Super Mario TOP 5 GLITCHES (SNES, NES)

Sdílet
Vložit
  • čas přidán 8. 10. 2015
  • THE TOP 5 GLITCHES in the Super Mario Bros 2D games! From crazy glitchy music to weird powerup effects and hidden worlds, check out which unintended tricks made the list!
    Twitter: / gamechap
    Twitter: / bertiechap
    Merchandise: gamechap.spreadshirt.com
    Forums: forums.gamechap.net
  • Hry

Komentáře • 764

  • @blancaandmoses5157
    @blancaandmoses5157 Před 7 lety +11

    Super Mario World.exe stopped working

  • @1984Brandon
    @1984Brandon Před 7 lety +5

    I never knew all of these years about the music Glitch, the congo player sounded like his hands were going to break off with the drumming.

  • @mr.saturn
    @mr.saturn Před 8 lety +3

    1:55 - Music on Steroids
    3:25 - Phanto Guy Death
    4:44 - Insane Mario
    6:50 - Cursed Mushroom
    8:40 - Transparent Visible Mario

  • @ronrock758
    @ronrock758 Před 6 lety +9

    He stops trying to kill u wen u dropped the 🔑

  • @brikaprice7070
    @brikaprice7070 Před 7 lety +6

    Super Mario 2 drove me crazy when I was a kid, I got anxious just watching this video

  • @Agn-1
    @Agn-1 Před 3 lety +5

    Me: *drinks water
    Me at 3:00 AM: 1:29

  • @Betopia_
    @Betopia_ Před 6 lety +6

    1:04
    *_How it feels to chew 5 gum_*

  • @fastpasta
    @fastpasta Před 6 lety +4

    Fire flower glitch explaination:
    Mario's code:When you touch enemies,you lose your powerup.If you don't have a powerup,than you die.
    Axe/Flagpole code:When Mario touches it,stop all codes except the finishing code.
    Flower's code:If small,use it as a mushroom.If big,give ability to throw fireballs and swap colors to fire Mario colors.
    But when you touch both bowser and the axe,than the game thinks:
    Small Mario=Big Mario
    Big Mario=Small Mario
    So when you get fireflower than (while small) the game swaps the color and give ability to throw fireballs.And why Mario turns Big and small instantly when you press “B" is because there is no such sprite with small Mario throwing fireballs.

  • @vl1asdfasdf
    @vl1asdfasdf Před 6 lety +7

    1:19 EXTREME BONGOS

  • @enderfrisk2059
    @enderfrisk2059 Před 7 lety +5

    5:24 feel like a inmortal

  • @hhuuhhuuhh228
    @hhuuhhuuhh228 Před 7 lety +5

    That first glitch works better in the International released because they add more Green Fruit.

  • @shystarplays6432
    @shystarplays6432 Před 7 lety +3

    "Phanto... where are you?" I'd say he's dead due to the Defeating Phanto glitch.

  • @browndairy6675
    @browndairy6675 Před 7 lety +4

    the rare debug glitch is just the kuribo shoe. It's graphics weren't programmed into any other levels than the one it's in

  • @CosmicFlareYT
    @CosmicFlareYT Před 8 lety +2

    My favourite glitch of Super Mario Bros. is that 1-up trick on the Koopa shell, where you get over 100 and enough lives and when you die, you get an instant Game Over screen.

    • @paultyree
      @paultyree Před 8 lety

      That wasn't a glitch. Nintendo purposely put that in. They put that exploit in every super Mario Bros game.

    • @Brandonator365
      @Brandonator365 Před 8 lety

      It was a glitch. If you got 255 lives, your lives would underflow and you would get 0 lives, killing you.

    • @charleswillhite5375
      @charleswillhite5375 Před 8 lety

      +Brandon Clifton The first appearance was a glitch. After that it was not.

  • @ctmason4313
    @ctmason4313 Před 7 lety +7

    i've been in Minus world, it's nothing spectacular. you just keep swimming and going through pipes until you either run out of time or get killed by an enemy

  • @mamacatfrisk523
    @mamacatfrisk523 Před 6 lety +4

    1:45 WOW! Music take a chill pill!

  • @mrsstanford31
    @mrsstanford31 Před 6 lety +2

    Where was this glitch 20 years ago when I needed it! The cruel humanity of it all!!!

  • @DavidRomigJr
    @DavidRomigJr Před rokem +1

    The phanto one is interesting because you could always kill phanto, even in the original game, but starman was the only way I knew how to do it, and phanto comes back when you change scenes anyway (you only get a reprieve for one scene).
    This was different. Phanto didn’t appear to despawn. It appeared to die as evidenced by the enemy death sound and the key flashing. And it looked liked it was due to attacking the key. Now I wonder if this existed in the original game and if it was intentional. I doubt it was intentional but I could also seeing this being done as an intentional secret.
    Either way, that was neat.

  • @haidesecretario9212
    @haidesecretario9212 Před 5 lety +5

    02:03 YOU ARE THE BEST GLITCHER EVER!

  • @TheStillChillMimikyuOfficial

    Defeating a Phanto? BEYOND EPIC!!!

  • @Lizuma
    @Lizuma Před 6 lety +2

    In number 5 I think it does that because every time time starts running out it is programmed to speed up the music. It doesnt keep a record of it already speeding up the music, and unlike in newer super mario games when the time goes back up the music doesnt slow back down. So as a result when time goes below 100 the game tells it to accelerate the music again, so in the end the music goes A LOT faster than it should if you repeat the process of eating the green apples when the time reaches shortly below 100 over and over.

  • @anamegoeshere7205
    @anamegoeshere7205 Před 7 lety +3

    Glitch #2 warning: Collecting a star 25% crash 75% reset to big fire mario

  • @bombyman84
    @bombyman84 Před 6 lety +2

    I know how the first glitch works
    When you get too 100 seconds on the clock the music goes faster, but some other music plays first for 3 seconds
    When that music stops it gets faster
    But if you get 10+ seconds on the clock while that first music goes, it gets faster as there's 110 seconds
    Getting too 100 seconds again speeds the music up as much as it did the first time
    For those who don't understand
    I'm saying the music gets faster at 97 seconds but some other music plays

  • @KamiJoJo
    @KamiJoJo Před 7 lety +4

    The music be like: I'M FAST AF BOIIII!!!

  • @rmg64loveshiscookiesd85
    @rmg64loveshiscookiesd85 Před 6 lety +5

    Now I know why small fire mario isn't a powerup

  • @user-roninwolf1981
    @user-roninwolf1981 Před 4 lety +3

    My question:
    Do the glitches observed in Super Mario All Stars work for Super Mario Bros 2 and Super Mario Bros 3? I'm talking about defeating Phanto and the debug glitch for Mario 3.

  • @sodasquared
    @sodasquared Před 4 lety +5

    0:00 now YT needs a 1000.200X speed.

  • @rd_ctrlr5311
    @rd_ctrlr5311 Před 8 lety +3

    Small Fire Mario tells everyone that SMALL IS FIREY. (Did I get that right?)

  • @alisiaale565
    @alisiaale565 Před 5 lety +3

    Do not leave Phanto's key when Phanto follows you, because he will stop following you and leave the screen!

  • @21iq4
    @21iq4 Před 6 lety +1

    my guess on why the music gets much faster than its supposed to:
    Lets just imagine having a low time. When yoshi gets a green apple, the time goes up a little (just like we saw). But the SNES isnt powerful enough to return to its original music, meaning it will be stuck. It could be that the developers make the speed go faster rather than changing the music. So everytime the timer is on 100 or less after yoshi ate a green apple (when it was below 100), the music will become very fast

  • @drakemono3453
    @drakemono3453 Před 6 lety +3

    #5 2015 and still unable to grab berries at head level with tongue, nor doing the spinning jump on Yoshi's back... Looked like he was learning how to play.
    #4 Not sure you killed Phanto... when you drop the key, he just goes further and further away. Who said you killed it? I was using this trick as a kid... But the key being damaged was surprising...

  • @markobykhniukukraine1345
    @markobykhniukukraine1345 Před 4 lety +4

    1:42
    Music:
    *going too fast*

  • @Lizuma
    @Lizuma Před 6 lety +2

    Number 2: looks like smaller is better now! The game is tricked into thinking things are in reverse. I think it happens because when you hit bowser and the hammer at the same time, the game is thinking, ok, you won the fight, and doesnt make mario smaller even though he hit mario. But mario still hit bowser. So now big mario is actually small mario. When you get the super mushroom there is no way at all for the game to make you bigger, so of course, as a resort to the confusion, getting the super mushroom will make you small mario, and hitting an enemy as this small mario will put you back as super mario. So when you get the fire flower, you still stay small, only the colors change as they are suposed to. But when mario shoots the fireballs, he is supposed to be big, so for the second he is throwing a fire ball, he becomes big again, since there, of course, was nothing planned for small mario to even look like he was throwing fireballs.

  • @Hazel_16
    @Hazel_16 Před 7 lety +1

    7:21, I DID NOT EXPECT DAT!!

  • @jaikenmainy
    @jaikenmainy Před 6 lety +2

    #2 I played this when I was 7 years old, an I CAN'T REMEMBER that glitchedy glitch

  • @Jacob-qr4bt
    @Jacob-qr4bt Před 8 lety

    Gamechap how do u make videos,do u use a capture card or something?

    • @FrameGame
      @FrameGame Před 8 lety

      Game Champs yep no problem.

  • @Sarveproductions
    @Sarveproductions Před 8 lety +1

    Mini fire Mario?!?! Awesome!

  • @Andres-ol1xe
    @Andres-ol1xe Před 6 lety +7

    3:54 that Shy Guy its JUST a pervert

  • @PacGuy765
    @PacGuy765 Před 8 lety

    3:42 Have you ever heard the Expression: "Out of sight, out of mind"? That's probably why

  • @forrestfairchild7318
    @forrestfairchild7318 Před 4 lety +3

    If you put the video in 2x speed, glitch #1 sounds like it's going hyperspeed

  • @someyoutuber6493
    @someyoutuber6493 Před 8 lety

    cool, super fast mario song playing in the beginning part

  • @doofusboofus
    @doofusboofus Před 4 lety +2

    The first glitch sounds like the ending of Don’t Hug Me I’m Scared 4

  • @raisin6885
    @raisin6885 Před 8 lety

    Getting into the minus world is tricky but I managed to pull it off. :)

  • @YaSheNePrydumav
    @YaSheNePrydumav Před 4 lety +3

    How to get debug glitch? And what buttons i need to use

  • @DarkSansTV
    @DarkSansTV Před 8 lety

    the music went crazy at the beginning

  • @ERROR24016
    @ERROR24016 Před 8 lety +1

    how do you do the rare debug glitch?, or doe it just happen when you start playing normally but rarely activates?

    • @seaofcancer2462
      @seaofcancer2462 Před 8 lety

      use a game genie, it will always work then

    • @ERROR24016
      @ERROR24016 Před 8 lety

      +A Person I've heard that sometimes, it will just happen without a game genie, but very rarely

  • @benspechthighlights2865
    @benspechthighlights2865 Před 7 lety +1

    Well, #4 is one way to make your game easier. (God Dang Phanto).

  • @kidzluvcatsxd6280
    @kidzluvcatsxd6280 Před 5 lety +3

    2:21 i did this when i was a kid

  • @fromnewy
    @fromnewy Před 8 lety

    Super Mario World 0:00
    Super Mario Bros 2 (SNES) 2:20
    Super Mario Bros 3 (SNES) 4:28
    Super Mario Bros (NES) 6:20 Small Fire Mario
    Super Mario Bros (NES) 8:18 Minus World

  • @the_yt_crok
    @the_yt_crok Před 6 lety +2

    1:52 not only the music, but also the time

  • @fastpasta
    @fastpasta Před 6 lety +2

    -1 level is 36-1 (yeah)
    Anyway,there's 256 or 255 levels i think,most of them are just weird random blocks and enemies.
    And some of them are just copy of the levels(there is even some level copies can playable without anything)
    I hope this helped all of you people :)

    • @c0oked638
      @c0oked638 Před 6 lety

      yeah there is 32 levels the programmers actually programmed and the rest are random levels or copy's of levels

    • @fastpasta
      @fastpasta Před 6 lety

      GoodIntroductions there's one level that just adds bullet bills rest of its is 1-3 copy

    • @c0oked638
      @c0oked638 Před 6 lety

      yeah ik

  • @Bug0221
    @Bug0221 Před 8 lety

    The 5th glitch happens to me in pvz with the pool horde music and the normal pool music

  • @jacquesstrappe4972
    @jacquesstrappe4972 Před 8 lety +2

    There is another way to actullay defeat Phanto. Once you grab the key you need to have a timer and a star at the same time, then you will defeat him. The only problem is is that he reappears when you go through a door.

  • @dead99ish
    @dead99ish Před 8 lety +2

    I will give you guys and explanation of world -1, it is actually world 36-1 but the game can't render a number higher than 10 on the world display, there was gonna be more worlds than the 8 in game but could not be added because of memory on the cartridge, the reason why it keeps repeating when you go in the pipe is because the world has no goal pole area attached to the course, if you add a goal pole to the course you can continue going through the game, in the Japanese version of the game it is a different course.

    • @ChummyCoot
      @ChummyCoot Před 8 lety

      Also 36 is the air texture

    • @dead99ish
      @dead99ish Před 8 lety

      Chummy Coot yes it is, I forgot about that ;)

  • @GuitarOfTime0116
    @GuitarOfTime0116 Před 8 lety +1

    Also on glitch#3 I feel bad for the enemies... they almost kill mario, but then he gets powerups out of nowhere!

  • @MINDFUELxx
    @MINDFUELxx Před 6 lety +4

    You are a super player !!

  • @KCrock2017
    @KCrock2017 Před 5 lety +2

    0:00 - Mad and Fast enough Add turff

  • @thebestbellproductions
    @thebestbellproductions Před 6 lety +7

    world -1 is actually world 36 due to Mario logic/ "font"

    • @DuoVersal
      @DuoVersal Před 6 lety +3

      Bell Productions it IS a glitch

  • @kastrosadam892
    @kastrosadam892 Před 7 lety +2

    could the remastered version work for this as well?

  • @icecreamsamwich
    @icecreamsamwich Před 8 lety

    regarding the debug glitch - the smb3 debug mode was accidentally left in very early copies of super mario allstars, so you can use select to switch powerups

    • @danielwallace4965
      @danielwallace4965 Před 8 lety

      how do i unlock debug mode?!?! in the 8-bit version there was a code you had to put in on game genie called KKKZSPIU, a more stable version of SAZZUU.

    • @voxelbugged
      @voxelbugged Před 8 lety

      +StrongAdel but you can also use codes to access the debug mode

  • @-spirit-1848
    @-spirit-1848 Před 7 lety +4

    0:25 PK fire

  • @CannedBread5
    @CannedBread5 Před 8 lety

    cool gliches my favorite one is the minus world

  • @CarolReborn-xh1nx
    @CarolReborn-xh1nx Před 7 lety +11

    #SavetheYoshis

    • @barbaramontesino1
      @barbaramontesino1 Před 7 lety +1

      Carol8000Reborn the first one WTF happened to music?

    • @jadencoucopoulos2567
      @jadencoucopoulos2567 Před 7 lety +1

      Barbara Montesino He Used A Glitch To Add Extra Time. And When There's 100 Seconds Left, The Music Will Speed Up. By Using This Glitch, He Was Able To Stack The Speeds Of The Music, Then Making It SUPER FAST!!!

  • @sacred3725
    @sacred3725 Před 8 lety +2

    so hurting the key kills phanto forever untill you use the key

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy Před 4 lety +2

    Note: In Super Mario All Stars on the Wii, you can use cheats.

  • @heroofthevoir7041
    @heroofthevoir7041 Před 8 lety +6

    wait. is that what the green fruits did? gave you more time?

    • @hecko-yes
      @hecko-yes Před 8 lety

      Yep.

    • @metayoshi1712
      @metayoshi1712 Před 8 lety +1

      It adds 20 seconds to your timer in the game. Useful for dreadful environments where time is against you.

  • @mickgorro
    @mickgorro Před 6 lety +2

    How does #5 work? Is it like eating green apples gives extra time and the game is programmed to speed up the music at 100?

    • @JaalKiriam
      @JaalKiriam Před 6 lety +1

      Exactly. You normally die after 100 seconds worth of speed-up, but if you keep extending the time, the game keeps speeding the music up.

  • @NintendoSunnyDee
    @NintendoSunnyDee Před 8 lety

    The first one actually seems to be the intended effect, but not as expected. The way it happens leads me to believe that instead of using a separate track for the "hurry up" music, they used a speed up code. What was unintended was people doing what you did. They also made no limit on the speed, and they didn't make it to where it goes to normal whenever it goes above 100 again.

    • @npc_tom
      @npc_tom Před 8 lety

      +NintendoSunnyDee That's because Super Mario World was rushed together.

    • @branaa09
      @branaa09 Před 8 lety

      +pixar121 How do you know?

    • @branaa09
      @branaa09 Před 8 lety

      Yep thats what they did. If you look at the spc sound files ripped from the game there are no hurry up themes. The only alternate tracks are the Yoshi ones that use the extra eighth channel that the normal tracks don't use.

    • @branaa09
      @branaa09 Před 8 lety

      Yep thats what they did. If you look at the spc sound files ripped from the game there are no hurry up themes. The only alternate tracks are the Yoshi ones that use the extra eighth channel that the normal tracks don't use. The original games for the NES had the extra hurry up tracks in the nsf.

  • @jaredallen9734
    @jaredallen9734 Před 6 lety +12

    nuuuuuuuuuuuuuuuuuuuuuuuu why u kill fishy boopkins?!??????!?!?!?!?!??!

  • @someguyontheinternet2521

    #4 in the original super mario bros 2 if you get the key, drop it wait for phanto to go far offscreen then you can use it without dying :)

  • @geothehedgehog3123
    @geothehedgehog3123 Před 6 lety +3

    6:06 is fishyboopkins

    • @vibelax2920
      @vibelax2920 Před 6 lety +1

      super royale bros cool you are a fan of smg4 and fishy boopkins

    • @tubular5379
      @tubular5379 Před 6 lety +1

      super royale bros the6 are really spike tops

    • @lsfairlee9617
      @lsfairlee9617 Před 6 lety

      super royale bros FROM SMG4!!

  • @checkoutmynewchannel6708

    The Minus world glitch works because it loads the levels only when it says "Welcome To Warp Zone". Basically, if you go in the pipe soon enough, it can't load a number in front of the dash, making it look like World -1. It's called The Minus World, but in reality, it's World dash 1

    • @OnlyAMaw
      @OnlyAMaw Před 8 lety

      in truth this is 0-1 glitch, but dont exist 0 in levels...(im br sorry if something is wrong)

    • @Dionicio3
      @Dionicio3 Před 8 lety +1

      +Melody Masculino it's actually world 36-1. The tile ID for a blank tile just happens to be 36, that's why it looks like -1, and world 0 would just display as 0-1

    • @tubular5379
      @tubular5379 Před 6 lety

      The Channel of Random Video Games & More actually the first part is right the second is wrong. It loads 36-1 because that’s the Id for a blank space and it has the world 5 warp zone loaded which only has one pipe but you can enter the other two and go to -1 which in reality is 36-1

    • @MarioFan587YT
      @MarioFan587YT Před 6 lety

      CreeperCreep
      In reality, it's actually 7-2.

  • @wiwu5648
    @wiwu5648 Před 6 lety +2

    jesus that music

  • @pauldeddens5349
    @pauldeddens5349 Před 8 lety

    damn iwata, you burned the arms off of the poor orchestra!

  • @Molten_Prod
    @Molten_Prod Před 7 lety +3

    LOL PHAMTO FORGOT ABOUT PEACH LOLOLOLOLOLOLOL

  • @blueglasses2843
    @blueglasses2843 Před 7 lety +3

    1st one would probably time glitch

  • @Txtallymartinez
    @Txtallymartinez Před 6 lety

    how did you do those gliches

  • @ejpng_
    @ejpng_ Před 4 lety +2

    0:00 Roman Holiday whomst?

  • @BritOfADrag
    @BritOfADrag Před 8 lety

    how do you do the debug glitch???

  • @danielwallace4965
    @danielwallace4965 Před 8 lety +1

    how do i do the debug glitch?

  • @PrincessEev
    @PrincessEev Před 8 lety

    You failed to mention something with the World -1 glitch. Turns out if you do it on the Japanese/FDS release of the game, there's a Minus World you can play through that's COMPLETELY different from the NES version (the one you showed). It consists of three total levels. Look it up sometime. :)

    • @hollowchristmas4263
      @hollowchristmas4263 Před 8 lety

      Most people talk about the American -1 level, not the famicon version. Since famicon was only released in Japan, when people talk about -1, they mostly talk about the American version.

  • @lawrenceambray6506
    @lawrenceambray6506 Před 8 lety +1

    how do you do the debug glitch?

    • @mrman6594
      @mrman6594 Před 8 lety

      It is rare some copies of super Mario all stars still have debug mode from development of the game

  • @Flinxmin
    @Flinxmin Před 6 lety +1

    I think the famicom minus world is better, with all the possibilities and glitchy goodness

  • @wandalemieszek5847
    @wandalemieszek5847 Před 8 lety

    these are crazy glitches

  • @zacharyhartsel2449
    @zacharyhartsel2449 Před 5 lety +3

    1:56 underrape

  • @theoriginalmrjguill3803
    @theoriginalmrjguill3803 Před 7 lety +1

    For anyone wondering about that Mario 2 glitch, just have Phanto tell Peach he's going out for cigarettes...................
    .............
    alephnaught.

  • @luckyhair_mike1988
    @luckyhair_mike1988 Před 8 lety +15

    How to make this comment go crazy
    Fnaf

  • @RockMamaTJD
    @RockMamaTJD Před 8 lety +2

    SUPER FAST MUSIC!!!! :0

  • @alisiaale565
    @alisiaale565 Před 5 lety +3

    4:31 You messed up the items!

  • @sososoweeder
    @sososoweeder Před 8 lety

    Sanic speed music!

  • @kennywood7563
    @kennywood7563 Před 7 lety +1

    so little Mario is big Mario and big Mario is small Mario

    • @mateuszw.7905
      @mateuszw.7905 Před 7 lety +1

      Kenny Wood youre right :)) memory just change sprites because in memory you didnt get hit so it change you to big mario but this sprite is used so it need to change you to small mario but if you get flowe it need to change color so youre small fire mario

  • @starplaysgames236
    @starplaysgames236 Před 8 lety

    5.Super Mario World-SNES
    4.Super Mario Bro's 2-SNES Edition
    3.Super Mario Bro's 3-SNES Edition
    2.Super Mario Bro's-NES
    1.Super Mario Bro's-NES

  • @IrisGalaxis
    @IrisGalaxis Před 5 lety +1

    Does the phanto work on nes?

  • @GuitarOfTime0116
    @GuitarOfTime0116 Před 8 lety

    Glitch #5: dat music bridge tho.

  • @marygonzales6822
    @marygonzales6822 Před 6 lety +1

    Is verry good to have the games rts

  • @danieladelcampo912
    @danieladelcampo912 Před 8 lety

    thank you for the feedback i appreaciated :) :) :)

  • @stupidbluekid3898
    @stupidbluekid3898 Před 8 lety

    i remember the one where i got hit by bowser while touching an axe but it ran normally

  • @Mr3cman
    @Mr3cman Před 8 lety

    how do you get the debug glitch?

  • @thepokeybird
    @thepokeybird Před 8 lety

    Computer emulated sounds for the SNES sound very different than the SNES. I mean the sound effects.

  • @noahward3132
    @noahward3132 Před 7 lety +3

    Gotta Go Fast