Homeworld Remastered Ship Sizes
Vložit
- čas přidán 5. 01. 2017
- This is it, the ultimate Homeworld ship size video.
00:14 - Fighters
05:08 - Corvettes
10:55 - Frigates
20:40 - Research Ships
21:36 - Resource Ships
24:19 - Destroyers
29:09 - Cruisers
35:20 - Carriers
41:45 - Shipyards
43:10 - Motherships
54:40 - Yomamaships
Frequently asked questions:
Why are the models textured mostly in grey?
Teamcolors are generated by the game on most grey areas
Are dimensions accurate?
It depends what do you mean by "accurate", all models were extracted from their respective games without modifying their size.
If you want real dimensions (as in "from the HW1 manual") for spaceships, you should multiply them by around 24, it doesn't however make any sense for fighters.
Why is the Taiidan Carrier so small here?, the wreckage on Kharak is supposed to be bigger.
Check answer above.
Why is ship X or ship Y not present in the video?
¯\(°_o)/¯
Why no cataclysm ships?
¯\(°_o)/¯
"Ship Y of franchise Z is bigger than ship X from Homeworld blablabla"
cool story bro
Why some faces are sometimes flickering?
Blender's Rendering engine doesn't like big models and I'm sorry for that
Why is the video so long?,
To allow people who have never played Homeworld to have time to admire the ships and music.
How did you extract the 3d models ?
for DoK:
• How to extract Homewor...
for HW:Remastered:
• Extracting Homeworld R...
Do you provide the 3d models?
Yes, you can download them here:
goo.gl/zs8Scz
orthographic view here: i.imgur.com/WL9NpF6.jpg
playlist:
00:04 The Gardens Of Kadesh HW1
05:07 Into The Dust HW2
10:53 Tutorial HW1
15:16 Tombs of the Ancients Alt Mix DoK
17:48 Shadows in the Sand DoK
19:58 Sarum HW2
24:18 Into the Heart of the Galaxy HW1
28:27 The Kalash Wrecksite DoK
35:20 Heavy Radiation HW1
40:14 Sarathi Basen DoK
43:11 Kharak System HW1
51:31 Hyperspace Inhibitors HW1
52:42 The Age of S'Jet HW2 - Hry
Homeworld designs are so good. People underestimate how hard it is to design a good looking spacecraft.
easier than business cards it seems? :D
@@Axatar good one!
Yeah
Except the homeworld 1 fighters
They look so weird
I prefer the sleek design of the homework 2 ships, but that can be attributed to the first game building ships from scrap and anything they could find, to be as modular and compact as possible. But the second game, Hiigara had a defense fleet and a whole navy in place, so the designs took a more minimalist, more militant look. Probably fair to say that they had the Taiidan remnants to piggyback off of too.
@@rasplez9889 dont forget that polycount comes into consideration when designing models.
8:13 All hail the God of this series!
So true lol
Taiidan Destroyer: Exists
Salvage Corvette: I'm gonna do what's called a pro-gamer move
Oh cool! People do steal ships hard.
I use tobe steal the Sajjuc-cores those deffended the big inhibitor.
Sadly in remasteried HW this is not possible by the unit limit that now limits selvaged ship numbers, just like in HW2...
I love watching this and getting to the bigger ships and saying “huh he must of forgot to put the people for comparison next to this one” then it spins around and you see the tiniest fucking dot and you’re like “...oh”
Size does matter eh 😀
these ship designs are much more sane than star wars ships
just my opinion.
they're probably using some kind of advanced storage device to store ammo.
or maybe that size is to fit an auto-loader.
or its just for an energy tank for the guns to shoot.
the last ( real life ) naval dreadnought we have also got huge turrets on it.
I mean, WWII warships also have some huge ass turrets.
@@STRIDER_503 i meant about how the ships are designed. An SSD executor is massive and have shitloads of guns but little or none of them were placed at the bottom of the ship.
A taidanii heavy cruiser is much smaller and have very few guns even compared to yamato but atleast it can fire at enemies below.
@@guragat2 Ah you're right, it's funny how some small ships can fire from below while some big ones cannot.
The Kushan designs are by far the most interesting imo, they start with the weird and bulky frigates which makes sense as they would have been a quickly designed stopgap, and they end up with the incredibly sleek and refined destroyers and cruisers.
>Kushan salvage corvette
Hello again, my dear friend
>Kadeshi multi beam frigate
Hippity hoppity that is my property.
Haha, yeah! Those multi beam frigates are so immensely OP, you should for sure focus EVERYTHING on stealing as many of them as humanly possible when they show up! XD
@@ConAnd81 I prefer to humanely put 'em to sleep. Hahaha. XD
God I love homeworld ships.
Spent days reading the technical manuals and imagining the real world scales
The games themselves are pure art already- the ships like individual, carefully crafted brushstrokes. Homeworld is phenominal, and it's always great to see these videos to get a better feel of the games and the countless vessels therein we all send to their deaths~
Well done man, well done.
Homeworld is probably the only RTS where you feel sad when you lose ships you have had for the past several missions, even more when you've had them since the beginning.
Thanks you man :)
The single most important ship in Homeworld is the Salvage Corvette. Why build what you can steal
mpetersen6 Exactly. These guys were the true heroes of the homeworld wars.
A cheats way of going over the unit limit
@@philphlanigen
No, its simply a way of exploiting the game system for ones advantage. I've had it backfire also. Right before the last jump. In Bridge of Sighs the Inhibitor is at the heart of a globe of Ion Frigates. Make a wrong step and either they al pile on at one. Or they retreat to where you cant get at them. Even if you salvage all of them you can only use so large of a combat formation. Sure a wall, X or globe of Ion Frigates put out an awesome amount of fire power. But once you get the formation so large they become unweildly .
The turanic raiders are somehow the only people in this universe smart enough to put anti-capital ship weapons on a carrier or mothership
Except their carrier suffers from low mobility, reduced fighter capacity, and an inability to target the ion cannons at anything that isn’t directly in the launch path of their craft…
Which is why you can easily beat it with just basic small craft in the game’s second mission without it ever touching your immobile mothership.
I’m guessing this showed up in everyone recommended within the past three days?
I was actually looking for this one year ago, did not find it, and now comes randomly in my recommended
Yup
I personally love Hiigara Battlecruiser from homeworld 2. Something about that long flat design is just very nice.
You know, the tech available to the Homeworld universe is pretty insane.
Most other universes: Hold up! I need to return to base to get more missiles and reload my ammo!
Homeworld: What? Don't you have a fabricator that replenishes your missiles and ammo automatically?
Most other universes: I need to return to base to get my fighter/ship repaired. It'll be in drydocks for a week after that scuffle!
Homeworld: Oh hey, a support corvette/frigate. Thanks for patching me up! Oh hey, you even fixed the squeak in my chair! Thanks guys!
I cannot readily think of a space scifi universe where mobile repair platforms and supply ships aren't a norm.
It really isn't that crazy.
@@smolpp585 How many science fiction universes are there where their ships/fighters are constrained by ammo/maintenance requirements?
@@Sujad Not nearly as many as just ignore all these things. HW is hardly unique there.
@@Llortnerof HW doesn't ignore them though, it taps a tech that allows them to take a near wrecked star ship or fighter that would be written off in any other universe to factory fresh in seconds/minutes.
Hopefully Homeworld 3 has more accurate scales when it comes to ship sizes, imagine interceptors getting dwarfed by a heavy cruiser like in this video. if not in the game officially then hopefully mod support is a thing so people can change scales of ships.
Deserts of Kharak showed just how big a Taiidan Carrier really was and its obvious its supposed to be much larger than how it looked in HW1/HWR...of course that's mainly due to things like tech limitations I guess.
Gotta think all of the engine limitations they faced were either solved or re-worked with whatever new engine they'll be using.
Both Homeworld and Homeworld 2 had accurate ship sizes as shown here, the scale of the models just changed depending on the model's distance to the camera so that they would still be visible and recognizable when zoomed out - this scaling system was called NLIPS (non-linear inverse perspective scaling) and was necessary for playability; keep in mind that 800x600 was a common resolution when HW1 came out, and even at 1080p fighters are difficult to recognize when zoomed out if NLIPS is disabled. Homeworld Remastered (and HW2 IIRC) had a setting in the menu to disable NLIPS so that the ships would appear at true scale regardless of zoom, and there was a popular mod for HW1 that also disabled NLIPS. HW3 will probably still use NLIPS, and will probably still have an option to turn it off.
@@harbingerdawn I feel like it will have an entirely new LOD system, actually. Something they'll have to develop in house. At least I hope so.
@@TedBrogan NLIPS is separate from and unrelated to LOD. LOD controls which mesh is used at various distances from the camera (usually just to allow less detailed models farther away, to save performance), while NLIPS controls how the model is scaled.
@@harbingerdawn Yea, but whats the goal of NLIPS? I'm saying I suspect they will not have a need to scale the models because they will have developed an engine that better deals with scale, LOD, and realistic ship size in general.
the modelers and texture artists for homeworld games was fucking top notch talent.
No other space sci fi game has come close to the epic homeworld ships X)
hell yeah! now imagine if we start talking about the music :o
I knew Ronald D. Moore's reimagined Battlestar Galactica took some ques from this game. I played this game back in 2000, and watching Galactica's space battles with the traditional percussion musics in the background really reminds me of this game.
Personally, the toughest stage for me was The Garden of Kadesh. Damn... it took more than a dozen of ion cannon frigates to take out that Kadeshi's big ass mushroom ship... This really brings good memories of my nerd teenage years. Thank you OP. So much.
Yes, both franchises were inspired by each other :)
They may not be the biggest or most powerful deadly ships in science fiction or fantasy compared to many like Halo, Warhammer 40k, and Eve Online but they are some of the most beautiful design to ever grace the realm of imagination and stragedy games.
The only game I can imagine right with ships that are just as beautiful in design is Star Citizen.
Increase all sizes of this ships. Mothership have size of phalanx. Mister big s - 15-20 km. They are on pair with 40K ships.
The music instantly took me back to late night gaming sessions as a kid, grinding through Kadeshi Gardens missions, the terror of the swarmers still has its impact to this day.. Masterpiece of a game.
Probably one of the most creative and consistent quality-wise rooster of spaceships in any sci-fi universe out there. Awesome.
This particular video, all the models, the music, the Homeworld universe and saga could be all described with one word, plain and simple : majestic.
While the Taiidan seem to value aerodynamics in a vacuum, I dig their sleek designs. It shows that they mastered space for a while.
The Kushan/Exiles use a more utilitarian design. No nonsense, just a solid, functional chassis.
The Vaygr show their aggressive nature with their sharp designs.
The Hiigarans ditched the old utilitarian designs and refined them.
Sad that the Somtaaw ships are not present. The Acolyte is a fantastic fighter class. Or the Horseshoe (Dreadnought) or Plug (Destroyer).
The Kuun-Lan is the best command ship, because it has a character arc. Mining Ship turns Warship.
It's not really "aerodynamics" tbh. Sleek spaceship designs, either vertical or horizontal, help in maneuvering through mine and asteroid fields, have better mass distribution for general movement, have higher chance to escape enemy missiles due to low intercept area and also low radar signature if made with that intent.
The spaceships are actually WAY bigger. In Deserts of Karakh, you could see, that the Sakala Carrier was way smaller than the wreck of a Taiidan Carrier. The Khar-Toba was also huge compared to the rest of the land vehicles...
Yeap, I am also convinced HW ships are some of the biggest in recent science-fiction, and the base scale in this video is a bit off.
I believe that this video's scale was based off deserts of karakh
@@aleksanderolbrych9157 They're completely wrong. The Hiigaran Mothership is supposed to be about 25KM from top to bottom as stated in the HW1 manual. There's no way the Qwaar-Jet and Avatar are half a kilometre long. The only reason the fighters are even remotely visible is because the ships aren't modelled to scale properly as you'd never see the fighters and corvettes otherwise.
I'm personally subscribed to the idea that Homeworld sits on a scale way bigger than the games represent, and that the in-game scaling is toned down. You don't even need the manual to get the figures of the mothership's height to back that idea up, since many of the cutscenes already paint the idea of just how incredibly large the ships and structures of Homeworld are.
The Taiidan ships have the best aesthetic in my opinion
Hiigaran ships also have a nice aesthetic like compared to Kushan design..
@@TheLinkinTALLICA Kushan designs make sense, though. For a race making their ships basically on the fly, it makes sense that they would have a function-over-form design.
@@Ethereal-ss3jh Hiigara had time to make some sexy designs then,
@@Ethereal-ss3jh I'd agree about the early designs, but their destroyers and cruisers are very sleek.
that's....a LOT of people getting blown up whenever you take down a mother/flag ship... REALLY puts it into perspective how these ships are literal floating cities in space.
That's a lot of damage!
Oh, just shut up!
From what I see is a bunch of “salvage” my engineering and science teams will love to get there hand on.
to think that one day we will reach this scale of construction is space
Tarek Chamas, not in our lifetime but hopefully someday we will I seriously doubt humanity will destroy itself there will be dark time's ahead yet I have faith humanity will pursiver and emerge triumphant in the trials to come 😌
only horror changes mankind, its sadly our defining attribute
It’s not a cert.
If this does happen, it would be to try and populate other planets because earth is dying
Native xOutcast
“The Earth is dying” is only a problem in science fiction. In reality, the planet was doing pretty well before we appeared, and is likely to keep doing so. Life is resilient. Not necessarily human life, but life in general. New kinds of bacteria have been found in the abandoned reactors at Chernobyl. So no, “Earth” won’t be dying.
"Attention, Fleet."
*Buuoom* _Sensors Manager zooms out_
"We seem to have been trapped in some temporal distortion field. One hour has passed without notice. Suggest researching Antichronal Stabilizing Subsystems immediately."
*Boooum* _Sensors Manager zooms in_
_Some guy starts singing in Arab_
Сад Кэдеши... Эх, сколько воспоминаний: "Мы же одинаковые, зачем нам сражаться?". Отличное видео, спасибо за классную работу!
Дмитрий Селищев
How about using English on an English video?
The guns on even the frigates are MASSIVE. I think HW ships are the best balance of size in sci-fi. Not the leviathans from Battlestar, nor the little ships in The Expanse. I feel like this is the kind of stuff an advanced spacefaring race would design. And they're so practical except for the big problem of not having any point defense. Any sensible engineers would be able to fit some CIWS guns covering most if not all angles. Especially by the time of HW2 when missiles are in vogue. Nebulous Fleet Command got that right
You'd be surprised how much more efficient it can make your ship to have your ammo manufactured through space magic or PDAs as they're called in games. The Torpedo Frigate from HW fires gigantic torpedoes, from a ship of it's size, it should only have maybe four to six but because of the PDAs, all torpedoes all the time.
Homeworld is a RTS game and just like a board game, has to be balanced for it to be fun for everyone, adding point defence would make capital ships too powerful against strike craft and nobody would build them, resulting in a boring game
Orthographic view of all the ships in the video: i.imgur.com/WL9NpF6.jpg
fighters and corvettes only: i.imgur.com/YRC9OjL.jpg
More ship videos:
czcams.com/video/fiqYnTQdvXg/video.html
Somtaaw ships:
czcams.com/video/_ZAXh3rNcNI/video.html
Thank you so much for this, going to be a huge help in my space engineers building. The fighters are just blobs however because of image compression. Could you do one with just the fighters and corvettes that would show some details?
ask and you shall recieve!:
i.imgur.com/YRC9OjL.jpg
No Somtaaw ships =(
no Cataclysm in remastered
As I remember correctly, the sourcecode for Cataclysm has been lost after the studio closing down and property shifting to the new owner of the IP.
Still hoping it is somewhere on an original dev's HD.
Only sixty years to construct the mothership... In bloody orbit! A planetary effort indeed!
And destroyable in 30 seconds by the Bentusi
This is magnificent, excellent work sir! I really like the inclusion of some real world objects for reference :)
Glad you enjoyed it :)
Taiidan ships are so creepy. It's like they based their designs on dangerous animals from their homeworld, as opposed to the other races which go for a more functional and conventional aesthetic
Love this game. All the ships are beautifully designed, with character.
Homeworld is a true Sci-Fi space masterpiece.
I started with Homeworld 2, I found a demo and tried it.
Golden Rule for any good SciFi-Game, -Movie, whatever: Starships can NEVER be too big!
Bl**dy 'ell I've never been so hypnotised for so long on a youtube vid. The music combined with the urge to must see the next ship is too hard to resist. Simply wonderful. I knew my love of homeworld would never diminish, but this fans the flames even more. Bravo.
no need to censor your comment :)
the warcrime wagon 8:14
one and only
Also know as the kidnap van.
Kushan "Free Candy" Salvage Corvette
the ships in this game and deserts of kharak look so realistic-ish like this is what you would expect humanity to develop in the far future not some crazy triangle monstrosities. theyre not pretty and theyre not grand theyre utilitarian
I dont know if you were referencing Star Wars, but Homeworld ships are not any more realistic than the ones from Star Wars.
@@johncarl5505 lol kek. with their engines and a lot of high tech they can do whatever they want. HOM DOK gives a lot of insides about common state of tech in HW setting. Spoiler - even when they are outcasts their single desert mothership can conquere earth and only nuclear weapon can be( lasers) effective against it lol.
@@BloodyArchangelus How is this related to my comment?
@@johncarl5505 Homeworld has the most realistic ships in therms of hard Science fiction. They explained a lot of stuff how it works. They even joined the cult of - in space you need any free weight than you can get and HW 1 ships were bulding with that in mind. Mankind would not create. kxm something odd when they can have engines to free roam the space and not just kxm. bursts to get momentum. Your comment is straight kek.
@@BloodyArchangelus What are you saying? Write more clearly.
Spaceship zen it is... coming back from time to time, just to relax and enjoy the show. Thank you very much.
homeworld.
one of the best games.
period.
czcams.com/video/J675BQaIuQs/video.html
Thank you for using easily understandable references like fighters or humans, a lot of size comparisons don't do that. Made the scale a lot easier for me to feel.
Also everyone's talking about how they used the salvage corvettes to extreme potential when I hardly used them once :
Trust me you are missing out on a lot of firepower & fun. If you are having trouble capturing ships I will suggest using scouts in the evasive setting as a distraction.
The Taiidan heavy cruiser & the multi beam frigates are great targets
I even used feet and miles so that people stuck in the stone age could have a reference :)
@@Axatar 🤣
I absolutely love the Homeworld series. Great story, cool ships, fun gameplay and strategy.
Dude, you deserve a medal for all that work, never mind a thumbs up. Awesome work.
I like chocolate medals :)
Very nice, lets hope we get a Homeworld universe where space and land vessels can be used in the style of star Citizen/Stellaris, be nice to build your fleet and seed planets to support your empire with all these ships in the universe.
Sometimes dreaming is nice, but you have to keep your feet on the ground and think small (-:
Axatar thinking small is prudent, but iideas that come to fruition should be modular and scalable.
Where the F is Kuun-Lan? I know, its not remastered but video feels incomplete
I love how you added the humanoid models into this. It gives you a better sense of scale of these vessels.
oh yeah, we are so small and the ships are so big :D
One of the best youtube videos yet. THANK YOU!
Homeworld 3 will be epic in scale
The design of these ships are so brutal.
I love the raw bulky look!
Grabbed these years ago and when making my own game engine in C ... these wonderful assets really inspired me to keep going : )
Revisited them again after learning a lot about shaders _(from extracted EvE Online assets)_ and really made them pop with parameterised dirt, damage, etc. So much fun.
There's nothing better than bringing ships you love to life : ) Thanks for stirring up old memories.
Thank you for making this exceptional video about this amazing game!!
Not a single Cataclysm ship :(((
I remember manipulating the save games to start a level with hundreds of frigates, several dreadnoughts and Sajuuk. Since the game automatically adapts enemy forces, that resulted in massive space battles spanning hours.
Also attacked the Great Harborship of Bentusi, normally a suicide mission but I had enough ships to get its strength to zero, however since the game didn’t have an action for its destruction, it just carried on. LOL
I'd actually love a way to manipulate savegames in HW1 classic. I'd love to cheat myself some multibeam frigates into skirmish mode xD
what specifically did you change may u ask?
@@TS-jm7jm Basically there is a section for every ship in the savegame (which is just an .ini file in some pseudo YAML format), so changing the type and then copypasting multiple times to increase the number is easy.
There are some limits, e.g. you can only have one Sajuuk or it will hang.
@@magicmulder oh cool thanks, might have to try this, would be a very bemusing game with massive space battles.
@@TS-jm7jm Definitely is, I used to spend hours with them.
Wow what a cool video, really brought back memories of all the unique ship designs
Thanks a ton for this! This really put these ships into perspective for me, I have never thought some of these ships were so damn huge compared to a human lol
they are very big indeed :), i'm glad you enjoyed it :)
SPECTACULAR JOB! These are all nostalgic to the max.. And a great way to compare today's humanity limits to what these ships are in the Homeworld universe.
I'm glad you enjoyed it :)
HW3 better whack this out of the park.
I just can't wait to see The Pride of Hiigara get dwarfed big time like the concept art shows. lol
@@pronounjow It's like the Hiigarians don't take shit from anyone anymore and I love it.
Amazing work. Thanks for putting this together for us :)
Thank you so much for providing a detailed description of your workflow!
No problem man :)
I've been following the scale debate since the early days and even with this video I am still fully convinced that, starting from the frigate class ships and going up, the scales are also correspondingly off either slightly and grow to huge margins of error, so raw model data is unreliable. The Homeworld capital ships are way bigger than depicted here, and you addressed this in your description. My suspicions were of course confirmed with the release of Homeworld: Desert of Kharak, which has shown that the Saarkin Cho class carrier is in fact anywhere between 2.5 to 3 km in length as you can literally drive a Sakala class carrier alongside it and start eyeballing the wreckage for guesstimations.
The sizes for the carrier vessels in the video also wouldn't make sense as it appears each would only be able to dock a mere handful of simple strike fighters and corvettes if they were indeed only approximately 500 meters long while, in reality, they can dock and hold many squadrons of both for hyperspace travel, which would require an extensive array of docking and construction berths, storage capacity to hold supplies and personnel and more. Furthermore, we know that a carrier, while not able to dock one, is able to assemble and launch frigate class ships from it's main launch bay, which strongly implies that both the internal holds and main launch bay would have to be able to accommodate a vessel anywhere between 150 to 250 meters long, with a hull of corresponding girth to match.
While I think your frigate scales are still slightly smaller than they should be, they are within the expected size ranges. Their sizes then also make sense when launched from super capitals such as the carriers, indeed putting the carriers themselves at anywhere between 2.5 to 3 km. What this in turn means is that the motherships are absolutely massive. I suspect that they are in reality approaching the wondrous numbers initially alluded to in the Homeworld 1 manual of 15 km vertical length for the banana for example - my estimation is around 10-12.5 km for the Kushan mothership, maybe 9 - 11 km for the Pride of Hiigara. Sajuuk is then of course also quite massive, perhaps around 15 km in length. The Agamemnon supercarrier would be approaching awe-inspiring numbers (I'm speculating it may reach up to around 40-50 km). Finally, the Progenitor mothership - my guess is 70 - 80 km. This would honestly not be at all surprising considering the tech level of the Progenitors (just look at what you are fighting IN and around in the Karos Graveyard or where the Pride of Hiigara is launched) and the fact that we know next to nothing about them as a species.
I'd love for someone to finally make a revised and truly final scale comparison video that doesn't try to take the raw model sizes and go off from that as the games are well known to skew sizes to make the game more player-friendly and the fleets more manageable, but look at the details on / within the ships and try to start building and imagining from there. Things like raw model size is only good for approximations. Consider more variables such as view port sizes compared to average human builds (a bit of imagination for what the bridge might be like), the likely logistical requirements for strike craft accommodation and construction, multiple to-scale moments of comparison in the campaigns between capital ships + the rare true reveal as we got from Deserts of Kharak etc. I firmly maintain that the ships and objects in Homeworld are very, very big indeed and that this was intended. The mystique and scale are huge parts of what initially drew me and probably many others to Homeworld and I think they were crucial elements in building the Homeworld universe.
Other than that, great video dude. I've seen all the versions of these you've made and your effort is appreciated by many fans.
I know that when collecting data for Homeworld Shipyards, using the mod tools it was clear that scale in Homeworld was very subjective; it changed as the zoom levels changed, and no ship had a definitive scale, making it very hard to determine the absolute size of any ship. I don't know how or if scales changed in the Remastered edition, but I do know that some of the scales presented here are flat-out wrong compared to the original game. For example, here is a shot of the Turanic carrier showing that it is much smaller in comparison to the interceptor: well-of-souls.com/homeworld/turanic/images/carrier1.jpg
@@ariochiv I believe the zoom-related scaling thing was called NLIPS in the game settings, and it was meant to help players keep track of their ships in the vast open space by scaling them up as the player zoomed out. Even with NLIPS turned off, the model scale is still obviously off in order to keep the game fleets manageable. It would be difficult to pick out your 18 meter strike craft from among capital ships many kilometers long or tall. It's just a matter of gameplay mechanics.
When looking to understand the true scale of the ships in Homeworld, as I said, try to keep in mind the likely requirements in terms of internal construction, logistics, storage, crew quarters etc.
Example: The Kushan / Hiigaran motherships themselves.
Compare the size of simple strike craft to the Mothership as they exit the launch bay. While the mothership is huge, it would be realistically too small to house all craft in the strike craft fleet. Imagine - these craft would need to be docked, their equipment and ammunition stored. There would have to be room for construction of all vessels up to super capitals, room to store the resources required for all fabrication, logistics for maintenance of all craft including the mothership herself, crew quarters and mess halls for many-many thousands of fleet staff (not to mention storage for hundreds of thousands of cryo trays in the case of the Kushan!). There would be way too many logistical and material requirements to construct, maintain and fully field an entire exodus fleet.
As I said, I'm dead certain the actual true scale of the Kushan banana is probably my stated 10-12.5 km for height, possibly more, and well over a kilometer in cross section width. Otherwise I don't think there would simply be enough space to be able to do everything that these motherships are capable of.
Damn a lot of time and effort must have gone through making this. Really appreciate your work here. Subscribed!
Had no idea this video was practically hour long until after it was over.....amazing.
Just like everything you enjoy doing :D :)
I can never get tired of this video. And Homeworld
Came for the ships, stayed for the music.
You could sum up Homeworld with that sentence :)
im actually hyped to see that the ship comparison itself takes about 50 minutes :D hyped for homeworld 3
Can't wait for the next game, almost everything is perfect in Homeworld games , graphics, music, feeling, immersion, mystery.
One hour of pure awesomeness. :)
I liked the subtle audio clips you inserted for a few of the ships (Kadesh, mostly). I wish there had been a lot more of them.
thank you so much for this video, LOVE IT!:D
I've spent so many hours on homeworld, cannot wait for no 3
Hats off to the art designers!
Seeing the mothership compared to a human, holy crap
Well I mean it is essentially a mobile shipyard combined with a carrier and a city to support life. I'd expect it to be larger actually.
Like the vaygr super carrier?
I am thinking something like the size of the Agamemnon near the end.
that would be the Vaygr super carrier
Thanks for taking the time to do this :]
Shu Kenten thanks for taking the time to watch it :-)
Great video, it brings good memories from the game. Thank you for your hard work.
Really like how you always scaled back down to fighters/basic units/ people. Its hard to get a sense of its “walkable” scale if it just keeps on gome up.
For example, the destroyers and research ships are both larger and smaller than I expected.
Massive,but also compact enough for their roles.
I love how the ships are designed with 3D space combat in mind (the older ones are more so)
Hello Axatar,
en commençant cette année 2017 j'été complètement au fond du trou mais je peux te dire que t a vidéo m'a sauvé la vie, depuis que je l'ai vu je commence à faire plein de projets plus fou les un que les autres !
Merci Axatar I love you ! continu comme ça !
Beautiful compilation...Thank you
This is really cool and very relaxing.
I honestly feel like the only reason some of those ships werent way bigger was due to limitations on hardware. Those mothership class ships I feel like should have been 2-3x beefier
Wow....amazing journey. Thank You !
A Fantastic video with the best of Homeworld ost
I've always loved the kuushaan and higaaran asymmetric aesthetic...
I usually hate lopsided ships in scifi but their design is just some how beautiful
aaaah finally one people on my side, asymetric is beautiful on spaceship, cause space = no air so we can make asymetri
Manutea Languille
Well, you’re wrong. Air has nothing to do with it. Its simply about having more mass on one side than on the other, and how that would screw with propulsion. That being said, you’re free to have your fiction any way you like it. Just don’t mention physics.
@@edgepixel8467 yes your I had talk too fast. Thanks.
Kushan Assault Frigate...
...reverse-engineered from a captured Taiidan assault frigate after the Kharak genocide...
...codenamed "Vengeance"...
O_O
Interesting, right?
Interesting ship designs, and even better music score to go with it.. Thanks for uploading.
My pleasure :)
Good job showcasing our most beloved ships.
Gonna be honest, I really do appreciate the person next to the models to present the scale. That was a good idea, whoever thunk it up. I also like how all the Kushan corvettes use the same chassis. It makes sense given the "making it up as the go along" backstory behind every the Kushan designed. Also, all the "bridge" areas for the Vagyr corvettes look a bit too small, really. I'm assuming the Vagyr are just Space Dwarves.
Also, Taidan Assault Frigates are Best Girl. That is all.
Indeed, that front!
But my favorite ship is the keeper attack drones.
Thank you , thoroughly enjoyed the video.
Beautiful work
Remember as a kid addicted to this game looking at the low res windows on the interceptor thinking how huge the scale is. This video is a just what I need to do my 30th playthrough :)
The size of scale has my mind like BOOM. Fantastic video thanks.
Great video. I loved the music from the first level playing when the Mothership came up. Gave me goosebumps. Incidentally, it's as tall as 3 Burj Khalifas!
Gteat analysis! After so many years, Homeworld 3 will finally launch!!
Wow, that was beautiful to watch, no idea why some people didnt like it.
Thanks (-: I believe the dislike comes from the scaling eh,
N H
A few possible reasons:
1. Too long / too slow
2. Pretentious transitions
3. Cheesy final music
4. Insufficient context
5. God, not another ship sizes video!
Well I enjoyed it and it's given me some inspiration to go work on some 3d modelling of my own
Nearly an hour? Great Sajuuk! Thank you so much for your work, this is amazing stuff. I expected DoK stuff would be dwarfed by the Remastered models, but there's quite a bit of overlap. Intriguing.
Thank you :) I included as much DoK ships as possible because I like some designs
Damn... This really puts things into perspective in regards to the sheer size of these things.
wonderful! The most textures are really detailed!
oh yeah, the remastered edition really increased the size of the texture files ! :D
The music for the reveal of the Kushan Mothership is spot on. It's surprising just how big some of this stuff is.
HW1 has some very eccentric ship designs but they’re beautiful nonetheless
Agreed, you should have seen the old Caldari ship models from Eve before they got a make-over. Let's just say "asymmetrical " is an understatement.
@@mnFlatLander I got into EVE because of the old Caldari ship designs because they reminded me of the Kushan