is it possible to reverse the OBJ into low polygon and export it to use with other animating programs while the detail of the noise can be export as normal map?
2 Million is totally reasonable for zbrush. In fact it's rather low. If you mean taking it into a different program to animate or into a game engine then you would need to create a low poly version and bake the details from the high poly onto the low poly using a normal map.
I'm gonna make a tutorial about how to make a eggnog. I will throw and egg into a bowl, add an undefined quantity on sugar and then i will say "that's it. Of course if you wanna a better result you have to do it better. You are welcome". Oh and I will use a mono channel for my high pitched voice and then I wil say "Sorry, I don't have time to record a better audio. I don't have time to create a better tutorial. I don't have time to do things by the rules. I just have time to fill my ego who desperately needs to be author of a tutorial, I can't sleep by night if I don't do it. Even if it's shitty uncooked ugly eggnog. Who cares? I teach people, bietcchies".
My left ear really enjoyed this demo
+Tim Doonan lol
lol
+Andrew Klein Thanks a lot! I have been searching for this a long time
Great tut, it solved my problem with the streaking, thanks.
My right ear is alone.
Thanks, nicely explained. Much appreciated.
I'm trying to put denim texture over trousers for 3d printing, would this work?
my left ear says "thank you for the tut!"
Thank you!! Thats really helpful! Just one question, did you opened your UV in zbrush or in an external software?(:
Cheers!
for better results, yes is necessary
is it possible to reverse the OBJ into low polygon and export it to use with other animating programs while the detail of the noise can be export as normal map?
Very useful...Thank you.
Sometimes when I apply noise to single polygroup or masked region, model goes cray cray. And I don't know why is this happening.
Thanks amigo!
hi i loaded a bump map from the alphas button but still default noise is showing in the preview
great tutorial thank!!!
thanks a lot bro !
Thank you!
UV unwrapping is necessary if we want to put fabric alpha on whole mesh???
Is there anyway to transfer the noise maker texture back into Maya?
what if uv is off? how can i tern it on?
Большое спасибо!
Great
what im lookin for
But then what do you do with the 2 million poly it's surely to much to be useful
2 Million is totally reasonable for zbrush. In fact it's rather low. If you mean taking it into a different program to animate or into a game engine then you would need to create a low poly version and bake the details from the high poly onto the low poly using a normal map.
now if only it wouldn't crash Zbrush it'd be sweet.
my right ear is feeling lonely
шубка безрукавка, норм для зимы, похоже на мою ораньжевую коффту)
it's like he is speaking inside my left ear wth
it«sbecause of the crack
I'm gonna make a tutorial about how to make a eggnog. I will throw and egg into a bowl, add an undefined quantity on sugar and then i will say "that's it. Of course if you wanna a better result you have to do it better. You are welcome". Oh and I will use a mono channel for my high pitched voice and then I wil say "Sorry, I don't have time to record a better audio. I don't have time to create a better tutorial. I don't have time to do things by the rules. I just have time to fill my ego who desperately needs to be author of a tutorial, I can't sleep by night if I don't do it. Even if it's shitty uncooked ugly eggnog. Who cares? I teach people, bietcchies".