Hey guys! In this video Swissman, TheRyanKing, and I go over what we think is the Top Ten Infantry units for online battles! I work really hard on this so I hope you enjoy!! Thanks guys!
Hashasins are real fun to play on Lan. I made a battle with a friend in wich i hid 4 upgraded Hashasins in the flank and in the middle of the battle when he though he was winning the Plot twist was real Xd
In the campaign, I think the English armoured swordsmen are the most cost-effective heavy infantry. They are basically dismounted chivalric knights, only with a very cheap 150 upkeep as opposed to the usual 225 that other European nations must pay for the same quality. Also, the Moorish and Iberian sword militia are really cheap medium infantry that can finish off dismounted knights that have taken a pounding by crossbow fire
Ran a French army with half peasant, half really upgraded knights and it worked well. Peasants are just to bother and soak fire, bonus quest is to get as many killed as possible and still win.
The amount of people that keep insisting all these 2 handed units are good scares me. I mean you can believe what you like, you have that freedom. But you are all wrong.
that's why I just stopped responding to "what about gothic Knights?" Because I have explained myself like 30 times already. XP You should check out the top ten archer comments lol
***** I'm pretty sure it's not a bug, because they're still horrible in Kingdoms. What they're good at is charging and only charging. They're like heavy cavalry, just in infantry form. And just like heavy cavalry, they will suck in a prolonged melee. I guess their perk is that they're not vulnerable to spears and pikes and are less fragile than heavy cavalry? And they're ofcourse massively powerful against cavalry.
Serge Hamelberg Play Stainless steel, Cavalry,pikeman and 2handed units is fixed in this mod, Pikemen's will not change the pikes to swords when they hit the first line of the enemy, they will keep the pikes until you order them to Disable the Special Order, the 2handed units are one of the bests infantry in the game, the gothics is the best infantry in the game, the second is English Kingsmen (2handed), and cavalry will not Die quickly against light or heavy infantry, Bodyguards is the strongest Units in the game but you can't charge against spearmen's or pikemen's. The Best mod for Medieval 2
The 2-handed " bug" isn't a bug. The animation for 2-handed attacks was purposely made slower. It was changed in Kingdoms, so 2-handed units would lose to much cheaper units, but it wasn't a glitch, just a poor design decision.
Chivalric Knights are very useful because of their ability to hold their ground for a long time. Them being at fourth place is pleasing to me. Good video as always.
They were very awesome royal guards. When William the Conqueror became King of England, many Saxon Huscarls fled and join the Byzantine empire as Varangian Guard. Harold Hardrada was also part of the Varangian Guard before he became King of Norway and he was defeated at the battle of Stanford Bridge in 1066.
I'm pretty sure I've run allot of simulations around the Venetian Heavy Infantry. Some may say that they're underwhelming or don't pair up against other heavy infantry. But in most if not all of my simulations against other tiered infantry, their solid defense and attack stats, backed up by their armor piercing has allowed them to deal with nearly any situation, speaking from an infantry standpoint. Because even when it turns sour for them, they can at least deliver equal blows and deaths in return with their armor piercing shining through on the enemies death toll.
you guys forgot one badass thing about conquistadores when you get there armour upgrade they appear in neat looking full plate armour :P sad in campaign you need to be in the americas to get em and in the americas campaign there only 60 per unit on huge
Obviously the timing you go to America and the limit you have to recruit them only there while historically they moved from Europe to America, means that the developers raised their statistics too much to handle vast native American armies, in Europe they probably are close to Sword and Buckler Men in matter of worth, having them in Europe could fuck the game play
The whole video i was wondering if the Venetian dream wreckers would make the list, was tickled to see them make number 1. They are without a doubt my favorite part of playing as Venice, so damn effective. God has a hard on for Venetian Heavy Infantry because they kill everything they see. He plays his games and they play theirs. To show their appreciation for so much power they keep heaven packed with fresh souls.
Yes, Moorish Dismounted Christian guard are really solid. Venetian heavy guard are just fantastic, except for one problem - their morale. They are great if the battle goes their way, and they are marvelous at making it go their way, but they can rout pretty quick if it suddenly gets tough. They also have real trouble against fear causing enemies. Great video, but there was one that should have been right up there, and it is my number 1 - that is the Aventuros of Portugal. Let your castles build up, get these early, and you can just win the game no trouble. Great against melee, even better against cavalry, superb for defence, excellent for attack and controlling the battlefield. If you need them to move fast, stop the pike wall and charge them, their attack is very nice. They vastly outperform so many infantry, and they have the pikes. Of course double stack them with the back unit always using pikes and they never lose. Get them 1 armour upgrade and they are crazy tough. They are somewhat expensive to recruit, but their upkeep is quite low (and below feudal knights which they outperform and mounted knights which they butcher). Meaning you can have whole armies of them before the mid game. Cav factions can't best you, infantry factions are slaughtered on the pikes, your castles can't be taken if you hold the choke points with Aventuros pikes. wiki.totalwar.com/w/Aventuros_%28M2TW_unit%29 Thank you for your video guys!
Armoured Swordsmen have cheaper upkeep than Chivalric Knights though, 150 instead of 225. (of course that doesn't matter online but on the campaign it gives them an edge)
Very much so. At that point, the only Dismounted Feudals worth keeping are the high-experience units. Otherwise, it’s best to phase out the Feudals and replace them with Armoured Swords.
wrong spelling by the developers.Its Latinikon, it means Latin or Latinic(like Germanic or Turkic), they are Latin mercenaries of the Roman empire fighting in their knight fashion that the Romans initially lacked...
Sto_Karfi! Latinikon was western mercenaries, same as Feudal Knights, the word means “Latin” and it is a great unit, I have used them with the Varangians and I have defeat most of my enemies
This was extremely informative. Just letting you guys know that this video is still being useful even four years after it was posted! I do have one question; are the Dismounted Noble/English Knights still subject to the "two-handed- glitch? I've been avoiding them because of this, but it seems as though I've been undervaluing them.
In Vanilla M2tw they are still glitched. They are, however, slightly cheaper than dismounted feudal knights. So can help fill a line with decently armoured heavy infantry. They were slightly improved in Kingdoms to where they are valuable units. But they are also more expensive. One thing I feel needs mentioning is that even though they are a poor match against infantry, and will melt to a cavalry charge. If you can tie cavalry down with cheap cavalry and then send in a 2 hander unit, it will pull them down quicker than anything else. Just remember not to take a charge with them, no infantry should be subjected to that horror.
Man I love the fact that you have stad the same Apollo instead of changing when you started the double comms with Apollo and now Swiss man you are the best:)
Though definitely not top ten material. It has been my experience that Denmark's Dismounted Huscarls should be worthy of honorable mention. Just my opinion. Thanks for all the cool videos. Keep up the good work.
I tested the Christian Guard vs. every faction's top heavy infantry. The conditions were simple, both sides had 1 unit, and no armour, weapon, or exp. upgrades. Both sides charged on even terrain. The Christian Guard wiped the floor with all of them. The closest fight was against the Venetian Heavy Infantry, but only because the Venetian Heavy Infantry got a lot of kills right off the bat from their charge, then they lost just as badly as any other elite infantry unit. Clearly this is a very specific context, 1v1 best heavy infantry unit. Edit: I was able to get the Dismounted Conquistadors to beat them by four men. They have about the same stats on paper.
The only difference between Conquistadors and the Christian Guard besides the possible armor upgrade for the Conquistadors is their discipline. Conquistadors have low discipline. That means their morale gets effected more by things that happen around like the loss of their general or flanking hostile charges. In my personal experience a healthy unit of 30 Conquistadors routed because they lost their general and got some Naffatun Bombs in their faces and they were not even surrounded. Christian Guard on the other hand are "disciplined" so they will hold their own most of the time.
I agree with all the units on this list. Great job with testing guys. And congratulations to Swissman, hopefully he will become a regular to the gang. Which reminds me, you should make a gang :P
Are you planning to do more of these, but maybe for mods and with the export_descr_unit.txt for advanced stats? I can provide you with the advanced stats if you want.
This is a cool list. But as far as infi goes I prefer the highland nobles (one cause I'm of Scottish descent) mostly because of they're killing animation where they sweep someone's legs out from them then land the blow. Though I find it a shame Scotland's units are generally the weakest considering that the highlanders especially are built pretty damn big
aceofaces18 combine them with noble pikemen or just normal highland pikemen and you have a super powerful and incredbly cheap army. The swordsmen are protected by the pikes and the swordsmen deal the damage. Works better with noble pikemen cause they have armor but the regular highlander pikes can also deal massive damage if used properly
Yeah i've been doing that i've even put the noble swordsmen to use as human shields to protect my archers because they have superior defense to most other units. I once fought a battle 1300+(england) vs 900+ (me) i think my formations saved the battle XD
Yeah, Scotland was bullshit in this game. "You don't get any decent heavy infantry or cavalry and shit archers, but how about some pikes that don't fucking work?"
Tell me about it, I played as portugese and I charge their pikemen almost head on with feudal knights and they start to route, strange considering by the historical accuracies, the scotish pikemen should be savages
Any unit with two handed weapons are designed with cavalry in mind. They are meant to destroy cavalry. Sword & shield units are meant for other infantry. Cavalry’s purpose is to flank and destroy archers and artillery, and then hit engaged infantry in the back & rout them.
So says every military manual in history. Now try that in M2tw and see how quickly your infantry (everything but pike men) disintegrate to a frontal cavalry charge.
I do that in every battle and it works out perfectly. And those units with two handed weapons aren’t working alone either. They have a support group of friendly cavalry and archers.
a little note thing about the armored swordmans. while its costs more to recruit them there upkeep is still cheaper the the knight's and they got better defense stats, they my favorite englis infantry unit :D but since they are still expensive i use them as suppelments while the backbone of my army are bailman :)
Apollo, I sat there as a unit of Conquistadores, letting the Venetian Heavy Infantry (AI) charge at me. They lost. VHI having AP damage is great and all, but I think what fucks them over against Conquistadores is the fact that the latter have 6 more Defence Skill (Conq: 7DS - VHI: 1DS... that's pretty bad). It was close enough, but the way you phrased it seemed like the charge made all the difference, but I don't think it does. If I can parry your awesome weapon effectively while you don't do much to stop my inferior weapon, well... I guess there's always stationary cavalry they can go after lol. Loved the video, though. I also love how you talked about Dis. Feudal Knights as the heart of the infantry units, if not the game as a whole. I completely agree!
Make sure you guys note that this is for online battles only. Some of these units are shite in singleplayer due to their much higher upkeep, for example armoured swordsmen have 150 upkeep while chivalric/polish knights have 225 which is obviously much higher.
There's this one unit in the Gold edition for the Medieval 2 Crusade mode, two handed swordsmen at around 1000 florins absolutely slapping Venetian Heavy Infrantry in 2v1 1100 florins going up against 1200 florins worth of venetian infantry is pretty clear cut. Base game Venetian Heavy Infantry slapp everything
Apollo you got to do these lists for the expansions, at least the Crusaders and the Teutonic. gotta know how those new troops rank, especially since the 2Handed glitch is not as pronounced or nullified.
If you ever do a top ten list for Medieval 2 Total War Kingdoms (which I doubt since you've moved on), the number one infantry unit will have to be the Canons of the Holy Sepulcher. Fully upgraded, you can verse these guys against any other fully upgraded unit and they'll win every single time. Not even the Venetian heavy infantry can beat them. Heck, I even had elephants charge against them and they all lost. They're insane! :D
Swissman15 made an infantry top 10 for Kingdoms and the Canons of the Holy Sepulcher had to be excluded because of how ridiculously overpowered they were.
I never understood why the conquistadores had such good stats and could stand up to other heavy infantry even though they were only fighting naked native Americans. Also the Christian guard does poorly when they attack feudal knights which was disappointing but a fantastic unit in siege defences. Great list by the way will it be cav and skirmishers next?
I think its because they are the most advanced infantry unit in the game. I never really saw any issues with christian Guard against feudals. Cav will be next! Thanks for watching!
About Venetian heavy infantry. You don’t use them in the same way as you would use a unit of conquistadores. They are a prime example of a shock troop that actually works, in this game. The scenario where you want conquistadores is for a fight location where you can’t support them with anything else, such as a breach or a battle for the walls. In those situations their superior stats just let them out grind the enemy, allowing them to accrue that monstrous value. Venetian heavy infantry plays differently. They don’t want to grind, they want to hit key areas of the battle and turn the tide of battle quickly, fighting against other armored infantry. Their attack might be a little overturned but they are a very well made unit overall as it takes skill to use them well.
Karaus There is so much more to the units than defence. Venetian Heavy infantry have armour piercing attack, so any defence due to armour is halved. Also, the charge bonus adds to the Venetians already brutal attack. The Hashashim only have half as many men in their units.
Karaus The fact that they have less soldiers is important, because it means that there are two soldiers attacking each Hashashim, and damage is only done if they complete the attacking animation, which can be interrupted by other soldiers attacking them. They're also 840 florins or something.
Hey bro another great video. I loved your halloween special! Im wondering, for #10 the Varangian Guard. You guys said something about the 2 handed glitch. What exactly is the glitch and how does it affect their charge/melee?
Hey Art. The 2 hander glitch affects units with 2 handed axes/pole axes. Their attack animations are interrupted by other units and they end up blocking attacks more than they do attacking. This is a serious issue for units that have such a high attack and lower defensive capabilities.
This is probably the most unfortunate thing about M2! Imaging the possibilities with 2 handed units in these kind of tournaments. Breaks my heart. Thank you for the explanation Cap! Back to watching more of these amazing videos. :D Apollo thank you for supporting this community. Hands down one of the best games ever made. Even though M3 might never come, this game will hold a special place in my heart.
No problem, glad I could help. It is a shame, some mods do fix it but not for multiplayer. Stainless steel and the Kingdoms expansion do some work with them. *Cough*Dontforgettocheckoutmychannel*cough*
Venetian Heavy Infantry at NO.1? HERESY! Nah just kidding, awesome listing, loved to hear from your perspective guys and great commentary. :) Keep up the good work mates.
Thanks Swedish! LOL yeah VHI are the kind of unit that can completely destroy armies, or break really fast. We put them at 1 because the have a amazing charge, solid stats, and a ap attack. That pretty dirty. But they probably have more of a learning curve compared to the conq.
Darth Panzer True, the Dismounted Gothic Knights are pretty cool looking. They remind me of the Ritterbruder from the Teutonic campaign, very stylish looking unit.
Ronan Slevin Yep Ritterbruder are the shayt!They are like armored devils, the reason why i prefer the Gothic knights is because they have plate armor, but I've seen fanart of Teutonic Gothic Knights.Pretty cool.
make avideos with top 10 pikemen or with units that suffer from 2 handed glich like gothic nights.I think these are good ideas and they are possible to do
ive only played as england and france, but so far the english armored swordsman is my favorite. i think it was 600 for recruit but only a 125 upkeep, compared to dismounted feudal knights at 570 recruit and a 225 upkeep. sometimes its just better to be able to afford more units then have better ones.
Capitalist Manifesto Not realy canons Of The Holy Sepulcher (probably speling wrong) are not tbat good plus this is vanila.And in a vanila perpective hasasim can beat venetian heavy or conquistador
I agree with this list overall. Some notes on two handed units. - The issue with 2H Units is that they have a bad defence value together with a slow hit recovery time(Animation) & slow attack animation. Therefore two handed units suck in melee against 1H Infantry, because they are not able to attack and apply their damage (when they stuck in melee combat). Its not a bug, its by game design. If you buff their defence skill by a few points with a mod, they perform how you would expect. - 2H Unit are good for charge attacks/ flanking. Especially against spear/halberds units, where you don't want to risk your cav. - if you stuck in melee combat with 2H units, its sometimes more effective to use lose formation. Because so they can attack from more angles and can apply their damage. - unfortunately, the points above makes 2H units really bad in siege battles in vanilla. They are a specialist/nieche unit for field battles, i would make an extra list for them
you need to build hashashim guild, only available with Muslim factions (egypt, moors, turks) and Hungarians can have hashashim guild but they have battlefield assassins, similar to hashashim but weaker, you can build hashashim guild only in cities, you need to wait until it pops out in begining of the turn, when information says that guild is available to build, and you should wait until hashashim guild pops out to be available to build, you should cancel all others, but if you build inns and upgrade them and build assassins and and if you killed someone with assassins you get guild points so you will get chance to build guild earlier...you need 100 build points for hashashim guild, for example, if you build 1 assassin you get 10 points, for successful assassination you get 20 points but for failed assassination you lose 20 points so use quicksave before trying to assassinate somebody, and buildings give you i think 20 points for each upgrade....i hope it helps
Upkeep is important to me at least. I used to like the English armored swordsmen with their 150 upkeep per turn that's almost as cheap as a spear militia unit; and stats about the same as dismounted feudal knights
what about upkeep per turn and the difference between defence and armour/shield? The upkeep would put most of the knights down some ranks and the lack of a shield would mean most two handed are crap on the front line or am i wrong? Also i think that blunt weapons are better vs armour and get you more prisoners than dead people.
+Alistair Brock You are correct, but upkeep would not have been a consideration as this was purely for multiplayer battles. I imagine the top campaign infantry units would be a lot different.
I keep hearing about 2 handed glitch but I think it was meant to be this way. Realistically, 2 handed can't block well and have low attack speed so one handed with shield will just win considering the higher stat of 2 handed infantry. I think the game meant to have 2 handed infantry as a flanking army rather than facing of heavy infantry upfront.
What could be a useful use for the two-handed weapons units including halberdiers? i was confronting halberdiers,berdiches,etc with,for example,feudal knights... And they always loses,are they a support unit or wath?
Ryuuto Hazame I would say support is the best place for them. They are usually cheaper than other infantry, making them great filler units for an infantry line. Just avoid anything over 400 florins, because there is better sword infantry at that price.
hey apollo, if i have this game in my computer, i have a tactics, i sorround the enemies, or i have 5 archers units to use rain of arrows, i will compare what is the most powerful faction
I just played a custom of Conquistadores vs VHI, two times. First: I played VHI and just had them stand guard while the computer charged with the Conquistadores and the comp won quickly. Second: I charged as well and had a good damage at the beginning, but the VHI still lost. Third: I switched to Conquistadores and had them just stand guard against the charging VHI, but they still won. --Also, 'noble'.
A great list but I think the Sword and Buckler men should be a little lower due to the fact that they can be destroyed by heavy cavalry destroyed three with one Mounted feudal Knight cavalry unit.
Hashasins are real fun to play on Lan.
I made a battle with a friend in wich i hid 4 upgraded Hashasins in the flank and in the middle of the battle when he though he was winning the Plot twist was real Xd
Cahzinar X yes
No, if you get close to then they get revealed
Mestrehunter
Thats why you don't let them get to close.
In the campaign, I think the English armoured swordsmen are the most cost-effective heavy infantry. They are basically dismounted chivalric knights, only with a very cheap 150 upkeep as opposed to the usual 225 that other European nations must pay for the same quality. Also, the Moorish and Iberian sword militia are really cheap medium infantry that can finish off dismounted knights that have taken a pounding by crossbow fire
They’re also cheaper to recruit than the Feudal Knights, too. They didn’t mention that.
Yes, ridiculously so.
This.
Yep some troops and units are cost effective. It's just how you use em upgrades and experience helps make up for the lack of other things.
Yeah the sword militia kick ass always great to have in a garrison.
Clearly, peasants are the best.
Legend won a lot of battles with them
@@ryuutohazame3349 TheLegend27?
@@koreancowboy42
Legend of Total War
Ran a French army with half peasant, half really upgraded knights and it worked well. Peasants are just to bother and soak fire, bonus quest is to get as many killed as possible and still win.
@@ryuutohazame3349 that guy is a scam
Best unit in the entire Total War series: The berserkers from the first Rome Total War, based solely on the sounds they make when they go berserk.
Haha I use my archers on em xD
Nah the flammable pigs
Yari Ashigaru are a close runner up if you ask me. Backbone of any army you field in shogun
The only unit scared me, was the canons of the holy sepulcher. Kickass unit, that can massacre anything front of them.
Did anyone notice that they spelled NOBLE wrong?
It's spelled NOBLE not NOBAL!
haha i saw that to
WHO CARES
Kolo P not really... a noble in french is : un noble
Nope
Rosmahwati Abdul Hamid yes
English Longbowman: "Allow us to introduce ourselves."
well thats what flanking with light cavalry or cannons are for
@@ogladaczr.t.3168 (against ai). Stakes 360 degrees against horsies ...GG lol
@@ChrisZukowski88 how is there ppl still commenting this after 5 years? also medieval 2 mp seems to be dead
@@hanglei9865 nope
@@marcusaurelius1719 I can still play online battles in M2?
The amount of people that keep insisting all these 2 handed units are good scares me. I mean you can believe what you like, you have that freedom. But you are all wrong.
that's why I just stopped responding to "what about gothic Knights?" Because I have explained myself like 30 times already. XP You should check out the top ten archer comments lol
I will, you have tempted me into joining this madness.
haha good
***** I'm pretty sure it's not a bug, because they're still horrible in Kingdoms. What they're good at is charging and only charging. They're like heavy cavalry, just in infantry form. And just like heavy cavalry, they will suck in a prolonged melee. I guess their perk is that they're not vulnerable to spears and pikes and are less fragile than heavy cavalry? And they're ofcourse massively powerful against cavalry.
Serge Hamelberg Play Stainless steel, Cavalry,pikeman and 2handed units is fixed in this mod, Pikemen's will not change the pikes to swords when they hit the first line of the enemy, they will keep the pikes until you order them to Disable the Special Order, the 2handed units are one of the bests infantry in the game, the gothics is the best infantry in the game, the second is English Kingsmen (2handed), and cavalry will not Die quickly against light or heavy infantry, Bodyguards is the strongest Units in the game but you can't charge against spearmen's or pikemen's.
The Best mod for Medieval 2
The 2-handed " bug" isn't a bug. The animation for 2-handed attacks was purposely made slower. It was changed in Kingdoms, so 2-handed units would lose to much cheaper units, but it wasn't a glitch, just a poor design decision.
You know what ca needs to make Medieval 2 total war remastered
***** Who would not want medieval 3 or whatever (i would also enjoy to see a lord of the rings game somehow)
NO! They will ruin it completely, I promise you that.
Or Medieval TW 3...
On CA's current engine? Fuck no.
i actually liked napoleon, but everything after is utter shit
Yeah, I remember The Canons of the Holy Sepuchler (probably spelt it wrong) from the antiochs being op af
+EdWart True story.
Demø - Bronze League Player yup
Especially as they (sort of) fixed two-handers
Favourite unit of the expansion. Probably form the whole franchise
Irish Muire from the Britannia expansion. Insane attack and defence, two hit points, scare nearby enemies and tiny upkeep cost. They're just amazing.
Really good units
Chivalric Knights are very useful because of their ability to hold their ground for a long time. Them being at fourth place is pleasing to me. Good video as always.
Their one of the best.
varangian guard was actually an elite guard of the byzanyine empire that actually consisted of vikings(some varangian soldiers were mercs too)
They were very awesome royal guards. When William the Conqueror became King of England, many Saxon Huscarls fled and join the Byzantine empire as Varangian Guard. Harold Hardrada was also part of the Varangian Guard before he became King of Norway and he was defeated at the battle of Stanford Bridge in 1066.
yea they were great that is why they had their own town near the kings palace in the byzantine empire
@@CaptainInvisible1one of Harold's Brothers joined I think too
I really like the armored swordsmen for England. It takes SO much to bring them down and they just consume any unit you send them against.
Ben Smith Unless Conquistadores, Christian Guard or Venetian Heavy Infantry.
Your channel is growing so fast now!
The varangian guard also inspires nearby troops.They are great.
But still not worth it unless you use them on cavalry or against spearmen
*NOBAL*
ITS ACTUALLY *NOBLE*
apollo your wrong its actually *NOBLE* like nobal knights it supposed to be *NOBLE KNIGHTS*
Thanks guys, as a new player this was really helpful!
I'm pretty sure I've run allot of simulations around the Venetian Heavy Infantry. Some may say that they're underwhelming or don't pair up against other heavy infantry. But in most if not all of my simulations against other tiered infantry, their solid defense and attack stats, backed up by their armor piercing has allowed them to deal with nearly any situation, speaking from an infantry standpoint. Because even when it turns sour for them, they can at least deliver equal blows and deaths in return with their armor piercing shining through on the enemies death toll.
you guys forgot one badass thing about conquistadores when you get there armour upgrade they appear in neat looking full plate armour :P sad in campaign you need to be in the americas to get em and in the americas campaign there only 60 per unit on huge
Obviously the timing you go to America and the limit you have to recruit them only there while historically they moved from Europe to America, means that the developers raised their statistics too much to handle vast native American armies, in Europe they probably are close to Sword and Buckler Men in matter of worth, having them in Europe could fuck the game play
The whole video i was wondering if the Venetian dream wreckers would make the list, was tickled to see them make number 1. They are without a doubt my favorite part of playing as Venice, so damn effective. God has a hard on for Venetian Heavy Infantry because they kill everything they see. He plays his games and they play theirs. To show their appreciation for so much power they keep heaven packed with fresh souls.
this was the first video that i watch of pixel and then i suscribed in 2014
Nice video, and congrats we did it 700 subs 😄 good work apollo, you will bring an awsome siege ? XD
I will! Thanks for the support!
Yes, Moorish Dismounted Christian guard are really solid. Venetian heavy guard are just fantastic, except for one problem - their morale. They are great if the battle goes their way, and they are marvelous at making it go their way, but they can rout pretty quick if it suddenly gets tough. They also have real trouble against fear causing enemies.
Great video, but there was one that should have been right up there, and it is my number 1 - that is the Aventuros of Portugal. Let your castles build up, get these early, and you can just win the game no trouble. Great against melee, even better against cavalry, superb for defence, excellent for attack and controlling the battlefield. If you need them to move fast, stop the pike wall and charge them, their attack is very nice. They vastly outperform so many infantry, and they have the pikes. Of course double stack them with the back unit always using pikes and they never lose. Get them 1 armour upgrade and they are crazy tough.
They are somewhat expensive to recruit, but their upkeep is quite low (and below feudal knights which they outperform and mounted knights which they butcher). Meaning you can have whole armies of them before the mid game. Cav factions can't best you, infantry factions are slaughtered on the pikes, your castles can't be taken if you hold the choke points with Aventuros pikes.
wiki.totalwar.com/w/Aventuros_%28M2TW_unit%29
Thank you for your video guys!
You should do top 10 descriptions for the units :) i always like to go through and read them
Hey, why from 11:00 u are talking among others about Polish Knights, but lower there is not Polish emblem but for example Danish???
Armoured Swordsmen have cheaper upkeep than Chivalric Knights though, 150 instead of 225. (of course that doesn't matter online but on the campaign it gives them an edge)
Very much so. At that point, the only Dismounted Feudals worth keeping are the high-experience units. Otherwise, it’s best to phase out the Feudals and replace them with Armoured Swords.
Do you consider Latinkons the same thing as Feudal Knights?
They have the same stats but they cost more
wrong spelling by the developers.Its Latinikon, it means Latin or Latinic(like Germanic or Turkic), they are Latin mercenaries of the Roman empire fighting in their knight fashion that the Romans initially lacked...
Sto_Karfi! Latinikon was western mercenaries, same as Feudal Knights, the word means “Latin” and it is a great unit, I have used them with the Varangians and I have defeat most of my enemies
What about the Papal Guard ?
This was extremely informative. Just letting you guys know that this video is still being useful even four years after it was posted!
I do have one question; are the Dismounted Noble/English Knights still subject to the "two-handed- glitch? I've been avoiding them because of this, but it seems as though I've been undervaluing them.
In Vanilla M2tw they are still glitched. They are, however, slightly cheaper than dismounted feudal knights. So can help fill a line with decently armoured heavy infantry.
They were slightly improved in Kingdoms to where they are valuable units. But they are also more expensive.
One thing I feel needs mentioning is that even though they are a poor match against infantry, and will melt to a cavalry charge. If you can tie cavalry down with cheap cavalry and then send in a 2 hander unit, it will pull them down quicker than anything else. Just remember not to take a charge with them, no infantry should be subjected to that horror.
Man I love the fact that you have stad the same Apollo instead of changing when you started the double comms with Apollo and now Swiss man you are the best:)
thanks! im glad you enjoy our vids! :D
Psh, He obviously meant Swissman is the best...
- Swissman
No I meant Apollo
I was making a joke :(
Though definitely not top ten material. It has been my experience that Denmark's Dismounted Huscarls should be worthy of honorable mention. Just my opinion. Thanks for all the cool videos. Keep up the good work.
Their ok, but against upgraded heavy inf. I'm sorry they can't put much of a fight.
I tested the Christian Guard vs. every faction's top heavy infantry. The conditions were simple, both sides had 1 unit, and no armour, weapon, or exp. upgrades. Both sides charged on even terrain. The Christian Guard wiped the floor with all of them. The closest fight was against the Venetian Heavy Infantry, but only because the Venetian Heavy Infantry got a lot of kills right off the bat from their charge, then they lost just as badly as any other elite infantry unit. Clearly this is a very specific context, 1v1 best heavy infantry unit.
Edit: I was able to get the Dismounted Conquistadors to beat them by four men. They have about the same stats on paper.
The only difference between Conquistadors and the Christian Guard besides the possible armor upgrade for the Conquistadors is their discipline. Conquistadors have low discipline. That means their morale gets effected more by things that happen around like the loss of their general or flanking hostile charges. In my personal experience a healthy unit of 30 Conquistadors routed because they lost their general and got some Naffatun Bombs in their faces and they were not even surrounded. Christian Guard on the other hand are "disciplined" so they will hold their own most of the time.
+Knight Michaelion - Ours is the Fury Thank you for explaining that. It has always bugged me what the whole "Disciplined" stats were all about.
Captain Invisible Cheers mate!
+Knight Michaelion - Ours is the Fury i was about to mention that. 1. Morale 2. Discpline 3. AP 4. Shield 5. Charge.
I agree with all the units on this list. Great job with testing guys. And congratulations to Swissman, hopefully he will become a regular to the gang. Which reminds me, you should make a gang :P
Thanks Captain! haha gang? well if I had one, you would be in it!
:D
Are you planning to do more of these, but maybe for mods and with the export_descr_unit.txt for advanced stats? I can provide you with the advanced stats if you want.
Apollo you should make a new top units including the expansion units
Oof
The Americas Sword Militia/Bucklers/conquistadors/new world cuirassiers would dominate
This is a cool list. But as far as infi goes I prefer the highland nobles (one cause I'm of Scottish descent) mostly because of they're killing animation where they sweep someone's legs out from them then land the blow. Though I find it a shame Scotland's units are generally the weakest considering that the highlanders especially are built pretty damn big
aceofaces18 combine them with noble pikemen or just normal highland pikemen and you have a super powerful and incredbly cheap army. The swordsmen are protected by the pikes and the swordsmen deal the damage. Works better with noble pikemen cause they have armor but the regular highlander pikes can also deal massive damage if used properly
Yeah i've been doing that i've even put the noble swordsmen to use as human shields to protect my archers because they have superior defense to most other units. I once fought a battle 1300+(england) vs 900+ (me) i think my formations saved the battle XD
Yeah, Scotland was bullshit in this game.
"You don't get any decent heavy infantry or cavalry and shit archers, but how about some pikes that don't fucking work?"
Tell me about it, I played as portugese and I charge their pikemen almost head on with feudal knights and they start to route, strange considering by the historical accuracies, the scotish pikemen should be savages
Any unit with two handed weapons are designed with cavalry in mind. They are meant to destroy cavalry. Sword & shield units are meant for other infantry.
Cavalry’s purpose is to flank and destroy archers and artillery, and then hit engaged infantry in the back & rout them.
So says every military manual in history. Now try that in M2tw and see how quickly your infantry (everything but pike men) disintegrate to a frontal cavalry charge.
I do that in every battle and it works out perfectly. And those units with two handed weapons aren’t working alone either. They have a support group of friendly cavalry and archers.
a little note thing about the armored swordmans.
while its costs more to recruit them there upkeep is still cheaper the the knight's and they got better defense stats, they my favorite englis infantry unit :D
but since they are still expensive i use them as suppelments while the backbone of my army are bailman :)
PA can u make more top ten series for third age, crusades, and americas, etc.
For the Third age? There's too many units to compare and make a top ten. Their stats are hard to compare as some of their stats are really low.
WAIT! Did you just put Duch eagle everywhere instead of Polish one? :F
Apollo, I sat there as a unit of Conquistadores, letting the Venetian Heavy Infantry (AI) charge at me. They lost. VHI having AP damage is great and all, but I think what fucks them over against Conquistadores is the fact that the latter have 6 more Defence Skill (Conq: 7DS - VHI: 1DS... that's pretty bad). It was close enough, but the way you phrased it seemed like the charge made all the difference, but I don't think it does. If I can parry your awesome weapon effectively while you don't do much to stop my inferior weapon, well... I guess there's always stationary cavalry they can go after lol.
Loved the video, though. I also love how you talked about Dis. Feudal Knights as the heart of the infantry units, if not the game as a whole. I completely agree!
Make sure you guys note that this is for online battles only. Some of these units are shite in singleplayer due to their much higher upkeep, for example armoured swordsmen have 150 upkeep while chivalric/polish knights have 225 which is obviously much higher.
i love the imperial knights
I agree almost completely with the list, my only complaint being WHERE ARE THE NORSE AXEMEN?! -schoob
The two handed glitch is making two handed units not good. They are probably in the honorable mentions?
they loose badly against feudal knights
Oh Jesus, I've found the old Apollo videos; the holy grail of the Church of Apollo
There's this one unit in the Gold edition for the Medieval 2 Crusade mode, two handed swordsmen at around 1000 florins absolutely slapping Venetian Heavy Infrantry in 2v1 1100 florins going up against 1200 florins worth of venetian infantry is pretty clear cut. Base game Venetian Heavy Infantry slapp everything
7:06 JESUS CHRIST BE PRAISED!
Apollo you got to do these lists for the expansions, at least the Crusaders and the Teutonic. gotta know how those new troops rank, especially since the 2Handed glitch is not as pronounced or nullified.
Any opinion on pikemen? Were they considered in this list, or are they too situational to make it on the list?
"Nobal" you just made my day
I like how they say Polish Knights, but don't show Poland as a nation that can bring them. Where the love for my faction? Go Poland
Fuck Poland >:)
Varangian guards are the best !!!
Not anymore lol.
just thought I'd throw this out there, Berdiche is pronounced BAR-DEESH. Great video apollo, keep it up :3
If you ever do a top ten list for Medieval 2 Total War Kingdoms (which I doubt since you've moved on), the number one infantry unit will have to be the Canons of the Holy Sepulcher. Fully upgraded, you can verse these guys against any other fully upgraded unit and they'll win every single time. Not even the Venetian heavy infantry can beat them. Heck, I even had elephants charge against them and they all lost. They're insane! :D
Swissman15 made an infantry top 10 for Kingdoms and the Canons of the Holy Sepulcher had to be excluded because of how ridiculously overpowered they were.
Venetian heavy infantry is very nice, yes, but don't have good morale like most of those units.
True, but 16 attack with 6 charge bonus and armour piercing could not care less XD.
5 charge bonus not 6.
what about the expension pack units? i know there are some pretty epic units out there
+ridfer the gamer yeah I might make a top ten unit series for that
Owh, cool! thx for the reply btw. What are your favorite extension units?
+Pixelated Apollo Plz do
+ridfer the gamer mangonal
expansion?Ritterbruder.all the way
Good tests guys and the emperial Knights are also my favorite unit in the game PS Apollo it s me thenapogamer yoo
thanks! and i know :P
I never understood why the conquistadores had such good stats and could stand up to other heavy infantry even though they were only fighting naked native Americans.
Also the Christian guard does poorly when they attack feudal knights which was disappointing but a fantastic unit in siege defences.
Great list by the way will it be cav and skirmishers next?
I think its because they are the most advanced infantry unit in the game. I never really saw any issues with christian Guard against feudals. Cav will be next! Thanks for watching!
Lauren El the conquistadores fighted on Europe too they conquest the south of italy and the some countries like belgium and a part of french
Nobal knights. Great spelling guys.
ThePirate0fJamaica what are you talking about?
oh damn I forgot them. Denmark has Chivalric Knights
i care about them :(
Pixelated Apollo I wouldn't say their days are over..... one day they will save us from Russia hehe
lol
i bet if the dismounted gothic Knights were trainable in the campaign you would include them in the list
Please make a video for the top ten mercenaries units. It would be intersesting :)
About Venetian heavy infantry. You don’t use them in the same way as you would use a unit of conquistadores. They are a prime example of a shock troop that actually works, in this game.
The scenario where you want conquistadores is for a fight location where you can’t support them with anything else, such as a breach or a battle for the walls. In those situations their superior stats just let them out grind the enemy, allowing them to accrue that monstrous value.
Venetian heavy infantry plays differently. They don’t want to grind, they want to hit key areas of the battle and turn the tide of battle quickly, fighting against other armored infantry. Their attack might be a little overturned but they are a very well made unit overall as it takes skill to use them well.
varagian guard a: 20 d: 15 C:6
Tabardaryyia a: 20 d: 11 C:6
all you read is a lie!
NUMBER (#) ONE *VENETIAN HEAVY INFANTRY* stats:
*ATTACK*
Attack: 16
Charge bonus: 5
*DEFENCE*
*Total defence*: 16
Armour: 7
Defence skill: 3
Shield: 6
Hit points: 1
NUMBER (#) TWO *CONQUISTADORES* stats:
*ATTACK*
Attack: 16
Charge bonus: 3
*DEFENCE*
*Total defence*: *22*
Armour: 7
Defence skill: *9*
Shield: 6
Hit points: 1
NOT IN EVEN TOP TEN (#) *HASHASIM* stats:
*ATTACK*
Attack: 16
Charge bonus: 3
*DEFENCE*
*Total defence*: *22*
Armour: 6
Defence skill: *9*
Shield: 6
Hit points: *2*
*Good job Apollo*.
Karaus There is so much more to the units than defence. Venetian Heavy infantry have armour piercing attack, so any defence due to armour is halved. Also, the charge bonus adds to the Venetians already brutal attack. The Hashashim only have half as many men in their units.
Karaus Now list their price
Karaus The fact that they have less soldiers is important, because it means that there are two soldiers attacking each Hashashim, and damage is only done if they complete the attacking animation, which can be interrupted by other soldiers attacking them. They're also 840 florins or something.
But hashashin are 30 people venetian heavy inf. are 60 people
Hey bro another great video. I loved your halloween special!
Im wondering, for #10 the Varangian Guard. You guys said something about the 2 handed glitch. What exactly is the glitch and how does it affect their charge/melee?
Hey Art. The 2 hander glitch affects units with 2 handed axes/pole axes. Their attack animations are interrupted by other units and they end up blocking attacks more than they do attacking. This is a serious issue for units that have such a high attack and lower defensive capabilities.
hey Art, i'm glad you enjoyed the Halloween special :D. And I hope Captains comment cleared thing up for you.
Captain Invisible thanks for the comment Captain!
This is probably the most unfortunate thing about M2! Imaging the possibilities with 2 handed units in these kind of tournaments. Breaks my heart.
Thank you for the explanation Cap!
Back to watching more of these amazing videos. :D
Apollo thank you for supporting this community. Hands down one of the best games ever made. Even though M3 might never come, this game will hold a special place in my heart.
No problem, glad I could help. It is a shame, some mods do fix it but not for multiplayer. Stainless steel and the Kingdoms expansion do some work with them.
*Cough*Dontforgettocheckoutmychannel*cough*
Venetian Heavy Infantry at NO.1? HERESY! Nah just kidding, awesome listing, loved to hear from your perspective guys and great commentary. :)
Keep up the good work mates.
Thanks Swedish! LOL yeah VHI are the kind of unit that can completely destroy armies, or break really fast. We put them at 1 because the have a amazing charge, solid stats, and a ap attack. That pretty dirty. But they probably have more of a learning curve compared to the conq.
why do i think that the varangian guard should be no1???
+antreas makis they are bugged in vanilla, so they don't deal enough damage
where is the hashashim?
and battlefield assassins
DUDE ARE YOU SERIOUS?
You should do that again for every medieval 2 mod :) stainless steel, third age, call of warhammer, etc
That's too many units. Third age has alot of units that almost have same stats but different cost.
You'll probably never read this, but what method did you use to determine a unit's rank as best infantry?
Ritterbruder should be on here tanky as fuck
This is only for vanilla, but they are awesome.
giltine's chosen bruh
XxMasteroMariusxx Decent
ritterbruder is better tho :D.
+Leon Cao Town militia is better than Ridderbruder :D
Shouldn't the Zwei Hander of the The Holy Roman Empire be on this list. On the charge they are brutal as hell.
I think it should be the Dismounted Gothic knights!They are almost exactly the same unit as The Zwei Hander, but with cool armor.
Darth Panzer True, the Dismounted Gothic Knights are pretty cool looking. They remind me of the Ritterbruder from the Teutonic campaign, very stylish looking unit.
Ronan Slevin Yep Ritterbruder are the shayt!They are like armored devils, the reason why i prefer the Gothic knights is because they have plate armor, but I've seen fanart of Teutonic Gothic Knights.Pretty cool.
because of the two handed glitch..the Zwei Hander and the Gothic Knights are bad
Pixelated Apollo Not if you play Stainless Steel!But yea in vanilla they are bad.
make avideos with top 10 pikemen or with units that suffer from 2 handed glich like gothic nights.I think these are good ideas and they are possible to do
How many ground units are there in total? How many did not make it on the list?
huscarl
+Giese12345
690 florins god damnit
Overrated
It's actually pronounced "Taba-diarrhea" so plez learn
does the standard of venice stack if you have multiple of them in your army?
ive only played as england and france, but so far the english armored swordsman is my favorite. i think it was 600 for recruit but only a 125 upkeep, compared to dismounted feudal knights at 570 recruit and a 225 upkeep. sometimes its just better to be able to afford more units then have better ones.
Best infantry is Hashashims .
Principle of Antioch has the best infantry in the game (Crusades DLC)
Kitbuqa u didnt charge into a charging dismounted conquistador/christian guard then.
well sometimes they will get charged and lose the battle
Emre Atik That is just because they got 2 hitpoints -_-
Capitalist Manifesto Not realy canons Of The Holy Sepulcher (probably speling wrong) are not tbat good plus this is vanila.And in a vanila perpective hasasim can beat venetian heavy or conquistador
this is so corny xD hihi
The new patch really hurt the JHI. I remember they were nearly unbeatable in the vanilla
I agree with this list overall. Some notes on two handed units.
- The issue with 2H Units is that they have a bad defence value together with a slow hit recovery time(Animation) & slow attack animation. Therefore two handed units suck in melee against 1H Infantry, because they are not able to attack and apply their damage (when they stuck in melee combat). Its not a bug, its by game design. If you buff their defence skill by a few points with a mod, they perform how you would expect.
- 2H Unit are good for charge attacks/ flanking. Especially against spear/halberds units, where you don't want to risk your cav.
- if you stuck in melee combat with 2H units, its sometimes more effective to use lose formation. Because so they can attack from more angles and can apply their damage.
- unfortunately, the points above makes 2H units really bad in siege battles in vanilla. They are a specialist/nieche unit for field battles, i would make an extra list for them
dismounted christian guards are the best infantry unit, Hashashims are even better but they are small unit
Everything loses to Dismounted Conquistadores
Kitbuqa its obvious your venetian charged while enemy dismounted conq./christian were not...
someone pls tell me where you can create hashashim they're fuckjibg awesome
you need to build hashashim guild, only available with Muslim factions (egypt, moors, turks) and Hungarians can have hashashim guild but they have battlefield assassins, similar to hashashim but weaker, you can build hashashim guild only in cities, you need to wait until it pops out in begining of the turn, when information says that guild is available to build, and you should wait until hashashim guild pops out to be available to build, you should cancel all others, but if you build inns and upgrade them and build assassins and and if you killed someone with assassins you get guild points so you will get chance to build guild earlier...you need 100 build points for hashashim guild, for example, if you build 1 assassin you get 10 points, for successful assassination you get 20 points but for failed assassination you lose 20 points so use quicksave before trying to assassinate somebody, and buildings give you i think 20 points for each upgrade....i hope it helps
MaximusOfCaceres ty ty
Upkeep is important to me at least. I used to like the English armored swordsmen with their 150 upkeep per turn that's almost as cheap as a spear militia unit; and stats about the same as dismounted feudal knights
This is a multiplayer only list. If it was singleplayer, upkeep and availability would have been taken into account.
what about upkeep per turn and the difference between defence and armour/shield? The upkeep would put most of the knights down some ranks and the lack of a shield would mean most two handed are crap on the front line or am i wrong? Also i think that blunt weapons are better vs armour and get you more prisoners than dead people.
+Alistair Brock You are correct, but upkeep would not have been a consideration as this was purely for multiplayer battles. I imagine the top campaign infantry units would be a lot different.
I keep hearing about 2 handed glitch but I think it was meant to be this way. Realistically, 2 handed can't block well and have low attack speed so one handed with shield will just win considering the higher stat of 2 handed infantry. I think the game meant to have 2 handed infantry as a flanking army rather than facing of heavy infantry upfront.
When you upgrade the armor of you units there's a change of look?
yup
Is 30 gold really that much so the Varangian Guard get put down one step despite its higher defence stats
What could be a useful use for the two-handed weapons units including halberdiers? i was confronting halberdiers,berdiches,etc with,for example,feudal knights... And they always loses,are they a support unit or wath?
Ryuuto Hazame I would say support is the best place for them. They are usually cheaper than other infantry, making them great filler units for an infantry line. Just avoid anything over 400 florins, because there is better sword infantry at that price.
I love the Moors. Christian Guard and Camel Gunners are so strong.
hey apollo, if i have this game in my computer, i have a tactics, i sorround the enemies, or i have 5 archers units to use rain of arrows, i will compare what is the most powerful faction
I just played a custom of Conquistadores vs VHI, two times.
First: I played VHI and just had them stand guard while the computer charged with the Conquistadores and the comp won quickly.
Second: I charged as well and had a good damage at the beginning, but the VHI still lost.
Third: I switched to Conquistadores and had them just stand guard against the charging VHI, but they still won.
--Also, 'noble'.
A great list but I think the Sword and Buckler men should be a little lower due to the fact that they can be destroyed by heavy cavalry destroyed three with one Mounted feudal Knight cavalry unit.
oh man this is like when he first started out
I wonder how this would change with Stainless Steel. Maybe I should do that myself...
any reason you guys felt obdushaer didnt make the cut?
I was surprised the Obudshaers didn't come up
Them and Feudal Knights are my favorite units.