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How to attach 3D hair on your VRoid model
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- čas přidán 31. 07. 2024
- Purchase my model (VRM): ko-fi.com/s/7d4d437f1f
Noémie Bellatrix is a fully independent vtuber. She is the daughter of Thanatos who likes gaming!
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Timestamps
0:00 Create Baldy
2:22 Hana Tool
2:59 Install Unity, drag all required tools, model and hair
5:53 Adjust position of the hair to the model
7:19 Drag the hair onto Head (hierarchy)
7:47 Automatically generate springbone using VRMTools
8:40 Solving huge collider problem (simply resize the values on ther right after clicking VRMSpringBoneTool from the hierarchy)
10:29 Testing
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Steps:
1. Create a BALD base model with transparent meshes ON using VRoid Studio.
2. Process Baldy through Hana App to auto-generate additional blendshapes as shown in the video.
(Only Baldies can go through Hana Tool, if you do it after attaching the hair, an error will come up!)
3. Download Unity, Hana App, UniVRM and VRMSpringBoneTool from this folder: drive.google.com/drive/folder...
3. Install and open Unity then drag all into Asset folder (follow sequence):
a. UniVRM
b. VRMSpringBoneTool
c. Baldy
d. 3D Hair + Texture
4. Position the hair onto Baldy then in the hierarchy, drag the hair onto head
5. Click VRMTools - VRMSpringBoneTool - AutoDetect - Unpack Prefab - Load Optimal Settings - Create VRM Spring Bones.
6. Adjust springbone values.
7. Export.
Enjoy!
You can do the same steps for other hair.
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Assets used:
Eyeliner - booth.pm/en/items/5450067
Iris - booth.pm/en/items/5472413
Skin - booth.pm/en/items/5389888
Jacket - pseudonynymity.booth.pm/items...
Pants - pseudonynymity.booth.pm/items...
Boots - pseudonynymity.booth.pm/items...
3D Hair - booth.pm/en/items/3938098
If you want to learn more about colliders and how to adjust them, you can watch this tutorial. It has helped me a lot in the past and I hope it helps you too!
czcams.com/video/fRnZUs4SFmk/video.html
omg this is so helping, tysm🙏🙏
I’m glad it helped! Let me know if you have any questions, I’ll do my best to assist.
hi! thank you so much for the video