The Worst Designed Commanders of All Time
Vložit
- čas přidán 15. 02. 2024
- Wow... the designs of these Commanders are pretty awful. Where did they go wrong???
You can see Alper's interview with artist Quinton Gleim here: • Interview: Magic the G...
Buy some amazing cards from Card Kingdom and use this link so they know we sent you!
www.cardkingdom.com/nerds
Sign up for whatnot using our link and get $15 to spend on whatever you want! whatnot.com/invite/nitpicking...
Buy awesome sleeves from Dragon Shield and SAVE 5% using code "nerds" at checkout: dragonshield.com/?ref=nerds
Follow us on Moxfield!
www.moxfield.com/users/Nitpic...
Consider Supporting us via Patreon!
/ nitpickingnerds
Come join our Discord community!
/ discord
Want to send us something cool? We'll open it on stream! Send to:
Mia Largo
PO Box 29372
100 Hartford Ave,
Providence, RI 02909 - Hry
I honestly can't say what my most hated commander is but I've definitely made it that Krenko Mob Boss is someone else's.
Doing God's work.
@@nickcoupe2964praise the gobbos
Akim: nooooo, you can’t just make as many tokens as possible
Chatterfang: haha, squirrels go brrrrrr
"Welcome to MH2, Akim"
@@NitpickingNerds Poor Akim is limited to one per turn...
Chatterfang TRIPS and goes infinite.
Bill Fenry in the book scams frodo and sam into overpaying for a pony, who then frodo and sam name the pony after him (hence, Bill the Pony). You're supposed to trade Bill to your opponent for 3 coins, which is the bad deal like in the book.
To add onto that (for fun), Bill the Pony's mana value is 4 and he's a 1/4. Minor spoilers for the books here, I guess.
After going with the hobbits Bill's health improves and they notice that he's actually an absolute trooper, definitely worth more than Ferny fleeced them for. Then during the Battle for Bywater, Bill the Pony "defeats" Bill Ferny with a good kick, because Bill Ferny is a 2/1
Odric should've had an extra ability, such as "Sacrifice a blood token. Target creature gets (one of the listed abilities) until end of turn."
That still wouldn't have been broken, but would've been cool and fun.
They literally just needed to give us ANYTHING else lol
Just picturing Odric taking the Blood Tokens like shots of adrenaline to get those abilities haha
@@zerowolf0006 Exactly! It could've been so cool!
My headcanon is that odric has an existencial crisis (cause he was forced to become a vampire) and hopefully he will get over it.
Odric being a vampire is so cool. Terrible card.
Wanted to make a deck because the story and character are top tier. Card was so bad I stopped.
That's what I've heard from a few people now, how unfortunate that he was THAT big of a dud
the best I could do was inspired by a post on the commander subreddit, a voltron strategy that could pivot into a suboptimal infinite combo with any creature with 2 ability keywords, eldrazi displacer, krark clan ironworks and reckless fireweaver/a purphoros effect.
Seeing tergrid as the number 1 is fitting, utterly awful card for the game. Payoff cards like korvold and chulane are nuts strong but nothing leaves a more horrible taste in a player's mouth than tergrid going 'I play, you don't, oh and I'm playing your cards for free and winning if I untap'
And on top of that, Tergrid's other side is an infinite mana payoff, and I've lost more than once to it to a friend in our group who got the Nim Deathmantle combos with it. So its like, you either kill it asap or you either have all your stuff stolen turn three with a random Pox, or the fucking lantern wins turn eight. So annoying lol
These aren't really in any order, actually, but Tergrid is definitely annoying
I stand corrected
Bell Ferny confuses the heck out of me. Why is he a 2/1? Why does he need to get into a fight to give away a horse? Why does someone STOPPING him let him succeed in swindling them (As opposed to something along the lines of 'if Bill Ferny is not blocked you may have him deal no damage and then do X instead'.)?
Why not simply have him make a 1/1 horse on upkeep and then before combat you can donate X horses and get X treasures?
THESE ARE THE IMPORTANT QUESTIONS
You're supposed to trade Bill the Pony to the Hobbits like in the book. And Bill the Pony being a 1/4 can easily defeat the 2/1 with a good kick.
Akim's double strike ability is definitely a headscratcher.
WHY would would I ever pay 6 for that when I could just drop a Berserkers' Onslaught for 5 or a True Conviction for 6 and give ALL my creatures double strike permanently?
Someone at Wizards thought Odric would be big. They put him on the packs, Ultra Pro wasted a deck box on him. And he's straight up garbage. I wouldn't even put him in the 99 of a deck that wants to make artifact tokens.
There must be a busted version in the vaults that didn't make it through testing. That's the only possible explanation.
What makes Odric even worse is that most, if not all, of the good blood payoffs are in black. So you’ve got this Boros blood generator who can’t even properly use it.
Don't know if I have a specific commander I hate the most, but I absolutely hate commanders that have their own mechanic or ability that lets it cheat itself out from the command zone, without having to deal with commander tax.
One of the things that got me to play magic to begin with was commander, and I absolutely love the concept and strategy aspect of commanders. Of course I think that goes for a lot of people, but one thing I love that might not be as common is the commander tax, and how big a role it can actually play. It plays a big part in strategizing when to use your commander and not just spam it whenever you can, cause you need to get the value off that's worth raising the tax. And even more so, I love how it even affects the deck building depending on your commander, since you need to match your ramp with how often you can expect to get your commander out in a game on average. Some decks might get their commander out 6+ times during a game, in which case they need a lot of ramp to reflect that, while other might only expect to get it out 2-3 times during a game, in which case they won't need as much ramp. I love how it makes the commander such a viable target and stratetic move to hinder your opponent, by raising their expenses, which can completely throw out their calculations, make them miss an extra response they could have had with that extra 2 mana, and possibly the biggest point, I LOVE how as the game goes on and what cards you have, you'll sometimes have to decide wether you wanna risk sending your commander to the graveyard to get it back from there somehow, or if it's better to pay the additional 8+ mana to cast it for the fourth+ time from the command zone. It's a massively underrated strategic aspect, and I hate when commanders just get to completely ignore and skip it, it makes the game so much less interesting in my opinion.
You can fill Jodah with all those overpriced do nothing legendary creatures from Legends and he STILL gets crazy.
My friends had brainstormed Bill Fenry to make better.
We had it make an 0/1 horse when he hits. Removed from combat in addition to making treasure when he trades.
Even if he just made a 0/1 horse when he entered the battlefield, that would still be better than what we got (and wouldn't warrant raising his cost)
im mad wizards made the companion mechanic too good, now i gotta pay three mana for my lurrus before playing him in my amalia deck
Turn 2-3 Illharg into Blightsteel Colusus is pretty frustrating. Especially if that same player gets destroyed by interaction for like 5 turns while you have to sit there waiting for the next game.
Jodah is easily in my Top 3 most hated commanders and would have been busted with only the Legend Cascade. Anything past that is gravy and WotC went with gravy, whipped cream, and a candied cherry. No "different colors of legends," no "other legends," just blanket all of your legends, with full-deck Cascade on what is likely five-mana 6/6 or 7/7. He is literally a The First Sliver except you're not locked into a tribe of Slivers. Not even mentioning the anecdote where I played in a pod with a Jodah deck and he was able to recover from a Wrath of God, a Cyclonic Rift, and a Fumigate, solely because half the legends could cheat out lands and any casting would refill his hand.
I don't know why Munda is even considered for this list except maybe as a budget Ally commander, because literally in the next set we get General Tazri, who has a WUBRG ability to count as 5C. He doesn't get the Rally trigger, which is a shame, but at least his ETB adds an Ally to the hand, and he's W so you can flicker him if you want.
Yuriko should've had Ninjutsu and an Eminence ability that just says "you can pay ninjutsu costs from the command zone," maybe even tacked on something like "and also from the top of your library/graveyard" to give it an ability that isn't just being a commander.
Also on that note, honorable mention to every commander that boils down to "I do game mechanic. When you do game mechanic, draw a card." It's not bad design, it's just terribly uninspired. At least Derevi has the concept of being a tactician that can swoop in and tap something at instant speed, or Akim giving a rare Double Strike payoff to any and all creature tokens you have. Oloro is like "yeah, one mana per card for each life gain trigger, those are rare right?" Yuriko with literal Ninjutsu and going "tee-hee, I'm a Ninja and I hit you, Curiosity please!" Chulane going "Oh yeah, creatures? The things that Green and White are known for? Have cards for casting them!" Korvold offering "You don't even need to run sac outlets, I am one. Draw a card for casting me!" I mean, Spirit of Commander nothing, EDH is the format where you play trash cards in a trash deck because you're never going to play those cards in Modern, or in Legacy, or in Pioneer. No one gives a wet fart about SCOURGE WOLF, but when your Naya Voja Wolf/Elf Tribal deck needs padding, it's there in red colors. What Commander isn't for is getting more resources than everyone else by drawing extra cards just for playing the game, we already have the Draw Step for that.
Akim, the Soaring Wind is the alternate commander in the cycling precon from a few years ago. People trying to make Akim work instead of Gavi probably accounts for 99% of those decks. And to be fair in that decks 99 he’s pretty good. Building a deck around drawing a second card each turn makes him more than serviceable
I've played against Yuriko a few times and its so unfun in very casual settings. It's just so opressive and the amount of damage is just obscene
Tivit is probably at the top of my shit list right now. Not hating on people who actually build the voting version, but the design itself is so ridiculously broken. Honorable mentions go to generic simic commanders such as Aesi, Tatyova, Uro, etc.
Ooo Tivit is a real good one too. It doesn't really do what they wanted it to, I think
I always thought it would be a neat design if they made a commander with a purely downside eminence ability. like the rest of the card is extremely pushed, but there's some big restriction/disadvantage to running it.
My boi Edgar didnt make it? SADGE 😿
They said all eminence, he absolutely did
He basically did, lol
Why Beezy gotta come after my boy Bill Ferny like that? Sure he's not a very good commander, but forcing players to block Bill so I can give them a crappy changeling because my "horses" deck actually has no horses in it is peak gaming.
Can't believe Aesi's not on this list. talk about only one way to play it, and merely being efortless value.
That look on beezys face while miya is describing bill ferney is a whole mood
I love that the artist made Oloro look super bored sitting in his chair; he’s bored because he never gets to leave the command zone
Missed chance for "worst sign ever"
I use Chulane as a sliver tribal deck. its pretty good. (a power level 7?)
My playgroup would have definetly put Etali on the top to honor my deck. They deeeeefinetly love playing against it... 😂
I really want a full on ninja commander that actually feels good to play. Yuriko is busted, Satoru doesn't even really want you to play ninjas, and Satoru & Goro-Goro works better with a bunch of hasty things than with ninjas. Do you think Yuriko would be somewhat fair if you added commander tax to commander jujutsu as part of rule 0?
At least give half commander tax for the ninjutsu.
commander jujutsu kaisen
I built Yuriko very early on, as I had accumulated every u/b ninja basically waiting/speccing on a good ninja commander, or at least one with an unwritten "play ninjas with me" ability. I tried Vela and Sygg, but they were clunky and meh, respectively. I had to explain every single game to new opponents that the commander ninjutsu didn't get taxed and they were gobsmacked. It's basically in the same ballpark as eminence or Derevi. I'd rather have something like Vela but cheaper with a better payoff for returning a creature to your hand, or like Yuriko with a more subtle or subdued payoff. Maybe it only triggers for each opponent dealt damage by a ninja, so you can't just swing out on the guy with no blockers or is tapped out and hit everyone at once. And the damage is only dealt to the opponent the ninja damaged, and it's a replacement effect in lieu of the combat damage. There's a ton of ways they could have made her less broken and still good. Instead R&D chose violence.
@@astuteanansi4935 lol good catch, I didn't even notice I put that xD
@@patstevenswhohatesbuttermi5861 I built Yuriko as my 2nd deck before knowing how busted it was. Played it once with my friends and never picked it back up because of how hard it wrecked
So easy to fix Odric: add "Whenever you sacrifice a Blood Token, until end of turn Odric gains any of the above abilities other creatures you control have." Maybe also he gains a +1/+1 counter. Would be on flavor like he drinks the Blood to gain powers and would be unique and cool.
I would say that Winota is also awful. Sure, it does require that you put humans and nonhumans in your deck but there are so many humans that make nonhumans, it's just too easy. Why do the new creatures get indestructible? Why do you get to look through SIX cards from your library? Why is it for every nonhuman attacker? Why doesn't Winota herself have to attack? It's like they took every possible drawback away from it and then added a ton of bonuses on top of it.
Just "When Winota and a non-human attack, you may put a human from your hand into play" would have been *fine*. You're still cheating out creatures.
I remember the only commander that ever got me into straight-up hating it territory was Leovold pre-ban. If you think Hullbreacher was annoying, just imagine the legendary Hullbreacher that comes out on turn 2 and plays one of 20 indistinct copies of windfall. Always the same game, always boring, just totally format-ruining. The fact that they thought printing a mono-blue version of that in commander legends wasn't problematic was the most inane part of it all.
In the case of odric, if I was classified in the same species as twightlight then I'd want to die too.
Any commander with ward or hexproof should be on automatically added to this list. The only way to play around them is to play multiple board wipes or counter spells, both of which are something people hate to play against as they tend to just drag out the game. Not only that but most cards with ward are blue so basically after paying the ward cost, your opponent gets to counter your spell making your whole turn pointless.
Also thoughts on me playing Tura Kennrud,Skykight
With Akim would you get additional birds with anointed procession out? Or other white token multipliers?
35:36 She feels like a mistake, the ability should at least cause a loss of 1 life every time it triggers to balance it out in some fashion, even then it would still be too good and the lantern side is a complete joke since its like stapling a turd on the back of a diamond.
For what it's worth I have used Tergrid's Lantern. Sometimes you have infinite black and want to Torment of Hailfire for X=1bn but you don't have Torment in hand, but luckily you do have Tergrid.
I use her in the 99 though, NEVER as a commander.
Bro is HURT over Jodah XD. Skill issue.
If you made a commander deck with only youtubes top rated cards for both lands and spells, would it be overpowered or ultra jank?
I really think Go-Shintai of Life's Origin belongs on this list. There was a vacuum for a 5 color shrines strategy before it for sure. Like Ulrich it was something people were waiting for. A tribe that had no good commander. But then almost opposite of ulrich instead of not doing anything for its tribe, Go-Shintai just does absolutely everything for them. Because it does everything they need. Once the card was printed anything involving shrines became completely obvious to build and linear to play.
You're super right, it kind of ruined Shrines because it was just so generically good while SEEMING like it was the go-to commander for Shrines. Definitely an unfortunate design
Aren't shrines obvious to build and linear to play to begin with? Every shrine deck is just jam as many shrines as possible and then have some enchantment payoffs I guess. It's definitely extremely pushed, but encouraging linear play patterns is not one of its issues, that's just shrines as an archetype in general.
@astuteanansi4935 I can kind of see where you are coming from with this but I don't think it is quite as simple as that. I would say the most obvious comparison would be allies, another insular tribal deck with only 1 good commander. They are both the same situation you describe of just packing as many in as you can and then adding some support cards
With allies you have General Tazri for a tutor and strong anthem effect. There are others you could play but this is the obvious best payoff for the deck. With those abilities though the tutor lets the player make a choice on how to pilot the deck. They have to at least pick the ally they want to tutor up when piloting. They also have the option of building around having the 1 tutored ally, building with flicker effects to get the ability again, or build for straight forward numbers and winning with the anthem. It isn’t a ton of choices to make but they are still meaningful choices in how you build or play the deck.
Go-Shintai doesn’t really have that. It is designed to just play the cards you draw and have automatic bonuses to their effects. Meaningful choices can be added to the deck from the 99 but the commander itself doesn’t lead to any of them itself.
What bothers me about the commanders that i like here, such as chulane, tergrid, and yuriko, is that they could have been saved and made pretty fair if they just had "once per turn" slapped on there (on the commander ninjutsu for yuriko). But then commanders like anje maid of dishonor, feel completely useless because of that "once per turn" that they shouldnt have.
Hey anje no2 is super cool! Draining people at instant speed is sweet, and it's an actual vamp commander not like the first version!
Beezy: No other commander since this has had a “put me into play from the command zone” ability.
Yuriko: Am I a joke to you?
T_T
I have played against ob nix a couple times. You dont ult him, thats not the point, you bring him out early (dark ritual kind of commander) usually make a demon, drain repeat. Depending on the table 5/5 demons are still strong. Of course powercreep was not kind to him but you should not underestimate him either.
Jodah, the unifier. I hate every Jodah deck I have ever seen. Do I kill your jodah over and over so you don’t get to play or do I let him live and get cracked by giant legends….. haha I started this rant before Mia said she hates it! So plus everything you said!
Jodah the Unifier is also my most hated commander (yes I’m including Tergrid and Grand Arbiter and everything else that’s terrible to play against).
WotC was like ‘how do we make The First Sliver way more powerful while also making it exponentially more boring? I’ve got it! Replace Sliver with Legendary and staple a one sided Coat of Arms on there for good measure’.
I generally don’t think anything should be banning cards lightly (certainly not before we’ve been able to see how it actually plays) but after all the games I’ve seen with him I would be perfectly fine with Jodah joining Golos in ubiquitous-5-color-value jail.
How about an episode that focuses on deck building rules of thumb?
With regards to bill ferny, next set is outlaws of thunder junction, a Wild West set, I would be surprised to see a lot of horse and treasure stuff going on
Love these choices! Also I don't like Purphoros, always sitting there like an indestructible enchantment that is literally impossible to remove, and drains everyone steadily. Just gotta remove the player, who always get salty and don't understand why, for some sick reason...
LOL When an Atraxa player complains about Korvold: The Smallest violin is sacrificed ;p
They could have designed Yuriko to only trigger for the opponent dealt damage by a ninja ISO attacking the open player and hitting everyone at once. And have it only trigger once per combat for each opponent dealt damage by a ninja. Or, instad, restrict you from manipulating the top of your library in some way, so the revealed cards are actually random.
Eminence needed to have a stipulation that it only triggers if you have cast the commander during the game, but still triggers if they're in the command zone. Even nerfing the base eminence ability and having it scale for each time you've cast the commander would be cool. You get good payoffs, but actually have to earn them. Which even would add pseudo protection to the commander since your opponents would be less incentivized to remove them.
Honestly Akin doesn't seem that weak. Having a double strike engine in the command zone can be pretty scary, and the token generating ability is akin to Wolverine Riders if you can get it to proc every turn.
Man, the Dr Who set really needed a Jodah the Unifier reskin to just really set Mia off, huh?
Nils is pretty insane in my friends gluntch deck. Makes it super hard to attack him especially when he uses forgotten ancient and generous patron to dumb counters and drop a lot of cards.
Agree with a lot of your list! I think I generally have an eye-roll moment when people play Jhoira because it’s always just mana-rock storm, but eminence commanders definitely take the cake, having to remember an ability (even a small one) that isn’t even represented on the battlefield is annoying
30:15 i have a dog ass food token korvold deck that barely beats precons, so yes, they exists.
I love how half of these commanders have either been forgotten to time because they’re awful, or they’re very present in people’s minds because they break the game
I'd like to add Kelemne and Kelsien to the list of disappointments too. All the other experience counter commanders are pretty interesting and at least somewhat powerful, but those two are such duds. First of all, they've got arguably the most difficult triggers for gaining experience, and then the payoff once you do manage to get experience is just... +1/+1 counters that don't go away 😱😱
Haha, I was wondering when you would bring us Chulane.
With set contained mechanics like blood tokens, facedown creatures, mutate, ECT they get worse over time if they don't get revisited.
I mean, if you look at it canonically, high ranking commanders simply don’t ever go out on the battlefield with the grunts! Eisenhower was the commander of the largest alliance in history, and yet, never fought in combat with any of his troops. He spent almost all of his time in the Command Zone! It’s funny how edh players bitch and moan about eminence, but never complain about emblems or xp counters and how those can’t be interacted with in a meaningful way as well. We consistently dispatch the Sidar player despite the eminence ability, and my Edgar deck has like an abysmal 10% win rate. Imo players think eminence is straight up broken because it gives a small benefit straight out of the CZ and never has to be on the field, but I don’t think it’s that broken. I’d say commanders that cheat commander tax , like Ghalta or Derevi, are much more broken. Although, I personally feel that having different style commanders does make the game much more interesting and challenging. There are way more that could have been listed here, but the subject matter is so subjective , you might as well put every commander on here! lol
My personal thoughts regarding Jodah, the Unifier. Yeah, I hate the card too. However, I think that the problem isn't really about himself, but more regarding issues with Magic itself.
Jodah's power is appropriate... if we go back in time to when it was actually challenging to play 5 colors in Magic. Nowadays, he's almost always coming down on Turn 4 or even Turn 3. There is hardly in challenge in manafixing when playing a 5 color deck nowadays. I think if it wasn't so easy to pay for that casting cost, he would be much more interesting.
the commander for werewolves is Tovolar the dire overlord, Ulrich is part of the deck
6:13 would he be better if 5/5 was a 0 Ability
Happy Birthday Mia!
Personally, I hate Slicer because it effectively gives three free attacks per rotation and doesn't really require the controller to do anything other than buff it and make it harder to kill. It's the Commander Crock Pot design-wise.
People expressed thay they hate playing against Skullbriar, probably since it's a gift that keeps on giving. Design-wise, it was basically garbage when it debuted and then got noxiously revived nine years later by accident from Ikoria's mechanics.
They're both completely fair though.
Like. The only one I actually agree with is Korvold. Maaaaaaybe Tergerid.
But like, Atraxa (the new one), K'rryk, Tymna/Thrasios, Aesi, Uro, Kinnan, Jhoira, Niv-Mizzet the Fire Mind, Godo, Kenrith, Winota, Najeela, and Birgi all exist as wtf commanders.
We can even throw things like Animar or Tatyova there too, all of which are better picks for pretty crazy commanders that aren't exactly made with power level of the format in mind.
Edit: Wait wait wait the ULTIMATE in bad designs. The stupid COMPANION and EMINENCE commanders. I'm looking at you, Lurris, Lutri, and Edgar Markov.
Most hated is queen marchesa i think the one that has dethrone and revive any creature u have that dies with a 1 1 counter on it
I don't understand why Nils, discipline enforcer get so much hate. It look way more like a 99 than a commander and even then, it should be considered as a sidebord card.
Nils is an extremly good way to shutdown a counter deck.
Paying 1 per counter is kinda bad when you have 10 to 20 counters on a single creature.
There is a lot of cards that are the bane of a single arctype in the exact same way, so why would you go out like this against this one in particular?
Congratulations on your engagement you two!!
I understand people don't like passive effects like eminence, it can feel bad when one player gets value when someone else has to actually try and put mana forward in order to do so; however I like playing commanders that are more sturdy than most available today, maybe not koma levels of absurd but I'd like it if my commander couldn't be removed the first turn it was played or at least survive a revolution around the table I'm at. Sure I understand that kill on sight commanders should be kill on sight, but I don't see oloro or Jabari as people that win instantly. Gradually building a lead is far better than someone winning immediately.
Now edgar, 100% op. That's just strict boardstate passively.
Ive never seen edgar cast in my play group
Yoriko is so sad, cause I think dimir aggro/tempo is a healthy part of a variety of deck archetypes. But, that lack of commander tax is what makes it unfair to me.
If ninjitsu had a commander tax, yes, it would still be a strong deck, but after a few times removing yuriko, it would be a deck full of clunky spells and useless little creatures. But overall, I think very aggro decks are very good for the format. Commander can be TOO durdly, and having a viable aggro strat punishes players like me (and I’m pretty sure Beezy) that are really good at building an annoying value engine and taking over the game 8 turns later.😂
I had a Yuriko deck that I just stopped playing cause it was too much, but I pull it out and just play it as if tax applies to any point she leaves the command zone.
Played my Slimefoot&Squee deck the other day, played the first time with Korvold in it and got him into my grave. Oh boy... My 3 opponents wasted all their removals fast and hard. They could not stop the value train. I won due to concede... kind of unsatisfying. I don't like to say it, but: play more grave hate, kids!
Don't you draw in between playing Munda and another ally? Doesn't seem too bad for some of these. Catti-brie as well.
Id say chulane is my least fav. Basically might as well not have commander tax, is miserable when its in play, and has some of the genuinely least interesting decks I have seen. Because ppl have no self control at my lgs I am forced to play cards like exchange of words, oubliette, and imprison in the moon. The play pattern with Chulane is kill or sit through 10+ minute turn til they go infinite. Will still play against it but its so boring and a genuine waste of my time.
Cattie-brie would be so much better if it wasn't an all or nothing deal for her ability.... and swap the reach for vigilance.
he's like blade now lol
Eminence would be way more interesting if it was a global effect that still benefits you more since your deck would be built around it
*The Rolling Stones - Paint it Black.mp3*
The year was two thousand and eleven, y'see, and one Mardu Mommy absolutely tormented the format. Among my pod, it was understood that we needed to hate-mulligan in order to be able to counter or remove Kaalia of the Vast, otherwise she ran away with the game. Very unsatisfying since its gameplan never changed, nor did the attempt to prioritize rage-inducing combos like Worldgorger Dragon and/or Dragon Mage.
Worse still, it wasn't really that held back by how many sets of Standard lacked good commander cards because this was Demons and Dragons we're talking about, it's not like there wasn't a high number of fatties you could drop for basically free...
I don’t really keep up with spoilers but I thought the Ordric was a spell until someone pulled it out of a pack. I was like oh. Yea. Now I understand the internet
Happy birthday Mia!
Muldrotha and Anikthea are pretty akward to play against, I think... Either you got graveyard hate or you just get outvalued extremely fast because you just cannot build them in a "fair" way.
Bill Ferny and changelings.. 13:03
So … is it Mia’s birthday?
My friend has a Jodah deck 💀
Granted I have a ur dragon deck and am building a skythyrix deck lolol
To much shipping on card Kingdom EBay is better
HAPPY PHYSICAL CONSITACY DAY MIA!!!
Will you read a story to me i love your voice
Great video!
The main way u power down jodah for causual if u make most legends in your deck non creatures
They did my boi Odric so dirty. It really hurts because he went Boros (my favorite two color combo) and he has sick art in both versions. Maybe he'll get another shot in the future.
Odric being a bad card is so sad. Such a badass story and character attached to a horrible horrible missed opportunity of a card.
Yeah, I wonder when we will see him next. Probably not for a while
No mention of Edgar.. 🤔
jodah the unifier is my fav edh deck and the printing of aragon king of gondor made it everybody's most hated deck i think
3 of my buddy's have 3 of these commanders and play them pretty regularly. its only frustrating when they claim to be non threats or they just wanna play the game and have fun. it ain't fun
I'm somewhat biased, but I hate feather the redeemed. I have a friend in my playgroup who plays feather the redeemed and one shot me out of nowhere so many times but get salty, when I kill this thing on sight 😭
In general I was really disappointed with everything AFR. Flavor fails all over the place and poor design. I really wanted Catti-Brie to work but it just doesn't make the cut. Loved the Module treatment and land cycle though.
I believe Bill Ferry and Bill Pony were supposed to be partners. All the legendary uncommons were probably originally Partners. Then they decided to issue the set as modern instead of commander and removed the partner
I don't see it personally. The two cards don't really have much to do with each other mechanically.
@@hiygamer pretty much exclusively a flavor thing
My word… You two really just tipped your lack of knowledge on yuriko.
Behold my most prized deck...
Bill
Adaptive Automaton
Aetherize
Amoeboid Changeling
Amorphous Axe
Arcane Adaptation
Arcane Artisan
Artisan of Kozilek
Bill Ferny, Bree Swindler
Blighted Cataract
Blightsteel Colossus
Bloodline Pretender
Breaching Hippocamp
Breaker of Armies
Cloak and Dagger
Clockwork Steed
Clone Legion
Colossus Hammer
Cosmos Charger
Counterspell
Coveted Jewel
Cultivator's Caravan
Daze
Desert of the Mindful
Diamond Mare
Dreamstone Hedron
Elgaud Shieldmate
Emrakul, the Promised End
Fade Away
Followed Footsteps
Frantic Search
Fraying Line
Gilded Lotus
Grafted Exoskeleton
Helm of Awakening
Karn Liberated
Kiora Bests the Sea God
Littjara Kinseekers
Mage-Ring Network
Maskwood Nexus
Metamorphic Alteration
Mind Spring
Mindslaver
Mistwalker
Monastery Siege
Mystic Confluence
Noble Benefactor
Palladium Myr
Phyrexian Triniform
Planar Bridge
Reality Shift
Reliquary Tower
Replicating Ring
Sarevok's Tome
Sequestered Stash
Shipbreaker Kraken
Skyclave Relic
Sol Ring
Sower of Temptation
Spark Double
Spectral Deluge
Swiftfoot Boots
Tale's End
Tales of the Ancestors
Tectonic Edge
Tocasia's Dig Site
Treasure Chest
Universal Automaton
Void Winnower
Wash Away
Windfall
Wrong Turn
Zhalfirin Void
Zoetic Cavern
Why hate the cards? Hate the Players... I only play cEDH nowadays, not only because I like the challenge of the format but I find way less drama from players. "Rule Zero, blah blah blah, I don't play tutors, I don't play Sol Ring, This is too salty..." A good player piloting Korvold is a lot more fun to play against than Timmy playing an "all-original Turtle-tribal" that can't be interacted with. That's my 2 cents
I think atraxa the grand unifier was a bust. I was hoping for something that cared about counters or phyrexians. Instead it cared about getting a card of each type like why da fuk atraxa go from proliferation to card advantage it’s not even the same lane.