FumeFX Thanos Portal Tutorial
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- čas přidán 26. 08. 2024
- Over the past 15 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Justice League, Deadpool, Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more.
In this tutorial we're going to show you how to create a portal effect that was inspired by the Avengers Infinity War movie portal that appears when Thanos arrives to Wakanda. The portal in that shot displays dark tendrils with small lightings that illuminate it. Instead of the bluish glow we went with the fiery look and simulation that has benefitted from more detail.
We're going to use FumeFX Effectors to control the smoke tendrils around the torus and for final rendering we will use the Arnold renderer. Scanline renderer scene is also provided.
If you don't have the FumeFX 5 for 3ds Max, just go ahead and ask for your free Trial version here:
www.afterworks...
You can download complete scene from here:
bit.ly/2JBeLc2
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Finally some up to date tutorials on Fume 5.x. Keep them coming please... :)
Thanks for the tutorial and for publishing a version with Scanline!
You're welcome!
tried it in FumeFX for Maya and can't replicate it...dont get the thickness in the smoke
Beautiful. I really love the character of Fumefx smoke, it's just so satisfying. Any sales coming soon? :D
Hi, my render goes perfectly from 0-76 frames, then the FumeFX Portal turns into this 3D big black square slab from frame 77 to frame 150, what did I do wrong?
great tutorial keep going...
Thank you!
Tell me please, I downloaded your project, I need to simulate the portal 500 frames, but it all ends by 150, but I extended it to 500 frames, anyway, the smoke stops simulating and dissipates on 150 frame, I can not find the reason
Hello,
Trial version has limitations and animation duration is one of those.
@@sitnisati There is commercial full version, the simulation of fire goes further and the smoke is cut off at 150 frame, I could not find
the way to extend the simulation is to play with the noise of the torus. the keyframes dont go pass 150 so you just have to extend the keyframes, or add your own values.
When I start the simulation, I can't see smoke being produced despite having GPU viewport enabled. Anyone knows why?
This tutorial was verry helpful, thank you but i couldn't find red gradiant colour for my portal can you provide the file.
Veliki pozdrav
Pozdrav!
i did same as you on 3ds max 2013 but the smoke not going towards the gravity as the vorticity 2 not found here i use 0.5 value
For this tutorial users should use FumeFX 5.0.
I dont know which version of fumefx to buy off the website? Theres so many versions for different prices for 3ds max and I have no idea which one I need? Any help?
Hello,
The FumeFX Workstation license is the minimum you need. You can choose perpetual which doesn't expire ($695 USD) or one of the rental options. The FumeFX 5.0 Workstation and 2 FumeFX Simulation bundle contains additional FumeFX SL licenses that allows you to run simulation on some other computer while you can continue to work on your workstation. I hope this helps.
wow~ good
Thank you!
for some reason i cant see the smoke i am just seeing the circle changing shape
what should i do? whats wrong ?
Same problem for me
Can you see the simulation if you use the finished sim .max file?
Also just to note that cracked copy might not work with the tutorial at all.
Why are we using the Effector for turb channel ? And when I convert the scene to centimeter, all the setting look incorrect, how to debug every setting in a good way ? Sorry, I am new so I ask stupid questions.
Hello,
With Effector we can limit where the turbulence is applied and in this case we want higher turbulence around the torus.
On Fume FX 5.1 a lot of menus are differents, I get lost...
Hello !
The menus and rollouts have pretty much the same layout, it's just more parameters that were added compared to FumeFX 4.0.
Plz make for c4d
why there is no fire render out when I switch to arnold
For tech support questions, please use our support forum.
Thank you.
@@sitnisati thats not gonna help easily
I'm thinking of buying FumeFX. Does it work well with Corona?
They've added support for FumeFX at some point, but it's not a full GI as we're aware. bit.ly/2VWToZ3
You could get a FumeFX Trial version first and see how it works for you.
bro doesnt make my laptop crash bro?? hehehe.... i got 8gb ram though and built in laptop graphics card... with i5 and 1tb.. anddd.. if its okay with it... i got 3ds max 2018 , vray only doesnt conflict each other?? sorry for asking though(stupid question).... thanks
Does this work with Redshift or Vray?
Redshift has native FumeFX support but with VRay you'd need to export to .vdb.
@@sitnisati any tutorial about explosion blackbody shader using redshift?
Maya tutorials. when??
The first from the Essentials series will be ready next week. Other will follow.
@@sitnisati okay thanks
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@@sitnisati please make a tutorial on how to render an explosion in Arnold. A step by step tutorial on how to set up Arnold renderer and material.