How To Make a Game Immersive

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  • čas přidán 6. 09. 2024
  • What makes a video game immersive? Immersive Graphics? Immersive Storytelling? Immersive Dialogue or Art Direction? It has a lot to do with consistency throughout a game. Through it's Art Style, Tone, Atmosphere, Environmental Storytelling, and Interactivity. Let's discuss. Does Starfield pass the immersion test?
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    2023 New Games Immersive Immersion Graphics

Komentáře • 650

  • @LeeFox1337
    @LeeFox1337 Před 11 měsíci +804

    Immersion is how much you care about what is happening. And things like sound design and environment control that.

    • @DanielHernandez-df6xk
      @DanielHernandez-df6xk Před 11 měsíci +45

      Completely agree. Sound design is a very overlooked thing, first examples that come to mind are Battlefield 3 and 1. In terms of environment the Deus Ex and Metro trilogies are also great examples.

    • @endless_limes
      @endless_limes Před 11 měsíci +24

      And when the HUD elements are blended into the gameplay. Nothing takes me more out of a game when there's a DualShock "X" symbol for a pickup

    • @matheusmelisguerrapeixe2330
      @matheusmelisguerrapeixe2330 Před 11 měsíci +4

      for me, +/- not taking you the player out of the game and it´s events, is the minimum.

    • @porkerpete7722
      @porkerpete7722 Před 11 měsíci +5

      Also when all elements in a gane come together. Every thing belongs and has use in the world.

    • @R3TR0J4N
      @R3TR0J4N Před 11 měsíci +1

      YO Battlbit and immersive sims

  • @ekremslayer3389
    @ekremslayer3389 Před 11 měsíci +387

    I feel like immersion is about how well you can fit into the world and how well everything in the world fits together. It doesn't have to be realistic but believable for that world

    • @hrthrhs
      @hrthrhs Před 11 měsíci +28

      True. Realism doesn't seem to matter for immersion. No Mans Sky, Bioshock - have unrealistic art styles but they work for their worlds.

    • @R3TR0J4N
      @R3TR0J4N Před 11 měsíci +6

      well said, it depends on how the game willingly invites the player to participate in the game.

    • @Kydino
      @Kydino Před 11 měsíci +12

      It's a thing, it's called verisimilitude, it's when a world is true to itself.

    • @ekremslayer3389
      @ekremslayer3389 Před 11 měsíci +7

      @hrthrhs even when the artstyle is more realistic. I feel like monster hunter is immersive cause everything in the world just fits together well and feels like it makes sense

    • @hrthrhs
      @hrthrhs Před 11 měsíci +2

      @@ekremslayer3389 Agreed.

  • @kredokk9435
    @kredokk9435 Před 11 měsíci +143

    The Metro trilogy is probably one of if not the most immersive video game experience you can have

    • @Qwertyuiopaz
      @Qwertyuiopaz Před 11 měsíci +27

      The metro series are some of the few games where following an NPC for 10 minutes is actually a good gameplay experience

    • @MODDED7
      @MODDED7 Před 11 měsíci +11

      @preacher3958 Exodus is the best one imo

    • @Caes3r_
      @Caes3r_ Před 11 měsíci +8

      @preacher3958 Exodus was great

    • @drag0nchampi0n
      @drag0nchampi0n Před 10 měsíci

      ​@preacher3958 you are surely alone in that sentiment...

    • @JMoore-vo7ii
      @JMoore-vo7ii Před 10 měsíci +1

      If you have a pc, stalker anomaly/gamma is an absolute must play. Its like Metro on acid

  • @SubTonic
    @SubTonic Před 11 měsíci +63

    For me the classic Thief games have incredible immersion. There's a story that you follow as Garret, but in every mission there are books, notes and overheard dialogue between NPCs that flesh out the world around you. That mixed with incredible sound design with an ever-present moody ambience and absolutely perfect hand-crafted lighting and shadows makes for a game that I instantly become absorbed in.

    • @VinceLyle2161
      @VinceLyle2161 Před 11 měsíci +4

      I couldn't agree more. The graphics were not terrific, and they're ancient compared to today, but I know I could play Bafford's mansion again and be just as engrossed by it 25 years later.

    • @MorriganJade
      @MorriganJade Před 11 měsíci

      Exactly that!
      While Thief 4 really feels like a soulless "check the boxes to be a Thief game" to me.
      And I *especially* noticed it with the "obligatory" horror level.
      Why?
      Your comment is how the horror levels also are done. They are a seamless, continuous experience, and doesn't add anything new to create a specific mood.
      Thief 4 was like "lemme *add* ✨ jump scares ✨ that's what the modern audience wants right?"
      While previous Thief games never focused on that.
      You being scared in those levels is done all by world storytelling and audio design. And the added *things* that you find in horror. Not added extras to pander to modern audiences or added features.

    • @ivanstrydom8417
      @ivanstrydom8417 Před 9 měsíci

      AMEN ten thousand times AMEN! The ''Thief'' trilogy is pure gaming perfection to me, the best there has ever been.

  • @GroundbreakGames
    @GroundbreakGames Před 11 měsíci +187

    As an aspiring indie dev; videos like this are pure gold to me. Thanks for taking the time to make them so thoughtful!

    • @arzieedwards
      @arzieedwards Před 11 měsíci +2

      Facts bro. It’s nice to know others appreciate the fine story telling details of any medium and can express it in video format.

    • @stickguy9109
      @stickguy9109 Před 11 měsíci

      I use these as a guide for myself

    • @blindedjourneyman
      @blindedjourneyman Před 11 měsíci

      ​@@stickguy9109aye they are good to help improve.

    • @brandongabel
      @brandongabel Před 11 měsíci +1

      @GroundbreakGames Agreed! GL with making your passion a career. I’m trying to make music as a career myself so I can relate. If you need music for any games your working on I’d love to do some work! Unless you wanna do that yourself or have a specific vision for the soundtrack that I might not be suited for. No hard feelings 😁

    • @critickman
      @critickman Před 11 měsíci

      Pro tip
      If you can put the entire game in a different leguaje and you can still figure out what is everything about then your game is immersive

  • @HRZN_YT
    @HRZN_YT Před 11 měsíci +11

    It bothers me that the city in the sky was called Columbia while the city under the sea was called Rapture...

  • @noname-zt2zk
    @noname-zt2zk Před 10 měsíci +2

    The metro series is immersive asf, you really feel like your crawling through the metro stealthily killing enemies

  • @Bobblebog
    @Bobblebog Před 11 měsíci +16

    What makes games immersive to me are the settings, the characters and their struggles. I can also get very into a game if it has great atmospheric storytelling. I am a Metroid tan after all.
    Dude you have been on a roll with these great videos lately. Keep it up! Only 30k more and you’ll be in the big leagues!

  • @Kazrel
    @Kazrel Před 11 měsíci +8

    For me an immersive game is one that makes you feel like you belong in that world. It doesn't have to be realistic, but it needs it's own boundaries and rules that makes you such a world would exist under fictional circumstances.

  • @broncoxy
    @broncoxy Před 11 měsíci +6

    one of the most immersive games I played is Gothic, especially the first part; how the world feels and reacts, how people are and talk, the music and atmosspheric sounds, the artstyle...

  • @djtwreckz
    @djtwreckz Před 11 měsíci +14

    Half Life's opening in game cut scene is one of the best of that generation hands down. Totally immersed me in game and the Black Mesa facility

    • @divinecomedian2
      @divinecomedian2 Před 11 měsíci +2

      Hell yeah! It really set the mood for the game.

    • @ikagura
      @ikagura Před 11 měsíci

      Too bad it's kinda detrimental to gameplay when you redo the game for the 15th time so you skip it in the console'

    • @7ktTube
      @7ktTube Před 11 měsíci

      I remember launching Half-Life:Alyx on my Valve Index for the first time.. 5 minutes in I found myself lying on the floor scared to death covering my head. a freakin Strider decided to appear ROARING and walk by me that is calmly is taking in the nice view from on the balcony the 8th floor

  • @pressrepeat2000
    @pressrepeat2000 Před 11 měsíci +13

    Cyberpunk 2077 is the most immersive game so far IMO, by a mile. It made you feel like you were really living that character in that world, and the world felt real. You felt their emotions.

    • @7ktTube
      @7ktTube Před 11 měsíci +2

      I totally get why it's your first choice!
      It was mine as well, until I bought Valve Index and played Half-Life:Alyx for the first time.

  • @finoderi
    @finoderi Před 9 měsíci +2

    The big part of first two Fallout games' immersion is texts you read when pointing mouse on different stuff. They awaken your imagination like a good literature. And I remember how I thought about the first game's events and enjoyed memories of it like it was a great movie or a novel. I don't know any other game that made me feel anything similar.

  • @SackoYT
    @SackoYT Před 11 měsíci +2

    My experience with Bethesda Games has always been explore first, side quests, lots of side quests, main quest, explore again. Not because I didn't care about the main quest, but because of the gravitating nature of their open worlds, and what you can do in them. The only other games that have made me take my time like this are Runescape and Cyberpunk 2077.

  • @slackstarfish8133
    @slackstarfish8133 Před 11 měsíci +81

    Immersion in a videogame is measured by how often you think about it’s world when you’re not even playing it

    • @hys.inzomnia
      @hys.inzomnia Před 11 měsíci +4

      Same thing goes with anime, manga and other types of media. Found myself constantly thinking about the vast and unique world of One piece, it's honestly quite impressive

    • @NotRenjiro
      @NotRenjiro Před 11 měsíci

      Actually I must disagree. I've thought a ton about some really bad games and shows before.

    • @AhmadAlmilli
      @AhmadAlmilli Před 10 měsíci

      elden ring had the biggest effect on me when it comes to thinking about a game when im not playing it.

    • @davidicus6791
      @davidicus6791 Před 10 měsíci +1

      Nah, I don't think that's it champ

    • @NotRenjiro
      @NotRenjiro Před 10 měsíci

      @@davidicus6791 I agree

  • @bbbbbbb51
    @bbbbbbb51 Před 11 měsíci +20

    Environmental storyrelling/world building are what immerse me more than anything. These are things Fromsoft, Bioshock 1, and the Deus Ex series do so well (especially Mankind Divided.)
    I'm actually kind of suprised you haven't brought up Deus Ex at all on this channel. I know you're an older gamer & the first in the series is a master class in world building and interesting storytelling.

    • @NovemberHotel
      @NovemberHotel  Před 11 měsíci +3

      Admittedly haven’t played them. I really ought to as I’ve been recommended them quite a few times.

    • @swolsauce9923
      @swolsauce9923 Před 11 měsíci

      I could t agree more. But you have my interest because I have never played deus ex and was not aware of it’s world building and story telling. If what you say is true then I would probably love that series. Adding that to my backlog

    • @jarlwhiterun7478
      @jarlwhiterun7478 Před 11 měsíci +2

      Bioshock 1 and 2*
      Also Hollow Knight and Metroid games

    • @jarlwhiterun7478
      @jarlwhiterun7478 Před 11 měsíci +3

      And horror games lol. Resident Evil, Silent Hill and Alien Isolation are some of the most immersive and atmospheric games of all time

  • @newbeginning1510
    @newbeginning1510 Před 11 měsíci +2

    New Vegas and fallout 3 and rdr 2 were the games that I got lost in. Could never find another game like that again

  • @RonaldPagan
    @RonaldPagan Před 11 měsíci +4

    CZcams algorithm brought me to your channel. I've really enjoyed your videos. I'm a very light gamer who hasn't really gamed since 2007. Since coming back to gaming this year I was very confused at the state of it. Your channel had really pinpointed what happened for me

  • @EpsilonXenos
    @EpsilonXenos Před 11 měsíci +3

    What makes a game immersive is a multitude of things such as the environment, lighting, sound, and how the ai behave and even the music. For me personally it's how grounded the game is and making sure it doesn't break it's own rules in terms of lore and gameplay as well.

  • @altairyeager9869
    @altairyeager9869 Před 11 měsíci +1

    Damn bro i used to watch your videos on destiny 1 backstory and stories of destiny 1 dlc but now you have become such a big creator. Hope you continue to gain subscribers much love from us destiny fans.
    GGs

  • @slimjim540
    @slimjim540 Před 11 měsíci +6

    Rapture will always live with me. Unbelievably memorable. Ken Levine is a genius.

    • @bbbbbbb51
      @bbbbbbb51 Před 11 měsíci +1

      Don't praise him too highly. He *did* fart out Infinite after all.

  • @michaelvicente5365
    @michaelvicente5365 Před 11 měsíci +3

    I think what makes a game immersive also comes a lot from player agency and if the world reacts to you. fallout 1 works well because the world does react to you, giving you consequences from your actions. it also allows multiple playstyles, giving a bunch of options to achieve the same goal, which helps for immersion of whatever character you feel like playing

  • @mcdscombo563
    @mcdscombo563 Před 11 měsíci +1

    That first mission on Photobos in the Taken King is a good example of immersion. There's little to no actual descriptive dialogue because you're encountering something that nobody has ever experienced before. The game allows you to figure it out for yourself through a masterfully executed apocalyptic scene.

    • @de14jabs
      @de14jabs Před 9 měsíci

      First mission from D1 is immersive AF even as a tutorial. Bungie did an amazing job with the D1 story-at least with Dinkle-bot. Once Nolan took over, it became meh. The "we've woken the hive!" by dinklebot put you on edge right away, while the version by Nolan was "meh". Or the "don't do that" in response to "little light" because of the obvious stature of Dinklage. He got better, but it still felt forced.

  • @aquamidget1131
    @aquamidget1131 Před 11 měsíci +1

    battlefield 1 was so good I didn't even care about some of its larger flaws. that game, in my opinion, was peak immersion; from voice lines, sound effects, and attention to detail in the visuals to the grittiness, the atmosphere, and even the team-wide charges with the whistle-blowing and screaming. absolute chef's kiss of a game immersion-wise

  • @fireblitz6036
    @fireblitz6036 Před 11 měsíci +45

    titanfall 2 had pretty immersive story l for me. From the characters, to the missions, to the conversations. Missions like the one with that time glove and the one where viper is introduced.

    • @Vross_MKII
      @Vross_MKII Před 11 měsíci +9

      The artstyle and the characters all fit together neatly and the environments tie it all together.

    • @The_Chimera
      @The_Chimera Před 11 měsíci +5

      I swear, what a fun and engaging story. I'm still hoping for a third game.

    • @Akapaco2
      @Akapaco2 Před 11 měsíci +6

      The first mission in Titanfall 2 has you play as a grunt. So later, when you finally put on a jump kit and assume the role of a pilot, you can actually feel the difference in power. The game doesn't just tell you that you're powerful, it actually let's you experience what's its like to be both cannon fodder, and a super soldier in that universe.

  • @cbwolf-fox2194
    @cbwolf-fox2194 Před 11 měsíci +1

    The crazy thing is, every time i boot up the meme game itself, Skyrim, with a couple texture mods and putting on my headphones with the music turned up a bit... i lose myself in the game for hours even after all these years and hours of playing it.

  • @De1337ed
    @De1337ed Před 11 měsíci +2

    I think Cyberpunk 2077 does immersion pretty well. I mean I'm a sucker for the genre anyway but the city does feel alive, places tell stories, the in-universe ads and media feel believable, terminals/computers can be interacted with without having to open the menu. And most importantly: the game stays in first person and that gives the whole thing a bit of an immersive sim vibe

    • @thelastpersononearth9765
      @thelastpersononearth9765 Před 11 měsíci +2

      2077 has the best city in any of video game hands down. The story and character feels perfect for the world

    • @Katniss0000
      @Katniss0000 Před 7 měsíci

      then we have people complain about NPCs. "Why this game is not GTA cyberpunk."
      We even rarely interact with real people in real life if you visit other places for example Japan. I'm sure first time tourist Main Goal is not to interact with people/npcs.
      Interactivity is not always Immersion. I even get more immersed with movies/fantasy tv series without being able to interact with it.
      The story and atmosphere is enough for me. I don't play a game to play POKER inside a game.

  • @adamdavis1737
    @adamdavis1737 Před 11 měsíci +2

    When I think immersion I think Red Dead Redemption 2
    I'm biased and it happens to be my favorite game of all time, but part of it is because of the way it builds that world with attention to detail and immersion at the forefront rivaled only by the storytelling. But the way that whole game world just works and exists outside of anything you are doing to this day is still massively impressive to me. It really does exist without you and ultimately just reacts to the things you do in it rather than exist to serve you doing things in it.
    And it doesn't hurt that the art style and graphics are phenomenal to this day.
    I could list a fair share of other games that tend to suck me in with immersion, but none do it the way that that game does

    • @secondchance6603
      @secondchance6603 Před 10 měsíci +1

      After 851 hours I'm almost through chapter 3 that tells you how immersed I am in this game. I have completed just over 52% of the entire game and my satchel has 99 of everything lol, I just love exploring every nook and cranny of a game... especially this one.

    • @adamdavis1737
      @adamdavis1737 Před 10 měsíci

      @@secondchance6603 That's intense lol. I think my first play through was about 130 hours till I saw the final credits roll. But I take my time with it even when I replay it. Every playthrough I've done has had a little bit of a different focus on what I like to do outside of story missions and where I like to try and explore

  • @peachesandcream8753
    @peachesandcream8753 Před 10 měsíci

    What made Dragon Age Origins immersive, that the other games dropped the ball on massively, was the environmental storytelling, the vast amount of dialogue options, the way NPC's talk to you based on your race, the character interations with each other, the sound design and the way it didn't insult your intelligence. One part of the game that really impressed me is when you're in the Deep Roads and you come across a character named Hespith. She has gone through so much horror that she chants the trauma she, and her party had faced, via a poem to herself. Almost like she is reliving the horror again and again.
    This was such a tasteful way to do it because modern games would just show us what had happened via a cutscene for "shock factor", while Dragon Age did it in a way that let you piece the scene together in your own mind.

  • @carl7534
    @carl7534 Před 11 měsíci +4

    I think CP2077 wasn’t bad. It actually pulled me in for many hours wandering and looking around. I didn’t do any missions, just walked around finding interesting looking places and reading about it in a log found there.

    • @user-le1zw5nk9w
      @user-le1zw5nk9w Před 10 měsíci +3

      I never use fast travel there, night city is so beautiful

  • @yosdef
    @yosdef Před 11 měsíci +3

    Immersion is when you forget you're playing a game

  • @retr0836
    @retr0836 Před 11 měsíci +3

    Red Dead Redemption 2 immersed me from its characters to realistic beautifully designed world. Same with Final Fantasy VII Remake with Realism mixed with art style and characters.

  • @Nexuish
    @Nexuish Před 11 měsíci +2

    For me, immersion is the consistency of what I’m told, what I’m seeing, and what I’m doing. If all 3 line up, then it’ll hold my attention and imagination

  • @TylerMBuller12
    @TylerMBuller12 Před 11 měsíci +2

    I think this falls under the interactivity category but physics are super important imo it just makes the world feel so much more believable. But in a general sense I would say immersion is how well the game can keep you engaged in its world. Immersive games seem to be incredibly rare these days.

  • @Malxer
    @Malxer Před 11 měsíci +3

    I think the best immersion I've ever had with a videogame was when I was a kid playing Pokemon Diamond...
    Now, that game isn't "immersive" as is, but I was completely trapped in the game, spending days and days of learning new paths and mastering the strategy.
    That was my first ever Pokemon game and I've rarely had that same feeling ever again on other games, just a few over the years of trying new games. To name a bunch of those: DOOM Eternal, Sekiro, Dark Souls 1 & 3, Elden Ring, RDR2, Outer Wilds, Ghostrunner, The Talos Principle and a few more are a bunch of games that came close to the same feeling of "immersion" I experienced when I was a kid playing Pokemon.
    Now, is it really immersion? Nostalgia? The truth is, I dont even know. It's just that this games have managed to trap me for hours into their universe and gameplay. I highly recommend any of you to try those games, by the way.

    • @ikagura
      @ikagura Před 11 měsíci

      The first 5 gens were immersive.

  • @ArcticKnight98
    @ArcticKnight98 Před 9 měsíci +1

    For me one of the most immersive ww2 games is call of duty 2. Now the graphics might not be as modern as in newer ww2 games, but idk why it just feels to me like an actual ww2 game compared to others. Especially the sound, you can hear like wind or shooting in the distance, mortars, artilery and the visuals arent too bright and vibrant, but feel more natural and even a bit dark at times.

  • @Skumtomten1
    @Skumtomten1 Před 11 měsíci +22

    Immersion is a bit like the word intelligence. Everyone knows what you mean and are talking about, yet it cannot really be measured, quantified or even entirely be defined.
    With that being said, my most immersive game was probably Dragon Age Origins actually. The main reason was the dialogue and overall camera work. You constantly have up to 5-6 choices everytime, multiple times, in a conversation sequence in the game. Combined with the quality writing and the fantastic characters, made me totally immersed in the game feeling like I was there. Fallout New Vegas was a similar experience, especially the world and all the different factions with their interesting motives made it very fun and immersive to explore.
    Note that these games do not have dialogue that appear in cutscenes, instead the player is always active in the dialogue making decisions rather than just listening to what characters say in a cutscene.
    Ironically, I was not immersed in red dead redemption 2. While the game was stunning with unmatched attention to details, the entire experience was inconsistent in what you could do or not and controlling the main character felt like giving commands to an actor more than being in the game. Also very few dialogue options overall and inconsistent writing took me out of the experience. I know i'm in the minority in this but I think RDR2 is extremely overrated.

    • @erso_returned2530
      @erso_returned2530 Před 11 měsíci +1

      You are lucky I am not rdr fan.

    • @fusrosandvich3738
      @fusrosandvich3738 Před 11 měsíci +5

      Consistency is king when it comes to immersion. Once consistency is broken, you can never regain the player's belief in your world.

    • @professorbaxtercarelessdre1075
      @professorbaxtercarelessdre1075 Před 11 měsíci +2

      i really agree with you and understand, i personally didn't like RDR2, it felt too realistic controlling Arthur, and i didn't like being forced to play as a criminal type, and DA:O is probably my favorite game of all time, other than maybe ME2

    • @John-996
      @John-996 Před 11 měsíci

      RDR2 just in the way you can interact with NPCs or you horse or wildlife lack eagles picking up rabbits and so on makes the world objectivly more alive you may not like it that is fine immersion is subjective. But living breathing worlds are something you can actually measure Kingdom come is only game that matches it. I am not a fan of skyrim or BOTW but would not call them overated.

    • @assassin8636
      @assassin8636 Před 11 měsíci

      ​@@John-996exactly

  • @Sharpscore247
    @Sharpscore247 Před 11 měsíci +1

    Preface: I absolutely agree with the take on environmental story telling, and this isn't a critique on the video, but the games industry.
    If you try to do all story telling through the environment because "exposition through gameplay is always better" is the exact way that you get the audio log hell that a lot of AAA studios are doing in their open world games. And for the audio log example specifically, it doesn't even allow the player to enjoy the game while listening to the log because 99% of the time, if you move into a scripted trigger, get into a fight, or even fall enough distance for your character to grunt, the audio log just cuts off and you miss it, so you end up just standing there waiting for the log to finish, and then I sit there wishing that if I have to stand here anyway, why not put some visuals along with the audio log?
    Taking the player out of the game for a short time through cutscenes and dialogue is Necessary in order to give the player a reset point and allow them to think on what they have experienced so far. These reset points are important to not fatigue the player with the main gameplay loop. Funnily enough, this is why, despite playing every souls game released, I have only ever finished 3 and Bloodborne. These games never let you rest on the exploration or mild stress of watching out for enemies, and that becomes draining for certain types of players.

    • @Sergeeeek
      @Sergeeeek Před 11 měsíci +1

      Audio logs suck. They always break my immersion because I start imagining the person on the other side. In 90% cases it makes no sense for the to record audio logs. Oh no, I'm being chased by monsters, I know, I'll record an audio log! It's so dumb.

  • @KobatheASMRbiker
    @KobatheASMRbiker Před 6 měsíci +2

    Damn guud channel dude! Ive been watching all your videos lately as I just found you. But most definitely I would have to say is the Hitman games had some very awesome immersion and atmosphere. Pretty much every single one, but the originals had that lovely background music that really brought it to life!

    • @NovemberHotel
      @NovemberHotel  Před 6 měsíci +1

      Thanks man! Glad you enjoy the vids! Immersion through sound design is definitely huge. Every time I go back to older games, the sound design and soundtrack blending, and of course voice acting, was all superior to modern gaming.

  • @itslilithsan7130
    @itslilithsan7130 Před 11 měsíci +1

    Prey 2017 was one of the most immersive game I've experienced, it didn't break my immersion ones everything felt real connected and right in place.

  • @IamZeus1100
    @IamZeus1100 Před 9 měsíci

    Even though it wasn’t really mentioned , I’m glad kingdom come deliverance still had a clip in this vid . That games so incredible and immersive for sure , I really did feel like I was in medieval Bohemia and I legitimately learned quite a bit playing with how historically authentic it is and all the notes it keeps for you

  • @edwincastillo4017
    @edwincastillo4017 Před 11 měsíci

    I finally finished Hellblade Senua's Sacrifice (i stopped playing cuz I was really creeped out by those grotesque ballsack monsters a few years ago) and it's gotta one of the most immersive games I've played. No hud, sound design, story, the aspects of Senua's psychosis, Senua speaking to the player whenever arguing with that guy talking to her about darkness, smooth combat, mashing a button to get back up after getting thrown down, my love of Norse mythology, I can go on

  • @coreapostrophe
    @coreapostrophe Před 11 měsíci +7

    I feel like immersion is deeply tied to cluelessness. The most immersive games I've played, like Elden Ring or Portal, just drops you in the middle of nowhere with barely any context of what's happening. There are few signs that points you to where you need to go or what you need to do. It all feels natural, authentic, and realistic. As you look around, you start to learn more, know more, and make your own insights over the state of the world. That, to me, is immersion at its finest.

  • @CygnusX-11
    @CygnusX-11 Před 10 měsíci

    i think the most important thing for immersion is implementing those "video gamey elements" within the game's world itself, so the player can interact more with the world and figure stuff out on their own instead of getting explicit instructions from the game.
    Dark Souls 1 did this flawlessly

  • @nicbahtin4774
    @nicbahtin4774 Před 11 měsíci +1

    Darksouls, FNV and classic, Kingdom come deliverance, Red dead redemptive 2, cyberpunk 2077. These are kings of diversity.

  • @Spectrum0122
    @Spectrum0122 Před 6 měsíci

    I saw your video recommended while asmond was reacting and I wanted to say you have the best thumbnail I've seen in a while. Solid video 10/10

  • @liloma20
    @liloma20 Před 6 měsíci

    for me, immersion in a video game is that we don't tell you what's happening but that you see it for yourself

  • @truemrfu9673
    @truemrfu9673 Před 11 měsíci +1

    The most important thing for immersion is that I get a pop up of some sort that directs me to daily deals at the in game store. Without that, how can I play?

  • @marcocavaco3150
    @marcocavaco3150 Před 10 měsíci

    Highfleet is a game that you look into a map 70% of the time, but the way it's done, it's exquisite. The battles are indeed spectacular and the tactical engagements too. But the sound design, the shaking graphics and the feeling of the possible sudden attack makes me just sink in. And from what I have seen, the more people are involved and pouring ideas, the more generic and bland a game becomes. There is no game for everybody, but devs, if you make a game, make it with soul. The end result will be more true and players will fully appreciate you.

  • @neoconker2k8
    @neoconker2k8 Před 11 měsíci +1

    I ONLY can immerse myself into 1st person games , I completely don't understand how you can immerse into a 3rd person game when you can clearly see that you are playing a character and aren't the character yourself.

  • @qT_p13
    @qT_p13 Před 11 měsíci

    Immersion is building the world around a player to make him believe he is doing what he is doing. Tickle his sight and hearing so much that he thinks he is there in that world.
    If he shooting, make him feel like he is shooting. If he's driving a race car, make him feel the speed and thrill of the world zipping by. If he's scoring a goal, make the stadium erupt and cheer him on.
    And make the controller rumble in his hands lol.

  • @Kbognoy
    @Kbognoy Před 11 měsíci +1

    The interactivity part is even more underrated than the writing these days. Both in the west and the east. It is Zelda's biggest strength. Immersive Sims have become a genre for some reason, when those systems of interactivity and application of logic to them, should be a default in almost every game. Alot of these games can't justify themselves as being made in the video game medium, as opposed to a movie. When it never tries to explore the dimension that only this medium can provide.

  • @gimmeyourrights8292
    @gimmeyourrights8292 Před 11 měsíci

    Something that immerses me in a game in the little things that add to a bigger world. The Newsmen/Town criers from Assassin's Creed 2-3, the radios from Bioshock, even something like an NPC sleeping on a couch. Some of what I mentioned was mundane but it makes the world feel believable and lived in.

  • @valmayorbruh
    @valmayorbruh Před 10 měsíci

    An immersive game for me is one that makes your choices matter while making the world feel alive even without said choices. Like events happening without your intervention, but then having those events react to your presence, choice, actions. I've been playing Dragon Age Inquisition and that's a game I can call really immersive.
    Also, a little bit of nostalgia hit me with that Kingdoms of Amalur background music. Awesome video man

  • @divinecomedian2
    @divinecomedian2 Před 11 měsíci +3

    I'm glad you mentioned Half-life and RDR. Those were two of the games that popped in my mind when thinking about super immersive games.

  • @notZINQ
    @notZINQ Před 11 měsíci +4

    Wake up dudes, NovemberHotel posted a video

  • @brutrtsgameplay1492
    @brutrtsgameplay1492 Před 11 měsíci

    when i first played dark soul 3 at age 35(i guess) , a couldn't believe someone put so much effort into world building. so , to say i was involved/intrigued in a story is understatement. that world leave you no chance to be careless/indifferent. my respect to developers. to impress me thats not easy thing.

  • @silasstryder
    @silasstryder Před 9 měsíci

    Just letting you know I decided to watch his because the thumbnail had both images really well merged together in photoshop and showed me this channel has high quality standards :)

  • @teddyp421
    @teddyp421 Před 5 měsíci

    This video was literally perfect! I’ve always wondered what it was about certain games that stood out from others and from lots of reading and research everything you touched on aligned with everything I’ve learned. There’s so many ways subtle details can change the dynamic and feel of a game and it’s pretty cool to get a full understanding of it. Great video!

  • @nnx7631
    @nnx7631 Před 11 měsíci +1

    I think you forgot Thief 1/2 in the group of great level design that has a great storytelling. Thief is one of the best, if not the best game that has insanely good level design.

  • @ridwanjanata_5523
    @ridwanjanata_5523 Před 11 měsíci +2

    Yoo.. that's a badass thumbnail

  • @tomshepard9050
    @tomshepard9050 Před 9 měsíci +1

    They confuse expensive graphics with immersion and realism. Some even have issues with realism ruining fun…but it isn’t realism that we have, it just fancy graphics. everything is graphic nowadays, and none of that graphics you can interact with.

  • @revolt4150
    @revolt4150 Před 11 měsíci +1

    Im gonna kindly ask you to release the thumbnail as a 4k jpg because thats a wicked wallpaper

  • @dafff08
    @dafff08 Před 7 měsíci

    immersion is also making mechanics work together in a cohesive way.
    day 1 cyberpunk had many different game mechanics, but it felt more like a random assortment of abilities rather than a well thought out system.

  • @davidfrey08
    @davidfrey08 Před 11 měsíci

    To me, immersion is simply one thing: forgetting you're playing a video game. And so enough things/ mechanics like that add to it. A game has an in universe hud system like dead space? Immersion. Have death make sense in universe like dark souls? Immersion. Have NPCs going through their day instead acting like NPCs? Immersion. Ect.

  • @RobertBrown-pr5or
    @RobertBrown-pr5or Před 6 měsíci

    I'm a Morman I always get a chuckle whenever somebody pokes a finger at us out of absolute left field

  • @cvspergaming
    @cvspergaming Před 10 měsíci

    The first Bioshock will forever stick out in my mind as the most immersive game I ever played. As a kid, I had never experienced anything like it and will never forget the allure and draw it had on me even years after completion. What a video game.

  • @ct2xperience749
    @ct2xperience749 Před 11 měsíci

    In my definition of immersion it is how everything reacts to your presence or interference and how they interact with each other. This isn't limited to just people and characters but also how the elements in the environment can effect each other. In botw the wind is blowing through the grass and the grass will lean in the direction it is blowing. If you were to add fire to the grass the fire will spread over the grass in the direction of where the wind is blowing...
    Oh no. I should not have used this example. Don't go thinking about recent events.

  • @slenderman4946
    @slenderman4946 Před 11 měsíci +1

    Bf1's soundtracks allways gives me goosebumps

  • @akanji8285
    @akanji8285 Před 11 měsíci

    When I was playing dead space 2 and I was spamming the stomp button and then I hear Isaac yell “MOTHER FUCKER” as he’s stomping, I was fully invested. Dead space also has killer immersion with the sound design and world building

  • @RetroCollector
    @RetroCollector Před 8 měsíci

    I think my favorite “immersive” game I’ve played is Metro Exodus. I’m currently stuck bc I don’t hqve any Ammo and there's enemies right around the corner. But the game is definitely immersive.
    A lot of people have told me to play the first 2 games (which I ended up buying) but the reason I chose the 3rd one as my 1st in the series is bc I bought the game for $60 and my computer can’t run it. (I also can’t return it bc I’ve spent too much time trying to launch it)
    Anyways- putting Metro Exodus aside, I personally think immersion comes from how real the characters feel. How they talk to one another, how believable the world is that they’re interacting with, how emotional a character they or reacts. It’s things like this that create immersion for me.

  • @RocZi
    @RocZi Před měsícem

    Metro games are very immersive. the interactions and animations are smooth and occurs in real time. no switching to static menu screens. putting on mask, wiping mask, lighter, charging light, change filter, open car door,
    we can see it happening and the effects. it takes its time and allows us to register. no immediate button push to instant activate. The best improvements are all in Metro Exodus (2019)

  • @rebeccaschade3987
    @rebeccaschade3987 Před 9 měsíci

    Yep, immersion is way more about writing, world building and atmosphere, than it is about graphical realism or FOV. Some people claim that "first person makes games more immersive." It's as though their argument is that "if it seems like you're looking at it through your own eyes, then it automatically becomes believable." This is incorrect. It's when you start getting emotionally involved with what you're doing in game, through characters that feel convincing, decisions that feels important or sometimes difficult or when you find yourself truly wondering what's going to happen next, and how you can affect that outcome; That is when you get immersed into the game.

  • @Jamseth_Ingramious
    @Jamseth_Ingramious Před 11 měsíci

    Stuff like this makes me glad I grew up with games that were old for the time, and have learned to appreciate art no matter when it was made.
    Makes it feel so silly when people say a great game is "dead" or "dated" then turn around and play something that's utter garbage for thousands of hours just because its new and trendy.

    • @assassin8636
      @assassin8636 Před 11 měsíci

      That's not how it works there are still great games but i wouldn't call them dated or dead. Don't follow those people man

    • @Jamseth_Ingramious
      @Jamseth_Ingramious Před 11 měsíci

      ⁠​⁠​⁠​⁠​⁠​⁠@@assassin8636Can you clarify what you mean? I don't really understand the purpose or meaning of your reply. I'm not the one calling games "dead or "dated"- I said that it's SILLY when people do. Of course great games still come out- and there was plenty of time trash coming out in older times as well. I don't know what you're referring to as being "not how it works."
      My point was that a lot of people can't seem to appreciate a game for having good substance, and have a very distorted sense of what makes a game good or bad, which is easily capitalized on.
      And I don't "follow" anyone in regards to video games, I don't know where you got that impression.

  • @crazynoob159
    @crazynoob159 Před 11 měsíci +4

    I’m glad you’re a Fallout fan now it’s my fav game series lol

  • @LifeForAiur
    @LifeForAiur Před 11 měsíci

    Great point on game dialogue. I compare D2's cinematics to D3's cinematics for example. In Diablo 2 you had a sense that the narrator was slowly becoming a mad man, unable to cope with the horrors surrounding him, compelled to follow an enigmatic entity, almost as if he was under some kind of spell. It gave a sense of great danger and an intangible evil. In Diablo 3, everything was very spelled out, the dialogue was cringe "you cannot judge me, I am justice itself." Incredibly uninspired, generic, safe.

  • @negative6442
    @negative6442 Před 11 měsíci +1

    Before I watch the video, I'm gonna say it's the vibes, man. A cohesive visual and sound design does a lot to really bring you into a world. Games like 2077, Hunt: Showdown, and Dishonored are all excellent at this, and I can think of several others that I found to be very immersive

  • @sunofabob
    @sunofabob Před 11 měsíci +1

    I was fully immersed in Hollow Knight. I didn't play until this year. I played for hours before I started looking stuff up. Using guides breaks immersion. But I chose to use them since HK isn't my main game and couldn't sink 100 hours in it. I did put about 50 hours though.

  • @zedus4042
    @zedus4042 Před 11 měsíci +3

    Metro Exodus is one of the most immersive games out there.

  • @twilight_mourner1865
    @twilight_mourner1865 Před 10 měsíci

    I got so immersed in the MGS games because the gadgets and tools actually behaved in the game like in real life. It had puzzles that required the tactical knowledge and usage of your tools in combat. I had to think and imagine myself in the game in order to get the true tactical espionage experience.

  • @thomastoscano3152
    @thomastoscano3152 Před 11 měsíci

    I really liked the video! the examples you use are varied and well thought out, it can help a lot with indie devs like me to get a sense of enviromental storytelling. One thing to note: although some examples from starfield are valid points, using the same game many times as a bad example kinda takes away the focus of the video, that is to define and show examples of immersive worlds. Apart from that, great video man! keep up

    • @NovemberHotel
      @NovemberHotel  Před 11 měsíci +1

      Thanks, glad you liked it! I’ll keep that note in mind for future videos.

  • @acetrigger1337
    @acetrigger1337 Před 10 měsíci

    Games nowadays allways get it wrong by thinking that visuals is what matters most,
    and most players fail to correct those that praise graphics the most by saying that gameplay is the most important part.
    for me, it is the combination of all of the aspects of a game fitting together perfectly to give you the illusion that your screen is a window to another reality... that is what i think true immersion is.

  • @the_Spartan_117
    @the_Spartan_117 Před 11 měsíci +3

    Another banger my guy, feels like you're reading my mind. Most of the games nowadays take the "safer" route to appeal to "everyone" resulting in a bland storytelling experience.

  • @CatsMeowOwO
    @CatsMeowOwO Před 11 měsíci +2

    Yesssss! I so agree on this video! I finished Fallout 1 not that long ago and absolutely loved it. :3 Almost finished Fallout 2 and it’s very fun just like it’s predecessor. ^^

  • @FirebreathXIII
    @FirebreathXIII Před 11 měsíci

    I think, overall, the term you are looking for is "suspension of disbelief", which is a very, very important concept in creative writing/design of any narrative-based work (movies, books, tv shows, games, etc.).
    Basically, it's the concept that as a person, you need to accept that things that are impossible "in the real world" are possible "in the narrative world". For instance, you mention Bioshock; we know that underwater cities such as Rapture are currently impossible... but they are in Bioshock. You make yourself "accept" that "new reality" for narrative purposes, but it's the writers/designers' job to make sure that it stays that way. And that requires the media you're consuming to adhere to its own universal rules.
    A good example I give is the JJ Abrams first Star Trek movie; when the USS Kelvin is destroyed, in the theatrical version, there's a downwards pan of stairs. And in the middle of the stairs are a bunch of big concrete blocks that make out part of a wall.
    This brought me RIGHT OUT of the whole "suspension of disbelief", since concrete blocks are NOT part of the Star Trek universe's way of building Federation starships. I expect metal, plastic, carbon fiber, etc. But not concrete.
    Or again, how most of the Engineering sections of the Enterprise are a waste of space - most starships take design cues from submarines, as both are very much fighting for real estate. You can't really "waste" space in a starship, not unlike a submarine. You still need a "livable" space, but you can't waste it. And the decision to film those scenes in a brewery completely and utterly brought me out of the movie, since it looked so out of place - not to mention that Star Trek's own universe rules are that the engineering is supposed to have a semi-specific look - a warp core (or, in the JJ Abrams' version, multiple smaller warp cores), plasma distribution, consoles, etc. Abrams' engineering section followed none of those rules, and looked completely off.
    This is why "suspension of disbelief" is so important in those things, and that's what immersion, for me, stems from. I can accept a LOT of things... but the universe I'm in NEEDS to respect its own rules.
    As to why Starfield has no gore, I guess it's because it's meant to be "NASA-punk" style. Everything is clean, organised and neat. And a lot of white surfaces. And having blood would be... against that design cue. On the other hand, having gore would make it pop out so much more. And make it so much more... visceral and front-and-center. It would feel that much more violent than what it is right now.
    For better or worse.
    I think Starfield, in spite of its flaws, is a pretty immersive game. I mean, it's literally "Skyrim in Space" (for better or worse), and I can get immersed in the universe. There's a lot of universe fleshing out and lore (especially if you start with the UC faction questline - it does a LOT of leverage to explain the world, the universe and its lore from the start, so I'd suggest doing it if you need more exposition to the universe whilst not being overly heavy on exposition dump, after the museum tour which is, arguably, a huge infodump). It feels authentic and real... For the most part.
    Yes, character models should emote more. But I think it's a limitation of the engine at this point. The models and animations are no different than Fallout 4 or Skyrim, in my personal opinion. There's literally no improvement on that front - and coming off of Baldur's Gate 3, that's a pain point for sure. I expected more out of Starfield in that regard.
    But as usual, Bethesda's environmental storytelling, world-building and lore-making is top-notch. It is a Bethesda game through and through. And if you approach it the same way you'd approach Skyrim, you'll feel right at home...
    Just with more guns instead of bows.
    (Sorry for the wall of text)

  • @arty542
    @arty542 Před 11 měsíci +6

    Seriously man, great stuff! if only AAA devs would watch yours and GMTK's videos and put what your saying into the next big game.

  • @soundofnellody262
    @soundofnellody262 Před 11 měsíci +7

    Skyrim was a perfect example of immersive. I could chop wood, sit near the fireplace at an Inn and read one of the many books I found... interact with most npcs and so on.. I loved that. Often games lack to give the player a reason to care at all. I love when a game catches me and I really start to love my character and my companions. But few games manage that tbh.

    • @Klouhs
      @Klouhs Před 10 měsíci +1

      Same. The game made me a racist against high elfs 💀

  • @msd5808
    @msd5808 Před 9 měsíci

    Out of this World (Another World). I remember that game seemed very ahead of its time, more immersive, due in part to a lack of UI elements and high scores on display.

  • @DryRot69
    @DryRot69 Před 11 měsíci +1

    Dead space was the epitome of immersion for me. I played late at night, in the dark. The quiet vacuum of space enhanced the sounds of the creatures and atmosphere.

    • @stickguy9109
      @stickguy9109 Před 11 měsíci +1

      Fr bro the later games were better graphically and mechanically but none of them reached the level of immersion dead space 1 has. I was just dying to find the next audio log and find out what's happening. I think having Isaac not speak also added a lot and made the game scarier

  • @johndmitrikozak2441
    @johndmitrikozak2441 Před 5 měsíci

    Simple: get attached to the characters, their stories, their lore, their past, their future plans and so on. Mass Effect trilogy nailed this and that is why it was so loved!

  • @samuelantoniocastillomeza5034
    @samuelantoniocastillomeza5034 Před 11 měsíci

    "Show. Don't tell". Most games that follow that principle I have found to be the most enjoyable. Also keep the player in control most of the time.

  • @nosdregamon
    @nosdregamon Před 10 měsíci

    For me Fallout 1&2 are very immersive because of freedom and consequences. There's so many options to "solve" quests (or turn around and double cross the quest giver), to engage or ignore story lines, to anger or befriend NPCs/Factions, all with different consequence - it's quite surreal. Of course nice graphics and awesome sound design wouldn't hurt, but would make the games harder to create - writing 100000 lines of branching dialogues/quests is hard, but doing voice-overs and cut-scenes for all of them would shutdown a lot of small studios.

  • @C1ockwork
    @C1ockwork Před 11 měsíci

    Funnily enough the thumbnail represent the 2 most immersive franchises I have ever played

  • @collectiveranking
    @collectiveranking Před 9 měsíci +2

    The title of this video should be” how to immerse me in a game | my overly high standards that only apply to me and/or a small group of people.
    There is some truth to this, but it’s mostly just nitpicking and stuff that only applies to you.

  • @certifiedwack9042
    @certifiedwack9042 Před 11 měsíci

    I feel like the point of “show, don’t tell” and devs explaining their a lot of stuff via dialogue is less about people not understanding and more about devs not wanting all their work to go unnoticed or undiscovered. And this is understandable because i’d hate it if i spent years making a game just for only a small percentage of people to see everything that i made.
    BUT, this ties back into your great points on immersion. devs need to make their game worth exploring and almost teach or train their players to go out of their way and actually explore the world. Devs need to be more confident in their players and game design and take the risk that not everyone will find this, but those that do will be blown away because of the journey that it took to find whatever plot point, story, backstory, etc that they found.

  • @Leitis_Fella
    @Leitis_Fella Před 11 měsíci +1

    I've come to be annoyed by the hackneyed use of the term "immersive" by game devs. It seems to be a meaningless adjective they can just throw around as a marketing point. Glad you spelled out what it's supposed to mean.

  • @panos21sonic
    @panos21sonic Před 5 měsíci

    I also am an aspiring game designer & developer, ill def use this as a reference, extremely well done mate

    • @NovemberHotel
      @NovemberHotel  Před 5 měsíci +1

      Thank you! Good luck in your future game dev endeavors!

  • @rikudousennin3190
    @rikudousennin3190 Před 11 měsíci +1

    My examples of immersive games are metro series and dying light 1 because of their environment details, lighting and sound effect and background music

  • @themetalpig7613
    @themetalpig7613 Před 11 měsíci

    I was a young teen when Final Fantasy VII released and still to this day I remember numerous scenes where I was completely lost in that game. I was on summer holidays and would get out of bed, fire up the game and before I knew it, it was dinner time. I was so lost in the story, but I know those moments that stick out the most had a lot to do with the music in those moments especially. I also think the recent generations really missed out on those massive jumps in graphics. FFVII was so out of this world with its FMV (full motion video) sequences, there was nothing else like it at the time...at least on console gaming and it likely contributed to the immersion. It's still is, and always be, my most immersive and memorable gaming experience. The original Resident Evil had a similar impression on me.

  • @metramaks
    @metramaks Před 11 měsíci +1

    My favorite example of immersive game is Metro: Exodus. And yes, having the same name as a main character helps too. 😀