SM64DS any% TAS in

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  • čas přidán 19. 06. 2024
  • This TAS is brought to you by all these cool people that you should subscribe to:
    ‪@Sharkey91‬
    ‪@Really_Tall‬
    ‪@Migu6‬
    ‪@bobbybobsm64ds‬
    ‪@Keiki-cv2im‬
    This TAS is the result of multiple years of on-and-off work, due to the sheer complexity of Quantum Tunneling (the glitch that lets you clip through floors). All the people in the title put a ton of effort into this TAS, and I wouldn't say that I am the biggest contributor. So I would really like to thank all of these people, Sharkey91, Really_Tall, Migu, bobbybob and Rupa for letting me upload this TAS here !
    If you want to see a detailled explanation, you can check out our TASvideos submission: tasvideos.org/9126S
    My main contribution to this TAS was writing a bruteforcer to help find good solutions to the different Quantum Tunnels that we perform in this TAS. To give you an idea of how precise this glitch is, we need to hit a spot in the collision that is about 1/1000th the size of Mario (1/64th of a unit), while moving at 50 units per frame (at least).
    So I decided that I would write a discrete optimization solver to find ways to reach these spots at fast speeds. The way it works is that it finds a basic solution at first, then slightly modifies it and checks if the final position is closer to the goal. The optimizer finds better and better solutions, and eventually one that works ! I did a ton of small optimizations as well, for example, it finds a solution that is close to improving the best run, it tries to tweak just the ending and sees if it can find a better solution.
    This was really fun to make, and I used it in three of the clips you see in this TAS. I will probably use it again to help save a B press in THI, so that might come soon ;)
    Love you all ! Thanks for tuning by !
    ❤️
  • Hry

Komentáře • 209

  • @HugoSev_
    @HugoSev_ Před 7 dny +515

    I love how the original 64 and 64DS are both extremely broken but in completely different ways

  • @RHVGamer
    @RHVGamer Před 7 dny +420

    Funny how they completely remade Super Mario 64 with very different... everything, and yet the game is still just as broken.

    • @MaybeImSkittleMaybeImNot
      @MaybeImSkittleMaybeImNot Před 7 dny +35

      Its impossible for 64 to not be what feels like one of the most broken video games ever

    • @fazaazafg
      @fazaazafg Před 6 dny +21

      Both games are broken in completely different ways and I like that

    • @UltraAryan10
      @UltraAryan10 Před 5 dny +33

      SM64 devs made going out of bounds kill instantly while SM64DS devs removed that and now here are the results 💀

    • @kobwmoose
      @kobwmoose Před 5 dny +6

      Very faithful remake!

    • @JPMario
      @JPMario Před 5 dny +8

      It honestly feels like DS is more broken then 64

  • @softestcat
    @softestcat Před 7 dny +293

    This is the definition of "walls are just a suggestion"

  • @TheSilver_Kitsune
    @TheSilver_Kitsune Před 7 dny +230

    I love how the ending cutscene and credits is longer than it takes to get there.

    • @dreamerofthorns
      @dreamerofthorns Před 2 dny

      You could say this in any 0% run. Doesn't even have to be mario 64 ds.

  • @typhoonthunder
    @typhoonthunder Před 7 dny +266

    After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!

    • @Clonuigi
      @Clonuigi Před 7 dny +1

      Can Luigi do BLJs too?

  • @Zachruff
    @Zachruff Před 7 dny +165

    Find it interesting how doors can be entered from behind and they make the painting sound when doing it

    • @Gaming32i
      @Gaming32i Před 2 dny +23

      Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.

  • @RipVanFish09
    @RipVanFish09 Před 4 dny +44

    I love how in both sm64 games, it’s a 1-key run. You need the key to unlock the upstairs in sm64, and the key to unlock Mario in sm64ds

  • @PurpleSunTAS
    @PurpleSunTAS Před 7 dny +207

    Quantum tunnelling being precise by a 64th of a unit has to be a reference to Super Mario 64 DS. Nice TAS!

  • @Luigifan4ever11
    @Luigifan4ever11 Před 6 dny +50

    WHO UP SIDEWAYS LONGJUMPING?!

  • @DD-land
    @DD-land Před 7 dny +85

    Quantum Tunneling is a great name

    • @adealtas
      @adealtas  Před 7 dny +46

      Totally not stolen from SM64's version of quantum tunneling

    • @dreamerofthorns
      @dreamerofthorns Před 2 dny +6

      ​@@adealtasahoulda called it quantum tunneling ds, then 😂

  • @joaquinfernandezaracil1703

    I love how over half of the video is just the ending scene and the credits

  • @anonimo_104
    @anonimo_104 Před 6 dny +56

    7:31 peach :the power of the stars restored the castle
    Mario and yoshi: (Speaking in a low voice) How can we tell her?

  • @charmandergamer1287
    @charmandergamer1287 Před 7 dny +86

    Peach: Thank you all.
    Luigi:
    Wario:

  • @CTLEB2008
    @CTLEB2008 Před 5 dny +14

    This is the game's 20th anniversary!

  • @danielrolesu5000
    @danielrolesu5000 Před 2 dny +7

    I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.

  • @SinNombre-_-
    @SinNombre-_- Před 7 dny +53

    So this is the power of the A press! Wonderful...
    I'm glad the doors don't need to be open for you to get warped upstairs x)

    • @Grane1234
      @Grane1234 Před 7 dny +11

      Yeah, I mean all those dives and kicks have gotta account for something

  • @nanopi
    @nanopi Před 3 dny +8

    8:30 Look at all these nice places we've never been to.
    "Hello! The Lakitu bros. here, with a news update."

  • @warionino2982
    @warionino2982 Před 5 dny +13

    There's notably more cutscene time (8:16~) than the actual gameplay (0:08 + 3:44) lol. Well done

  • @MaybeImSkittleMaybeImNot
    @MaybeImSkittleMaybeImNot Před 7 dny +21

    The fact that the run and credits are about the same length is actually crazy!

  • @Keitoded
    @Keitoded Před 7 dny +46

    Move over Backwards long jump, we got Sideways long jump in these parts! Great video!
    Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex
    Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.

    • @snicholas2895
      @snicholas2895 Před 6 dny

      Potential viable for RTA if this will ever make this such a jump for kaizo?

  • @Superdavo0001
    @Superdavo0001 Před 6 dny +14

    Congrats guys, this game and its geometry are officially broken. Insane TAS! Some of those clips caught me off guard :D

  • @sqidzalta
    @sqidzalta Před 7 dny +18

    Never thought in my lifetime I would see a sub 6 lmao. Congratulations to everyone involved!

  • @Bentheman24
    @Bentheman24 Před 7 dny +54

    Mom: Dinner will be ready in 5:42.56
    Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa:

  • @Corescos
    @Corescos Před 5 dny +6

    “What the hell is a hitbox?”

  • @Leekodot15
    @Leekodot15 Před 2 dny +4

    Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim

  • @alotario
    @alotario Před 3 dny +4

    i struggle to unlock luigi in this game sometimes and yall out here with this

    • @pmnt_
      @pmnt_ Před 2 dny +2

      they also struggle to unlock Luigi...

  • @noname_nolife_
    @noname_nolife_ Před 7 dny +5

    This is very interesting, as the procedure is completely different from the TAS I've seen in the past.

  • @dreamerofthorns
    @dreamerofthorns Před 2 dny +3

    Wait- that's just..
    Nono, th-
    I-
    Oh, and it's over.
    _holy shit_

  • @Outside998
    @Outside998 Před 2 dny +2

    I have brain rot. I expected a fart with reverb after "Dear Mario".

  • @despg
    @despg Před 2 dny +2

    I'm waiting for Bismuth to make a video about this.

  • @maxence2594
    @maxence2594 Před 2 dny +5

    The gameplay starts at 2:07 and ends at 5:50
    That's 70% cutscenes

  • @yawg691
    @yawg691 Před 7 dny +4

    This is phenomenal! Really fancy TAS I love the tippy movement and the BitS movement!

  • @sagacious03
    @sagacious03 Před 2 dny +1

    I wonder if we'll be able to get a commentated version of this TAS in the near future, lol?
    Neat run & analysis video! Thanks for uploading!

  • @WhimsyHeath
    @WhimsyHeath Před 3 dny +3

    This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.

    • @bobbybobsm64ds
      @bobbybobsm64ds Před 2 dny +2

      The link to tasvideos in the description has pretty thorough explanations of lots of stuff and has some links to other videos

  • @sergioabrb
    @sergioabrb Před 2 dny +3

    It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else

  • @KingMorgan6
    @KingMorgan6 Před 6 dny +2

    Great TAS!

  • @crumpet575
    @crumpet575 Před 7 dny +4

    -ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol-
    but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now

  • @FitterSpace
    @FitterSpace Před 7 dny +2

    Incredible!

  • @ReshibanGaming
    @ReshibanGaming Před 5 dny +2

    That's amazing dude

  • @Bretaigne
    @Bretaigne Před 6 dny +2

    Amazing

  • @MaglikNSS
    @MaglikNSS Před 3 dny

    Thank you so much for helping nathaniel bandy. Without you doing that, I probably would have never found your amazing TASes.

  • @emiliavalentino7226
    @emiliavalentino7226 Před 2 dny

    This is amazing

  • @the_lava_wielder6996
    @the_lava_wielder6996 Před 7 dny +3

    Love SM64DS tases

  • @farbencut
    @farbencut Před 7 dny +9

    The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)?
    Also, congrats on making/finishing this INSANE TAS, to all of you!

    • @bobbybobsm64ds
      @bobbybobsm64ds Před 7 dny +9

      The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all

    • @Migu6
      @Migu6 Před 6 dny +4

      As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.

    • @innertuber4049
      @innertuber4049 Před 6 dny

      I thought I heard the camera changing at the very beginning with Yoshi

    • @Migu6
      @Migu6 Před 6 dny +2

      That used L, not the touchscreen buttons.

  • @GuanlongX
    @GuanlongX Před 3 dny +1

    Huge w for the sm64ds community
    Very nice job

  • @awesomelink2347
    @awesomelink2347 Před 16 hodinami

    You KNOW it's a good run when the credits are longer than the actual gameplay.

  • @Quadratix
    @Quadratix Před 7 dny +1

    incredible

  • @Mewtwo557
    @Mewtwo557 Před 7 dny +2

    Truly historical.

  • @user-hr4hq2jk1p
    @user-hr4hq2jk1p Před 2 dny

    amazing

  • @qantn
    @qantn Před 2 dny

    めっちゃ苦労して辿り着いたクッパ戦をこんなにも早く😂

  • @donpietro2137
    @donpietro2137 Před 7 dny +1

    insane!!

  • @maadneet
    @maadneet Před 6 dny +2

    Now we know that both games can be completed with no stars and a single key.

  • @layneross4394
    @layneross4394 Před 4 dny +1

    What a run

  • @trentthen642
    @trentthen642 Před 4 dny +1

    What a TAS!

  • @tamertamertamer4874
    @tamertamertamer4874 Před 6 dny +1

    Dayum big ggs!

  • @alienduckrl
    @alienduckrl Před 17 hodinami

    The TAS go throught the wall like when he wants

  • @joaquinfernandezaracil1703

    4:36 I laughed so hard in than moment

  • @clos_official
    @clos_official Před 8 dny +2

    Pog

  • @snicholas2895
    @snicholas2895 Před 6 dny +1

    Sadge. No FBLJ. But for a better time. Approved 👏✨

  • @grape21231
    @grape21231 Před 2 dny

    I really like the way mario clips to a floor when jumping up to it in this game

  • @NorthWestWind
    @NorthWestWind Před 3 dny

    5:41 Mario asserting dominance over Bowser

  • @samushunter242
    @samushunter242 Před 2 dny

    How interesting
    In this version, all doors are level enterences

  • @RealTal.
    @RealTal. Před 7 dny +2

    Next we need 120 star yoshi superplay!

  • @danvideos3882
    @danvideos3882 Před 3 dny

    Yahoo!

  • @tails230
    @tails230 Před 7 hodinami

    Mario has taught Yoshi well about Speedrunning Mario 64.

  • @Shauqinu
    @Shauqinu Před 9 hodinami +1

    this is fucking insane

  • @littlemacisunderrated412

    Somehow, this game's tas is even crazier than the original

  • @OblivionWalkerVerified

    What the. What have I been missing out on…

  • @toastr1255
    @toastr1255 Před 7 dny +14

    3:05 What was that, a BLJ but sideways? SLJ?

    • @adealtas
      @adealtas  Před 7 dny +17

      SLJ is actually the term that we use to describe this trick lol

    • @Mr-L-758
      @Mr-L-758 Před 7 dny +1

      BLJ but cooler

  • @iwersonsch5131
    @iwersonsch5131 Před 6 dny +5

    Only 64x as precise as a misalignment? Is the movement just more awkward to tas then or why is hitting a 1/64 unit spot so hard in tas?

    • @adealtas
      @adealtas  Před 6 dny +5

      Two things:
      One, the precision with the joystick on N64 is much greater.
      65536 (256^2) possible joystick values on N64 compared to like 2800 (60^2*pi/4) on DS. So hitting such a spot is more difficult than on N64
      Secondly, STROOP helps so much when aiming for precise positions, and we don't have such tools for SM64DS. We mainly use RAM watches with lua scripts to display those values.
      So, it's doable manually, bobby has gotten pretty good at it, but clipping quickly requires even more planning so it becomes hard and annoying to do. You end up manually trying tiny adjustments until something ends up working, so I automated the process.

    • @Migu6
      @Migu6 Před 6 dny +2

      I would argue the first tunnel is 64^3x as precise as a misalignment. Plus we want a specific velocity during the clip to be fast

  • @mikubrot
    @mikubrot Před 2 dny +1

    2:22 my guy falls like a loony tunes character

  • @drachenschnitzel3297
    @drachenschnitzel3297 Před 3 dny

    cool

  • @lolnt6103
    @lolnt6103 Před 3 dny

    Nice pfp

  • @Sugar3Glider
    @Sugar3Glider Před 2 dny

    Wow, they uhh... They just showed us all of Yoshi's business while they slept...

  • @ryanfagen8248
    @ryanfagen8248 Před 22 hodinami

    Both official versions of Super Mario 64 finally finished with 0 Stars and 1 Key. Congrats!

  • @Jduude
    @Jduude Před 7 dny +2

    Speedrunning

  • @renakunisaki
    @renakunisaki Před 2 dny

    lmao the first-visit texts popping up during the ending. I guess you could do that glitchless for at least Snowman's Land?

  • @justmeandmythoughts9839
    @justmeandmythoughts9839 Před 7 dny +4

    Anyone know why the sound effect of entering a painting plays when first entering peach’s castle and when opening the 1 star door to get to Mario? I don’t remember that ever happening so idk if it’s just a glitch or what, or I’m remembering wrong

    • @Migu6
      @Migu6 Před 6 dny +6

      There are loading zones behind the doors (unlike SM64). I’m not sure if it’s known why they make the painting sound effect, but it’s probably by default. There are 2 types of loading zones in the game, paintings and entrances like the CCM cabin. For instance the igloo is also a painting. Since you weren’t supposed to access the oob loading zones, that distinction wasn’t set for them so they default to paintings.

    • @justmeandmythoughts9839
      @justmeandmythoughts9839 Před 6 dny

      @@Migu6 that makes a lot of sense, appreciate the insight

  • @Warper74
    @Warper74 Před 2 dny

    I counted 28 glitches in this run

  • @spicyjuice0452
    @spicyjuice0452 Před 6 dny +4

    Bro wtf

  • @TenorSine
    @TenorSine Před 2 dny

    So long straight Bowser :(

  • @virgiebabie6903
    @virgiebabie6903 Před 4 dny +1

    Looks like getting upstairs without the key is way easier than it was a year or so ago. Does this mean the No Mario TAS will end up a lot faster too?

  • @PowerRedStar
    @PowerRedStar Před 7 dny +1

    gg

  • @everettfields1468
    @everettfields1468 Před 7 dny +2

    42!!!!!!!!!!!!!!!11111

  • @jamv6572
    @jamv6572 Před 3 dny

    Finally. Sideways long jumping.

  • @Xeoffee
    @Xeoffee Před 7 dny +1

    The cutscenes are longer than the gameplay XD

  • @mikethompson1653
    @mikethompson1653 Před 4 dny

    Still waiting for this game to get re-made on Switch... (With Waluigi)

  • @nekogirlsr
    @nekogirlsr Před 4 dny

    Have you thought of using machine-learning for future 64DS TASes like scattershot in SM64?

    • @bobbybobsm64ds
      @bobbybobsm64ds Před 4 dny +1

      It probably could be useful in similar ways, however the sm64ds tas community is much smaller and newer than the original game so it's unlikely we'll do anything that advanced, at least for a few years probably. SM64 also has the advantage of being fully decompiled which makes all coding things such as machine learning overwhelmingly easier, and lets them do stuff that isn't really possible in this game unless we did significant amounts of decompilation ourselves

    • @adealtas
      @adealtas  Před 4 dny +2

      what bobby said + scattershot isn't a machine learning algorithm, but a very well tuned bruteforcer

  • @vichilltime
    @vichilltime Před 6 dny

    He’s back 🗣️

  • @cjetson
    @cjetson Před 7 dny +1

    What would happen if you clipped into Mario's holding room and tried opening the door from the inside? Would you still be required to get the key?

  • @ccxxii7816
    @ccxxii7816 Před 3 dny +2

    ついにDS版も1key?

    • @yukkeya9630
      @yukkeya9630 Před 17 hodinami

      ついにマリオのカギだけで良くなってしまった...

  • @HoChiPro
    @HoChiPro Před 17 hodinami +1

    I was following perfectly fine until the upwarp to Bowser3

  • @Estparti
    @Estparti Před 2 dny

    Damn....
    That looks kinda easy ngl.

  • @AnnnaKathryn
    @AnnnaKathryn Před 7 dny +1

    :)

  • @thatcloveplant
    @thatcloveplant Před 7 dny +3

    i know this is probably some insane tas trick, but to my unexperienced eyes it just looks like its a little too easy to clip into walls in this game

    • @bobbybobsm64ds
      @bobbybobsm64ds Před 7 dny +4

      The glitch is quantum tunneling, it's easy in the sense that you can do it in many, many locations but it's by far the most precise trick that exists in this game czcams.com/video/eZTXjn23XDs/video.html

  • @nyancato2602
    @nyancato2602 Před 21 hodinou

    The places in the credits are from a DLC?

  • @twipplo
    @twipplo Před 7 dny +6

    20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!

  • @AzumarillConGafasBv
    @AzumarillConGafasBv Před 21 hodinou

    How can you straight up ignore the door physics??

  • @Learn_The_Cube
    @Learn_The_Cube Před 5 dny +1

    How much time saved off previous?

    • @adealtas
      @adealtas  Před 4 dny

      2 minutes and 30 seconds

    • @bobbybobsm64ds
      @bobbybobsm64ds Před 4 dny +4

      well 2:30 off of the previous TAS published on tasvideos which was 3 star but 35 seconds off of the less optimized 0 star tas we made a few years ago czcams.com/video/KwLCxGTTk5M/video.html

  • @EvdogMusic
    @EvdogMusic Před 7 dny +2

    Wow, this game is super broken! 😅