every time I hear alex speak he seems even more intelligent. His inspirations for and goals with outer wilds have such incredible intentionality, and he pulled it all off so perfectly
I love his point about 'mowing the lawn'. For everything BG3 does right, one thing I had issue with is the gameplay loop it kind of forces you into which Alex describes as 'mowing the lawn' - zigzagging across the map for fear that you might miss something. His quest marker point as well. He is totally eliminating so much of what I dislike about modern games. So many devs could learn from listening to him.
How has this concise talk about one of the most celebrated games of the past decade garnered fewer than 200 views in the month since it was published? Oh, yeah - the algorithm. See also Kelsey Beachum’s GDC talk, and of course the Noclip documentary (in case you somehow missed it).
Never attribute to malice that which is adequately explained by stupidity! Due to a oversite on our end during our host migration we lost the old CZcams account. It took over a year to get the whole Full Indie Summit play list!
In response to the first audience question: the player does receive pertinent skills that allow them to progress through the game; they gain knowledge. You can finish the game immediately from starting a new save, the only thing stopping you from doing that is the knowledge that you must gain on the way. To the developers' point, I think, at least for Outer Wilds, cluttering it up with any other mechanic or objective would have defeated the true wonder of being able to go anywhere and do anything at anytime, as long as you've gained the knowledge to do so. Playing this game with my brother was a core memory. Bravi!
Thank you for having the courage to make this game. Its the only "open world" game I've truly loved, its what I always wanted exploration in games to feel like. I turn off as much HUD and mission/map marking as possible in everything else before pressing start
Inspirations equivalent to crack. Experiencing outer wilds makes me want to make something of similar awesomeness. Only shame would be I wouldn’t be able to play it myself, much like this legend. A small price to pay indeed…
I actually played the game planet by planet, like i discovered everything in a planet and then went to another, because it's my way to play a game, having some kind of schedule and order, but i'd love to play the game by following leads to other planet, and then another and then come back to the first one, but now it's too late because i know everything about the game ;(. I guess that's the magic of watching another person playing it, you can actually see how the curiosity gets them as it got me and wants to find answers, it's like playing it for the first time somehow. I don't know any other game that i enjoy other people gameplay more than this one, even knowing what's going to happen everywhere, absolute legendary game
I also did it that way. It was enjoyable tho. I wish I could forget everything I know about this game, but before playing it again, write down a note to myself saying: Play this game calmly, paying attention to every detail, spend hours if you need, think about clues, make theories, but just dont rush, if you are stuck you WILL eventually get unstuck, just dont look anything up.
YES finally this talk is back up! I loved it the first time I saw it and have been wanting to share it with people but it went down :( SO HAPPY to see this again.
Technically true, but really this is just a more elegant means of doing something (resetting the loop) that the player can already do (by dying or quitting to the main menu). It’s quite possible to solve every mystery without ever gaining it.
@@CellybeansI mean it's kinda fitting. Players who don't have that because lack of persistence carefulness often would be just "abuse" the reset button.
It actually is functionally different from quitting the game. I found this out when I went into the Ash Twin Project black hole, then in my next few sessions I quit the game before ever dying. Then when I finally meditated, I couldn’t even remember what I did to destroy the fabric of spacetime. (Somehow I never noticed there were two of me).
SPOILERS: the only lore-only piece of information I can recall is in the DLC, one of the reels in the dream world don't actually reveal anything and just talk about how they created the dream world you're already in
I think that one is supposed to reveal it is actually a digital matrix that they did in fact create, and not some sort of dream, or teleportation or anything like that. Maybe some players have figured that out beforehand, but I think that was supposed to let you know for sure, especially if you hadnt pieced it togheter yourself so far.
A fitting irony that Alex holds the podium for ~22 minutes...
this is amazing
right click -> loop video
he planned that i just know it
Nothing ironic about that, please learn what words mean before using them.
@@ablazedguy ? u r clueless lol
"We don't want you to explore like you're mowing the lawn" Wish more games followed this design philosophy.
Basically 50% of Zelda BOTW where you’re going from hill to hill in search of Korok Seeds
@@joshcockrell1677 i think botw is pretty good in this, you're not supposed to collect all korok seeds, you can go wherever you want.
every time I hear alex speak he seems even more intelligent. His inspirations for and goals with outer wilds have such incredible intentionality, and he pulled it all off so perfectly
I love his point about 'mowing the lawn'. For everything BG3 does right, one thing I had issue with is the gameplay loop it kind of forces you into which Alex describes as 'mowing the lawn' - zigzagging across the map for fear that you might miss something.
His quest marker point as well. He is totally eliminating so much of what I dislike about modern games. So many devs could learn from listening to him.
to be fair, BG3 has a lot of replay value, so you're not really expected to 100% everything on the first playthrough.
How has this concise talk about one of the most celebrated games of the past decade garnered fewer than 200 views in the month since it was published? Oh, yeah - the algorithm.
See also Kelsey Beachum’s GDC talk, and of course the Noclip documentary (in case you somehow missed it).
Never attribute to malice that which is adequately explained by stupidity! Due to a oversite on our end during our host migration we lost the old CZcams account. It took over a year to get the whole Full Indie Summit play list!
Kelsey's talk is how I first heard of Outer Wilds.
It's so cool that the planet shown in the DLC is inspired by the planet from the early builds of the game.
From what I've heard the DLC was originally meant to be part of the base game but they ran out of time before release.
In response to the first audience question: the player does receive pertinent skills that allow them to progress through the game; they gain knowledge. You can finish the game immediately from starting a new save, the only thing stopping you from doing that is the knowledge that you must gain on the way. To the developers' point, I think, at least for Outer Wilds, cluttering it up with any other mechanic or objective would have defeated the true wonder of being able to go anywhere and do anything at anytime, as long as you've gained the knowledge to do so.
Playing this game with my brother was a core memory. Bravi!
Thank you for having the courage to make this game. Its the only "open world" game I've truly loved, its what I always wanted exploration in games to feel like. I turn off as much HUD and mission/map marking as possible in everything else before pressing start
Inspirations equivalent to crack. Experiencing outer wilds makes me want to make something of similar awesomeness. Only shame would be I wouldn’t be able to play it myself, much like this legend. A small price to pay indeed…
this is such a good talk omg
tough crowd, they dont laugh at any of his jokes :/
Loved the closing the spoilers tag joke, definitely gonna steal that in the future
I actually played the game planet by planet, like i discovered everything in a planet and then went to another, because it's my way to play a game, having some kind of schedule and order, but i'd love to play the game by following leads to other planet, and then another and then come back to the first one, but now it's too late because i know everything about the game ;(. I guess that's the magic of watching another person playing it, you can actually see how the curiosity gets them as it got me and wants to find answers, it's like playing it for the first time somehow. I don't know any other game that i enjoy other people gameplay more than this one, even knowing what's going to happen everywhere, absolute legendary game
I also did it that way. It was enjoyable tho.
I wish I could forget everything I know about this game, but before playing it again, write down a note to myself saying: Play this game calmly, paying attention to every detail, spend hours if you need, think about clues, make theories, but just dont rush, if you are stuck you WILL eventually get unstuck, just dont look anything up.
This is very helpful for the story mod i’m making for the game lol
Looking forward for it!!
YES finally this talk is back up! I loved it the first time I saw it and have been wanting to share it with people but it went down :(
SO HAPPY to see this again.
What an informative watch
Loved seeing this!
Unbelievably informative
He forgot that you do gain a skill, meditation!!!
Technically true, but really this is just a more elegant means of doing something (resetting the loop) that the player can already do (by dying or quitting to the main menu). It’s quite possible to solve every mystery without ever gaining it.
@@Squalidarity I've literally seen people do that, it's wildly frustrating lmao
@@CellybeansI mean it's kinda fitting. Players who don't have that because lack of persistence carefulness often would be just "abuse" the reset button.
It actually is functionally different from quitting the game. I found this out when I went into the Ash Twin Project black hole, then in my next few sessions I quit the game before ever dying. Then when I finally meditated, I couldn’t even remember what I did to destroy the fabric of spacetime. (Somehow I never noticed there were two of me).
@@theadamhollyi think that happens when you jump into the black hole inside of the core of Ash Twin. Could be wrong tho.
loves it
amazing video thank you!
Re-upload? Time to re-watch!
Still an amazing presentation
SPOILERS: the only lore-only piece of information I can recall is in the DLC, one of the reels in the dream world don't actually reveal anything and just talk about how they created the dream world you're already in
I think that one is supposed to reveal it is actually a digital matrix that they did in fact create, and not some sort of dream, or teleportation or anything like that. Maybe some players have figured that out beforehand, but I think that was supposed to let you know for sure, especially if you hadnt pieced it togheter yourself so far.
@@David-bf2cg bingo
the mining site cave on timber hearth where nomai discover the hearthians
@@zyklan2197technically that's related to how to survive the ghost matter. A bit reaching, but I've seen people put the two and two together
@@zyklan2197 okay but that one is just really cute so it gets a pass
Too bad Alex sucks at Super Smash Brothers.