Making Really Difficult Boss Fights for my Indie Game

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  • čas pƙidĂĄn 4. 06. 2024
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    Making lots of really difficult end game bosses for my Indie Game in Unreal Engine. This is Punch A Bunch Devlog 24.
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Komentáƙe • 10K

  • @Pontypants
    @Pontypants  Pƙed rokem +417

    Wishlist Punch A Bunch on steam if you want to support the game đŸ™đŸ»đŸ˜Š store.steampowered.com/app/1512590/Punch_A_Bunch/

    • @junkmouse3852
      @junkmouse3852 Pƙed rokem +1

      Done!

    • @gabrieltheboy3598
      @gabrieltheboy3598 Pƙed rokem +2

      That’s cool! I also just thought of a boss that is a tag team where they randomly switch between each other!

    • @therealspamking
      @therealspamking Pƙed rokem +3

      I have a boss idea mutaded food(s)

    • @juliedarby646
      @juliedarby646 Pƙed rokem +1

      I'm pretty sure you should probably make like like a giant basically like a giant overpowered almost impossible to complete to defeat I mean and destructive no maybe you could even have like a no back down the Golden Age of boxing like you know like a memory stage

    • @nikhilbhavnani9951
      @nikhilbhavnani9951 Pƙed rokem

      You should make a boss a football player with a helmet and everything. I dont know what it would do but I think its a good idea

  • @lostsoul_8731
    @lostsoul_8731 Pƙed rokem +8751

    It would be nice to see the final boss as the old tutorial guy

    • @onzo6820
      @onzo6820 Pƙed rokem +667

      I was going to say that :D I think it should start at the end of the last fight by him congratulating the player for beating "all" the bosses and then suddenly start beating up the player.

    • @SmellyRio
      @SmellyRio Pƙed rokem +93

      Haha I said that last video!

    • @lambogini1183
      @lambogini1183 Pƙed rokem +61

      That's a really good idea

    • @Not_Basketball_Fanatic
      @Not_Basketball_Fanatic Pƙed rokem +191

      It needs to be revealed that the old tutorial guy has only shown 0.00000000001% of his power

    • @junoboi1957
      @junoboi1957 Pƙed rokem +151

      imo i think it would work better as a secret boss

  • @tcoogz1379
    @tcoogz1379 Pƙed rokem +1150

    For the astronaut fight, it could be cool if the arena was within a large moon crater. This way the characters would be contained without needing the ropes.

  • @SadToffee
    @SadToffee Pƙed rokem +50

    The final boss could be a streetfight, a crowd surrounds the fight, making the arena very tight and the opponent can slip in and out of the crowd to attack you from unexpected angles, he could be hard to find but still followable in the crowd.

  • @wohaandissanayake8580
    @wohaandissanayake8580 Pƙed rokem +122

    I feel like the final boss being mysterious at first, but then when you beat them, they will show themselves as the coach guide guy, would be really cool.

  • @upgradr
    @upgradr Pƙed rokem +769

    Quick suggestion: I think giving the puppet boss thinner and longer limbs would really help to sell that marionette feeling!

    • @theegg4202
      @theegg4202 Pƙed rokem +6

      Same

    • @cjqvargas2755
      @cjqvargas2755 Pƙed rokem +22

      Also make the glove bigger

    • @CommunistAlien
      @CommunistAlien Pƙed rokem +73

      Good idea, and have it ragdoll before it dissapears and reappears

    • @Kellil_Mitren
      @Kellil_Mitren Pƙed rokem +1

      Plus ball socket joint would help, along with a string for the head.

    • @yhwach2245
      @yhwach2245 Pƙed rokem +4

      aggreeing

  • @ThighConnoisseur
    @ThighConnoisseur Pƙed rokem +554

    I feel like with how you made the astronaut suit "fatter", you should make the marionette's body thinner. I think it might give it a creepier vibe. I also think giving the champion boss a Belt would look cool.

    • @thecatbrat42
      @thecatbrat42 Pƙed rokem +84

      Yes, it would be much more creepy for the marionette to be skinny and then be super strong

    • @allenthula213
      @allenthula213 Pƙed rokem +51

      Yes that would make it scarier and make the effect better

    • @Pontypants
      @Pontypants  Pƙed rokem +151

      Great idea!

    • @seancstudio
      @seancstudio Pƙed rokem +9

      Yes! Thin marionettes are hella creepy!

    • @TheyHxteDev
      @TheyHxteDev Pƙed rokem +1

      Good idea dawg

  • @asdwasd1187
    @asdwasd1187 Pƙed rokem +90

    What if you could unlock a secret boss by punching the old guy in the tutorial? Then he would start beating you up in a way that only really advanced players could counter. Although I think for a final boss you should mess around with size, that would be a really cool way to go about it

    • @blajjko
      @blajjko Pƙed rokem +4

      thats actually a cool idea ngl

    • @TNewbeginRealty
      @TNewbeginRealty Pƙed rokem +1

      yes pls size changing

    • @Non-vegen
      @Non-vegen Pƙed rokem

      @@TNewbeginRealty like a giant man would be predictable but maybe a giant monster would be intresting

    • @alanawiechert5755
      @alanawiechert5755 Pƙed rokem

      @@Non-vegen Eh

    • @zakeeshaikh8758
      @zakeeshaikh8758 Pƙed rokem

      Well that's a reality now

  • @TheGergonator
    @TheGergonator Pƙed rokem +29

    It would be pretty fun if some bosses gave you a small upgrade, like if hurrican gave you his gloves for slightly faster punches, etc. It would be sick, and maybe if u complete the game you can start again with every boss made harder and receive upgrades that are slightly better than on your last playthrough (like u would receive hurricans gloves on your first playthrough for extra 3% speed, and then extra 5% speed on your second playthrough) it would give some replayability, the game is looking incredible so far! Keep it up!

    • @dudeguy522
      @dudeguy522 Pƙed rokem

      Wow! Very smart, and a good idea!

  • @ARandomHumanBein
    @ARandomHumanBein Pƙed rokem +242

    For the marionette, i would suggest making it move slightly up and down to really make it seem like a hand is controlling it

    • @SpireGuy
      @SpireGuy Pƙed rokem +2

      Who's telling him

    • @spencerpowers1807
      @spencerpowers1807 Pƙed rokem +10

      "Friday Night at Freddy's"

    • @fire6475
      @fire6475 Pƙed rokem +1

      ​@@spencerpowers1807 i was confused from this comment but right after i was gonna respond with "?" or something i heard it lol

    • @TNewbeginRealty
      @TNewbeginRealty Pƙed rokem

      @@fire6475 ?

    • @TNewbeginRealty
      @TNewbeginRealty Pƙed rokem

      I do kinda like the idea of that

  • @kissmulti
    @kissmulti Pƙed rokem +327

    It would be fun if the "skill-check-boss" was set in a big stadium with a lot of fireworks and things like that (considering that he is supposed to be a world champion)

    • @dick_puncher
      @dick_puncher Pƙed rokem +3

      he would be the last boss if he was the world campion.

    • @zelq..4194
      @zelq..4194 Pƙed rokem +11

      @@dick_puncher They said he was world champion

    • @erickfw197
      @erickfw197 Pƙed rokem +15

      @@dick_puncher well, that is true, but a former world champion would still be pretty famous and the match would probably be hosted in a better stadium

    • @epicjeong
      @epicjeong Pƙed rokem +3

      Another reason for the fireworks would be America

    • @marcoshenrique4953
      @marcoshenrique4953 Pƙed rokem +1

      He could make him inspired in Muhammed ali

  • @twirbelbeard4232
    @twirbelbeard4232 Pƙed rokem +6

    Ngl the creativity of the designes of those bosses is insane. Nice work!

  • @ZackaryQuackary
    @ZackaryQuackary Pƙed rokem +2

    The Dummy. The Perfect Boxer.
    A Blender Character who is being edited during the fight to have different abilities at random times during the fight like the Astronauts lasers for example. The animations will also keep looping like the 3rd person character is making the animations step by step this could also work for the music as well where, you can hear someone talking or listening to the music and making changes.

  • @plerfle3702
    @plerfle3702 Pƙed rokem +651

    Maybe the puppet boss's big weakness is that its strings get tied with all the spinning its doing, and thats your opportunity to attack

    • @adamforshadom
      @adamforshadom Pƙed rokem +15

      that sounds cool!

    • @cool_person_i_be
      @cool_person_i_be Pƙed rokem +4

      That'd be dope

    • @charwyrm8702
      @charwyrm8702 Pƙed rokem +11

      This is a great idea! Maybe you can punish the sudden spinning punch with a well timed jab before it's attack connects, giving you a window to do damage?

    • @rodrigocarvalho6106
      @rodrigocarvalho6106 Pƙed rokem +2

      @Pontypants i think that this is genial for your game

    • @chestnuteevee927
      @chestnuteevee927 Pƙed rokem +1

      @@charwyrm8702 Like the Honda Rush counter in NES Punch Out?

  • @nolongermakingcontent5766
    @nolongermakingcontent5766 Pƙed rokem +312

    Secret boss idea: The Janitor
    After losing enough, the janitor comes on stage and beats the boss you lost to & fights you himself

    • @edrdraws2844
      @edrdraws2844 Pƙed rokem +9

      Genius idea

    • @Swatality
      @Swatality Pƙed rokem +4

      Very good idea

    • @ze_hurting
      @ze_hurting Pƙed rokem +8

      mechanics: he will make the spot he stands wet, which makes player slip on the direction they facing when stand on it, cant block or attack

    • @manuelpadua2113
      @manuelpadua2113 Pƙed rokem +3

      Awesome make his gloves mops

    • @blakethesnake6686
      @blakethesnake6686 Pƙed rokem +3

      Give him thrown toolboxes to show how robust he is

  • @amazinggames7052
    @amazinggames7052 Pƙed rokem +7

    I know I’m late, and it’s probably long done, but the last boss would be cool to be like a skull pirate, it’s a skeleton with a pirate costume that has a green glow on it like the Flying Dutchman, and it could have like an animation of him arriving on his ship and instead of the usual punch your way to victory, there’s stages. First stage, you hit cannonballs back at the ship as it floats in the air, then the same thing but instead of cannonballs you hit weak pirates back at the ship which makes it sink, and then when you think you won the dutchman rises from the water to attack you. He’s very fast, but throws out a lot of blockable attacks. Even tho he throws out a lot of blockable attacks, he has very short stun. He also has 3 special abilities- 1. He shoots you with his gun (locks on for like 2 seconds, then stops where the lock on last was for a second then shoots), 2. he summons 2 cannonballs that shoot at you, 3. he flies into the sky and summons 2 minions and all the while he heals, u have to kill the minions and throw them at him for him to return to the raft (btw u have to manually use a pick up button on the enemies to throw them at him during this stage and the boat stage). Once he’s defeated, you’ll get the Dutchman Badge (maybe not as the final boss but prob as a secret enemy)

  • @ramishfahim8214
    @ramishfahim8214 Pƙed rokem +2

    great progress man. Watching you since 2 years. In these two yearswhat great success you've made man.

  • @Littlewarrior0106
    @Littlewarrior0106 Pƙed rokem +124

    Id love love to see the marionette being pulled into the darkness (like away from the player (while laughing would be terrifying)) and then appear from the right, left or behind the player to sort of jump scare them in a way.
    As for the final boss, I’d see the tutorial guy being all trained up and ready for his revenge. 🙂
    I was gonna say a Rocky boss at first, but Murrican makes me think of him a lot already ahahah.

  • @slurp7937
    @slurp7937 Pƙed rokem +227

    The moon arena could be a crater perhaps, also some boss intro animations would be sick

    • @TEMMIE3607
      @TEMMIE3607 Pƙed rokem +8

      WE NEED INTRO ANIMATIONS YES

    • @chill_orange8374
      @chill_orange8374 Pƙed rokem +4

      yes i agree

    • @uwucutesingleisdogwater
      @uwucutesingleisdogwater Pƙed rokem +2

      @@chill_orange8374 yeeeeeeeee orang

    • @Jellyjam14blas
      @Jellyjam14blas Pƙed rokem +1

      The astronaut could fly in on a giant rocket and then moon jump down to the ring. The Viking could sail in on a wooden ship with a dragon carved into the front etc!

    • @slurp7937
      @slurp7937 Pƙed rokem

      @@Jellyjam14blas yes that’s what I’m saying! Just adding more depth to the bosses, and gives them more character

  • @AllAboard445
    @AllAboard445 Pƙed 2 měsĂ­ci +1

    What you could do instead of proper gravity for the astronaut’s stage is give the boss a really powerful attack that it fires at the player whenever it gets launched in orbit. Maybe like a ton of rockets. That way, the player would have to balance dealing damage while also not being too tough and knocking the boss off the stage.

  • @mising0px
    @mising0px Pƙed rokem +9

    I think it would be cool if during the final battle, a weaker version of some of the previous bosses show up to fight you for a short while

  • @francisbond5605
    @francisbond5605 Pƙed rokem +80

    you should add entrances for all your bossses, the astronaut could come out of a rocket, the monk could simply be floating in meditation, and wehn you arrive he stops etc.

  • @fabienchamberland4791
    @fabienchamberland4791 Pƙed rokem +65

    For the puppet special attack, there could be a music box melody that plays and when it stops, it means that the puppet will reappear and uppercut you.

    • @maxwaspace5348
      @maxwaspace5348 Pƙed rokem +5

      That is just asking to get sued.

    • @fabienchamberland4791
      @fabienchamberland4791 Pƙed rokem +5

      @@maxwaspace5348 woops! My bad!

    • @funny250wall
      @funny250wall Pƙed rokem +5

      @@maxwaspace5348 you should know by now that Scott doesn’t sue people

    • @beartheconfused6798
      @beartheconfused6798 Pƙed rokem

      @@funny250wall yeah but steel wool might.

    • @plantspirit7890
      @plantspirit7890 Pƙed rokem

      @@maxwaspace5348 there are lots of fan games with literally the same designs but they dont get sued by the franchise

  • @mcintoshprod4126
    @mcintoshprod4126 Pƙed 2 měsĂ­ci

    I just LOVE your videos, Ponty! I especially enjoy watching them as I make my own games :)

  • @elimorris9308
    @elimorris9308 Pƙed rokem +1

    there should be a merchant were you can buy and sell things, he uses the strongest items you didn't buy and the strongest items you sold to him, if you didn't sell everything or you bought everything, that he was selling, than he steals the best items you aren't using, gloves, hats, pants, and shirts, you can sometimes get items randomly throughout the matches, and with some of the items you would get small allies, give you a special ability, or buff one of your stats.

  • @ethanungar1589
    @ethanungar1589 Pƙed rokem +158

    I think that a great idea for the final boss would be you! Aka the game crater. The ability’s could be something like “you” the boss changing the rules or the way the game works mid fight, things like deactivating one of the players arms, making the player slow etc


    • @Vryformal
      @Vryformal Pƙed rokem +3

      For sure that would be great

    • @RealZeez
      @RealZeez Pƙed rokem +4

      what if the game creator was the old tutorial guy!?

    • @ossoace
      @ossoace Pƙed rokem +2

      That would be so cool

    • @ethanungar1589
      @ethanungar1589 Pƙed rokem +1

      @@RealZeez that can also be really cool

    • @gtka-greatteacherkama5809
      @gtka-greatteacherkama5809 Pƙed rokem +1

      I was about to say the same, dope idea over here!

  • @sourdonkeyjuice
    @sourdonkeyjuice Pƙed rokem +373

    I can't lie, I was a little skeptical about this game but it's starting to look hella fun! Nice work, keep it up! The astronaut is awesome

    • @Z3phlar
      @Z3phlar Pƙed rokem +4

      I'm not even a little. Since the first few videos on PaB I been sold. Im 36 grew up w Super Punch Out, Fight Night, Ready 2 Rumble, the UFC games I love combat sports. This looked like something I wanted to play immediately its silly but fluid and kinetic. Its come such a long way.

    • @evananimates3247
      @evananimates3247 Pƙed rokem

      will it be free

    • @XvirusX
      @XvirusX Pƙed rokem

      @@evananimates3247 really!?!? all this hard work and you want it for free lol you funny one

    • @evananimates3247
      @evananimates3247 Pƙed rokem +1

      @@XvirusX well its a low poly game and he could just do what fortnite did with the cosmetic items

    • @cinemalazare4850
      @cinemalazare4850 Pƙed rokem +4

      ​@@evananimates32471.its not a low poly game? infact my computer could barely even run the game because the boxers alone have like 3000 polys
      2.cosmetics should be free and you should earn them by doing tasks instead of using you're mommys credit card.
      3.seriusly? jeez you people buy coffe thats gonna be more expensive then this game man
      4.admit it, you're only saying ponty should add cosmetic items because you are not going to buy him to support him, you just want games for free and see no value in it.

  • @theGazzer
    @theGazzer Pƙed rokem

    bro that orbit mechanic / mistake looked so funn
    just jumping of to go around and hit trickshots and stuff would be great

  • @ilmaccherone6036
    @ilmaccherone6036 Pƙed rokem

    This game looks amazing, keep up the good work.

  • @memeboy09
    @memeboy09 Pƙed rokem +236

    I think for the final boss of the game, it should be the boss from the start of the game, but even better. There could be a bit of a cutscene where he says he improved since his last fight, and he’s going to win this one. After that, I think he should have a final stage where he gets really angry and grows 2 times his size, as kind of a final challenge. Anyway, great videos bro, I’m really enjoying the series and I’ll definitely be playing it when it comes out.

    • @themraydesigns
      @themraydesigns Pƙed rokem

      oo i like this one

    • @gatorgreen_2679
      @gatorgreen_2679 Pƙed rokem +2

      yes

    • @Helthurian
      @Helthurian Pƙed rokem +6

      Even better, have him lurking in the background of other fights, to tie the story of revenge together.

    • @memeboy09
      @memeboy09 Pƙed rokem +4

      @@Helthurian ooooo yes I like that one

    • @jgoglescu
      @jgoglescu Pƙed rokem

      Yeah good idea

  • @bonnie0952
    @bonnie0952 Pƙed rokem +148

    It would be really cool for the puppet boss to perhaps fly up and then come out of the darkness instead of just poofing in front of you.

  • @mopbob
    @mopbob Pƙed rokem +1

    I'm not sure if it will work properly, but maybe have a boss fight against all the bosses all at once in a massive arena.
    Or make a shapeshifter that turns into the other bosses. I feel like the shapeshifter one would be pretty cool tbh.
    I've only just found your channel and I love it :) Subscribed right away. Wishlisted Punch A Bunch too! Very exited to play when its done.
    Also I've been trying to find something like Milanote for ages but could never find anything, it is very useful and I wish I found it sooner.

  • @NunyaBizznezz6969
    @NunyaBizznezz6969 Pƙed rokem

    The stuff nobody will ever notice is my favorite stuff to do. Your ropes came out great

  • @NanR
    @NanR Pƙed rokem +176

    The final boss could be a mirror of the player character, with the 'stats' of Hurrican and the ability to temporarily turn into other bosses to use their special attacks.

  • @joshuafarrington3649
    @joshuafarrington3649 Pƙed rokem +56

    Ok I actually really like the original "flawed" version of the moon, punching them off only to have them orbit around is really cool

    • @camomille3349
      @camomille3349 Pƙed rokem +3

      Yeah I agree ! It would be a super cool Bonus level xD

    • @monkeyheist
      @monkeyheist Pƙed rokem

      Yeah, it looks so fun! I don't know why he changed it.

    • @wyattsaum272
      @wyattsaum272 Pƙed rokem

      Yeah

  • @melondraw
    @melondraw Pƙed rokem +1

    Hear me out with this final boss.
    The arena will be a big factory that makes a bunch of robots on conveyors.
    The mad scientist boss is a scientist inside a robot watching over the arena, there will be 2 phases, mini robots will come from conveyors (with low stats of course) when you defeat 15-25 of them the scientist will jump into the arena and fight you. Enter, the second phase. The scientist's design is kind of like a cyborg, which would make his stats maxed out, any ideas for a special I'll let you decide because you created the game.
    If you add this it will make me very happy, and I honestly think he would work as a final boss pretty well.

  • @alexjones6114
    @alexjones6114 Pƙed 19 dny +1

    For the special attacks for the puppet, for that spin attack, you should have it spin the other way so the strings don’t get tangled. I was also thinking maybe the puppeteer could bring their hand in from off stage to attack instead of a teleporting attack which doesn’t make too much sense with a puppet

  • @snescrew4283
    @snescrew4283 Pƙed rokem +152

    so for the astronaut level, you could have the corners of the ring as wrecked parts of a spaceship and then have the ropes be red, black, and yellow wires of the spacecraft.

  • @pupper.exe.
    @pupper.exe. Pƙed rokem +178

    It would ve really cool to see the final boss be a puppeteer. It would play a small cut-seen of the previous fighters all laying on the ground ko'd, and then a hand pick them up and add strings to them. After that it would be the dark room but the tiles are cracked, and you would fight all of the bosses from the rest of the game but with less health and a few tweaks to make the attacks stronger. After defeating all of those you would see a cut-seen of a large old man (the one from the tutorial) put his hand onto the table in a stick figure form that would use the ring and middle finger as legs and the index and pinky as fists. It would have a special attack which is a thump. After you beat the hand, the old man would give you the winner's belt (or trophy whatever). P.S. This took a long time to type and I would appreciate if you liked this so he can see it.

    • @nevergonnagiveyouup1669
      @nevergonnagiveyouup1669 Pƙed rokem +2

      That's very interesting

    • @un4ead_gam3rg56
      @un4ead_gam3rg56 Pƙed rokem +2

      That’s really good

    • @rtxtrashexe3845
      @rtxtrashexe3845 Pƙed rokem +1

      YOOO and you could add a lava border, with a shape similar to the sumo boss but a bit bigger

    • @robertballetto5068
      @robertballetto5068 Pƙed rokem +1

      I’m seeing other concepts like this one like with fight all the bosses again but in my opinion this is the best one I would want to see this.

    • @bk_3775
      @bk_3775 Pƙed rokem

      Don't you think that is too much convoluted?

  • @tuckerkunkle9137
    @tuckerkunkle9137 Pƙed rokem

    JUST GOT TO 9 MINUTES INTO THE VIDEO AND THOSE ROPES LOOK ABSOLUTELY AMAZING AND INCREDIBLE OHMYYYGOOOOOOOSSSSSHHHHHHHHHHHHHHH SO SATISFYINGGGG!!!!

  • @animatetheartists5555
    @animatetheartists5555 Pƙed rokem

    Amazing Work!

  • @dentistrider3874
    @dentistrider3874 Pƙed rokem +47

    Toby should be the final boss. He went through all the same training we did or something and now he's really good. That's just my idea!

  • @Lee-One
    @Lee-One Pƙed rokem +54

    Bro I loved 12:20 with the gravity it looked so funny. The small moon idea is so good because it’s so different from the rest of the game, that players would definitely not forget it.

  • @MarquoVitali
    @MarquoVitali Pƙed 2 měsĂ­ci

    hey Ponty, big fan of you and the game, I followed the development and I've played a ton of Punch a Bunch and as a novice dev I come back to this video all the time because I ENVY your ropes. I'm making a wrestling game so obviously I'm trying to solve the same problem you were. Your will to just tinker until you figure it out motivates me. I WILL figure out how you accomplished that.

    • @Pontypants
      @Pontypants  Pƙed 2 měsĂ­ci

      Hehe I'm sure you'll reach a result you're happy with :) Don't be afraid to ask me any questions in my Discord server in case you get stuck on something :)

  • @Pedurrako
    @Pedurrako Pƙed rokem

    So cool man keep going

  • @Noodlekdoodle
    @Noodlekdoodle Pƙed rokem +38

    18:25 ‘Friday Night at Freddy’s’ lmao. What an amazing crossover!
    Also, I think that Hurrican should be the last boss, since he seems to be unbeatable

  • @darkmatterstudios4667
    @darkmatterstudios4667 Pƙed rokem +233

    Tip for making the moon scenario easier: don’t try to have the players orbit, but rotate the environment! This way gravity doesn’t change in the game but the illusion is there :)

    • @dannyboy3435
      @dannyboy3435 Pƙed rokem +7

      man, that sounds like a really damn good idea :D

    • @mohit-kumar222
      @mohit-kumar222 Pƙed rokem +7

      But then boss might not be moving correctly.

    • @bottombrick9998
      @bottombrick9998 Pƙed rokem +1

      People are so easy to fool 😂

    • @VECTORY_
      @VECTORY_ Pƙed rokem

      genious maximus

  • @Mostpeacefulyoutuber
    @Mostpeacefulyoutuber Pƙed rokem

    Game looks epic! Can't wait for it to release!

  • @sharkdr2640
    @sharkdr2640 Pƙed rokem

    Love you progress

  • @Hamster-sj1uf
    @Hamster-sj1uf Pƙed rokem +52

    For the marionette I think you should make it so when he spins his strings get caught up in each other, and then it spins the other way really fast to untangle the strings, as it makes the string idea more realistic

  • @cloudtender8813
    @cloudtender8813 Pƙed rokem +117

    Id love to see an "Oni" from Japanese Mythology With the ability to enter a rage mode or Executing you when either the fight goes on for too long or you Get hit too often resulting in less room for Error, The oni Being an ogre in a fantasy sense would also fit the 4 Arm attacks like another comment mentioned

  • @SylviaGrome
    @SylviaGrome Pƙed 28 dny +1

    Maybe a little option to have the ropes in the Astronaut boss would be a good idea since then you could choose if you want to stay in a area or if you wanna have fun with the chaos of the orbit

  • @blackmarketyardsale
    @blackmarketyardsale Pƙed rokem

    12:40 tbh, that orbit after getting hit mechanic was kinda great! Incorporating that would have been cool.

  • @corelysium2139
    @corelysium2139 Pƙed rokem +76

    Ponty. With the the astronaut. The way you orbitted around the moon is actually already a really cool mechanic. If you orbit back up the they don't need to stay on the moon and maybe the astronaut can even have a special attack for as he comes back from orbiting.

    • @quanny3324
      @quanny3324 Pƙed rokem

      Could give him a jet pack or ground pound

    • @cappichinooo
      @cappichinooo Pƙed rokem +2

      That’s what I was thinking

    • @jawadch8723
      @jawadch8723 Pƙed rokem +2

      Having the boxer rotate with respect to the gravity would be a great idea.

    • @Kholaslittlespot1
      @Kholaslittlespot1 Pƙed rokem

      Definitely something you could do with it if you had time

    • @jawadch8723
      @jawadch8723 Pƙed rokem

      I think it is a better idea that the astronaut has the special move of going around the moon in orbit, hence gaining momentum, and then punches after he comes around with more force. Maybe the player can do that too. I think it is much better than lasers and rockets.

  • @odinodangobie9048
    @odinodangobie9048 Pƙed rokem +92

    How 'bout a boss who's a "slot machine", and periodically (or after being hit) he gives himself a spin, and whatever comes up on the slots dictates his strategy and stats. This way you can have a difficult boss that players can't just memorize the rhythm to, because he keeps on changing. As a bonus, whenever he gets a jackpot, his next punch is an instant KO if it lands.

  • @TheTrickyify
    @TheTrickyify Pƙed rokem

    For the puppet boss it could help alot to give him a bit of bouncing and the strings to bounce a bit so when he bounces slightly up the strings folds a bit and then when he goes down it becomes straight

  • @vacantile
    @vacantile Pƙed rokem

    These videos are the best ad for a video game I’ve ever seen

  • @dazcarrr
    @dazcarrr Pƙed rokem +32

    what if the astronaut could hop around the ring? it would be pretty fitting for a moon stage, as the gravity is lower there. not sure what the advantage he'd have from doing it would be though

  • @orya786
    @orya786 Pƙed rokem +125

    I think a dj rhythm based boos would be sick for the finale boss like an extremely hard boss but if u get the rhythm right it is a bit easier and then the final boss is unique and memorable

    • @XxDarnDragonxX
      @XxDarnDragonxX Pƙed rokem +4

      i won't even try to say another suggestion, that's dope, and would be a cool final development challenge for him

    • @ronflexy1479
      @ronflexy1479 Pƙed rokem

      a djj can't really be a FINAL boss but a boss yes

  • @yuenqiu5976
    @yuenqiu5976 Pƙed rokem

    for the final boss i think a snowman sort could be a good idea, it could have a freeze attack which send out icicles in a line at you that do small damage and freezes you for a second or he could do a thing where he makes snowballs rain from the sky

  • @CjJello
    @CjJello Pƙed rokem +1

    You should definitely give the final boss a brightly-colored ghost or apparition of sorts that performs attacks along with the boss in different ways! It'd be like fighting two opponents but you can't actually hit the ghost because, well, it's a ghost

  • @nickcamilo9207
    @nickcamilo9207 Pƙed rokem +13

    Evil AI. An all white boxer, with a single camera as an "eye".
    It can mimic one special ability from any boss at random, and for its own special, it can bug (reverse) your controls momentarily.

    • @pixelpretzel4546
      @pixelpretzel4546 Pƙed rokem

      its like you copied someone elses idea here, but made it better lol

  • @smileychess
    @smileychess Pƙed rokem +223

    “The AI doesn’t cheat”
    Astronaut who shoots rockets and lasers.
    Haha excellent video. Thanks for the update, can’t wait to play this.

    • @Pontypants
      @Pontypants  Pƙed rokem +36

      Lol
 apart from the special abilities that is 😅

    • @_Darko
      @_Darko Pƙed rokem +7

      @@Pontypants the final bos should be the old tutorial guy

    • @Jeykit0
      @Jeykit0 Pƙed rokem +2

      ​@@_Darko agreed

  • @tora9567
    @tora9567 Pƙed 9 měsĂ­ci

    Mika it’s looks great for if you wanted to show dev notes to your players in the future

  • @acornstudios3824
    @acornstudios3824 Pƙed rokem +1

    All of them combined into one, big boss

  • @mirrupok6658
    @mirrupok6658 Pƙed rokem +114

    For the final boss, it could be a mafia boss who spawns two members behind him to attack you. It'll be easy until the boss reaches a certain health, which is when a limo would fall on him and the true mafia leader would step out. Perhaps the boss can have a gun to shoot and some members coming up to the ring for support. Feel free to use parts of the concept if you like :)

  • @zeeyansrandomthoughts6387
    @zeeyansrandomthoughts6387 Pƙed rokem +76

    I feel like after you finish the story you should be able to do PvP. It will allow players to have more fun after the campaign and each boss power is an ability each player can use to really make it come together nicely. This will allow players to be able to have some fun instead of deleting the game right after they finish it.

    • @oblongLogin
      @oblongLogin Pƙed rokem

      PvP is already available from the start as far as I’m aware. It’s not online though

    • @Astro_Boy1337
      @Astro_Boy1337 Pƙed rokem +1

      I know people gonna hate this thought but what if on release pvp is locked behind finishing story???

    • @oblongLogin
      @oblongLogin Pƙed rokem

      @@Astro_Boy1337 would ensure that you won’t be up against new players 24/7 but some new players might not be able to beat the story mode and quit

    • @alokebadi_56
      @alokebadi_56 Pƙed rokem +1

      Welp if they add some cool fun achievements that you could do to keep the player interested even after besting the entire game in all difficulties,it could certainly make up for the lack of online multiplayer

    • @uncroppedsoop
      @uncroppedsoop Pƙed rokem +1

      @@oblongLogin I'm thinking something like DbD but not broken, where if you go to random matchups it would try to find players at your skill level based off of your accomplishments in the game

  • @Nolimits1320
    @Nolimits1320 Pƙed rokem

    Long Reach Randy can be one of them. He can wind up his arm in comical lengths for abilities that would force you to manage distance or direction of movement.

  • @rickastley6035
    @rickastley6035 Pƙed rokem

    This looks awesome

  • @saladpatchkid4478
    @saladpatchkid4478 Pƙed rokem +162

    A few ideas for the final boss
    1. The old man
    2.it’s Toby and he’s been trained by the old man maybe it’s a tag team who knows
    3. It’s a mysterious boxer, after most fights you complete you get a newspaper article explaining that you beat that boxer, but off to the side it teases the world champ and he’s you opponent
    3. It’s pontyTank
    4. It’s the child who’s been playing with you
    5. It’s, its, A GIANT TOUCAN cuz y not
    Will there be a rush mode where you fight all of them back to back
    Also please release this game on PS

    • @carl2775
      @carl2775 Pƙed rokem

      @JustADog ooo I love the newspaper idea

    • @mynaemsophie
      @mynaemsophie Pƙed rokem

      @JustADog giorno dog profile picture, opinion suggestion invalid

    • @randombackgroundguy6389
      @randombackgroundguy6389 Pƙed rokem +2

      ​@JustADog Uh for the idea of an ogre as the final boss is pretty ok but for other things, I think there are too many contents for just 1 boss(even though it's the final boss) and it's too overpowered with those statuses.

    • @AlexSnufkin
      @AlexSnufkin Pƙed rokem +1

      number 4 here is actually a really good idea

    • @Micah.Lau.navi.
      @Micah.Lau.navi. Pƙed rokem +1

      This. Maybe have the old mann hulk out/turn into a giant kaiju-like abomination, and for his second phase he transforms into an eldritch abomination.

  • @prometeo_4712
    @prometeo_4712 Pƙed rokem +29

    The final boss could be a shapeshifter, that changes his atacks over time

  • @MrSkyBlue1020
    @MrSkyBlue1020 Pƙed rokem

    Final boss is a steampunker with a boiler on his back. Longer punch range with a pair of extending fists, sometimes pauses to build up some steam, but unleashes a double punch followed by a jump above you and forcing you to turn around and avoid where he lands. His punches deal significantly more damage, because his extendo fists are made of brass. If you bash him before he can do his double-punch, his fists hit himself in the face, stunning him briefly.

  • @Konch_Ru
    @Konch_Ru Pƙed rokem +1

    In the astronaut fight, i think you should do this thing where you can somehow deflect the lasers, and maybe punch back the rockets at the astronaut. I think that would be a really cool way to defeat him.

  • @sadikkadom9566
    @sadikkadom9566 Pƙed rokem +92

    Every time you beat a boss, you'll see a mysterious character stealing their special attack. Final Boss is the mysterious character who stole every boss's special attack. So you'll pretty much face every boss all in one and not know what is coming. (With the addition of their special attack) Just like Shang Tsung in Mortal KombaT

    • @vizardonator8571
      @vizardonator8571 Pƙed rokem +3

      I thought of something like this for a punch-out game. Cult Kent would be this guy who kidnaps others throughout the game, teaches them skills they may seek to know, in exchange for knowledge on their own specials. Then, just before the final boss, he comes to fight you. Having a varied move set and his own special attacks which enticed those he made join his cult, and having every special move of the prior opponents, Kent would surely be a formidable force.

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 Pƙed rokem +2

      Gideon Onfir, the all knowing, but better

    • @thebluepikmim
      @thebluepikmim Pƙed rokem +1

      Yes

    • @retrowave69
      @retrowave69 Pƙed rokem

      I'm thinking the tutorial guy steals all of their special attacks and skills so he can be stronger.

    • @sadikkadom9566
      @sadikkadom9566 Pƙed rokem

      @@retrowave69 Tutorial Guy does not look too intimidating. He could be a secret match opponent, I believe the last boss should be intimidating.

  • @arandomperson2331
    @arandomperson2331 Pƙed rokem +80

    The totorial guy, who, as the fight progresses will slowly unleash its “true” godlike form. Perhaps a phase where it switches between all the fighters skins and attacks would be cool too. If you want to use this idea feel free to make any changes or take any creative liberties you would like.

  • @bryandudley7545
    @bryandudley7545 Pƙed rokem

    Hey PontyPants, I’m a little late but I feel like one of the hardest fights could be a slime man where can swing his arm in a circle and hit you or he can split himself into two. His ultimate can be like a slime pool and you can’t move for a couple of seconds. I feel like a slime person in this game will really work. I can even explain the moves and demonstrate myself in a video

  • @Gray_mk
    @Gray_mk Pƙed rokem +2

    You should make this game into vr, it would be awesome to have a physics boxing game in vr

    • @theonewhowatches3
      @theonewhowatches3 Pƙed rokem

      You do realize that lazer bob would be impossible to dodge

  • @Shibu_069
    @Shibu_069 Pƙed rokem +83

    There should be some kind of dialogue system before fighting any boss, that would be cool lorewise âœŒđŸ»

    • @MarkoPiroski
      @MarkoPiroski Pƙed rokem +9

      yeah, like each fighter would have its own catchphrase

    • @MrPotato127
      @MrPotato127 Pƙed rokem +1

      YES

    • @kalebnstuff7375
      @kalebnstuff7375 Pƙed rokem +2

      Yeah it would be really cool if they said certain things depending on who’s wining the match, a bit like punch out

    • @MrPotato127
      @MrPotato127 Pƙed rokem +2

      @@kalebnstuff7375 or if they said things before the match like in shovel knight

    • @glitchlord9720
      @glitchlord9720 Pƙed rokem +3

      Maybe they could also have some unique way of entering the ring? Like the Wrestler could have an over the top fireworks entrance and the astronaut could fly in with a Jetpack

  • @Blowter
    @Blowter Pƙed rokem +59

    What if one of them were three Wrestlers in a trench coat, so it’s like if he got he gets shorter the more he gets beaten! Him being tall could also make it so you had to watch what he is doing from a distance! (They could also wobble around as he walks.)

  • @skandaram7960
    @skandaram7960 Pƙed rokem

    This would make for a fun multiplayer game to play with friends

  • @MrDaduh59
    @MrDaduh59 Pƙed 9 měsĂ­ci

    Great job!

  • @JessicaFletcher0
    @JessicaFletcher0 Pƙed rokem +95

    I think the orbit could be a fun feature, and could really sell the space theme.

  • @corwinsoto7816
    @corwinsoto7816 Pƙed rokem +140

    I think that the final boss should be a boxer that matches the clothing and looks of the player. And has an AI that learns your patterns and uses them against you. This might be way too hard to make but I think thematically it would be super cool, as well as really hard.

  • @MySOisaTurnip
    @MySOisaTurnip Pƙed rokem

    Probably a bit late for suggestions but I might as well throw mine out there.
    I think a cool idea for a final boss could be an animated suit of armour that can separate parts of it's body to attack you from different angles.
    It could also separate into a tornado of armour bits and spin at you to stun you.
    When you beat him he'd fall apart.
    It's probably a bit ambitious of an idea though, I can imagine the nightmare that would probably be to program.
    Your game looks really fun though, definitely going to check it out when it releases.

  • @zero8163
    @zero8163 Pƙed rokem

    I think that with the puppet's rise attack, it would give more of an actual puppet vibe if it went sort of limp instead of jumping to give it the feel of being pulled into the air.

  • @superninja_youtube
    @superninja_youtube Pƙed rokem +107

    I've seen a lot of comments about having the training guy be the final boss - back for a *real* fight. What if you incorporated that idea with some sort of comeback system? My head canon was as the fight progressed or as rounds accumulated (if you went for a boxing "3 downs" system) they would begin incorporating different techniques the player has seen before, a sort of last hurrah to show they haven't given up quite yet. Maybe signify each phase with them performing a flash knockdown? (In boxing, when your glove hits the mat you're technically "down." This can be used to INTENTIONALLY down yourself to recuperate and strategize within the 10-count, and it would be cool to see the final boss utilize advanced boxing techniques such as this. I would recommend their next-to-last down be a traditional down, however, to mislead the player into thinking "That one's clean!" Only for the boss to gather their last breath and rise once more.)

    • @shandadendy7606
      @shandadendy7606 Pƙed rokem +1

      👍👍👍👍👍👍

  • @lycanfang4186
    @lycanfang4186 Pƙed rokem +157

    I think doing a secret boss would be epic, maybe you could add a fight against the devil himself after completing a certain set of tasks

    • @adagiostan1938
      @adagiostan1938 Pƙed rokem +2

      yeah they should make the secret boss the person who controlled the puppet.

    • @justindelepper2224
      @justindelepper2224 Pƙed rokem +3

      What if there was a story mode, and the puppeteer is the secret boss in the story mode. I think that would fit because the puppet boss is as big as the player, so the puppeteer probably is huge, I don’t think that’s logic so that’s why i’m thinking about a story mode

    • @justindelepper2224
      @justindelepper2224 Pƙed rokem +2

      A secret boss in the story mode*
      Not logic in a tournament*

    • @xavanium
      @xavanium Pƙed rokem

      i was making a boxing game concept and that was my idea 😭

    • @ndeztech
      @ndeztech Pƙed rokem

      @@adagiostan1938 bro what💀

  • @IBitACow77777
    @IBitACow77777 Pƙed rokem +1

    For the final boss, I think it should have the maxed out stats like Hurrican and its own special ability that has no counter method. I think there should also be a secret boss called the Glitch that can teleport around the arena, use any of the other bosses special attacks but not be stunned by them, and also have maxed out stats. His texture would be like the puppet with no strings or mask and gloves the same color as him. He would also have a glitch effect (idk how tho). Thanks for reading this! (If you did lol)

    • @TNewbeginRealty
      @TNewbeginRealty Pƙed rokem

      YES (i have been spaming this idea nice to see other people agree

  • @BelianTamashi
    @BelianTamashi Pƙed rokem

    Maybe the final boss focus more on speed and technique over power? Wanting you to chase and close in, but has great footwork and defense? They could even have a quick lunge across the arena that goes through your block and follow's up with a quick haymaker to incentivize chasing the boss down? But if they miss the lunge they still follow-up so you have a chance to counter for some damage as well? Maybe a 4minute timer to incentivize a fast paced bout instead of waiting for lunges all day?

  • @MoofAloof
    @MoofAloof Pƙed rokem +105

    “It’s bound by the same limitations as the player, so it’s a fair fight
”
    (*The astronaut after using his laser attack and rockets for the 8th time*)
    “KNEEL BEFORE ME, EARTH SCUM.”

    • @sovietreunion1922
      @sovietreunion1922 Pƙed rokem +1

      astronaut when he realizes that he is also a earth scum but in space: wait...

  • @mahdiourahmoune6065
    @mahdiourahmoune6065 Pƙed rokem +353

    am I the only who loved the original moon idea? It seemed so fun

  • @hazi4lfe440
    @hazi4lfe440 Pƙed rokem

    you should totally release a demo/early access for this game! I bet a whole bunch of people would love to have a demo to play!

  • @richisevela8673
    @richisevela8673 Pƙed rokem

    Great video and awesome job with the ropes. 1 question: how did you "suspend" the spheres in the air so they bounce like that?

  • @Hello86257
    @Hello86257 Pƙed rokem +237

    The final boss could be a robot that Mimics your movements and adds it’s own moves, it’s basically you vs you + a hard ai

    • @thefrostyguy99
      @thefrostyguy99 Pƙed rokem +7

      Like Taskmaster from PS4 Spiderman?

    • @GamerTimeNinja
      @GamerTimeNinja Pƙed rokem +14

      It should be like a shadow clone of the player..

    • @TNewbeginRealty
      @TNewbeginRealty Pƙed rokem +5

      @@GamerTimeNinja i had this exact comment some shadowy figure copying exactly what you to but a tiny tiny tiny bit slower so if yo upunch it does it a tiny bit slower so you can react

    • @icarogabriel7548
      @icarogabriel7548 Pƙed rokem +1

      i had the same idea lol

    • @punlord5000
      @punlord5000 Pƙed rokem +1

      @@GamerTimeNinja why wouldn't that be in the dark infinity level?

  • @LokiThePug
    @LokiThePug Pƙed rokem +57

    Perhaps a solution to the astronaut boss without having a ring is that instead an asteroid would come and hit the player that is out so that it bounces back to the ring, sort of like a perpendicular motion from the player's perspective, tied directly to the camera and movement of the player, building the hitbox triggering it as a large cilinder around the planet, I feel like it would add an interesting and somewhat memorable mechanic to the game, plus a little bit more challenge for the boss, with some pretty interesting strats to beat it also.

  • @user-ml5ko3fv8m
    @user-ml5ko3fv8m Pƙed rokem

    The last boss can be a humanoid robot, like a terminator, or robot from living steel movie. It can have relatively slow but Powerfull attacks and can not be stunned.
    Also it can have missiles, which travel horizontally and tracking player, but have a limited turning speed.
    He also can have similar mechanics to other bosses, like leg/fist stomp, lasers, running etc.

  • @cxcc2801
    @cxcc2801 Pƙed rokem +15

    You should make a “challenge mode” where you can do things that you can’t include in the base mode, like the moon arena.

  • @thespaghettoucher7292
    @thespaghettoucher7292 Pƙed rokem +79

    Final boss: The first,easiest guy you fought after he’s gone through a training montage.

    • @dracowilderness8893
      @dracowilderness8893 Pƙed rokem +1

      yes, give him a few super cool punch barrages, or dash punches and viola, make him like the skill check guy but some basic but intersting speacial moves.

  • @Naniblocks
    @Naniblocks Pƙed rokem +39

    i found the original astronaut idea really funny, and it could be pretty cool if you dealt more damage when zooming through the air than just landing a regular punch

  • @bingus7991
    @bingus7991 Pƙed rokem

    Keep to flying into space and orbit ing around the arena it could be both the player’s advantage as well as disadvantages