Hello, standard PBR materials are used. The base color, normal and ORM (Occlusion, Roughness, Metallic).I don’t know if it is possible to split the ORM map into godot as in UE
@@akozhenevsky_st Yes, splitting the ORM maps is no issue, but sometimes the UV mapping in some FBX files is the issue with Godot, I think they are offset or off-scale. I'll have to investigate a little more on the topic, as I'm interested in this 3D model. Although I have to ask, any chance of providing the .blend file instead of the fbx file when purchasing?
It floats more than jumps. When it jumps I lose a sense of its weight.
Does it work in Godot? Some Unreal assets I've tried have texture issues when exported.
Hello, standard PBR materials are used. The base color, normal and ORM (Occlusion, Roughness, Metallic).I don’t know if it is possible to split the ORM map into godot as in UE
@@akozhenevsky_st Yes, splitting the ORM maps is no issue, but sometimes the UV mapping in some FBX files is the issue with Godot, I think they are offset or off-scale. I'll have to investigate a little more on the topic, as I'm interested in this 3D model. Although I have to ask, any chance of providing the .blend file instead of the fbx file when purchasing?