That looks so goofy in a bad way, the way he perfectly slams the shell into the chamber is ridiculous especially considering that the rest of the animation looks somewhat realistic and grounded with just a bit exaggerated moves.
I know the game isn't trying to be very realistic but the slight problem appears when most animations have a certain somewhat grounded style and then suddenly some parts completely fall out of that, though it ain't a big deal as I'm not even playing the game.@@YUNGJXPV
The way he perfectly slams the shell into the chamber also looks goofy as fuck, that kind of movement is something you'd see in a cartoon. And it's weird especially considering that the rest of the animation is very solid
@@richie_0740 Maybe it's justified by the fact they're in a virtual arena so your character can mimic the loading motion and it just loads as the laws of physics aren't existing there
Tbf, a KS-23 with the proper 3+1 capacity in a game with such a long TTK as this would be harder to balance, so I get why they did that, although at that point might as well be a regular pump action shotgun instead
@@zedus4042 i'd be curious to hear what part of these animations clue to mw's newer animation style. The blocking, pacing, framing, it all feels different than COD to me. What do you see in this similar to cod?
@@sebfofun7458 Idk the snapyness of hand movement in some instances looks like exaggerated MW, similar to a way Cold War tried to look like MW but ended up looking a bit goofy/cartoony due to being a bit too snappy. The camera movement is also pretty similar to MW in a way where it basically reacts to every hand/weapon movement in order to add some weight to it. Also the ability to reload every weapon while ADSing is definitely something that got massively popularized by MW2019 and the way the ADS reload looks, how when the animation starts, the weapon moves a bit further from the "camera" and then when the reloading finishes, the weapon gets snapped back to its original ADS position, it's relatively small thing but that's a very specific thing to do, kinda gives the player a feel for the character shouldering the weapon in a bit aggressive way.
Seeing the double loading for the ks-23 is just 😩😩😩😩. This should be a new norm for Tube-Fed Shotguns that uses normal or extension tubes for every Action-pace FPS.
The *Beretta 93R* is a good gun, but i think the *Stechkin APS* would have been better. Mainly because it can fire in full auto, and not just burst. 🤔🤔🤔
Still confused why they used the Famas Valorise for a burst fire only version when its always been synomonous as the 1000 RPM auto-monster. Should've used the F1 model.
Dude double loading after slapping a shell on the KS-23, I'm afraid of this guy
I mean this is the same guy that can crash through buildings and cause roofs to collapse
why that reload
glad to see them using the right model for the 93R like cold war did
But, unlike cold war, they paid no attention to the hammer being uncocked.
Because it is also based on the real version of the weapon, and on the basis of Beretta 92.
Yeah, unlike MW2019 and 2023 using a 92FS with a faux design
0:34 SLAP THAT SLUG IN
That looks so goofy in a bad way, the way he perfectly slams the shell into the chamber is ridiculous especially considering that the rest of the animation looks somewhat realistic and grounded with just a bit exaggerated moves.
@@zedus4042 its a vr game show, let the animators have fun animating lol
@@zedus4042 lmao it`s a virtual reality it`s not a Rising Storm or Hell let Loose type shit. + it looks hard af
I know the game isn't trying to be very realistic but the slight problem appears when most animations have a certain somewhat grounded style and then suddenly some parts completely fall out of that, though it ain't a big deal as I'm not even playing the game.@@YUNGJXPV
@@zedus4042 you should have seen the 1887 reload or the battlepass ak mag toss
KS-23 having 6 shells hurts me eyes
that tube legit looks like it can hold just 3 rounds
The way he perfectly slams the shell into the chamber also looks goofy as fuck, that kind of movement is something you'd see in a cartoon.
And it's weird especially considering that the rest of the animation is very solid
@@richie_0740 Maybe it's justified by the fact they're in a virtual arena so your character can mimic the loading motion and it just loads as the laws of physics aren't existing there
Tbf, a KS-23 with the proper 3+1 capacity in a game with such a long TTK as this would be harder to balance, so I get why they did that, although at that point might as well be a regular pump action shotgun instead
they *kinda* changed the mag size after one update..because in-game show it's mag size is 4 but in the training room are 6.
I love that shotgun reload.
Great to see there's still innovation in the animation side of things instead of copying the MW style reloads like many other recent titles.
While these are decently unique, there are absolutely some things in these animations that point out to some work from MW2019.
They remind me of Battlefield more than anything which makes since considering who developed this game
@@zedus4042 i'd be curious to hear what part of these animations clue to mw's newer animation style. The blocking, pacing, framing, it all feels different than COD to me. What do you see in this similar to cod?
@@sebfofun7458 Idk the snapyness of hand movement in some instances looks like exaggerated MW, similar to a way Cold War tried to look like MW but ended up looking a bit goofy/cartoony due to being a bit too snappy.
The camera movement is also pretty similar to MW in a way where it basically reacts to every hand/weapon movement in order to add some weight to it.
Also the ability to reload every weapon while ADSing is definitely something that got massively popularized by MW2019 and the way the ADS reload looks, how when the animation starts, the weapon moves a bit further from the "camera" and then when the reloading finishes, the weapon gets snapped back to its original ADS position, it's relatively small thing but that's a very specific thing to do, kinda gives the player a feel for the character shouldering the weapon in a bit aggressive way.
So glad they actually made new weapons for the new season I was scared well stick to the same weapons for the whole game's lifespan
Seeing the double loading for the ks-23 is just 😩😩😩😩. This should be a new norm for Tube-Fed Shotguns that uses normal or extension tubes for every Action-pace FPS.
1:04
My man TOSSED that mag
The *Beretta 93R* is a good gun, but i think the *Stechkin APS* would have been better.
Mainly because it can fire in full auto, and not just burst. 🤔🤔🤔
me likey, especially big boy KS-23 and my favorite Rifle Famas!
Still confused why they used the Famas Valorise for a burst fire only version when its always been synomonous as the 1000 RPM auto-monster. Should've used the F1 model.
the F1 qstarted to be overseen.
FINALLY, WE GET A KS-23, WE DONT SEE IT ENOUGH!
Where was that FAMAS iron sight in Battlefield 3??!?!!?
Because it's based on FAMAS Valorisé
Nice
Can someone please add this as sweps in gmod? Just like the MW ones
Well there is a grappling hook from finals in the workshop
FFAR 1 from call of duty lets gooooo🔥🔥🔥🔥🔥🔥
can you review the mw3 bass-b conversion kit
guy in the background casually sliding around in a-pose
some of the ugliest models in post 2020 fps games
What do you want than? Another MW2019 style game?
@@depressedhans5142 another style that has a realistic size gun
Cap to the nth degree
How come? Ugly as in proportions, details, what?
What??? Holy shit this gaymer generation.....
战地2042的动画师做的