SM64DS any% TAS in

Sdílet
Vložit
  • čas přidán 19. 06. 2024
  • This TAS is brought to you by all these cool people that you should subscribe to:
    ‪@Sharkey91‬
    ‪@Really_Tall‬
    ‪@Migu6‬
    ‪@bobbybobsm64ds‬
    ‪@Keiki-cv2im‬
    This TAS is the result of multiple years of on-and-off work, due to the sheer complexity of Quantum Tunneling (the glitch that lets you clip through floors). All the people in the title put a ton of effort into this TAS, and I wouldn't say that I am the biggest contributor. So I would really like to thank all of these people, Sharkey91, Really_Tall, Migu, bobbybob and Rupa for letting me upload this TAS here !
    If you want to see a detailled explanation, you can check out our TASvideos submission: tasvideos.org/9126S
    My main contribution to this TAS was writing a bruteforcer to help find good solutions to the different Quantum Tunnels that we perform in this TAS. To give you an idea of how precise this glitch is, we need to hit a spot in the collision that is about 1/1000th the size of Mario (1/64th of a unit), while moving at 50 units per frame (at least).
    So I decided that I would write a discrete optimization solver to find ways to reach these spots at fast speeds. The way it works is that it finds a basic solution at first, then slightly modifies it and checks if the final position is closer to the goal. The optimizer finds better and better solutions, and eventually one that works ! I did a ton of small optimizations as well, for example, it finds a solution that is close to improving the best run, it tries to tweak just the ending and sees if it can find a better solution.
    This was really fun to make, and I used it in three of the clips you see in this TAS. I will probably use it again to help save a B press in THI, so that might come soon ;)
    Love you all ! Thanks for tuning by !
    ❤️
  • Hry

Komentáře • 227

  • @HugoSev_
    @HugoSev_ Před 9 dny +616

    I love how the original 64 and 64DS are both extremely broken but in completely different ways

  • @RHVGamer
    @RHVGamer Před 9 dny +503

    Funny how they completely remade Super Mario 64 with very different... everything, and yet the game is still just as broken.

    • @MaybeImSkittleMaybeImNot
      @MaybeImSkittleMaybeImNot Před 9 dny +42

      Its impossible for 64 to not be what feels like one of the most broken video games ever

    • @fazaazafg
      @fazaazafg Před 8 dny +26

      Both games are broken in completely different ways and I like that

    • @UltraAryan10
      @UltraAryan10 Před 8 dny +41

      SM64 devs made going out of bounds kill instantly while SM64DS devs removed that and now here are the results 💀

    • @kobwmoose
      @kobwmoose Před 8 dny +8

      Very faithful remake!

    • @JPMario
      @JPMario Před 7 dny +10

      It honestly feels like DS is more broken then 64

  • @softestcat
    @softestcat Před 9 dny +350

    This is the definition of "walls are just a suggestion"

  • @TheSilver_Kitsune
    @TheSilver_Kitsune Před 9 dny +274

    I love how the ending cutscene and credits is longer than it takes to get there.

    • @dreamerofthorns
      @dreamerofthorns Před 5 dny +2

      You could say this in any 0% run. Doesn't even have to be mario 64 ds.

  • @typhoonthunder
    @typhoonthunder Před 9 dny +286

    After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!

    • @Clonuigi
      @Clonuigi Před 9 dny +1

      Can Luigi do BLJs too?

  • @Zachruff
    @Zachruff Před 9 dny +213

    Find it interesting how doors can be entered from behind and they make the painting sound when doing it

    • @Gaming32i
      @Gaming32i Před 5 dny +34

      Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.

  • @PurpleSunTAS
    @PurpleSunTAS Před 9 dny +230

    Quantum tunnelling being precise by a 64th of a unit has to be a reference to Super Mario 64 DS. Nice TAS!

  • @RipVanFish09
    @RipVanFish09 Před 7 dny +61

    I love how in both sm64 games, it’s a 1-key run. You need the key to unlock the upstairs in sm64, and the key to unlock Mario in sm64ds

  • @Luigifan4ever11
    @Luigifan4ever11 Před 9 dny +66

    WHO UP SIDEWAYS LONGJUMPING?!

  • @charmandergamer1287
    @charmandergamer1287 Před 9 dny +98

    Peach: Thank you all.
    Luigi:
    Wario:

  • @DD-land
    @DD-land Před 9 dny +96

    Quantum Tunneling is a great name

    • @adealtas
      @adealtas  Před 9 dny +51

      Totally not stolen from SM64's version of quantum tunneling

    • @dreamerofthorns
      @dreamerofthorns Před 5 dny +9

      ​@@adealtasahoulda called it quantum tunneling ds, then 😂

  • @anonimo_104
    @anonimo_104 Před 9 dny +74

    7:31 peach :the power of the stars restored the castle
    Mario and yoshi: (Speaking in a low voice) How can we tell her?

    • @jakeb6043
      @jakeb6043 Před 3 dny +1

      Lmao

    • @megamatthew75
      @megamatthew75 Před 2 dny

      She did NOT need those stars in the first place, Mario just running errands for her 😭👏

  • @joaquinfernandezaracil1703

    I love how over half of the video is just the ending scene and the credits

  • @Leekodot15
    @Leekodot15 Před 4 dny +12

    Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim

  • @SinNombre-_-
    @SinNombre-_- Před 9 dny +54

    So this is the power of the A press! Wonderful...
    I'm glad the doors don't need to be open for you to get warped upstairs x)

    • @Grane1234
      @Grane1234 Před 9 dny +12

      Yeah, I mean all those dives and kicks have gotta account for something

  • @Keitoded
    @Keitoded Před 9 dny +51

    Move over Backwards long jump, we got Sideways long jump in these parts! Great video!
    Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex
    Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.

    • @snicholas2895
      @snicholas2895 Před 9 dny

      Potential viable for RTA if this will ever make this such a jump for kaizo?

  • @MaybeImSkittleMaybeImNot
    @MaybeImSkittleMaybeImNot Před 9 dny +21

    The fact that the run and credits are about the same length is actually crazy!

  • @CTLEB2008
    @CTLEB2008 Před 8 dny +15

    This is the game's 20th anniversary!

  • @danielrolesu5000
    @danielrolesu5000 Před 5 dny +8

    I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.

  • @Bentheman24
    @Bentheman24 Před 9 dny +55

    Mom: Dinner will be ready in 5:42.56
    Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa:

  • @nanopi
    @nanopi Před 5 dny +9

    8:30 Look at all these nice places we've never been to.
    "Hello! The Lakitu bros. here, with a news update."

  • @warionino2982
    @warionino2982 Před 8 dny +13

    There's notably more cutscene time (8:16~) than the actual gameplay (0:08 + 3:44) lol. Well done

  • @blackcat_064
    @blackcat_064 Před 2 dny +3

    I love how the text that appears the first time you enter Bob-omb Battlefield appears during the credits

  • @sqidzalta
    @sqidzalta Před 9 dny +18

    Never thought in my lifetime I would see a sub 6 lmao. Congratulations to everyone involved!

  • @maxence2594
    @maxence2594 Před 4 dny +7

    The gameplay starts at 2:07 and ends at 5:50
    That's 70% cutscenes

  • @Superdavo0001
    @Superdavo0001 Před 9 dny +15

    Congrats guys, this game and its geometry are officially broken. Insane TAS! Some of those clips caught me off guard :D

  • @dreamerofthorns
    @dreamerofthorns Před 5 dny +4

    Wait- that's just..
    Nono, th-
    I-
    Oh, and it's over.
    _holy shit_

  • @sergioabrb
    @sergioabrb Před 4 dny +4

    It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else

  • @Corescos
    @Corescos Před 7 dny +7

    “What the hell is a hitbox?”

  • @noname_nolife_
    @noname_nolife_ Před 9 dny +5

    This is very interesting, as the procedure is completely different from the TAS I've seen in the past.

  • @yawg691
    @yawg691 Před 9 dny +4

    This is phenomenal! Really fancy TAS I love the tippy movement and the BitS movement!

  • @SquidelyfromGD
    @SquidelyfromGD Před 17 hodinami +1

    Quantum Tunneling DS looking fine as hell

  • @awesomelink2347
    @awesomelink2347 Před 3 dny +1

    You KNOW it's a good run when the credits are longer than the actual gameplay.

  • @alotario
    @alotario Před 5 dny +4

    i struggle to unlock luigi in this game sometimes and yall out here with this

    • @pmnt_
      @pmnt_ Před 4 dny +2

      they also struggle to unlock Luigi...

  • @MS-yc9bo
    @MS-yc9bo Před 16 hodinami +1

    This route is what I imagined in N64 version! Nice 0 key TAS!

  • @KingMorgan6
    @KingMorgan6 Před 8 dny +2

    Great TAS!

  • @WhimsyHeath
    @WhimsyHeath Před 5 dny +4

    This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.

    • @bobbybobsm64ds
      @bobbybobsm64ds Před 5 dny +2

      The link to tasvideos in the description has pretty thorough explanations of lots of stuff and has some links to other videos

  • @0SkySniper
    @0SkySniper Před 3 hodinami +1

    Awesome TAS bro

  • @MaglikNSS
    @MaglikNSS Před 6 dny

    Thank you so much for helping nathaniel bandy. Without you doing that, I probably would have never found your amazing TASes.

  • @Outside998
    @Outside998 Před 4 dny +2

    I have brain rot. I expected a fart with reverb after "Dear Mario".

  • @LEGO_496
    @LEGO_496 Před 2 dny

    this is mind blowing

  • @yaboijuanito1460
    @yaboijuanito1460 Před dnem

    This was impressive👏👏👏

  • @ReshibanGaming
    @ReshibanGaming Před 8 dny +2

    That's amazing dude

  • @FitterSpace
    @FitterSpace Před 9 dny +2

    Incredible!

  • @emiliavalentino7226
    @emiliavalentino7226 Před 5 dny

    This is amazing

  • @the_lava_wielder6996
    @the_lava_wielder6996 Před 9 dny +3

    Love SM64DS tases

  • @Bretaigne
    @Bretaigne Před 9 dny +2

    Amazing

  • @crumpet575
    @crumpet575 Před 9 dny +4

    -ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol-
    but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now

  • @GuanlongX
    @GuanlongX Před 5 dny +1

    Huge w for the sm64ds community
    Very nice job

  • @qantn
    @qantn Před 4 dny

    めっちゃ苦労して辿り着いたクッパ戦をこんなにも早く😂

  • @LuigiStyle-yk2ex
    @LuigiStyle-yk2ex Před 17 hodinami +1

    Wow que genial

  • @sagacious03
    @sagacious03 Před 5 dny +1

    I wonder if we'll be able to get a commentated version of this TAS in the near future, lol?
    Neat run & analysis video! Thanks for uploading!

  • @Quadratix
    @Quadratix Před 9 dny +1

    incredible

  • @maadneet
    @maadneet Před 8 dny +2

    Now we know that both games can be completed with no stars and a single key.

  • @Mewtwo557
    @Mewtwo557 Před 9 dny +2

    Truly historical.

  • @DwainiumB
    @DwainiumB Před 42 minutami +1

    Nice one.

  • @layneross4394
    @layneross4394 Před 6 dny +1

    What a run

  • @donpietro2137
    @donpietro2137 Před 9 dny +1

    insane!!

  • @trentthen642
    @trentthen642 Před 6 dny +1

    What a TAS!

  • @graduator14
    @graduator14 Před 21 hodinou +1

    Let's-a TAS!

  • @tamertamertamer4874
    @tamertamertamer4874 Před 9 dny +1

    Dayum big ggs!

  • @user-hr4hq2jk1p
    @user-hr4hq2jk1p Před 5 dny

    amazing

  • @despg
    @despg Před 5 dny +2

    I'm waiting for Bismuth to make a video about this.

  • @grape21231
    @grape21231 Před 5 dny

    I really like the way mario clips to a floor when jumping up to it in this game

  • @farbencut
    @farbencut Před 9 dny +9

    The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)?
    Also, congrats on making/finishing this INSANE TAS, to all of you!

    • @bobbybobsm64ds
      @bobbybobsm64ds Před 9 dny +9

      The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all

    • @Migu6
      @Migu6 Před 9 dny +4

      As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.

    • @innertuber4049
      @innertuber4049 Před 9 dny

      I thought I heard the camera changing at the very beginning with Yoshi

    • @Migu6
      @Migu6 Před 9 dny +2

      That used L, not the touchscreen buttons.

  • @ryanfagen8248
    @ryanfagen8248 Před 3 dny +1

    Both official versions of Super Mario 64 finally finished with 0 Stars and 1 Key. Congrats!

  • @snicholas2895
    @snicholas2895 Před 9 dny +1

    Sadge. No FBLJ. But for a better time. Approved 👏✨

  • @alienduckrl
    @alienduckrl Před 3 dny

    The TAS go throught the wall like when he wants

  • @LunaticJ
    @LunaticJ Před dnem +1

    Super Mario 64 DS: Quantumania

  • @clos_official
    @clos_official Před 10 dny +2

    Pog

  • @samushunter242
    @samushunter242 Před 5 dny

    How interesting
    In this version, all doors are level enterences

  • @RealTal.
    @RealTal. Před 9 dny +2

    Next we need 120 star yoshi superplay!

  • @OblivionWalkerVerified

    What the. What have I been missing out on…

  • @toastr1255
    @toastr1255 Před 9 dny +14

    3:05 What was that, a BLJ but sideways? SLJ?

    • @adealtas
      @adealtas  Před 9 dny +17

      SLJ is actually the term that we use to describe this trick lol

    • @Mr-L-758
      @Mr-L-758 Před 9 dny +1

      BLJ but cooler

  • @lolnt6103
    @lolnt6103 Před 5 dny

    Nice pfp

  • @tails230
    @tails230 Před 2 dny

    Mario has taught Yoshi well about Speedrunning Mario 64.

  • @ccxxii7816
    @ccxxii7816 Před 5 dny +2

    ついにDS版も1key?

    • @yukkeya9630
      @yukkeya9630 Před 3 dny

      ついにマリオのカギだけで良くなってしまった...

  • @iwersonsch5131
    @iwersonsch5131 Před 9 dny +5

    Only 64x as precise as a misalignment? Is the movement just more awkward to tas then or why is hitting a 1/64 unit spot so hard in tas?

    • @adealtas
      @adealtas  Před 9 dny +5

      Two things:
      One, the precision with the joystick on N64 is much greater.
      65536 (256^2) possible joystick values on N64 compared to like 2800 (60^2*pi/4) on DS. So hitting such a spot is more difficult than on N64
      Secondly, STROOP helps so much when aiming for precise positions, and we don't have such tools for SM64DS. We mainly use RAM watches with lua scripts to display those values.
      So, it's doable manually, bobby has gotten pretty good at it, but clipping quickly requires even more planning so it becomes hard and annoying to do. You end up manually trying tiny adjustments until something ends up working, so I automated the process.

    • @Migu6
      @Migu6 Před 9 dny +2

      I would argue the first tunnel is 64^3x as precise as a misalignment. Plus we want a specific velocity during the clip to be fast

  • @stevek1221
    @stevek1221 Před dnem +1

    YOSI YOSI YOSI

  • @danvideos3882
    @danvideos3882 Před 5 dny

    Yahoo!

  • @mikubrot
    @mikubrot Před 4 dny +1

    2:22 my guy falls like a loony tunes character

  • @littlemacisunderrated412

    Somehow, this game's tas is even crazier than the original

  • @joaquinfernandezaracil1703

    4:36 I laughed so hard in than moment

  • @Rocket_Gunner7414
    @Rocket_Gunner7414 Před 3 dny

    cool

  • @Shauqinu
    @Shauqinu Před 2 dny +1

    this is fucking insane

  • @twipplo
    @twipplo Před 9 dny +6

    20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!

  • @AlbySilly
    @AlbySilly Před 2 dny

    I like how the majority of the video are just cutscenes

  • @Jduude
    @Jduude Před 9 dny +2

    Speedrunning

  • @NorthWestWind
    @NorthWestWind Před 5 dny

    5:41 Mario asserting dominance over Bowser

  • @Sugar3Glider
    @Sugar3Glider Před 4 dny

    Wow, they uhh... They just showed us all of Yoshi's business while they slept...

  • @renakunisaki
    @renakunisaki Před 4 dny

    lmao the first-visit texts popping up during the ending. I guess you could do that glitchless for at least Snowman's Land?

  • @TenorSine
    @TenorSine Před 4 dny

    So long straight Bowser :(

  • @justmeandmythoughts9839
    @justmeandmythoughts9839 Před 9 dny +4

    Anyone know why the sound effect of entering a painting plays when first entering peach’s castle and when opening the 1 star door to get to Mario? I don’t remember that ever happening so idk if it’s just a glitch or what, or I’m remembering wrong

    • @Migu6
      @Migu6 Před 9 dny +6

      There are loading zones behind the doors (unlike SM64). I’m not sure if it’s known why they make the painting sound effect, but it’s probably by default. There are 2 types of loading zones in the game, paintings and entrances like the CCM cabin. For instance the igloo is also a painting. Since you weren’t supposed to access the oob loading zones, that distinction wasn’t set for them so they default to paintings.

    • @justmeandmythoughts9839
      @justmeandmythoughts9839 Před 8 dny

      @@Migu6 that makes a lot of sense, appreciate the insight

  • @spicyjuice0452
    @spicyjuice0452 Před 9 dny +4

    Bro wtf

  • @Warper74
    @Warper74 Před 4 dny

    I counted 28 glitches in this run

  • @vichilltime
    @vichilltime Před 8 dny

    He’s back 🗣️

  • @virgiebabie6903
    @virgiebabie6903 Před 6 dny +1

    Looks like getting upstairs without the key is way easier than it was a year or so ago. Does this mean the No Mario TAS will end up a lot faster too?

  • @everettfields1468
    @everettfields1468 Před 9 dny +2

    42!!!!!!!!!!!!!!!11111

  • @PowerRedStar
    @PowerRedStar Před 9 dny +1

    gg

  • @drakematsen4978
    @drakematsen4978 Před 2 dny +1

    And here I though DS didn't have a BLJ. I also thought it had solid walls, but wrong on both counts I guess.