Light Shining Onslaught change makes leaves her closer on hit so that combos that end in it can begin pressure easier. Prepatch light blades of lumiel did this much better and did the same damage so there was no reason to use it outside of the corner. Post patch it's her go combo ender for maintaining pressure without forcing a knockdown. On block the pushback is higher which lets her end her turn in a way that was only possible with setups before, creating situations where some character's fastest buttons will lose to things like cr.M or downback forcing them into RPS rather than completely ending her turn. Again this was possible with some setups like c.L>c.L>[4]6L, but now it can more easily be performed with things like autocombo into [4]6L or 2U. It overall makes her pressure much better since she often ends in negative frames when not opting for a reset. Nice break down btw. I was thinking of doing this myself, but I can just link this instead now.
I've been cooking with her new 2H 22X routes, CH 2H 22H is a full 6000 damage combo from round start position, CH 2H 22M can side swap when she's backed to the corner. She also has a new nasty air tech reset: when doing her corner BnB sequence 214H f.M [4]6H, instead of using an ender you can after the wall bounce do c.M 22L~L which is an auto-timed meaty that is +6 on block, beats mash L and also auto block DP on wake up, all while putting her just in range for c.L or tick throw pressure.
oh no... light and medium flips when canceled from a triple attack look like they got a lot harder to OS punish with close medium/heavy normals that used to reach Charlotta since she goes up higher and faster, making a lot of them whiff...
My understanding of U noble strategy is that the reduction of active frame on the first hit matters less, since usually you need RS-RC or in corner after H lumiel to hit it. The speed up for the second hit here is good, charlotta can spend 100 meter on RS-RC and fit two U noble strategy for corner to corner with hard knockdown, can also be a way to conserve BP, can just be a way to make it so that cancelling into it is more consistent at further ranges, since the first hit at her feet is small enough
Light Shining Onslaught change makes leaves her closer on hit so that combos that end in it can begin pressure easier. Prepatch light blades of lumiel did this much better and did the same damage so there was no reason to use it outside of the corner. Post patch it's her go combo ender for maintaining pressure without forcing a knockdown. On block the pushback is higher which lets her end her turn in a way that was only possible with setups before, creating situations where some character's fastest buttons will lose to things like cr.M or downback forcing them into RPS rather than completely ending her turn. Again this was possible with some setups like c.L>c.L>[4]6L, but now it can more easily be performed with things like autocombo into [4]6L or 2U. It overall makes her pressure much better since she often ends in negative frames when not opting for a reset.
Nice break down btw. I was thinking of doing this myself, but I can just link this instead now.
I've been cooking with her new 2H 22X routes, CH 2H 22H is a full 6000 damage combo from round start position, CH 2H 22M can side swap when she's backed to the corner.
She also has a new nasty air tech reset: when doing her corner BnB sequence 214H f.M [4]6H, instead of using an ender you can after the wall bounce do c.M 22L~L which is an auto-timed meaty that is +6 on block, beats mash L and also auto block DP on wake up, all while putting her just in range for c.L or tick throw pressure.
This is such sick info, thanks for sharing!
oh no... light and medium flips when canceled from a triple attack look like they got a lot harder to OS punish with close medium/heavy normals that used to reach Charlotta since she goes up higher and faster, making a lot of them whiff...
My understanding of U noble strategy is that the reduction of active frame on the first hit matters less, since usually you need RS-RC or in corner after H lumiel to hit it. The speed up for the second hit here is good, charlotta can spend 100 meter on RS-RC and fit two U noble strategy for corner to corner with hard knockdown, can also be a way to conserve BP, can just be a way to make it so that cancelling into it is more consistent at further ranges, since the first hit at her feet is small enough
Great work!
Thx for these vids they’ve been very helpful since I haven’t been able to play this week yet