BONUS DMG TO CC ARE NOT WORKING PROPERLY FOR SOME CC IN WSA? Here is the explanation
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- čas přidán 25. 12. 2023
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Wonder if it will work for psr , cml/isle down the road cause these and wsa is what needed it. Cause everything else is one shot to notice so it gojng to sux bidding for chim stat and getting poi.
if you are going to chimera build, just go fully dmg to poison build. its worthy if u are totally invested on it, chimera+depo, ninja card, lod 2x + depo, demon lily, etc
@KilophGaming I understand just saying getting those cards are problematic so if it can be use in legend n psr, it would be alot more worth it.
Hello! Please help me i have a doubt. Hollgrehenn has a passive that stuns mobs, that skill is bad to have because it takes burn final dmg away? Is it better to remove it from the build?
Yes the stun will override the burn, stun has higher rank than burn. Should limit the cc to only burn, because burn cc rank is low
thanks for the answer!@@KilophGaming
HI, I am kind confused, so mvp can only recognizes 1 cc at a time, does it mean the mvp can only receive 1 cc at a time? therefore ore card can only get 1 states effet like 5% even though the card says for every?
yes only can count 1 cc only
my questions was due to the ore card as I tested, using genos cause he can cause burns, and then i tested the posion using liliy tail and see the damage buffed again not only by 10% but also another 5% by posion while using ore card @@KilophGaming
like only burn with no card, dmg is 2828k, using ore card then goes to 2980k, euiped lily tail and dmg goes to 3441k, this tells me at least for ore card, it does count the numbers of the control effect
Is ronins dmg to burned units, final dmg as well? Kinda like how poison build works.
Yes, it works like dmg to poisoned
Bro so chaostic blade and ore card will useless here right bro? becoz this formula apply to both pvp and pve so chaostic blade and ore card will useless in pvp too?
yes, the mvp only recognizes 1 cc at a time, based on the CC rank
How would those 2 be useless if it both gives the final dmg bonus for any targets with status? It would still proc if targets are in poison status, right?
i think for pvp it's still useful cz u can apply multiple CC on players but maybe stable dmg inc that doesn't rely on CC is better cz players have cc resist
@@savemebydecember2382 if follow this formula so chaostic and ore card only increase dmg from 1 status. That mean its only give u 8%/5% dmg while in description is increase dmg for each abnormal status? why they put this in description of item meanwhile formula only recognizes 1 status at a time ??????
just hope that dev will fix this mechanic soon, its hard to control people CC, such like ronin dmg to burn will be canceled when they has rath as lineup, the burn will not proc because snare has higher rank as CC (rath inflict snare with high chance)
bro can u test using new poison? cuz it should be using enemy max hp.. lol
it still cut by 98,7% of WSA final dmg reduce bro, wont be significant haha
@@KilophGaming ah i see, then assassin back to cave.. woe only again lol
Do not test on Gloom. Try on other MVP. Damage to gloom is not accurate base on my experience when summoning it on off-board. Sometimes its tough, sometimes its soft.
yap, i tested it for 10 minutes, so I already cut the vid, and only input the stable ones, hehe
the 550k dmg I believed is because thats when the MVP has full cc bar, so the mvp immune to snare, and the curse can kick in, hence cursed hand dmg to cc works while the mvp didnt get snared because of full cc bar
Like for Brigandine OST