "leaving main phase" then said nvm when they got the ok. That's baiting/checking for nib/hand traps.
I've seen it ruled different That's why.
They literally never said leaving main phase before in this entire match until after they got away with tricking the opponent to resolve s:p first before they mirror jade blow up the field.
I think ash on allure is like fine. Not any worse than ash on patchwork. Like yeah it feels bad but you can get punished for letting your opponent dig further, I don't find it different than ashing patchwork. Huge chance to back fire but can also be game winning.
Can you actually use spirit of yubel as the requirement for lotus’s effect change? Thought it has to be the original yubel? I know it says “Yubel” monster but I just figured that meant the OG one.
I would assume it would say “Yubel” MONSTERS with an S if you could use spirit.
No. It is really that simple. "You can add one yubel" is different from "you can add one yubel monster"
Yubel by itself let's you know that it just referring to the card itself while putting monster after it let's you know that it is referring to a monster with yubel in the name.
"Destroy one yubel monsters on the field" would make no sense because there is no need to use the plural form of monster when "one the field" communicates that you can choose one among the ones that are in a monster zone.
@@chewdoom8415 Hmm guess I’ve missed an opportunity to play the deck better. I know now at least.
@@diegourbina5083 "Yubel" is exclusively for the OG. "Yubel" monster is for every form, including the OG. Lotus is a free summon in the end phase only with the OG while it negates with any yubel on the board.
The same about the trap. You can activate the super poly effect only while the OG is on your field, but you can actually fuse with any "Yubel" monster even if you don't use the OG.
@@babrad did I read the trap correctly when I say that you can only use one of the traps effect for that turn? Like say I use the 1st one to special a yubel monster from GY or banish zone, I then can’t use the 2nd effect in the same turn I used the 1st one?
@@diegourbina5083 yes that's correct if you have only 1 copy. However you can use both effects during the same turn if you have 2 traps.
Was magnum eff in g3 illegal? I didn't see it used in chain
it was actually a winnable game, until he fucked up lmao
all he had to do, was using the lvl 1 in hand, either opponent negates or let it, if he let it, player could pop his spirit and then use the effect, if negated, he has spirit in hand ... so he could have survived insanely enough ...maybe he was holding to it for the next game
I’m pretty sure in g2 when branded player attacked Yubel, and summoned saronir I think he loses. Doesn’t nightmare pain double the damage? I think he would’ve taken 3600 for Albaz and 5000 for saronir. And that’s game. So summoning saronir cost him the game. He lost anyway but just saying.
No it doesn't. It just makes the opponent take the battle damage. If this was og Yubel on field she has an effect to burn for the attack of the opponents monster if she's attacked, but that was spirit on field which doesn't have that effect.
@@hannessteffenhagen61 ahh I thought it was Yubel. Whoops.
@@stevencarl3971 You can tell because Spirit is kinda diagonal and Yubel is looking straight at the camera.
Dbg that was not a winnable game it was ironie
btw game 1 was bad by me
Oh cool a Yubel player on here who isn't me
More Yubel please!
Can someone explain the passing priority thing?
they said pass prio , the opponent can choose to not resolve SP yet and pass back prio , now the branded player HAS to resolve mirrorjade since they used it , then pass back prio and sp can come back
@@TheDBGrinder I believe this is incorrect? I'm pretty sure that even if the player with SP passed priority back to the Branded player, since SP returning to the field effect is MANDATORY and Mirrorjade field wipe is OPTIONAL, the SP HAS TO RESOLVE NO MATTER WHAT and at that point the Branded player can CHOOSE to activate the Mirrorjade field wipe effect. They could pass priority back and forth all day long, but at the end of the day because SP is mandatory it HAS TO RETURN TO THE FIELD AT SOME POINT and AT THAT POINT the Branded player can THEN choose to resolve Mirrorjade effect. I remember this being a discussion topic on some other youtube channel.
I don’t think I can sit through 1 more format of branded, it’s a cool deck except for puppet, it’s just been way too long lol
Why every yubel player doesn't know how to play yubel?
it was like my third time playing the deck i did what i could
@@joshualenz9756I was talking in general, not just for you
@@rickymark6109 Probably same answer, they're just starting playing the deck
i mean, telling urself to keep yama in grave while playing yubel is difficult
Brow Branded player rogue game one :/
Yubel player was bad to a level we cannot imagine
not my main deck but thx for the feedback xd
@@joshualenz9756 here's some feedback.
- If you don't want to go super safe with Chamber, Escape is always better and way more aggressive. It has way more value against Tenpai.
- Yama turns Varudras into an extra pop during the opponent's turn. When you had Squirmer in hand, you could summon/pop it to trigger Yama and revive Spirit and get followup for the next turn by searching, but more importantly Yama can "then destroy" 1 card you control on revive so that way Varudras gets the extra pop.
More specifically during gameplay:
@1:15 you can go Sharvara + Yubel into Rage, then Rage + Yama into Apollo (since you have Chamber) then use Chronicle to revive Yubel, Lotus will revive itself in the End Phase then you tribute Lotus for the upkeep to keep Apollo from being easily attacked. An alternative would be to just tribute Yama instead if you value Lotus more than Apo, then trigger Yama on the opponent's turn to get back Spirit for followup.
A different line if you value Varudras more is to go DBB into Gates into DBB, normal summon the 2nd DBB, go with both into Yama, get Sharvara then Pain pop Yama to search Lotus. This way you discard Lotus to revive Lotus (legal because you already have a target in gy), tribute it to get Spirit, Spirit get Chronicle. Sharvara can pop Spirit so you go CL1 Yama CL2 Spirit, summon OG Yubel then revive Spirit and on resolution pop OG Yubel to get Terror out of the deck (since Yama is CL1 og yubel wont miss timing).
That way you make Rage with Sharvara + OG (set the trap + remove the fiend lock) then Chronicle will revive OG and with Spirit make Varudras. You even keep Talent.
About @8:40 since you play against Branded, having them face Gryphon is incredibly annoying.
So you go the same until @9:20, there you can make Varudras (mmz1 or mm5) if you respect Nib. Squirmer SS from hand, Squirmer + Yama into Rage, Squirmer revive Spirit, Sharvara pop Spirit then CL1 Yama revive Spirit and pop Pain, CL2 Spirit summon the 2nd Yubel. Gates adds back Pain, you make Muck (emz closest to Varudras) with Rage + Sharvara, set Chamber, Muck discards Pain to revive Rage, Rage + Yubel + Spirit make Gryphon under Muck so that it points to Varudras while you have another arrow for Rage when revived. You can activate Gryphon discarding imperm then resetting it if you want to draw a card.
The greedier play without early Varudras could go for Rage first, then end on Vadudras (last play) + 3 mat Apollo + Rage in GY (with Chamber)
Hope this helps
@@joshualenz9756 For the third game, u did fine. Ignore that kind of comments. They (or we) would do the same or other mistakes
@@joshualenz9756 here's some feedback.
- If you don't want to go super safe with Chamber, Escape is always better and way more aggressive. It has way more value against Tenpai.
- Yama turns Varudras into an extra pop during the opponent's turn. When you had Squirmer in hand, you could summon/pop it to trigger Yama and revive Spirit and get followup for the next turn by searching, but more importantly Yama can "then destroy" 1 card you control on revive so that way Varudras gets the extra pop.
More specifically during gameplay:
@1:15 you can go Sharvara + Yubel into Rage, then Rage + Yama into Apollo (since you have Chamber) then use Chronicle to revive Yubel, Lotus will revive itself in the End Phase then you tribute Lotus for the upkeep to keep Apollo from being easily attacked. An alternative would be to just tribute Yama instead if you value Lotus more than Apo, then trigger Yama on the opponent's turn to get back Spirit for followup.
A different line if you value Varudras more is to go DBB into Gates into DBB, normal summon the 2nd DBB, go with both into Yama, get Sharvara then Pain pop Yama to search Lotus. This way you discard Lotus to revive Lotus (legal because you already have a target in gy), tribute it to get Spirit, Spirit get Chronicle. Sharvara can pop Spirit so you go CL1 Yama CL2 Spirit, summon OG Yubel then revive Spirit and on resolution pop OG Yubel to get Terror out of the deck (since Yama is CL1 og yubel wont miss timing).
That way you make Rage with Sharvara + OG (set the trap + remove the fiend lock) then Chronicle will revive OG and with Spirit make Varudras. You even keep Talent.
About @8:40 since you play against Branded, having them face Gryphon is incredibly annoying.
So you go the same until @9:20, there you can make Varudras (mmz1 or mm5) if you respect Nib. Squirmer SS from hand, Squirmer + Yama into Rage, Squirmer revive Spirit, Sharvara pop Spirit then CL1 Yama revive Spirit and pop Pain, CL2 Spirit summon the 2nd Yubel. Gates adds back Pain, you make Muck (emz closest to Varudras) with Rage + Sharvara, set Chamber, Muck discards Pain to revive Rage, Rage + Yubel + Spirit make Gryphon under Muck so that it points to Varudras while you have another arrow for Rage when revived. You can activate Gryphon discarding imperm then resetting it if you want to draw a card.
The greedier play without early Varudras could go for Rage first, then end on Vadudras (last play) + 3 mat Apollo + Rage in GY (with Chamber)
Hope this helps
@@joshualenz9756 here's some feedback.
- If you don't want to go super safe with Chamber, Escape is always better and way more aggressive. It has way more value against Tenpai.
- Yama turns Varudras into an extra pop during the opponent's turn. When you had Squirmer in hand, you could summon/pop it to trigger Yama and revive Spirit and get followup for the next turn by searching, but more importantly Yama can "then destroy" 1 card you control on revive so that way Varudras gets the extra pop.
i hate yubel
Yall cheating with that pass priority stuff..
its not cheating , you are allowed to do that
@@TheDBGrinder no you cant. Whoever turn it is must resolve their effects than pass priority.
@@jamesshort4241 You are half-correct. After passing priority one time, the turn player must resolve their effect first. So turn player baited the opponent who resolved SP when they could just pass priority back (once) and force Mirrorjade to resolve. This happens because you can activate/resolve your effects in your desired order since nothing is mandatory.
For example a legal although "toxic" play would be to pass priority for the opponent to get SP. Opponent doesn't get baited, passes back.
Activate Cartesia, add it to hand. Pass priority. Opponent passes back.
Activate Albion, set a Branded card, Pass priority. Opponent passes back.
... resolve everything except mirrorjade always passing back priority....
Resolve Mirrorjade. Pass Priority, Opponent resolves SP.
If you call a judge and this happens at a reasonable pace (so no slowplaying), the Branded player is fully legal, just fishing for a misplay.
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