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FF14 Leveling Still Needs To Change!
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- čas přidán 17. 02. 2024
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So ok guys listen while I respect everyone's opinion many of you are just saying the same thing over and over so I'm gonna start only replying to those who have something different to say no offense but having to copy paste the same reply to the same opinion over and over is getting old thanks for watching!
@ing5519 I just might...
Bad arguments. The incentive to leveling a job is just to play them at max level content. Max level rewards from them are not the focus. Only the experience. Savage ready gear? Just buy it. Gil is not that hard to gather and roulette gives you plenty. The suggestions would have little influence of increasing players participating in roulette.
Your suggestion would result in fewer level 90 players doing roulette.
There are 2 roulette set for purely 90 content the others are designed for leveling alt jobs why not get properly rewarded for it?
@@JohnCatagon There are several level 90 contents in other roulettes.
@@pmueanNot in leveling roulette.
@pmuean yes, but the base level? No there are only 2. Lvl 90 dungeons and expert. The others do include yes but are not otherwise as stated, you can queue up for normal and get fricken lvl 60... that's not it chief, and you get two different sets of rewards if your leveling or doing on a maxed level job.
You're missing the point of getting endgame tomestones for the lesser (non-expert/level 90) roulettes in the first place. They are there to incentivize max level, (presumably more skilled) players to help lower level (presumably less skilled) players through the lower level content which would otherwise be dead. The problem with adding endgame tomestones to the lesser roulettes if you're not max level is that it incentivizes people to smurf them, much like alliance roulette is constantly smurfed into the CT raids.
Doing leveling roulette, why would I hop on a job over level 50 when I know that I'll get the rewards much faster if I hop on a level 20 something. Eventually you'll end up running out of sub level 50s but it actually incentivizes the opposite of what you want, because now I don't want my bard to level up because its my endgame farm job. This means some poor sprout trying to do their level 71 MSQ dungeon will be waiting a whole lot longer, as I mentioned earlier this is why 90% of raids in the normal raid roulette are Alexander (level 60) and why 99% (even after the change) of Alliance raid roulette is CT (level 50).
I get it you want to be able to do it all from the roulette menu, but I don't think that's healthy for the game. Current tomestones are already trivial to get if you really want them anyway, just do a hunt train,
Thanks for your opinion
I believe that I see where you're coming from, and I respectfully disagree.
For one, roulettes are not the only source of experience. Up to 50, and from 50 onward, there are myriad ways to gain experience and to add variety to the leveling the process. If I level something, it's for the sake of enjoying a new job and improving with it.
Second, if a player needs external motivation to level a job, then maybe that job simply isn't for them. And that's fine. For those who still wish to level all jobs, even if they might not vibe with it, there are other incentives such as the all-jobs-level-80-mount, as well as the satisfaction (and catharsis/melancholy) of seeing all your jobs maxed.
Third, there are plenty of ways to get your gear up to speed at max level for new jobs. Taking savage content requirements as a benchmark is something that a good chunk of the player base simply doesn't identify with.
That being said, do I think that it'd be nice to get max level tomestones while leveling lower level jobs (even at a reduced number of them)? Sure, it'd be neat. Would that be a trigger for me to level a job I never leveled before? For me personally, no. If I simply don't vibe with a job, I won't touch it.
Does the game need improvements to the leveling process? I personally believe yes. A larger variety of activities - particularly in the overworld - would definitely go a long way.
Regarding newer players having quicker queues: personally I want to see extremes removed from the mentor roulette. I'd spam it all day on my max level jobs and help out anyone I come across. But I don't vibe with extreme content for my own reasons, and thus I don't touch the roulette _at all_ . I believe this to be a critical flaw of that system. The caveat here is that it requires being mentor to use that roulette.
If the developers are to motivate the player to do something, then I'd personally prefer for them to play on people's _intrinsic_ motivation to do it. That has far more meaning and value in the long run.
Thanks for your opinion
I agree, but I think this should be taken a step further. I think Frontlines matches should give more of the weekly tomes and CC should be bumped up to 20 per run. I used to do all the daily roulettes once a week and then farm expert/pvp for the remaining tomes. I have come to realize that most of the roulettes are not worth your time though. I don't have a problem with the leveling though. I just get all my jobs leveled within the first two months of the expansion release and then I don't have this problem lol
I've always hated that I'm forced to go back to ARR and HW anytime I need to level a job from 1.
Completely agree. There seems to be a trigger for Khloe's Wondrous Tails to start giving out end-game tomestones once you reach 90 with one job (regardless if you're that far in the story), so why can't the roulettes do the same.
I actually did not know you get end game tomes from khloe
Hi
I feel like the entire point of the level 90 rewards in lower level roulettes is to help fill the parties for players who are currently going through the content for the first time or are leveling and need players to play with, doing what you say would just make it so everyone can queue as level 50/60 and players in the level 70/80 range trying to do eden or or nier for first time would be stuck in even longer queues than they are now.. (and some of the nier/eden queues can already reach 30+ minutes at times)
I get your point, I just think its selfish and not needed for this game when the game makes it sooooo easy to get all these tomestones already.. Sucks you don't want to do hunt trains, or level in bozja, or the many other things, but they are part of the game so you are only limiting yourself.. I much prefer having level 90s who do this content to make their currency, and with that helping the newer players along the way by having people to play with in the duty roulette.. Its smart design in my opinion and something FFXIV does very well.
This is also a very temporary issue (your already so close to max 90s!), that would have more negative effect than positive ones just because people want to cap tomestones even quicker than its already possible to do.. XP/Gil/Poetics are more than enough, In my opinion... ^^
Thanks for your opinion
i get what u mean but your sage example isn't in the right place imo cuz your sage is already at the last stretch of leveling so gil and company seals won't change at level 90 but if u look at any other job u have with lower level the rewards will sync at your level and for me a reason to play and level other job is basically to have different expirence a new way to play not just for the rewards and i think u are getting it wrong here yes u can get casuality as much as u want to get 620 gear not 640 as u stated but numbers doesn't matter lets say u want the 650 gear from Comedy tomes just doing your expert and level 90 dungeon roulettes is enough to get the 450 cap which's now increased to 900 and u can still fill it really easily with other methods like treasure maps or wandrous tails
I'd like to see them make New Game + worth doing.
I'd love to play through the story again from certain xpacs on different jobs and get quest XP from it.
At this point, there's no reason not to allow it.
That's a good idea!
While I like this idea in theory it would have to be done in a pretty smart way. Would it lock you out of NG+ until you finish the current chapter you're on, if not could I just keep restarting the chapter for a quick turn in and pump levels by just skipping through the talking quests. If it does lock you in does that mean you can't change it up without finishing a chapter?
If it's spammable it'll kill dungeon queues because why would you level doing anything else. If you get locked in it may in theory work out so long as you have to redo duties as well. but getting locked in does feel kinda bad.
I think before this I'd rather see some love given to sidequest rewards. It wasn't until ShB with Lakeland that I discovered some of them are really well written with tie ins to the main plot and multiple story threads that interweave. If those gave closer to MSQ exp more people would actually see them
@@penguinchris796 I really believe they should make the side quests worth something as well there's some cool little story lines and items that some will never see cause it's JUST a normal quest
I agree with you they could even lock it so you have to completed the story quest to unlock, your vid popped on my feed so i didnt see the first one but I do agree with you, but i would say it would have to involve you finishing the story quest
The first one was me ranting about which gave folks the wrong impression
The biggest thing you're missing is that many people (like me) think about causality tomestones the same way you think about poetic tomestones. Getting them isn't worth focusing on because there is nothing of value you can buy with them really. There is a slight change to that in this specific patch because of the relic weapons and crafted gear can be neat if you're just starting the savage tier, but prior to this current patch I'd been at causality cap for probably 4+ months.
And so, there isn't really any loss in doing rouls on non-90 characters. Sure you lose out on some causalities, but since you don't really use them for anything that doesn't really matter. 5 experts (and now plus 5 90's) will cap you on comedy and thats all that matters to a lot of people.
Okay but you get comedy at the same time so like what's the point of singling out causality?
Also, constantly doing Expert is super boring.
@@RuneKatashima Comedy can get you BiS gear, causality can't (though this current patch is an exception).
And I get that just doing experts can be dull, but we're talking about the baseline requirements to cap on comedy. If you do raids you'll get some, if you hunt you'll get some, you're probably getting alli raid coins too on occasion (Also if you do any EX stuff you get comedy too). 5 experts is just what it takes to cap on comedy if you did nothing else that week with 90 chars.
@@ThundawichYeah but I'm saying it's not worth using as a point against his points.
@@RuneKatashima Why not?
@@Thundawich Because with one exception, you get them at the same time and this conversation assumes you're trying to get comedy.
I agree with your point. The easier to get tomes the better.
The tome cap of 450 a week for most of the expansion is most annoying part in my opinion.
This is more an issue of gearing as a whole in FF XIV.
Savage takes too long to unlock.
The Alliance raid should drop savage ilevel gear to make it easier to gear alt jobs and it will also incentive savage raiders to do more Alliance raids.
Sounds good to me though i'm sure the lifelong players and high end gatekeepers will have something to say about it...
@@JohnCatagon At this point in the game lifespan I don't think easier access to more gear hurts anyone.
There are multiple reasons why I disagree with your points made in this video 1. People will level jobs whether they have incentive to do so or not. The main incentive to leveling a job currently and always will be because X thing looks cool. Sure, adding more to that may bring in some people to level more jobs, but that's just the minority. 2. I don't really see them making this change not just because I am stuck in this loop on how things are, but because they stagger they drip-feed us content on purpose to keep people subbed. Do I agree with it? No! Which is exactly why they are just now unlocking the raid tier as of patch 6.57. 3. They will not make this change due to how it'll impact the economy, making it worse than it already is. Giving people super easy access to these tomes will result in people flooding the market on craftable items/materials. This is just one persons opinion, and you're allowed to disagree with every bit of it. What I want them to do is give us more options to level, let that keep growing from expansion to expansion. Exploration zones like Bozja and deep dungeons like Palace of the Dead is a start, but more variety is usually not a bad thing.
first roulette are mind to go help other player fill they duty so by making tomestone only for max level it allow a player for all of the content of the game not just a portion of the game
second point is that getting tomestone with a low lvl for your high level job would just put player that don't know how to play at high lvl . i explain myself if you do only your main quest for the story and just some few activity to be able to continue your story and once you reach max lvl doing the normal raid and after that go on other job leveling and gearing up your main job (without never play your main job ) and once your main jobs full tomegearset and meld tag in a savage you just don'T know how to play yout job for that type of content where you need to know you job to be able to complete savage (sur some people even playing just one job are not knowing their job but what you propose would just put it worst)
my third point is the reward for the roulette you see confuse the bonus for playing a needed job and the roulette reward, the roulette reward is base on your character level when the job reward is base per 10 lvl so you get the same materia if you play a character that is in a lvl of the same expansion so if you have show with a lower level like 60 instead of 84 sage you will see that reward will be far less for the job reward
if your goal is tomestone to get we have plenty other way to get those easily with character 90 , so you limited yourself by just getting those of the roulette and the change you wanted would create more queue time for higher duty because why playing a high lvl character when i can play a lower job to get same reward as my 90 and the fact that you can gear by doing alliance raid to get 650 item right now so tomestome are just a way to get your stuff but you have otherway and for the gil eureka bozja and crafting can get you gil to buy stuff for your alt job anyway and once you do savage you can get loot for otherjob anyway without do savage with your alt
the reward of ff14 are not perfect but you need to look for other player that have not the same objectif than you what they need
Thanks for your opinion
Oh yeah I also found it annoying when I was leveling jobs that I couldnt also get my tomes capped for the week.
It just feels like you are incentivized to play your one job at 90, and miss out if you want to level with your roulette's.
Exactly!
Okay, I think I know what you mean. And please keep in mind that I did not watch your first video for this.
At first I want to say that I leveled not all, but a chunk of the available jobs via roulettes. That being said, even if some jobs did hit 90 (Scholar first), I did not bother with the new tomes that we got. For this simple reason: They dont give you the new tomes so you can gear up the job you level during the duration you level it up.
Lets take your Samurai example: Say it hits lvl 60 after some roulettes, then you naturally want the gear associated with lvl 60 characters that make it go faster. And the newest Tomes do not help with that.
I understand that it may frustrate you, but thats how this is designed. Especially since most players have a dedicated main job in the game anyways and it eats a ton of tomes to gear up a 90 character aside from high end raiding.
Thanks for your opinion
HI! I am a long time player. Main character is Alyx Quintessence on Balmung.
The roulette system is indeed intended to incentivize people to help out at max level. While i like the idea to get max currency tomestones regardless of your job level so long as you have a 90, I want to present this idea:
It's already super easy to just tome cap weekly (450 before they change it to 900 last patch) by doing 1 expert over the week for 5 days. The expert dungeon offers 50 tomes on top of the bonus daily 40 tomes, for 90 tomes a day. The rest of the roulettes offering the weekly cap tomes are just there if you are that committed to maxing out before day 3.
The farmable tomes also have multiple sources. Maps, Hunts, Raw dungeon grinding at max level, Wonderous tales, And hopefully in Dawntrail the new Exploration zone like bozja before it and Eureka offers the latest tomes for general play (They are poetics now but were once a grindable source of base 90 tomestones).
I guess i fail to see why this argument came up because it sounds like a personal issue more than a general one. I do agree that the rewards should be the same if you have a max level and using non-max in other content. But maybe it's my age or how i play that up till now it never felt like there was a real Problem with how rewards are dished out. It would change nothing if they did allow you to get tomes at lower levels so long as you had a level 90 able to use them.
They probably don't want to give tomes for non-level cap jobs because the EXP becomes Tomestones at max level to compensate for the lack of need for EXP. Whatever the case may be, i am more just wondering where this all started from?
Did you not like that you have to gimp yourself for Causality on roulettes towards other current relic weapon progress? Did you feel like you can't upgrade your character fast enough while leveling a low level jobs?
I don't see your take as a general bad one, just morbidly curious what the root cause of this came from. Cause even new max level players i hear nothing similar to this topic.
Also a bonus: The numerical number you see in the duty finder for gil is NOT what you get as a daily reward. That is the Adventurer in need bonus if you use that role. The actual Daily Reward for example on Leveling for gil is 7,770 while the 12k you see is always what you get for running it after the daily reward in order to incentivize people to run it multiple times. You can see the amounts in the wiki.
ffxiv.consolegameswiki.com/wiki/Duty_Roulette
My explanation was clear in the video I just don't see a difference if it was the way I describe and over the 1500 hours i've played end game I've heard many describe changes just like this one are in need the only thing i've been able to find by talking to my friends is that there seems to be a fear of change in this community
@@JohnCatagon While there are changes the community desires, these particular aspects are not among them. It's more of a simmering concern rather than an urgent issue. A more pressing matter is the prolonged gearing process during the initial stages of a new gear set patch, especially the requirement to commit to a specific job during this progression. This, compared to the current state of endgame currency, presents a more significant and immediate challenge.
I'd want said changes so I don't have to look at Expert as much anymore. Maybe once a week. I also have jobs to level and I frequently do not cap tomes just because the content isn't engaging me. But I was still leveling jobs, so said change would help me particularly. And others like me.
@@narutoavenger813 Claiming to know exactly what the community does and does not want is a bold statement friend but thanks for your thoughts!
@@RuneKatashima I've heard many folks say the same not all but many
Maybe let people buy "xp tokens" with the tombstones. You can use your max char to run roulettes, but still level your class. But give a higher xp if you use the sub 90 char.
That's interesting but i'd still rather people try more classes than just use a work around
I agree, people should play their classes. This is how we get people who don't know what they are doing in higher level duties. Of course, there's several ways to play the game where you get exp without playing (buying a skip, Wondrous Tales, PvP, and some others).
Hi
12:34 this 💯
It sure does feel that you get stuck on one job cause of the time needed to gear and level any other job is so huge
The only things I want out of leveling, and I'll say consequences be damned, just to keep my feelings pure.
Much, much larger exp for class and role quests. Class quest exp should be like 40% of a level, not barely 4%. Role Quests are weird, because I feel we should get 4x that given how consolidated it is but that would be too much, honestly, for learning your class. Perhaps adding a repeatable quest to Role quests for each job in those roles which are designed to help you focus on the higher tier content and more for exp so each job can still get a decent chunk.
The current grind is too much, especially as we get more and more levels. Perhaps this incentivizes skips, idk, but I like to think I have integrity and I like learning my job. Unlocking and playing Sage and Reaper in EW was... overwhelming, so I know I'd have the same feeling if I did skips, and so would others.
Or at least apply the armory bonus to quests.
---------------
To be honest I hate doing Expert roulette. Seeing the same dungeon over and over. And that's only once per day 5x a week.
I would like if roulette tried harder to give me @lvl content because some people seem to think the roulette bonus is enough and so I get pushback but if you do an @lvl dungeon, you'll get like 3x more exp. And I don't mind if it's a bit lower but being 66 and getting copperbell mines for the 50th time sucks. It's hardly any exp. But even being 66 and getting a low 50s dungeon is quite nice.
I'd love your idea because I hate expert's and I'd like my grind to have a bit more variety.
Thanks for your thoughts!
Nah this is based AF. W take my liege.
W comment