Vertex Animation in Unity - Snake effect from Naruto Shippuden
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- čas přidán 21. 08. 2020
- In many situations, where you need to animate hundreds of models, the best approach is not using keyframe-animations. What you need is a shader.
In this video, we recreate a spell from Naruto, creating a graph shader to animate snakes.
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Link to download the full project in the description.
This guy my favourite
aww thank you :)
cool!
amazing !! ♥
Love it. Keep doing what you doing
Thank you so much!
Wow great job!
Thanks! :)
Great effect! I had no idea you could do something like this with shaders
Thanks Julien :)
Awesome
Thanks a lot.
I subscribed, keep it up 🙂
Thanks!!!
More tutorials with NSUNS theme pls,thats a great tutorial.
hahah thank you
Can you do naruto's kubi clock mode(1st tale) as well
Thanks! Could you do thermal vision shader possibly? :)
That model is to high poly you can speed up the effect and have more with a plane that looks like a snake instead of a fully modeled Snake.
Not really.
You can, of course, optimize it (that wasn't the purpose of the video) but with few polygons, the snakes will result edgy.
Where can you find naruto models i am trying to findsome tor my blender animation
tutorial for blender