Alex Beachum Designing for Curiosity in Outer Wilds.

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  • čas přidán 26. 05. 2023

Komentáře • 52

  • @joanhailey8969
    @joanhailey8969 Před 11 měsíci +498

    A fitting irony that Alex holds the podium for ~22 minutes...

    • @jpkan3873
      @jpkan3873 Před 9 měsíci +1

      this is amazing

    • @NoNameAtAll2
      @NoNameAtAll2 Před 8 měsíci +41

      right click -> loop video

    • @rebycfa5673
      @rebycfa5673 Před 5 měsíci +6

      he planned that i just know it

    • @ablazedguy
      @ablazedguy Před 4 měsíci +5

      Nothing ironic about that, please learn what words mean before using them.

    • @rebycfa5673
      @rebycfa5673 Před 4 měsíci +4

      @@ablazedguy ? u r clueless lol

  • @torkleven6515
    @torkleven6515 Před 10 měsíci +237

    "We don't want you to explore like you're mowing the lawn" Wish more games followed this design philosophy.

    • @joshcockrell1677
      @joshcockrell1677 Před měsícem +1

      Basically 50% of Zelda BOTW where you’re going from hill to hill in search of Korok Seeds

    • @fabioagostino8948
      @fabioagostino8948 Před 29 dny

      @@joshcockrell1677 i think botw is pretty good in this, you're not supposed to collect all korok seeds, you can go wherever you want.

  • @xystem4701
    @xystem4701 Před 8 měsíci +63

    every time I hear alex speak he seems even more intelligent. His inspirations for and goals with outer wilds have such incredible intentionality, and he pulled it all off so perfectly

  • @Bleech606
    @Bleech606 Před 10 měsíci +113

    I love his point about 'mowing the lawn'. For everything BG3 does right, one thing I had issue with is the gameplay loop it kind of forces you into which Alex describes as 'mowing the lawn' - zigzagging across the map for fear that you might miss something.
    His quest marker point as well. He is totally eliminating so much of what I dislike about modern games. So many devs could learn from listening to him.

    • @ethyr
      @ethyr Před 2 měsíci +1

      to be fair, BG3 has a lot of replay value, so you're not really expected to 100% everything on the first playthrough.

  • @TheDan337
    @TheDan337 Před rokem +49

    How has this concise talk about one of the most celebrated games of the past decade garnered fewer than 200 views in the month since it was published? Oh, yeah - the algorithm.
    See also Kelsey Beachum’s GDC talk, and of course the Noclip documentary (in case you somehow missed it).

    • @fullindie2308
      @fullindie2308  Před rokem +52

      Never attribute to malice that which is adequately explained by stupidity! Due to a oversite on our end during our host migration we lost the old CZcams account. It took over a year to get the whole Full Indie Summit play list!

    • @DaveLH
      @DaveLH Před 4 měsíci +1

      Kelsey's talk is how I first heard of Outer Wilds.

  • @BillyTubememe
    @BillyTubememe Před 4 měsíci +11

    It's so cool that the planet shown in the DLC is inspired by the planet from the early builds of the game.

    • @Ascendance2001
      @Ascendance2001 Před dnem

      From what I've heard the DLC was originally meant to be part of the base game but they ran out of time before release.

  • @spencerbaldwincomposer
    @spencerbaldwincomposer Před 2 měsíci +5

    In response to the first audience question: the player does receive pertinent skills that allow them to progress through the game; they gain knowledge. You can finish the game immediately from starting a new save, the only thing stopping you from doing that is the knowledge that you must gain on the way. To the developers' point, I think, at least for Outer Wilds, cluttering it up with any other mechanic or objective would have defeated the true wonder of being able to go anywhere and do anything at anytime, as long as you've gained the knowledge to do so.
    Playing this game with my brother was a core memory. Bravi!

  • @GroovusGoonicus-nb5op
    @GroovusGoonicus-nb5op Před 4 měsíci +8

    Thank you for having the courage to make this game. Its the only "open world" game I've truly loved, its what I always wanted exploration in games to feel like. I turn off as much HUD and mission/map marking as possible in everything else before pressing start

  • @smet9922
    @smet9922 Před 4 měsíci +11

    Inspirations equivalent to crack. Experiencing outer wilds makes me want to make something of similar awesomeness. Only shame would be I wouldn’t be able to play it myself, much like this legend. A small price to pay indeed…

  • @vaap
    @vaap Před rokem +21

    this is such a good talk omg

  • @jameslane2326
    @jameslane2326 Před 9 měsíci +42

    tough crowd, they dont laugh at any of his jokes :/

  • @keanureef271
    @keanureef271 Před 5 měsíci +5

    Loved the closing the spoilers tag joke, definitely gonna steal that in the future

  • @estefanoterenghigoy2091
    @estefanoterenghigoy2091 Před 27 dny +3

    I actually played the game planet by planet, like i discovered everything in a planet and then went to another, because it's my way to play a game, having some kind of schedule and order, but i'd love to play the game by following leads to other planet, and then another and then come back to the first one, but now it's too late because i know everything about the game ;(. I guess that's the magic of watching another person playing it, you can actually see how the curiosity gets them as it got me and wants to find answers, it's like playing it for the first time somehow. I don't know any other game that i enjoy other people gameplay more than this one, even knowing what's going to happen everywhere, absolute legendary game

    • @bloky2747
      @bloky2747 Před 10 hodinami

      I also did it that way. It was enjoyable tho.
      I wish I could forget everything I know about this game, but before playing it again, write down a note to myself saying: Play this game calmly, paying attention to every detail, spend hours if you need, think about clues, make theories, but just dont rush, if you are stuck you WILL eventually get unstuck, just dont look anything up.

  • @caden5936
    @caden5936 Před 11 měsíci +32

    This is very helpful for the story mod i’m making for the game lol

  • @Vonias
    @Vonias Před 9 měsíci +23

    YES finally this talk is back up! I loved it the first time I saw it and have been wanting to share it with people but it went down :(
    SO HAPPY to see this again.

  • @FrameOneAlex
    @FrameOneAlex Před 11 měsíci +6

    What an informative watch

  • @quadrupleheart
    @quadrupleheart Před 8 měsíci +2

    Loved seeing this!

  • @Adoptulous
    @Adoptulous Před 5 měsíci +3

    Unbelievably informative

  • @itspaddyd
    @itspaddyd Před 8 měsíci +37

    He forgot that you do gain a skill, meditation!!!

    • @Squalidarity
      @Squalidarity Před 5 měsíci +7

      Technically true, but really this is just a more elegant means of doing something (resetting the loop) that the player can already do (by dying or quitting to the main menu). It’s quite possible to solve every mystery without ever gaining it.

    • @Cellybeans
      @Cellybeans Před 5 měsíci +1

      @@Squalidarity I've literally seen people do that, it's wildly frustrating lmao

    • @ridhosamudro2199
      @ridhosamudro2199 Před 4 měsíci

      ​​@@CellybeansI mean it's kinda fitting. Players who don't have that because lack of persistence carefulness often would be just "abuse" the reset button.

    • @theadamholly
      @theadamholly Před 3 měsíci +2

      It actually is functionally different from quitting the game. I found this out when I went into the Ash Twin Project black hole, then in my next few sessions I quit the game before ever dying. Then when I finally meditated, I couldn’t even remember what I did to destroy the fabric of spacetime. (Somehow I never noticed there were two of me).

    • @ifroad33
      @ifroad33 Před 17 dny

      @@theadamhollyi think that happens when you jump into the black hole inside of the core of Ash Twin. Could be wrong tho.

  • @f0xyvixen
    @f0xyvixen Před 4 měsíci +1

    loves it

  • @weymorales
    @weymorales Před 11 měsíci +1

    amazing video thank you!

  • @stratoge
    @stratoge Před 6 měsíci +1

    Re-upload? Time to re-watch!
    Still an amazing presentation

  • @alexsimper4153
    @alexsimper4153 Před 7 měsíci +8

    SPOILERS: the only lore-only piece of information I can recall is in the DLC, one of the reels in the dream world don't actually reveal anything and just talk about how they created the dream world you're already in

    • @David-bf2cg
      @David-bf2cg Před 6 měsíci +28

      I think that one is supposed to reveal it is actually a digital matrix that they did in fact create, and not some sort of dream, or teleportation or anything like that. Maybe some players have figured that out beforehand, but I think that was supposed to let you know for sure, especially if you hadnt pieced it togheter yourself so far.

    • @tednugent1100
      @tednugent1100 Před 5 měsíci +3

      @@David-bf2cg bingo

    • @zyklan2197
      @zyklan2197 Před 4 měsíci +5

      the mining site cave on timber hearth where nomai discover the hearthians

    • @ridhosamudro2199
      @ridhosamudro2199 Před 4 měsíci +1

      ​@@zyklan2197technically that's related to how to survive the ghost matter. A bit reaching, but I've seen people put the two and two together

    • @ZumoDePapaya
      @ZumoDePapaya Před 4 měsíci +1

      @@zyklan2197 okay but that one is just really cute so it gets a pass

  • @TeamCrawfordSmith
    @TeamCrawfordSmith Před 4 měsíci +3

    Too bad Alex sucks at Super Smash Brothers.