Komentáře •

  • @jonathanrojas1793
    @jonathanrojas1793 Před 10 měsíci +1

    This was so much helpful, i was struggling with the error for about an hour, thanks for making this video, keep em coming! hehe

  • @sjhhej
    @sjhhej Před 11 měsíci +1

    I've been struggling with my druid's wildshapes. I'll try this API. Thanks for highlighting/covering it.

    • @RolePlayerRoll
      @RolePlayerRoll Před 11 měsíci +1

      Excellent! Happy to help! Please come back and let me know how it worked out for you!!

    • @sjhhej
      @sjhhej Před 11 měsíci +1

      @@RolePlayerRoll I implemented it last night. Its excellent but not without a few rough edges. I note the API author is no longer supporting it on Roll20 (since 2021 sadly).
      I found two issues:
      1. Tiny and small tokens wildshape into medium tokens. I've not found a fix for that yet, but its not a big problem. Larger forms wildshape fine.
      2. Wildshape won't bring over the new form's vision (i use the updated Dynamic Lighting). Again, its workable - i've just added the various vision options to my "token light source" macro, but it does mean the Druid play has to manually adjust the vision after each wildshape.
      That said, its 100% better than how we were doing it before I installed this API. Thank you for highlighting it!

  • @meuchler4d412
    @meuchler4d412 Před 3 měsíci +2

    How did u do the sizes. I have tested it, for example i made an Big wolf and saved it in the character sheed WS_Wolf as the Standard Token, so when i drag the wolf out its big automatically. But when my Player wildshapes into an wolf he stays small

    • @RolePlayerRoll
      @RolePlayerRoll Před 3 měsíci

      Try assigning that token control to your player, drag it on the map, set the size and then set as default before adding it to the WS API

    • @meuchler4d412
      @meuchler4d412 Před 3 měsíci

      @@RolePlayerRoll ill try later and then tell u if it works

    • @meuchler4d412
      @meuchler4d412 Před 3 měsíci

      @@RolePlayerRoll doesnt work for some reason. The api created an New character "Playername-Squirrel"
      The Player has control over it. Both The "NPC squirrel and the new created squirrel are small if i drag them out from the journal. But when they wildshape the tokensize is Set to 1. And i cant change that number even tho the Token is small. So i made the squirrel Token 40x40, but if i go into the setting, it shows: Token size= 1

    • @RolePlayerRoll
      @RolePlayerRoll Před 2 měsíci

      @@meuchler4d412 Can you check in the character sheet settings to verify the token size is set correctly? Medium is 1; Large is 2...et cetera. I found I had to go and change them after the last roll20 update because it defaulted the new versions to 1. So I changed it - pulled the token onto a map - made sure it was sized correctly and then hit the "make default token" again. Seems to have corrected it on my end. Also - are you duplicating and using the NPC style for these shapes or are you creating characters and rebuilding the creatures from scratch? Duplicating what is already in the compendium or journal should also help negate this problem.

  • @gregbradburn
    @gregbradburn Před 3 měsíci

    It's also not resizing the token for me. I followed all the instructions, multiple times. The token will change but not resize. I can drag a new WS - Air Elemental (Naomi) onto the map and it is the correct size but the macro is not resizing it when I wildshape.

    • @RolePlayerRoll
      @RolePlayerRoll Před 2 měsíci

      Can you check in the character sheet settings to verify the token size is set correctly? Medium is 1; Large is 2...et cetera. I found I had to go and change them after the last roll20 update because it defaulted the new versions to 1.

  • @paulfelix5849
    @paulfelix5849 Před 5 měsíci

    Tried a couple of previous WS scripts, but nothing worked right.
    This one did everything it said, but... There's still a problem. I don't use the default sheet assignments in the bubbles (bars 1-2-3). I use bar 3 (red) as HP, bar 1 (green) as AC, and bar 2 (blue) as speed on all characters (PC and NPC) as well as all monsters. The script puts everything back to defaults, trashing the character and monster token assignments. No Fix that I can find. Seems good if you just use defaults, but if you customize its a fail.

    • @RolePlayerRoll
      @RolePlayerRoll Před 2 měsíci

      I'm not familiar with fully customizing the bars/bubbles across the board - I tend to do that on a case by case basis. I believe that the API does allow you to identify which attribute is associated with each of the red, green, and blue bubbles though if you go into the settings. Also, when you duplicate the creature from the compendium or journal you would need to go into the character sheet and token settings to correct where those attributes point as it won't automatically adjust pre-existing creatures to your custom token settings.