Five Horrible House Rules for Dungeons & Dragons 5e

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  • čas přidán 23. 10. 2019
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Komentáře • 7K

  • @DungeonDudes
    @DungeonDudes  Před 4 lety +2

    Lots of folks disagree with us about Critical Fumbles, and that's fair. If you have a Critical Fumble table that you think is well-balanced and fun... let's see it! As long as you are open to honest and frank feedback about it, share it with us!

  • @IkedaHakubi
    @IkedaHakubi Před 2 lety +1

    At a convention, there was a GM who ruled that since you get a -1 to perception per 5 feet distance, no one can see

  • @tjnova972
    @tjnova972 Před 4 lety +6

    One of the first things I was taught as a DM was that a natural 20 means the best possible outcome, not necessarily the desired outcome

  • @Calebgoblin
    @Calebgoblin Před 4 lety +1

    I hate it when every 20th time I swing my sword that I've been training with for years, it just turns inside out and whacks my head off.

  • @Alarrick
    @Alarrick Před 4 lety +1

    My party has always handled Natural 20s as "The character achieves the greatest degree of success realistically possible."

  • @jordanspackman2494
    @jordanspackman2494 Před 3 lety +806

    My group has always used a natural 1 to just describe you doing something embarrassing with your miss, so it's more about the comedy than punishing you for rolling a 1.

  • @superb_ray_of_light
    @superb_ray_of_light Před 3 lety +538

    The most annoying rule I had to deal with was that natural 1s on attack rolls meant that you damaged yourself. Cue my 1st level wizard casting chromatic orb, rolling a 1 on attack, and instantly killing herself while at max health

  • @Nachovyx
    @Nachovyx Před 2 lety +172

    I thought using a called shot to shoot someone in the knee was to prevent someone to continue being an adventurer. I have been decieved.

  • @AlecMader
    @AlecMader Před 4 lety +541

    The way I put it, "Nat 1's and Nat 20's do not alter the fabric of reality."

  • @gongarcia8814
    @gongarcia8814 Před rokem +373

    Our DM allows us to call shots... at the hit that finally kills the enemy. The "how do you want to do this" is amazing because it both creates a sense of success at us finally beating that tough opponent, and a bit extra of roleplaying for our characters. Plus, a recent example is that, since we didn't actually behead the enemy, he gave some final words for us to chew on. It's neat, and maybe everyone does it, but I feel like it gives a lot of flavor to the fights

  • @alanschaub147
    @alanschaub147 Před 4 lety +559

    I allow players to “call” their shots when they roll a Nat 20, or when they deliver the killing blow. It is more about narrative than damage.

  • @O4C209
    @O4C209 Před 4 lety +3

    Bard tries to convince King to give away his kingdom.

  • @AvengerAtIlipa
    @AvengerAtIlipa Před 3 lety +2

    "I persuade the guard to betray the king... I rolled a Nat 20!"

  • @kenzied1831
    @kenzied1831 Před 2 lety +87

    I think of nat 20s on ability checks as "it goes as well as it possibly could," rather than automatic success. It keeps it feeling epic without guaranteeing success. Even if you fail, something great could come out of it!

  • @NoNameC68
    @NoNameC68 Před 4 lety +2

    Senile Mage: I want to examine that rock.

  • @hunterpark3446
    @hunterpark3446 Před 4 lety +2

    Rogue: id like to stealth.

  • @birubu
    @birubu Před rokem +522

    For the “boss monster with body part health pools” idea, the easiest way to tell your player this mechanic is available is to just ask them what they’re targeting.

  • @stephenwells2464
    @stephenwells2464 Před rokem +69

    Before allowing an impossible role like running up the vertical wall I’ll usually say “Do you have an ability that lets you do that?” If they do, no roll needed. If they don’t… also no roll needed. Sometimes even helps remind the monk maybe they should be trying to run up the wall not the wizard. Or remind the wizard they have spider climb that this is a perfect opportunity for.

  • @BigTtheTyrant
    @BigTtheTyrant Před 4 lety +2

    In response to the "I'm going to try and convince the king to give up his kingdom"

  • @somedm3080
    @somedm3080 Před 2 lety +97

    They mentioned how the critical fumble table makes it so that someone with an insane bonus can fail catastrophically. It made me think about my house rule where, if someone has a high enough bonus, I just don't bother asking for a roll, I just let them do it. Unless they're under duress, in which case, I feel that even someone who's incredibly skilled might fuck up. My favourite example is someone trying to pick a lock during a fight. Even a simple lock can become difficult when you've got arrows and fireballs flying all around you.