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In regards to Hitbox jackets being stuck to Ness: The hitbox doesn’t actually disappear when Ness touches an opponent. There’s a mechanic in the game where a player who has been touched by a hitbox cannot be hurt by that same active hitbox again. This is obviously done to prevent players from getting wrecked by the hitbox every frame it’s out. There’s jank to this too, though. Hitboxes can only “remember” the last 12 objects they’ve interacted with, and will unload old objects with new objects in a First-In-First-Out (FIFO) order. This can be demonstrated by putting a jacket on Ness on the Super Mario stage and touching 12 blocks after hitting your opponent. After hitting the 12th block you’ll be able to hurt your opponent with the same active hitbox again. This is actually why it takes so many turnips from Peach to start the black hole glitch. You need enough turnips to be occupying the same space so that they hit more than 12 other turnips in the exact same frame. Once you achieve that number, everything that comes into contact with the black hole (including the black hole itself) will be locked into hitlag. The More You Know
Wow that's really cool and explsins s lot! Could you then potentially reactivate Ness's jacket hitbox by hitting something like Link's arrows or Shiek's grounded needkes with it eniugh times?
3:12 talks about Marth, Roy, and Peach... background image: Neuschwanstein Castle. A castle for the royal characters. All these tiny little details that don't draw attention to themselves and are only on-screen for like 4 seconds. Just ace stuff.
4:00 I don't follow the Melee competitive scene. So to finally hear that Wobbling is no longer tournament legal after all these years, feels so damn satisfying.
@@Shing_ iirc Wobbles saw it in videos from a japanese Icy player and used it in a Tournament and Ken gave it the name Wobbles. So he just made it "popular". At least that's what I remember, could be wrong tho.
Minor correction on the thunder jacket, the hitbox actually stays until Ness dies, meaning it stays if you hit an opponent. It’s just not usually relevant because there’s a property in the game where a single hitbox can’t hit an opponent multiple times, but if you play with more than 2 people Ness will be able to hit each player in the battle with the thunder jacket once before he dies.
the fact that you don't have more subs is fuckin beyond me. your content is hilarious, original, well thought out, well edited, and easy to take in. keep up the great work man, every upload is something to look forward to for me.
fun fact: you can actually SDI the blazer in so that you get hit by the followup hits and survive, since the followups dont kill you. If the roy player knows this, he can simply walk up and NOT turnaround blazer, since your sdi in will kill you by making you avoid the followups. So if you know how to deal with it, its a 50/50.
Even as kids me and my brother discovered how busted the knockback on Roy's up-b is. He loved Roy and sometimes when we were on a stage with a low ceiling and he was losing he would just camp the highest point on the map and try to gank people with it.
Finally at 100k Ngl you deserved it. You are probably one of the best smash bros melee youtubers on the platform. I just want to say congrats and keep it up. what sakurai thinks of glitches Sakurai: *that's not how your supposed to play the game*
Roy's up-b jank in Melee works similarly to Samus's up-b jank in Smash 4, known as the Shine Spark. The first hitbox is designed to 'shoot' your opponent into the following connecting hits which have less knockback, but by using the move in a certain way, you'd only hit them with the first hit which would indefinitely shoot them upward until they died off the top. Fox's forward air also sort of worked this way, another multi-hit move designed for the first hit to combo you into the rest of the hits, but this time by stunning you for the duration of the full attack. Off stage you could just hit a recovering opponent with the first hit of his fair, then DI away so the rest of the hits would miss. Your stunned opponent would helplessly fall to their death (and even if you didn't die the Fox could just footstool you for free afterwards which was definitely a kill,) because the game thinks the rest of Fox's fair will hit them and then they'll be knocked out of it by the last hit. Nope. There are many more examples of this BS in Smash 4, and to a more mild extent in Ultimate...it's interesting to see how trends carry across games. A lot of you probably are familiar with this type of jank if you've played Smash over the years, but a fun fact for those who didn't know :)
I found your channel about a week ago and haven’t been able to stop watching. I only play Ultimate and haven’t touched Melee since it was the latest Smash game, but these glitches are something else.
yooo! I met chrono (roy player vs snowy) at a tournament in san an and hes a dope dude, he mains roy too so its not even like hes playing roy just for the jank.
Congratulations!!! I learned something new! Yay! Didn't know that before, but i do now. I'm so glad you were here to teach us this very very useful info. I don't know what i could've done without this knowledge! Thanx.... Real shit, i loved it! I love this game!
Holy CRAP, I don't play melee, but I play a lot of Rivals of Aether. I knew the developers of RoA were melee fans and I had already seen hot melee effected Rivals, but Ness's permanent hitboxes, hitbox-lines and jackets are literally a complete description of Absa and her moves with her cloud. I never thought of that before and I've watched this video at least once before. That is absolutely sick how they took Ness's glitches and were able to insert them into an actual character's moveset. This makes me love RoA that much more! :3
S-tier content as always. The production quality and silly little details like sound effects and characters facing screen and what not always impress me. BTW, I think you left out the first piece of music that you played before the opening bit (czcams.com/video/h9ApoePuAHg/video.html). Thank you for actually listing your music though. It really bugs me when some creators use some great music I haven't heard before but don't let you know what it is.
its never been easier, you don't even need a gamcube controller. If you have a computer, you can play online. check this server out for help discord.gg/twDYgzn
Legal Jank has to be one of my favorite terms ever
BWAHAHA
*melee*
shrödinger's terms and conditions
Hi Schmorbo
Legal Jank sounds like slang for marijuana
In regards to Hitbox jackets being stuck to Ness:
The hitbox doesn’t actually disappear when Ness touches an opponent. There’s a mechanic in the game where a player who has been touched by a hitbox cannot be hurt by that same active hitbox again. This is obviously done to prevent players from getting wrecked by the hitbox every frame it’s out.
There’s jank to this too, though. Hitboxes can only “remember” the last 12 objects they’ve interacted with, and will unload old objects with new objects in a First-In-First-Out (FIFO) order. This can be demonstrated by putting a jacket on Ness on the Super Mario stage and touching 12 blocks after hitting your opponent. After hitting the 12th block you’ll be able to hurt your opponent with the same active hitbox again.
This is actually why it takes so many turnips from Peach to start the black hole glitch. You need enough turnips to be occupying the same space so that they hit more than 12 other turnips in the exact same frame. Once you achieve that number, everything that comes into contact with the black hole (including the black hole itself) will be locked into hitlag.
The More You Know
Wow that's really cool and explsins s lot! Could you then potentially reactivate Ness's jacket hitbox by hitting something like Link's arrows or Shiek's grounded needkes with it eniugh times?
@@Shadrake No, it has to hit something, not be hit by something.
More practically, would this work with the Fly Guys on Yoshi's Story ?
@@NZsaltz you can hit shiek's needles that are stuck in the ground
@@NZsaltz so this could work with Peach's turnips ?
3:25 100% accurate armada thumbnail
Nah it's 3:27
IRAN DID WHAT!??!
CHINA COMMITTED ATROCITIES AGAIN?!?
BIDEN BOMBED WHO
@@maxalaintwo3578 TRUMP RAPED WHO?
the armada pictures had me rolling LOLLL
IRAN DID WHAT!??!
0:26 I like how instead of just removing Marth after a few seconds, he falls through a platform out of frame. Well played sir
I thought it was crouching 🤷
3:12 talks about Marth, Roy, and Peach... background image: Neuschwanstein Castle. A castle for the royal characters. All these tiny little details that don't draw attention to themselves and are only on-screen for like 4 seconds. Just ace stuff.
"But they fucked up." Is really the motto of Melee's coding.
Bring back poke floats.
Poke floats to ultimate or something.
nah, poke floats in competitive melee again
Some random guy Fox would be very happy with that
@@inksaneluke7099 Yeah.... XD
Frankly quite scusted😤
_or something_
4:12 I see chunky Ness. THAT IS CHUNKY NESS.
So?
What's your point
I see Sans
@@reddodeado301 funny guy alert
chunky ness chunky ness
@@kwisowofer9872
Again
SO?
He was chunky
What's your point
4:00 I don't follow the Melee competitive scene. So to finally hear that Wobbling is no longer tournament legal after all these years, feels so damn satisfying.
I stopped following after a while, so thats why I dont see ice climbers in tournaments as often as I saw them before 2020 huh, the more you know
I want to imagine that Ness' unintentional jacket moves are just him casting a PSI Counter in a roundabout way
*Wobbling*
Me: oh noooo-
"Wait, this isn't legal anymore"
Oh thank god
God damn Wobbles
Therworldtube You know despite discovering the tech, Wobbles actually doesn’t go for it because he doesn’t like it.
@@MantaRaydiated Ikr, that's how despised wobbling is. Not even the popularizer likes it.
You guys know that wobbles didn't create wobbling right?
@@Shing_ iirc Wobbles saw it in videos from a japanese Icy player and used it in a Tournament and Ken gave it the name Wobbles. So he just made it "popular".
At least that's what I remember, could be wrong tho.
5:06 biggest missed opportunity not nicknaming it "PK Shield β"
EXACTLY
I thought of the opportunity of naming it "Rubber cape", Like that one electric mother 3 item
I always thought Roy's Up-B kill was due to the tipper or hilt mechanic. This has been super informative while also being fun to watch.
I love how with the hurtboxes Ness looks chubby
When you rob a bank and say, “Melee is legal, so this should be too.”
Excuse me punk?
Johnny Crash yes
Change your name to "Kirby with a G U N"
Lmao best commnt
These Smash videos are definitely a part of my life now
Minor correction on the thunder jacket, the hitbox actually stays until Ness dies, meaning it stays if you hit an opponent. It’s just not usually relevant because there’s a property in the game where a single hitbox can’t hit an opponent multiple times, but if you play with more than 2 people Ness will be able to hit each player in the battle with the thunder jacket once before he dies.
the fact that you don't have more subs is fuckin beyond me. your content is hilarious, original, well thought out, well edited, and easy to take in. keep up the great work man, every upload is something to look forward to for me.
Push a turd out
Children's party game?
CHILDREN'S PARTY GAME
Tawiido Is he wrong though?
That's exactly what it is, yes
That it is.
made with competitively viable mechanics
@@sonriku7331 Only 25% of the roster being viable is a competitive mechanic?
2:11
“Well you have to play as Roy for one.”
Zain: Say no more.
fun fact: you can actually SDI the blazer in so that you get hit by the followup hits and survive, since the followups dont kill you. If the roy player knows this, he can simply walk up and NOT turnaround blazer, since your sdi in will kill you by making you avoid the followups. So if you know how to deal with it, its a 50/50.
interesting!
HOW DO YOU UPLOAD SO CONSISTENTLY AND WHY ARE THEY ALL SO GOOD WHAT THE HELL
Not anymore
@@krallakrulla3053 lmao you stole the words right outa my mouth
4:12 that ness is CHUNKY
imagine what game we would have had if HAL had more time.
@Bodybag Dotzip i dont really know tbh. but the only thing that i dont like about melee is characters having bad/useless moves
@Bodybag Dotzip i mean they released a few more copies afterward and it was still somewhat the same so probably not
Sadly, it might actually be worse. There's a heavy bias towards 1.02 these days--rather than PAL, and PAL was an attempt at a balance patch.
@Bodybag Dotzip 3head balanced is good guys
@@tombcruisin probably because it isnt obvious how to get pal copies in America
Snowy: "One of the best puffs"
Hbox:*ARE YOU SURE ABOUT THAT*
He said “one of the” not “the”
5:57 lol that Doom zombieman death
20RR
An alternate timeline where all melee players have mastered Roy’s instakill up-B and now melee has become a ground based footsies game.
Melee Players would still stay it's the best game
Except… it only works against Puff and a couple trash tiers.
Does anyone else think that he sounds like mordecai from the regular show
He also kinda sounds like Jonah Hill
But can the community re-legalize Mute City?
Maybe one day.
I'm still waiting for them to come to their senses and legalize Icicle Mountain
Legalize Poke Floats
why
are
you
everywhere
I
go
@@malcolm5965 Emm Bee Sea is what the comment section deserves, not what it needs.
@@pedlar6839 The only thing the comment section deserves is a fucking nuke lmfao
That falco transition at 2:57 was clean af
Other characters: NO!! YOU CAN’T JUST GLITCH YOUR HITBOX ONTO YOURSELF!!
Ness: *haha down air glitch go spike*
Meteor smash so it sucks
I dont get it why am I watching all videos from this guy I ve never played or watched melee
Even as kids me and my brother discovered how busted the knockback on Roy's up-b is. He loved Roy and sometimes when we were on a stage with a low ceiling and he was losing he would just camp the highest point on the map and try to gank people with it.
Me waiting for the in-depth explanation of how the multi set knock back hit boxes cause characters to die instantly...
“But they fucked up”
Reversing up-B causes the first hitbox to come out on the original side, so the rest don't connect.
natnew32 I know, it was a joke
Finally at 100k
Ngl you deserved it.
You are probably one of the best smash bros melee youtubers on the platform.
I just want to say congrats and keep it up.
what sakurai thinks of glitches
Sakurai: *that's not how your supposed to play the game*
edge lord I see u everywhere
Shut up edge baby
I don't even follow competitive melee, and I have yet to see a tournament, but these videos are still awesome
Who else here has never played a single Smash Bros game (or at least Melee) in their life, yet still finds these videos endlessly entertaining?
2:43-2:48 When you get into the next grade thinking you got the semester in the bag only to be proven wrong from the first sentence of your teacher
Roy's up-b jank in Melee works similarly to Samus's up-b jank in Smash 4, known as the Shine Spark. The first hitbox is designed to 'shoot' your opponent into the following connecting hits which have less knockback, but by using the move in a certain way, you'd only hit them with the first hit which would indefinitely shoot them upward until they died off the top.
Fox's forward air also sort of worked this way, another multi-hit move designed for the first hit to combo you into the rest of the hits, but this time by stunning you for the duration of the full attack. Off stage you could just hit a recovering opponent with the first hit of his fair, then DI away so the rest of the hits would miss. Your stunned opponent would helplessly fall to their death (and even if you didn't die the Fox could just footstool you for free afterwards which was definitely a kill,) because the game thinks the rest of Fox's fair will hit them and then they'll be knocked out of it by the last hit. Nope.
There are many more examples of this BS in Smash 4, and to a more mild extent in Ultimate...it's interesting to see how trends carry across games. A lot of you probably are familiar with this type of jank if you've played Smash over the years, but a fun fact for those who didn't know :)
You reminding me that wobbling is banned made my day.
the ye old doom sound effects make the vids here so much much more hilarious.
You have the cleanest transitions I've seen. Good job dude!
Throwing shade at armada thumbnails is my favourite thing to come from smash YT.
You just keep getting better and better at this. Keep it up Asum, love your vids.
These videos are so good. Well-written, well-edited. Definitely one of my favorite Smash channels
you make the greatest and the highest quality smash content by far my dawgydog . keep up the great work
the transitions are so well-done!
Thanks, now I’m going to use Roy to counterpick Puff
I found your channel about a week ago and haven’t been able to stop watching. I only play Ultimate and haven’t touched Melee since it was the latest Smash game, but these glitches are something else.
yo these videos keep getting better and better
Still waiting on that Super Yo-yo Glitch to be found.
Actually, it might be better if it isn't.
@MIGUEL RIVERA It will when we find it!
@@regirayquaza look at the second top comment, a sorta super yoyo glitch is explained there
The thumbnail has the best glitch
The names having more than 4 characters
The Armada pictures are killing me omg
Great video AsumSaus!
Wait, so Ness can give himself thunder armour like frickin' swellow? Melee is just wild.
Quite interesting! Thanks for uploading!
I've never been as scared seeing Roy in that thumbnail since he actually got strength in a levelup... at level 20
yooo! I met chrono (roy player vs snowy) at a tournament in san an and hes a dope dude, he mains roy too so its not even like hes playing roy just for the jank.
I dont know how u keep coming up with great melee video ideas but keep them coming
I like these commentated videos, glad you're doing more of them :^)
The thunder jacket stays ON during the Ness-Fox matchup
What a fucking good video, entertaining insightful and very well edited.
Keep it up my man, you doing gods work
They put more thought into Roys Up Special than the entire rest of his kit bro.
Great video. Informative and well-paced. 👍
Congratulations!!! I learned something new! Yay! Didn't know that before, but i do now. I'm so glad you were here to teach us this very very useful info. I don't know what i could've done without this knowledge! Thanx....
Real shit, i loved it! I love this game!
That roy tech got HBox sweating nervously
Zain's roy is coming for you
I like the transition at 2:56
Of course it's legal, Ness is a psychic. Invisible force is his specialty.
best melee channel on yt hands down :^)
Ness’ jank should be the basis for a fighting game character.
the sims music fits perfectly! great job
My favorite melee glitch is the stock sprite swap or "stock glitch". Does nothing useful but get in your opponents head
Hell yeah an AsumSaus video
Couldn't stop laughing when you used the spike jacket lmao. That scream at the end 😂
Editing just keeps getting better man
I don’t even play melee and I absolutely adore your channel
Thank you for actually explaining why Roy's up b does what it does
As a Roy main I thought I was so smart by b reversing his up b I was honestly shocked about how strong that hit was
You're the only channel I willingly watch the same videos multiple times.
Now I wanna draw Ness in a jacket
Loved the Doom sound effects
I love this channel so much
Best thumbnail yet.
ive watched this video 40 times because of the thumbnail this thumbnail is so amazing ahhhhhhhhhhh
Great vid! Very informative.
Holy CRAP, I don't play melee, but I play a lot of Rivals of Aether. I knew the developers of RoA were melee fans and I had already seen hot melee effected Rivals, but Ness's permanent hitboxes, hitbox-lines and jackets are literally a complete description of Absa and her moves with her cloud. I never thought of that before and I've watched this video at least once before. That is absolutely sick how they took Ness's glitches and were able to insert them into an actual character's moveset. This makes me love RoA that much more! :3
The transition at 1:30 was brilliant
my main man blessing us with that Sims 1 soundtrack
Great video man
Thankful for your channel
S-tier content as always. The production quality and silly little details like sound effects and characters facing screen and what not always impress me.
BTW, I think you left out the first piece of music that you played before the opening bit (czcams.com/video/h9ApoePuAHg/video.html). Thank you for actually listing your music though. It really bugs me when some creators use some great music I haven't heard before but don't let you know what it is.
oops!
This is art.
I've never played Melee, but I've always wanted to! I like these videos, because they're very informative!
its never been easier, you don't even need a gamcube controller. If you have a computer, you can play online. check this server out for help discord.gg/twDYgzn
it's gonna be hard to learn, the controls are incredibly precise
They tested and fixed Roy's up b but not his dash attack. lol
Yaaay another video!
"in this childresn party game?" finally a smash bros youtuber who gets it
He was joking
its been years and somehow doom pain sounds in smash are still funny. crazy shit man
Too bad this glitches are mostly for low tier characters and you will likely never see some of this jank in an actual tournament or a serious match
I love the Armada thumbnails.