We Need A Third Dash Orb
Vložit
- čas přidán 5. 09. 2024
- Featured Music:
'Desert City' - Kevin Macleod
'Fingerbang' - MDK
'Dash' - MDK
Another case of me getting a video idea at work and then completely making it from the ground up and releasing it the same day... I've seen this used in a lot of custom levels and i love doing this trick myself, but I personally believe there needs to be an official implementation of it
Also in case it wasn't obvious, this type of video is inspired by GD Colon. Keep up the good work man!
Exciting things to come, thank you for watching! 💜💚
-Follow Me on Twitter! x.com/J735Offi...
-Support me here! ko-fi.com/j735
Finally an actual useful original GD concept that isn't a crash trigger.
C R A S H
T R I G G E R
B E S T
I D E A
🗣️🗣️🗣️🔥🔥🔥💯💯
@@poto2826 fr
@@Kamslapbattlesred orb is already strong, we don't need more
@@Kamslapbattlesthere should be a pink orb that reverses your gravity and a red orb that does the same thing
@@Uscatythere’s a pink orb that’s a really small jump and a red orb that’s a really big jump in vanilla geometry dash already
introducing the WHAT dash orb
cyan
everything turns 3d when you are holding the dash orb
your dash orb
W H A T
@@the__professional2454🤓☝ *light blue (cyan is darker according to Minecraft)
Robtop should see this, could be a feature for 2.3
or 2.21
@@danielllanes5298yea 2.21 but 2.3 also good
Omg Its practic mode diamond
@@LumaDSi yeah LOL
2.3 is never coming 💀💀
Would work perfectly for Flamewall when it says “KEEP GOING”
True, I liked that part
no, its supposed to be a break part, so holding would tire the player more
Ah, fair
@@Luis-kl6nxyea true
In glorious fortress by jamattack at the end of the first cube there is a custom made red dash orb which seems to be like a pink dash orb but when you release it you get a boost from a yellow pad while also switching gravity
you can see the yellow pads tho
@@PodGamingEpic That is so it's sight readable. If it were an actual feature, the pads probably wouldn't be visible
@@AnonymousPerson-bl5cn was bouta say that
pad at any time on release... interesting.
This is a really neat idea, and i totally agree. But just for future reference, the singular for vertices is vertex ;P
wanted to comment this
oI brUv u Call thesE chiPs? instead of krispity krunchy crapjack yorkshire higher chestershireshire lovely jubbly queens delights? ThaTs rAtHer a bIt CriNgE iNniT bruV?
This would actually be such a fun concept in the game, I would really love to see Robtop add this.
Aa
Same
Aa
Same
Aa
Same
Aa
Same
Aa
Same
Yeah this would be really useful. Setting up the blocks around dash orbs can be a pain. Would be cool if it was a feature
Also whenever you do that the path is never perfectly smooth, which is really annoying.
@@ExzaktVid true. Even after spending a while with the movement easing its not perfect
You just need one block to do this and it works. But ok.
@@Q4DRR4D if you want it to move up and down you need 2
This an idea that is ACTUALLY good and valid.
much appreciated :D
@@j735 But- you can literally do this in 2.2 already. I feel like adding stuff that just makes things easier to make isn’t necessary. It just makes GP creators need to have less creativity, which I don’t like.
@@Q4DRR4D you could already do the green orb effect in 1.9 by placing an either yellow or pink orb and slapping a gravity portal on it, and yet it still got implemented as an all-in-one green orb in 2.0
not to mention the proper setup to achieve this cyan orb effect is currently way more complicated than it should be
@@nothing-fh8vi It’s not complicated to make this „cyan“ orb, besides, the green orb only changes your gravity when you press it, so it’s very much different.
@@Q4DRR4DA pink dash orb would also be really easy to make, yet we still got it. I see no reason to cause extra work just because a simple feature would make it "too easy"
that cyan dash orb would be insane
I've always wanted a dash orb that gives you a little temporary speed boost at the very end of the full length, kind of like the way grinding on a skateboard rail shoots you out at the end
Please see the "Edit Special" menu in any dash orb since 2.2 came out in December 2023.
That already exists.
Look at the "edit special" menu of the dash orb in platformer mode.
that would break the levels sync probably
already exists but it's only in platformer mode
Robtop: Okay 😊
15 years later: guys you don't believe...
I like how you represent your icon! Instead of having it cut into the cube like some show it as, you think of them as connected to the cube!
I think this is a cool idea. One thing I'm thinking is how fast the player will move along the path. Is is constant speed along the path, or constant x speed like the other orbs (which would make the player appear to change speeds at different angles). If it's constant speed along the path, the player's x speed may not be constant, and that could affect sync if the player chooses to let go at any time.
@@OmegaFalcon the players X speed would not change, the orb would only edit the players Y value. wanna avoid any sync issues with this feature
It could be one of two things. Either Constant X Speed, which would apply to Classic Mode, or Constant Speed along the path, which would apply to Platformer Mode.
@@rogersasanka3408 That would make sense
vertice is not a word. the singular of vertices is vertex
:)
-🤓☝️
@@Blahblah-bw2fu 🤓 indeed
Truth is the truth @@Blahblah-bw2fu
Cool idea! Setting up the blocks for the curvy dash orb is painful. (I suggest calling it a curve orb)
0:36 omg he is so cute
Err what
Huh
excuse me?
what
Ayo
I feel like we need dash orbs that will make you like jump when releasing ngl
we should call it the swing dash orb LOL (MOM IM FAMOUS)
Agreed
Then why don't we call the purple dash orb an "Inverted gravity dash orb"?
@@LicoPicoPicoPico-cv9oq because it is what it is bruv
@@Two_Teapodwhy are you following me two from tea pot
@@M4NNY_1S_C00L 👁
the insane extreme and terrifying dash orbs 😱😱😱😱
Robtop's Towers of Geometry
I didnt realize this was a jtoh reference lmao
And that unreal one (pink dash orb)
And the easy one (green)
@@AMig-ht8nw nah the pink one would be horrific
i see you literally everywhere
Idea is cool but I'm not sure if an entirely new orb is the move for this.
Maybe just having this as an option on the existing two dash orbs would be enough, this still allows you to use the normal dash orbs and also use the magenta one which switches your gravity upon leaving it.
The path marking happening automatically should also be optional so you can make it entirely invisible if you want it to in order to allow room for maximum customization.
Last but not least the auto centering should also be optional to allow for custom coin paths for which you might have to hit the orb late to get or something along those lines.
Generally none of this is a bad idea I just think it should be attached to the existing orbs and literally everything you mentioned should be optional for maximum customization.
Currently we can already do this with the method explained in the video and that method allows us maximum customization aswell so adding it in as a full feature and then restricting it makes no sense (altough the featues mentioned here, if implemented could be on by default to make it easier to build with but still having the choice to deactivate them)
This is actually an amazing idea!
You have a good point. This should be a great invention for the next update. 😊
either you stole this comment or someone else did
@@DaveVR_ im guilty
Other two new orbs we need:
Death orb: could be much easier to do with such unique concept.
Robot orb: you can control its height by how much you hold, just like the Robot gamemode.
Robot orbs's s block?
Death orb is unnecessary but yea i can see a robot orb being implemented
@@ZiffelsCreator Why do you think death orb is unnecessary?
I actually kinda want robot orb, but it would make the game much harder but with even more variety.
Imagine a demon where all orbs which would be yellow, purple or red become robot.
Wouldn't robot orb just be a normal dash orb pointed up?
@@Nature_Consciousness you can just do the same thing with a custom orb. No use in it. Or you can use the default orbs and make it so when you click them it leads you into a wall of spikes or something
Toggle dash orb could also be cool, but it would require a very insane edit special tab lol
Recolorable dash orbs would be amazing
Oh: and spider orbs that aren't in a set direction but warp you in the opposite direction of what your gravity already was
My idea for a third dash orb was one that makes you jump (as if you tapped a yellow orb) on release.
There could also be ones with pink orb jump height and red orb jump height.
this can already be (somewhat) done with pads, since a slight height difference between orb and pad should not matter.
Something similar was done in Jamattacks level called "glorious fortress" where he made a dash orb that bounces you up when it ends
@@tranluan3605 When it matters, you can use h blocks.
Lets call it the *Angle Orb*
But its not a orb its a dash orb
@@InfluXsethen just call it the angle dash orb😊
@@InfluXseor maybe cyan dash orb😅
@@InfluXse yea i guess lets call it the *angle dash*
curve orb sounds better in my opignon
I think this should be added as an additional feature to the base dash orbs, so that you don’t have to relearn a new colour and so that the flip gravity functionality would be built-in.
Sounds quite useful. I guess my only thought is it could make the old ones redundant? Maybe? Maybe they could just make editing the trajectory a feature of the current ones.
Lol, I was talking about extinction's dash orbs with you yesterday 😭
A good fix for the whole not tapping the dash orb thing would be to have a toggle orb and a temporary event trigger, where if the player taps on the orb the blocks activates and when the player stops holding an event trigger would toggle off the blocks when the player releases. Definitely possible, may use in a future level, nice idea that could be way more convenient if actually made.
and an upside down version of that too, like a purple, yellow, or dark blue version of this one.
Makes everything too complicated it’s too much imo just put a yellow portal inside and then your swing motion is upside down
Or you just put one of these in the game and make the distance adjustable now we could add the same thing upside down.
Click on the cyan dash orb and then you can edit power to the top, make your own way perhaps, and how far until it goes down
or just a toggle in this third orb to flip gravity?
@@MiirioKingthas what am sayin, though, it should give off a little indicator so the players know where theyre turning!!
@@FeWi-YT putting a yellow portal in the orb wouldnt work for timings
At first I wasn’t we needed a third, but this is a great idea. I often use a green orb with blocks for this effect and this would make it SO much easier. You’ve convinced me.
I feel like the indicator should be able to be turned off so if the creator wants they can make their own paths.
I’m not a level creator and have never even thought of an orb like this, but now that you suggest this yes that sounds very good.
Terrible Idea: The Player Click the Dash Orb and the Player goes Straight without holding, then when the Player clicks or tap again is stops dashing
this is actually such a good idea, and it would make transitions a lot easier. hope robtop notices this
*Claps Hands* YES
This is a fascinating idea. I’d love this added to the game.
Someone should create a Geode mod where you could draw/map a path for a dash orb and have the mod create the blocks and triggers needed for you.
#cyandashorbs
Lobotomy levels will include this dash orb with indicators turned off, curves turned on, and the vertices shaped like amongus or something
Neat idea, should be introduced. Also, you earned my subscription
Further, we should be able to preserve momentum from dash orbs in classic mode for smooth exits. Would be useful for ship gameplay.
would be VERY nice to have that
It would also be cool if your cube maintained its momentum in and out of the blue dash orb, so if you fall down and hit a blue dash orb and then get shot out upwards you will come out of the dash orb with as much speed as your original fall.
this would be cool honestly, i wish the in-game dash orbs kept the players vertical velocity after releasing..
I like how you mentioned a built in indicator, a lot of new game features are invisible nowadays.
This is one of the best "new orb ideas" I've seen since the spider orb. I would love to see this in game.
3:53 a better way to this is that it does the same thing as the other dashes, meaning same path but a bit higher if clicked early and a bit lower if clicked late.
for the indicator of the path, my personal favorite idea is the particles, but rather than being the player color, I think they should be cyan like the dash orb
The Cyan One Could Let The Creator Choose A Path Whilst Maintaining Gravity But The Indigo Design (Or Orange, To Follow The Colour Swap Theming) Could Be Used For A Dash Orb With A Custom Path That Flips Your Gravity
This seems like a great idea! Regarding adding curves to the path, perhaps the line could use Bézier curves, like in vector editing programs such as Illustrator? They’re not too difficult to use once you get the hang of it, and they’d allow for a lot of flexibility in path shape.
This the first fan made actually helpful feature. THANK YOU, i can make a rip of now called the rgb dash orb. But actually robtop NEEDS to see this.
The red dash orb could make it so you could rotate at any angle and once you hit it you go on the ankle
this would be an awsome feature! Robtop NEEDS to see this
I also have an idea for GD, So whenever your online, your account will automatically set a status that says "Online". And this can make the status automatically set when your playing a level, offline, building a level and others. So your friends can see you what you are doing
Pretty solid suggestions. But I think that creators should be able to decide the rotation of the fire trail along the keyframe path. I've always liked dash orbs that point downward while blocks pushed you upward because it makes you feel the force that you are pushing into the block. It should just keep the keyframe rotation mechanics imo, rather than automatically deciding to follow the path curve.
also a little nitpick: the singular of "vertices" is "vertex", like a vertex of a triangle. but to me they're just keyframes.
This would be an amazing addition to gd I can great uses for both easy and hard levels and smooth GP transitions
using these for short arcs to swing through a level sounds incredibly fun. im all for this idea
I guess you can send this idea to robtop when he starts streaming for feedback and ideas for 2.3, it's a pretty cool idea and it would be a nice quality of life change
surely this would work better as an additional option for the regular dash orbs
You can make one with two blocks containing H/D blocks that spawn above and below the player when the dash is clicked and they follow paths to keep the player in the middle path of those paths.
There should be more dash orbs than correspond to the normal orbs, the yellow one having a jump as strong as a yellow orb upon release. We would need some indication for the pink orbs, so i would suggest making i different design in all
I had the same idea!! Also another dash orb that sort of acts as a pad would be cool too!
this is a cool concept! I think it would be cool if it was named the “custom dash orb”
In the new featurer level, there is a black dash orb that ends instantly but its super fast
i really like this idea. one of the few fanmade ideas that im on board with
This is a really cool concept, but if you add a new dash orb for the vertical movement, then there will likely need to be one that flips gravity, and at that point, you can just make it a setting to turn on in the green and pink orb, and not an entirely new orb.
Great idea! For me, I also think making one like the magenta dash orb with this concept that also flips your gravity would also be useful. I would suggest making it orange since orange and cyan (a variant of blue) are on the opposite sides of the color wheel like green and magenta (a variant of red).
ngl cyan and magenta feel like colors themself since if magenta is a variant of red isnt orange too
4:24 the consistency fix would be good with more customisation. I think it'd be cool if it could overshoot the path or if you could change the consistency fix for each segment between 2 vertices.
5:24 this kind of particle system would be good for other deco too.
5:37 It would also just work if it used the other particle system. That could be better to indicate wrong orbs but that would need good execution.
6:00 maybe you can add a graph that changes the way these particles move. Change of speed and direction.
I feel like removing the re-centering could be pretty cool for gimmicks
Just have it be toggleable ig
ok good idea i was skeptical at first but with duals this would be crazy, the setup with the 2 blocks can be recreated easily but the hitboxes from the blocks would interfere with the other dual icon and kill it.
Honestly while I love everything about this I actually believe everything covered in this video should be put into edit special for all dash orbs. Then the cyan dash can have a different effect like maybe it can act like a black/spider orb at the end of it’s dash.
could work but then it would be a gamble as to what a dash orb could do when playing a level for the first time. having a 3rd one immediately tells the player that the path will be unique
Maybe you could take the idea of having a visualization of where dash orbs go and make it so that it can be seen while in a level. Having a 3rd dash orb specifically for this purpose would mean that either needs to be a toggle option in edit special for the cyan dash that makes it act like a pink dash or there would need to be 4th dash. While not as common as green you do still quite often see people do the block trick with pink dash orbs.
idea: cyan could be normal dark blue could be flip for the custom dash
other than potential confusion for the similar colouring to the cyan regular orb (for new players) i think this is a really good idea
1:50 is easily solveable by using the touch trigger hold feature, it's a single trigger and really easy
There's a more reliable way to work with blocks to direct dash orbs for now, you can place the default and h blocks at the beginning over the player with the h-block set as group parent. Then you toggle it off and make it advanced follow you through the entire level. Place an event trigger for pressing a dash orb which toggles the blocks on and one for releasing it which would toggle them off. :D
For now I find that most efficient I think.
I guess the inconsistencies of when you tap the dash orb persist with that method...
I mean hey, robtop added the spider orb which was originally a fan idea so who knows, he might actualy see this video and consider adding it to the game which would be nice
truueee i forgot about that..
It always bothered me from the beginning of 2.1 how the gravity dash orb was given the color pink instead of blue, considering blue pads/orbs are the ones which change your gravity. So it would look exactly like the dash orb texture you made with a cyan color, while the pink color can be used to the dash orb with the mechanic you presented here. Great idea & video btw :)
This would honestly be a fun game mechanic
You introduced the dash orb like 2.2 was out like- 🎅
Also props for the gdps you showed in the video for extending dash
I think the cyan dash orb shouldn't have a default indicator, i think its the player job to make the indicators
Also the recent tab will be full of unreadable cyan dash orbs for EVW
game mechanics ideally should maintain consistency with itself which is why i propose its on by default, but could be made invisible. its like the potions in 'Dash', they dont need to be potions when the mechanic is already established to be portals. thats how i personally see it
2:20 depending on the level theme that you’re going for, sometimes that trail can be really cool (if you’re fine with that, you don’t need a block at the bottom, you only need the top block)
this is actually a great idea. underrated video
That´s a really good idea. We also need a new normal orb like the robot orb.
You actualy described a new particle object idea : particles following a path (this would be way cooler than the new dash orb)
Then just add custom ways to interpolate between these points. Just like the move trigger has sine, ease, etc just some custom options
A dash orb that could turn you into a duo would be cool too. You would be able to choose where each player goes. The same dash orb could also merge the players together if they dash into each other. When the players merge together, the dash could still be held to go in any direction you want the player to go to.
this is so cool! love the visuals and the clear explanation! thank you!
Youre definetely gonna become an iconic gd youtuber someday
dude, this is the most useful thing that I want for creating
We could also have an orange dash orb, where you could control whether the player is going forward or backward.
I think there could be a dash orb (probably red or orange) that turns on/off duo mode when released.
this is unironically a really good mechanic
The curved path could be done using bezier curves. It would give the creators a lot of control over it.
Introducing the UP dash arrow. It would simply move you up.
I feel like you can already do this with arrow trigger and maybe some camera triggers
You can, but we don't have an OFFICIAL up dash orb
It is actually now possible to change the direction of the dash fire via the teleport trigger "redirect dash" option. This also changes the angle of movement. You can turn off unrelated parts of the teleport trigger via ignore x/y(if you don't want position to be adjusted), and setting no effects to true to disable the visuals of the trigger. You can easily make a smooth movement via rotating a teleport trigger that constantly activates to redirect your direction.
this is a really interesting way of doing it. i wasn't aware that this was possible but i personally just wish it was 'officially' endorsed. really neat trick tho!
I tested this and unfortunately, it only works in Platformer Mode.
This is very well explained, and I agree that we need this Dash Orb!
3:53 It can also be coded so that the input would be registered at when the icon is on the exact same Y level as the dash orb which would make so that there's no need for the adjustment.
this would honestly be amazing and very helpful! I hope this gets featured in a future update
3:53
I think this should be a toggleable feature, so that you can still do early and late timings with the orb
All the problems can be solved with the actual update and be optimized but surely its good to make the work easier