We Need A Third Dash Orb

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  • čas přidán 5. 09. 2024
  • Featured Music:
    'Desert City' - Kevin Macleod
    'Fingerbang' - MDK
    'Dash' - MDK
    Another case of me getting a video idea at work and then completely making it from the ground up and releasing it the same day... I've seen this used in a lot of custom levels and i love doing this trick myself, but I personally believe there needs to be an official implementation of it
    Also in case it wasn't obvious, this type of video is inspired by GD Colon. Keep up the good work man!
    Exciting things to come, thank you for watching! 💜💚
    -Follow Me on Twitter! x.com/J735Offi...
    -Support me here! ko-fi.com/j735

Komentáře • 909

  • @Diplodos974
    @Diplodos974 Před měsícem +568

    Finally an actual useful original GD concept that isn't a crash trigger.

    • @poto2826
      @poto2826 Před měsícem +16

      C R A S H
      T R I G G E R
      B E S T
      I D E A
      🗣️🗣️🗣️🔥🔥🔥💯💯

    • @IHavs_LagIsu
      @IHavs_LagIsu Před měsícem

      ​@@poto2826 fr

    • @ThitoMarino
      @ThitoMarino Před měsícem +5

      ​@@Kamslapbattlesred orb is already strong, we don't need more

    • @Uscaty
      @Uscaty Před měsícem +2

      @@Kamslapbattlesthere should be a pink orb that reverses your gravity and a red orb that does the same thing

    • @KatArmyLeedur-w-
      @KatArmyLeedur-w- Před 27 dny

      @@Uscatythere’s a pink orb that’s a really small jump and a red orb that’s a really big jump in vanilla geometry dash already

  • @cyanflower
    @cyanflower Před měsícem +1489

    introducing the WHAT dash orb

  • @greendiamond22
    @greendiamond22 Před měsícem +552

    Robtop should see this, could be a feature for 2.3

  • @EternalVoid74
    @EternalVoid74 Před měsícem +323

    Would work perfectly for Flamewall when it says “KEEP GOING”

  • @Puggled64
    @Puggled64 Před měsícem +258

    In glorious fortress by jamattack at the end of the first cube there is a custom made red dash orb which seems to be like a pink dash orb but when you release it you get a boost from a yellow pad while also switching gravity

    • @PodGamingEpic
      @PodGamingEpic Před měsícem +2

      you can see the yellow pads tho

    • @AnonymousPerson-bl5cn
      @AnonymousPerson-bl5cn Před měsícem +18

      ​@@PodGamingEpic That is so it's sight readable. If it were an actual feature, the pads probably wouldn't be visible

    • @Puggled64
      @Puggled64 Před měsícem +3

      @@AnonymousPerson-bl5cn was bouta say that

    • @raffimolero64
      @raffimolero64 Před měsícem +1

      pad at any time on release... interesting.

  • @BritishBoy
    @BritishBoy Před měsícem +81

    This is a really neat idea, and i totally agree. But just for future reference, the singular for vertices is vertex ;P

    • @daco-shitpost
      @daco-shitpost Před měsícem +4

      wanted to comment this

    • @user-er2nh8yh3v
      @user-er2nh8yh3v Před měsícem

      oI brUv u Call thesE chiPs? instead of krispity krunchy crapjack yorkshire higher chestershireshire lovely jubbly queens delights? ThaTs rAtHer a bIt CriNgE iNniT bruV?

  • @PizzaIsLife5729
    @PizzaIsLife5729 Před měsícem +236

    This would actually be such a fun concept in the game, I would really love to see Robtop add this.

  • @StephenHogarts
    @StephenHogarts Před měsícem +506

    Yeah this would be really useful. Setting up the blocks around dash orbs can be a pain. Would be cool if it was a feature

    • @ExzaktVid
      @ExzaktVid Před měsícem +13

      Also whenever you do that the path is never perfectly smooth, which is really annoying.

    • @StephenHogarts
      @StephenHogarts Před měsícem +4

      @@ExzaktVid true. Even after spending a while with the movement easing its not perfect

    • @Q4DRR4D
      @Q4DRR4D Před měsícem +1

      You just need one block to do this and it works. But ok.

    • @StephenHogarts
      @StephenHogarts Před měsícem

      @@Q4DRR4D if you want it to move up and down you need 2

  • @-ElectroWarrior-
    @-ElectroWarrior- Před měsícem +61

    This an idea that is ACTUALLY good and valid.

    • @j735
      @j735  Před měsícem +12

      much appreciated :D

    • @Q4DRR4D
      @Q4DRR4D Před měsícem +1

      @@j735 But- you can literally do this in 2.2 already. I feel like adding stuff that just makes things easier to make isn’t necessary. It just makes GP creators need to have less creativity, which I don’t like.

    • @nothing-fh8vi
      @nothing-fh8vi Před měsícem +6

      @@Q4DRR4D you could already do the green orb effect in 1.9 by placing an either yellow or pink orb and slapping a gravity portal on it, and yet it still got implemented as an all-in-one green orb in 2.0
      not to mention the proper setup to achieve this cyan orb effect is currently way more complicated than it should be

    • @Q4DRR4D
      @Q4DRR4D Před měsícem

      @@nothing-fh8vi It’s not complicated to make this „cyan“ orb, besides, the green orb only changes your gravity when you press it, so it’s very much different.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets Před měsícem +1

      ​@@Q4DRR4DA pink dash orb would also be really easy to make, yet we still got it. I see no reason to cause extra work just because a simple feature would make it "too easy"

  • @UrLocalIdiot9
    @UrLocalIdiot9 Před měsícem +123

    that cyan dash orb would be insane

  • @iamsushi1056
    @iamsushi1056 Před měsícem +38

    I've always wanted a dash orb that gives you a little temporary speed boost at the very end of the full length, kind of like the way grinding on a skateboard rail shoots you out at the end

    • @Komatic5
      @Komatic5 Před měsícem +6

      Please see the "Edit Special" menu in any dash orb since 2.2 came out in December 2023.

    • @idkwhattodo8652
      @idkwhattodo8652 Před měsícem +3

      That already exists.
      Look at the "edit special" menu of the dash orb in platformer mode.

    • @mririrty
      @mririrty Před měsícem +1

      that would break the levels sync probably

    • @mywopo
      @mywopo Před měsícem +1

      already exists but it's only in platformer mode

  • @mikedevrblx7776
    @mikedevrblx7776 Před měsícem +5

    Robtop: Okay 😊
    15 years later: guys you don't believe...

  • @kutura_P
    @kutura_P Před měsícem +14

    I like how you represent your icon! Instead of having it cut into the cube like some show it as, you think of them as connected to the cube!

  • @OmegaFalcon
    @OmegaFalcon Před měsícem +15

    I think this is a cool idea. One thing I'm thinking is how fast the player will move along the path. Is is constant speed along the path, or constant x speed like the other orbs (which would make the player appear to change speeds at different angles). If it's constant speed along the path, the player's x speed may not be constant, and that could affect sync if the player chooses to let go at any time.

    • @j735
      @j735  Před měsícem +8

      @@OmegaFalcon the players X speed would not change, the orb would only edit the players Y value. wanna avoid any sync issues with this feature

    • @rogersasanka3408
      @rogersasanka3408 Před měsícem +4

      It could be one of two things. Either Constant X Speed, which would apply to Classic Mode, or Constant Speed along the path, which would apply to Platformer Mode.

    • @OmegaFalcon
      @OmegaFalcon Před měsícem

      @@rogersasanka3408 That would make sense

  • @huffeyy3916
    @huffeyy3916 Před měsícem +8

    vertice is not a word. the singular of vertices is vertex
    :)

  • @ItsOmas
    @ItsOmas Před měsícem +12

    Cool idea! Setting up the blocks for the curvy dash orb is painful. (I suggest calling it a curve orb)

  • @MrSkellyOnGeometryDash
    @MrSkellyOnGeometryDash Před měsícem +5

    0:36 omg he is so cute

  • @user-ry5kb8zp9y
    @user-ry5kb8zp9y Před měsícem +7

    I feel like we need dash orbs that will make you like jump when releasing ngl

  • @RealKENGAMER7647
    @RealKENGAMER7647 Před měsícem +456

    we should call it the swing dash orb LOL (MOM IM FAMOUS)

    • @godfreyabu7232
      @godfreyabu7232 Před měsícem +4

      Agreed

    • @LicoPicoPicoPico-cv9oq
      @LicoPicoPicoPico-cv9oq Před měsícem +19

      Then why don't we call the purple dash orb an "Inverted gravity dash orb"?

    • @Two_Teapod
      @Two_Teapod Před měsícem +12

      @@LicoPicoPicoPico-cv9oq because it is what it is bruv

    • @M4NNY_1S_C00L
      @M4NNY_1S_C00L Před měsícem +2

      @@Two_Teapodwhy are you following me two from tea pot

    • @Two_Teapod
      @Two_Teapod Před měsícem

      @@M4NNY_1S_C00L 👁

  • @PolychromaticZero
    @PolychromaticZero Před měsícem +68

    the insane extreme and terrifying dash orbs 😱😱😱😱

    • @PizzaIsLife5729
      @PizzaIsLife5729 Před měsícem +8

      Robtop's Towers of Geometry

    • @Matrixorial
      @Matrixorial Před měsícem +3

      I didnt realize this was a jtoh reference lmao

    • @AMig-ht8nw
      @AMig-ht8nw Před měsícem +1

      And that unreal one (pink dash orb)
      And the easy one (green)

    • @atomicaxiom7573
      @atomicaxiom7573 Před měsícem +3

      @@AMig-ht8nw nah the pink one would be horrific

    • @atomicaxiom7573
      @atomicaxiom7573 Před měsícem

      i see you literally everywhere

  • @Z38_US
    @Z38_US Před měsícem +5

    Idea is cool but I'm not sure if an entirely new orb is the move for this.
    Maybe just having this as an option on the existing two dash orbs would be enough, this still allows you to use the normal dash orbs and also use the magenta one which switches your gravity upon leaving it.
    The path marking happening automatically should also be optional so you can make it entirely invisible if you want it to in order to allow room for maximum customization.
    Last but not least the auto centering should also be optional to allow for custom coin paths for which you might have to hit the orb late to get or something along those lines.
    Generally none of this is a bad idea I just think it should be attached to the existing orbs and literally everything you mentioned should be optional for maximum customization.
    Currently we can already do this with the method explained in the video and that method allows us maximum customization aswell so adding it in as a full feature and then restricting it makes no sense (altough the featues mentioned here, if implemented could be on by default to make it easier to build with but still having the choice to deactivate them)

  • @Galluxi
    @Galluxi Před 2 dny +1

    This is actually an amazing idea!

  • @AdquezFroggie
    @AdquezFroggie Před měsícem +4

    You have a good point. This should be a great invention for the next update. 😊

    • @DaveVR_
      @DaveVR_ Před měsícem +1

      either you stole this comment or someone else did

    • @elliotsyptyst
      @elliotsyptyst Před měsícem

      @@DaveVR_ im guilty

  • @Nature_Consciousness
    @Nature_Consciousness Před měsícem +68

    Other two new orbs we need:
    Death orb: could be much easier to do with such unique concept.
    Robot orb: you can control its height by how much you hold, just like the Robot gamemode.

    • @AMig-ht8nw
      @AMig-ht8nw Před měsícem +9

      Robot orbs's s block?

    • @ZiffelsCreator
      @ZiffelsCreator Před měsícem +11

      Death orb is unnecessary but yea i can see a robot orb being implemented

    • @Nature_Consciousness
      @Nature_Consciousness Před měsícem +3

      @@ZiffelsCreator Why do you think death orb is unnecessary?
      I actually kinda want robot orb, but it would make the game much harder but with even more variety.
      Imagine a demon where all orbs which would be yellow, purple or red become robot.

    • @Wizz18822
      @Wizz18822 Před měsícem +7

      Wouldn't robot orb just be a normal dash orb pointed up?

    • @ZiffelsCreator
      @ZiffelsCreator Před měsícem +4

      @@Nature_Consciousness you can just do the same thing with a custom orb. No use in it. Or you can use the default orbs and make it so when you click them it leads you into a wall of spikes or something

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk Před měsícem +5

    Toggle dash orb could also be cool, but it would require a very insane edit special tab lol
    Recolorable dash orbs would be amazing
    Oh: and spider orbs that aren't in a set direction but warp you in the opposite direction of what your gravity already was

  • @Frugthereal
    @Frugthereal Před měsícem +8

    My idea for a third dash orb was one that makes you jump (as if you tapped a yellow orb) on release.
    There could also be ones with pink orb jump height and red orb jump height.

    • @tranluan3605
      @tranluan3605 Před měsícem

      this can already be (somewhat) done with pads, since a slight height difference between orb and pad should not matter.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets Před měsícem

      Something similar was done in Jamattacks level called "glorious fortress" where he made a dash orb that bounces you up when it ends

    • @SchummeLemuYT
      @SchummeLemuYT Před měsícem

      @@tranluan3605 When it matters, you can use h blocks.

  • @EAPreal
    @EAPreal Před měsícem +69

    Lets call it the *Angle Orb*

    • @InfluXse
      @InfluXse Před měsícem

      But its not a orb its a dash orb

    • @rafif_m_wafi
      @rafif_m_wafi Před měsícem +6

      ​@@InfluXsethen just call it the angle dash orb😊

    • @rafif_m_wafi
      @rafif_m_wafi Před měsícem +1

      ​@@InfluXseor maybe cyan dash orb😅

    • @EAPreal
      @EAPreal Před měsícem +1

      @@InfluXse yea i guess lets call it the *angle dash*

    • @furiousjumperjuniorbisson4407
      @furiousjumperjuniorbisson4407 Před měsícem +4

      curve orb sounds better in my opignon

  • @wynyny
    @wynyny Před měsícem +1

    I think this should be added as an additional feature to the base dash orbs, so that you don’t have to relearn a new colour and so that the flip gravity functionality would be built-in.

  • @SpellFire
    @SpellFire Před měsícem +1

    Sounds quite useful. I guess my only thought is it could make the old ones redundant? Maybe? Maybe they could just make editing the trajectory a feature of the current ones.

  • @Deadbushia
    @Deadbushia Před měsícem +7

    Lol, I was talking about extinction's dash orbs with you yesterday 😭

  • @Thesoulofpros
    @Thesoulofpros Před měsícem +2

    A good fix for the whole not tapping the dash orb thing would be to have a toggle orb and a temporary event trigger, where if the player taps on the orb the blocks activates and when the player stops holding an event trigger would toggle off the blocks when the player releases. Definitely possible, may use in a future level, nice idea that could be way more convenient if actually made.

  • @Compinvr
    @Compinvr Před měsícem +76

    and an upside down version of that too, like a purple, yellow, or dark blue version of this one.

    • @FeWi-YT
      @FeWi-YT Před měsícem +13

      Makes everything too complicated it’s too much imo just put a yellow portal inside and then your swing motion is upside down

    • @FeWi-YT
      @FeWi-YT Před měsícem +1

      Or you just put one of these in the game and make the distance adjustable now we could add the same thing upside down.
      Click on the cyan dash orb and then you can edit power to the top, make your own way perhaps, and how far until it goes down

    • @MiirioKing
      @MiirioKing Před měsícem +8

      or just a toggle in this third orb to flip gravity?

    • @Innalye
      @Innalye Před měsícem +1

      ​@@MiirioKingthas what am sayin, though, it should give off a little indicator so the players know where theyre turning!!

    • @exray49
      @exray49 Před měsícem

      @@FeWi-YT putting a yellow portal in the orb wouldnt work for timings

  • @ENTheHeroic
    @ENTheHeroic Před měsícem +2

    At first I wasn’t we needed a third, but this is a great idea. I often use a green orb with blocks for this effect and this would make it SO much easier. You’ve convinced me.

  • @lightbulbgd466
    @lightbulbgd466 Před měsícem +3

    I feel like the indicator should be able to be turned off so if the creator wants they can make their own paths.

  • @Draconicfish2679
    @Draconicfish2679 Před měsícem +1

    I’m not a level creator and have never even thought of an orb like this, but now that you suggest this yes that sounds very good.

  • @ThuanGrinds
    @ThuanGrinds Před měsícem +3

    Terrible Idea: The Player Click the Dash Orb and the Player goes Straight without holding, then when the Player clicks or tap again is stops dashing

  • @Vii_ollett
    @Vii_ollett Před měsícem +2

    this is actually such a good idea, and it would make transitions a lot easier. hope robtop notices this

  • @aardvarkwith5As
    @aardvarkwith5As Před měsícem +6

    *Claps Hands* YES

  • @MajesticStriker113
    @MajesticStriker113 Před měsícem +2

    This is a fascinating idea. I’d love this added to the game.
    Someone should create a Geode mod where you could draw/map a path for a dash orb and have the mod create the blocks and triggers needed for you.

  • @AkramsChannel
    @AkramsChannel Před měsícem +3

    #cyandashorbs

  • @feelshowdy
    @feelshowdy Před měsícem +1

    Lobotomy levels will include this dash orb with indicators turned off, curves turned on, and the vertices shaped like amongus or something

  • @zanis4444
    @zanis4444 Před měsícem +1

    Neat idea, should be introduced. Also, you earned my subscription

  • @marmaladetoast2431
    @marmaladetoast2431 Před měsícem +1

    Further, we should be able to preserve momentum from dash orbs in classic mode for smooth exits. Would be useful for ship gameplay.

    • @j735
      @j735  Před měsícem

      would be VERY nice to have that

  • @TheTroupeMasterGrimm
    @TheTroupeMasterGrimm Před měsícem +1

    It would also be cool if your cube maintained its momentum in and out of the blue dash orb, so if you fall down and hit a blue dash orb and then get shot out upwards you will come out of the dash orb with as much speed as your original fall.

    • @j735
      @j735  Před měsícem +1

      this would be cool honestly, i wish the in-game dash orbs kept the players vertical velocity after releasing..

  • @Jayzzzen
    @Jayzzzen Před měsícem +2

    I like how you mentioned a built in indicator, a lot of new game features are invisible nowadays.

  • @dominokid511
    @dominokid511 Před měsícem +1

    This is one of the best "new orb ideas" I've seen since the spider orb. I would love to see this in game.

  • @_4M
    @_4M Před měsícem +1

    3:53 a better way to this is that it does the same thing as the other dashes, meaning same path but a bit higher if clicked early and a bit lower if clicked late.

  • @circumplex9552
    @circumplex9552 Před měsícem +1

    for the indicator of the path, my personal favorite idea is the particles, but rather than being the player color, I think they should be cyan like the dash orb

  • @hero_n849
    @hero_n849 Před 13 dny

    The Cyan One Could Let The Creator Choose A Path Whilst Maintaining Gravity But The Indigo Design (Or Orange, To Follow The Colour Swap Theming) Could Be Used For A Dash Orb With A Custom Path That Flips Your Gravity

  • @codeninja3295
    @codeninja3295 Před měsícem

    This seems like a great idea! Regarding adding curves to the path, perhaps the line could use Bézier curves, like in vector editing programs such as Illustrator? They’re not too difficult to use once you get the hang of it, and they’d allow for a lot of flexibility in path shape.

  • @spacepuglord
    @spacepuglord Před 11 dny

    This the first fan made actually helpful feature. THANK YOU, i can make a rip of now called the rgb dash orb. But actually robtop NEEDS to see this.

  • @electromouse3175
    @electromouse3175 Před měsícem +1

    The red dash orb could make it so you could rotate at any angle and once you hit it you go on the ankle

  • @matthewdavisfamily
    @matthewdavisfamily Před měsícem

    this would be an awsome feature! Robtop NEEDS to see this

  • @Nautic797
    @Nautic797 Před měsícem

    I also have an idea for GD, So whenever your online, your account will automatically set a status that says "Online". And this can make the status automatically set when your playing a level, offline, building a level and others. So your friends can see you what you are doing

  • @raffimolero64
    @raffimolero64 Před měsícem

    Pretty solid suggestions. But I think that creators should be able to decide the rotation of the fire trail along the keyframe path. I've always liked dash orbs that point downward while blocks pushed you upward because it makes you feel the force that you are pushing into the block. It should just keep the keyframe rotation mechanics imo, rather than automatically deciding to follow the path curve.
    also a little nitpick: the singular of "vertices" is "vertex", like a vertex of a triangle. but to me they're just keyframes.

  • @silentkaisei
    @silentkaisei Před 17 dny

    This would be an amazing addition to gd I can great uses for both easy and hard levels and smooth GP transitions

  • @roryhadley3811
    @roryhadley3811 Před měsícem

    using these for short arcs to swing through a level sounds incredibly fun. im all for this idea

  • @TheRedTiger76
    @TheRedTiger76 Před měsícem +1

    I guess you can send this idea to robtop when he starts streaming for feedback and ideas for 2.3, it's a pretty cool idea and it would be a nice quality of life change

  • @JarmezGD
    @JarmezGD Před měsícem +1

    surely this would work better as an additional option for the regular dash orbs

  • @alf73
    @alf73 Před měsícem +1

    You can make one with two blocks containing H/D blocks that spawn above and below the player when the dash is clicked and they follow paths to keep the player in the middle path of those paths.

  • @FURY0702_VR
    @FURY0702_VR Před měsícem +1

    There should be more dash orbs than correspond to the normal orbs, the yellow one having a jump as strong as a yellow orb upon release. We would need some indication for the pink orbs, so i would suggest making i different design in all

  • @crashgaming2694
    @crashgaming2694 Před měsícem

    I had the same idea!! Also another dash orb that sort of acts as a pad would be cool too!

  • @kkg3004
    @kkg3004 Před měsícem +1

    this is a cool concept! I think it would be cool if it was named the “custom dash orb”

  • @Pixelated_Team
    @Pixelated_Team Před měsícem +1

    In the new featurer level, there is a black dash orb that ends instantly but its super fast

  • @LzenthicGD
    @LzenthicGD Před měsícem

    i really like this idea. one of the few fanmade ideas that im on board with

  • @ThermalTacos
    @ThermalTacos Před měsícem

    This is a really cool concept, but if you add a new dash orb for the vertical movement, then there will likely need to be one that flips gravity, and at that point, you can just make it a setting to turn on in the green and pink orb, and not an entirely new orb.

  • @TheDanceMan567
    @TheDanceMan567 Před měsícem +1

    Great idea! For me, I also think making one like the magenta dash orb with this concept that also flips your gravity would also be useful. I would suggest making it orange since orange and cyan (a variant of blue) are on the opposite sides of the color wheel like green and magenta (a variant of red).

    • @_Player123
      @_Player123 Před měsícem

      ngl cyan and magenta feel like colors themself since if magenta is a variant of red isnt orange too

  • @44Hd22
    @44Hd22 Před měsícem +1

    4:24 the consistency fix would be good with more customisation. I think it'd be cool if it could overshoot the path or if you could change the consistency fix for each segment between 2 vertices.
    5:24 this kind of particle system would be good for other deco too.
    5:37 It would also just work if it used the other particle system. That could be better to indicate wrong orbs but that would need good execution.
    6:00 maybe you can add a graph that changes the way these particles move. Change of speed and direction.

  • @shubbb66
    @shubbb66 Před měsícem +1

    I feel like removing the re-centering could be pretty cool for gimmicks

  • @dids5
    @dids5 Před měsícem

    ok good idea i was skeptical at first but with duals this would be crazy, the setup with the 2 blocks can be recreated easily but the hitboxes from the blocks would interfere with the other dual icon and kill it.

  • @UltraNinja
    @UltraNinja Před měsícem +1

    Honestly while I love everything about this I actually believe everything covered in this video should be put into edit special for all dash orbs. Then the cyan dash can have a different effect like maybe it can act like a black/spider orb at the end of it’s dash.

    • @j735
      @j735  Před měsícem

      could work but then it would be a gamble as to what a dash orb could do when playing a level for the first time. having a 3rd one immediately tells the player that the path will be unique

    • @UltraNinja
      @UltraNinja Před měsícem

      Maybe you could take the idea of having a visualization of where dash orbs go and make it so that it can be seen while in a level. Having a 3rd dash orb specifically for this purpose would mean that either needs to be a toggle option in edit special for the cyan dash that makes it act like a pink dash or there would need to be 4th dash. While not as common as green you do still quite often see people do the block trick with pink dash orbs.

  • @DemonMaple1059
    @DemonMaple1059 Před 19 dny +2

    idea: cyan could be normal dark blue could be flip for the custom dash

  • @musicatpurrcussion
    @musicatpurrcussion Před měsícem

    other than potential confusion for the similar colouring to the cyan regular orb (for new players) i think this is a really good idea

  • @jugolu777
    @jugolu777 Před měsícem

    1:50 is easily solveable by using the touch trigger hold feature, it's a single trigger and really easy

  • @AlexEEZ
    @AlexEEZ Před měsícem

    There's a more reliable way to work with blocks to direct dash orbs for now, you can place the default and h blocks at the beginning over the player with the h-block set as group parent. Then you toggle it off and make it advanced follow you through the entire level. Place an event trigger for pressing a dash orb which toggles the blocks on and one for releasing it which would toggle them off. :D
    For now I find that most efficient I think.

    • @AlexEEZ
      @AlexEEZ Před měsícem

      I guess the inconsistencies of when you tap the dash orb persist with that method...

  • @Krakyy
    @Krakyy Před měsícem +1

    I mean hey, robtop added the spider orb which was originally a fan idea so who knows, he might actualy see this video and consider adding it to the game which would be nice

    • @j735
      @j735  Před měsícem

      truueee i forgot about that..

  • @opythegever
    @opythegever Před měsícem

    It always bothered me from the beginning of 2.1 how the gravity dash orb was given the color pink instead of blue, considering blue pads/orbs are the ones which change your gravity. So it would look exactly like the dash orb texture you made with a cyan color, while the pink color can be used to the dash orb with the mechanic you presented here. Great idea & video btw :)

  • @VortekTheUnfunny
    @VortekTheUnfunny Před měsícem

    This would honestly be a fun game mechanic

  • @user-ce6ig1tv3k
    @user-ce6ig1tv3k Před měsícem +1

    You introduced the dash orb like 2.2 was out like- 🎅
    Also props for the gdps you showed in the video for extending dash

  • @Erased_cat
    @Erased_cat Před měsícem +2

    I think the cyan dash orb shouldn't have a default indicator, i think its the player job to make the indicators
    Also the recent tab will be full of unreadable cyan dash orbs for EVW

    • @j735
      @j735  Před měsícem +1

      game mechanics ideally should maintain consistency with itself which is why i propose its on by default, but could be made invisible. its like the potions in 'Dash', they dont need to be potions when the mechanic is already established to be portals. thats how i personally see it

  • @PodGamingEpic
    @PodGamingEpic Před měsícem

    2:20 depending on the level theme that you’re going for, sometimes that trail can be really cool (if you’re fine with that, you don’t need a block at the bottom, you only need the top block)

  • @tractorgd
    @tractorgd Před měsícem

    this is actually a great idea. underrated video

  • @SchummeLemuYT
    @SchummeLemuYT Před měsícem

    That´s a really good idea. We also need a new normal orb like the robot orb.

  • @tanhR85
    @tanhR85 Před měsícem

    You actualy described a new particle object idea : particles following a path (this would be way cooler than the new dash orb)

  • @The_Commandblock
    @The_Commandblock Před měsícem +1

    Then just add custom ways to interpolate between these points. Just like the move trigger has sine, ease, etc just some custom options

  • @rexgamer6904
    @rexgamer6904 Před měsícem

    A dash orb that could turn you into a duo would be cool too. You would be able to choose where each player goes. The same dash orb could also merge the players together if they dash into each other. When the players merge together, the dash could still be held to go in any direction you want the player to go to.

  • @Pazzy360official
    @Pazzy360official Před měsícem

    this is so cool! love the visuals and the clear explanation! thank you!

  • @sj-comps
    @sj-comps Před měsícem

    Youre definetely gonna become an iconic gd youtuber someday

  • @DellDex
    @DellDex Před měsícem

    dude, this is the most useful thing that I want for creating

  • @robloxuniverses9912
    @robloxuniverses9912 Před měsícem

    We could also have an orange dash orb, where you could control whether the player is going forward or backward.

  • @LostWarden
    @LostWarden Před měsícem +1

    I think there could be a dash orb (probably red or orange) that turns on/off duo mode when released.

  • @kelpoiscool
    @kelpoiscool Před měsícem

    this is unironically a really good mechanic

  • @mikoglitchingrabbit
    @mikoglitchingrabbit Před měsícem

    The curved path could be done using bezier curves. It would give the creators a lot of control over it.

  • @dorothymiller7875
    @dorothymiller7875 Před měsícem +1

    Introducing the UP dash arrow. It would simply move you up.

    • @dajciemiwygrac
      @dajciemiwygrac Před měsícem

      I feel like you can already do this with arrow trigger and maybe some camera triggers

    • @dorothymiller7875
      @dorothymiller7875 Před měsícem

      You can, but we don't have an OFFICIAL up dash orb

  • @Izzythemaker127
    @Izzythemaker127 Před měsícem

    It is actually now possible to change the direction of the dash fire via the teleport trigger "redirect dash" option. This also changes the angle of movement. You can turn off unrelated parts of the teleport trigger via ignore x/y(if you don't want position to be adjusted), and setting no effects to true to disable the visuals of the trigger. You can easily make a smooth movement via rotating a teleport trigger that constantly activates to redirect your direction.

    • @j735
      @j735  Před měsícem +1

      this is a really interesting way of doing it. i wasn't aware that this was possible but i personally just wish it was 'officially' endorsed. really neat trick tho!

    • @rogersasanka3408
      @rogersasanka3408 Před měsícem

      I tested this and unfortunately, it only works in Platformer Mode.

  • @GD_Sayori
    @GD_Sayori Před měsícem

    This is very well explained, and I agree that we need this Dash Orb!

  • @Global_Cub3r
    @Global_Cub3r Před měsícem

    3:53 It can also be coded so that the input would be registered at when the icon is on the exact same Y level as the dash orb which would make so that there's no need for the adjustment.

  • @TherealGlacialGD
    @TherealGlacialGD Před měsícem

    this would honestly be amazing and very helpful! I hope this gets featured in a future update

  • @Willio20000
    @Willio20000 Před měsícem

    3:53
    I think this should be a toggleable feature, so that you can still do early and late timings with the orb

  • @UnHumanoReal
    @UnHumanoReal Před měsícem

    All the problems can be solved with the actual update and be optimized but surely its good to make the work easier