Mechtuber Yaps about Granvir 0.8.0 Update while making Pile Bunker Kebabs

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  • čas přidán 6. 07. 2024
  • Granvir is a mech-building roguelite under development. Check out the free Demo and wishlist it on Steam: store.steampowered.com/app/27...
    Join the Discord for development updates: / discord
    Follow on X/Twitter for even more development updates: x.com/airbornegames
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Komentáře • 4

  • @silverheart302
    @silverheart302 Před 23 dny

    currently on vacation in sweden but really looking forward to playing the new patch once I am back home, you rock man!
    EDIT: 41:00 I always thought it was necessary to refill all the turrets before the manufactorum can do anything, neat to know that is not necessary!
    EDIT2: 1:14:55 Here I think it would be cool if you could use the pilebunker while the spear is not in your hand, I think that would allow for a really cool very aggressive playstyle, depending on how hard that would be to implement

  • @ronkinium8382
    @ronkinium8382 Před 26 dny

    Hey dev, after pouring in several hours into the demo, I gotta say you really have a winning idea here.
    Keep up the good work my man!
    P.S.
    After a couple of playthroughs, I kinda started to feel bad for the Groundbreakers, as well as for the Courier near the Demo’s Final boss.
    Is there someway to upgrade the friendly Groundbreakers, or alter the seemingly inevitable fate of the Courier?
    Thanks again dev, hope to hear more good news from you soon.

  • @somebirds9910
    @somebirds9910 Před 26 dny +2

    Love your game so far have done 5 or so runs each resulting in a loss btw any advise to any new game developers I've been wanting to make one,
    And 1 last thing if you wanna answer will there be more starting parts apart from just the current ones we have at the moment
    Keep up the great work
    Edit: another question how much will the game cost if it ever fully releases, and will it be moddable?

    • @AirborneGames
      @AirborneGames  Před 26 dny

      Thanks for playing!
      When you pick the idea you want to pursue, you have to balance your interest in the idea and your ability complete it. If you aren't interested, you won't overcome the challenges and if its too challenging, you will lose interest or stall. Making your game playable is the number one priority. Sprint towards that goal then flesh it out.
      I plan to give alternate pilot choices different starting part options.
      I have not decided on a price yet.