I remember when I used the Game Genie code to make the Roadrunner jump higher, the cutscene starting at 0:59 got delayed and out of whack. It's implied there that the Roadrunner's feet are what popped the balloon, but by having him jump high in the cutscene, he bypasses the balloon completely and it pops anyway. While the Coyote is losing air, the Roadrunner is just floating in the corner frame since the high jump code won't let you leave the frame. So he eventually lands, but by the time he does, the balloon's deflating sequence is already over, but apparently, we don't cut to the Coyote falling down the cliff until the Roadrunner looks down. His animation looking up and down at the deflated balloon is going on, even though the balloon is already gone. Weird.
Death Valley Rally is one of those "Enjoy the Story, Skip the Game" kind of games. The cutscenes are humorous and very faithful to the Looney Tunes shorts, and Wile E. receives a different defeat for every level Road Runner clears, with the icing on the cake being the running gag of the Opera Singer being denied her solo by Wile E.. Unfortunately, Death Valley Rally suffers from a steep difficulty due to clunky controls and large, complex level designs that start to feel all the same. Death Valley Rally came out around the same time Sonic the Hedgehog 2 was released for the Sega Genesis, and while Sonic 2 went on to be one of the Genesis' most memorable games, Death Valley Rally was unfortunately unable to capture the feel of a Sonic game for the SNES. That didn't stop Sunsoft from trying, as they made a second attempt in 1995 with Speedy Gonzales: Los Gatos Bandidos.
As someone who played the game as a kid. I’m kinda baffled to hear that this game is garbage. But playing it without nostalgia goggles does confirm how bad them controls and platforming is. You can tell it wants to be another Sonic/Mario platform game that pretty much was common for cartoon games around that time. Still captures the Wile E Coyote and Roadrunner aspect really well. And that’s what I love about it.
I have a soft spot in my heart for it. But yeah, it had potential to be good. Better controls, less awkward platforming, and redesign the levels to reward players for going fast, and it could have been a nice little game I think.
I admit as one of my first games that I played. I’m baffled to hear that it’s garbage. But the controls were pretty bad. It was another Sonic/Mario platform that was around at the time. But it did capture the feel of the cartoon.
I would ask why you had to use a cheat code for this, but as someone who has played this game via emulator, I completely understand. This game sucks. The cutscenes are literally the best part.
I remember when I used the Game Genie code to make the Roadrunner jump higher, the cutscene starting at 0:59 got delayed and out of whack. It's implied there that the Roadrunner's feet are what popped the balloon, but by having him jump high in the cutscene, he bypasses the balloon completely and it pops anyway. While the Coyote is losing air, the Roadrunner is just floating in the corner frame since the high jump code won't let you leave the frame. So he eventually lands, but by the time he does, the balloon's deflating sequence is already over, but apparently, we don't cut to the Coyote falling down the cliff until the Roadrunner looks down. His animation looking up and down at the deflated balloon is going on, even though the balloon is already gone. Weird.
Death Valley Rally is one of those "Enjoy the Story, Skip the Game" kind of games. The cutscenes are humorous and very faithful to the Looney Tunes shorts, and Wile E. receives a different defeat for every level Road Runner clears, with the icing on the cake being the running gag of the Opera Singer being denied her solo by Wile E.. Unfortunately, Death Valley Rally suffers from a steep difficulty due to clunky controls and large, complex level designs that start to feel all the same. Death Valley Rally came out around the same time Sonic the Hedgehog 2 was released for the Sega Genesis, and while Sonic 2 went on to be one of the Genesis' most memorable games, Death Valley Rally was unfortunately unable to capture the feel of a Sonic game for the SNES. That didn't stop Sunsoft from trying, as they made a second attempt in 1995 with Speedy Gonzales: Los Gatos Bandidos.
Road Runner
_(Speedomitrus Maximus)_
_(Greasius Lightninus)_
_(Accelleratii Incredibus)_
_(Rocketum Instantanius)_
_(Birdibus Zippidus)_
Wile E. Coyote
_(Hungarius Uncontrolibus)_
_(Gadgetus Fanaticum)_
_(Ravenous Uncontrolleii)_
_(Ravenous Carnivorous)_
_(Famishus Vulgarium)_
As someone who played the game as a kid. I’m kinda baffled to hear that this game is garbage.
But playing it without nostalgia goggles does confirm how bad them controls and platforming is. You can tell it wants to be another Sonic/Mario platform game that pretty much was common for cartoon games around that time.
Still captures the Wile E Coyote and Roadrunner aspect really well. And that’s what I love about it.
i love this game and i still play it on my super nintendo
5:13 EGAD!
People still say egad?
@@neatbeats3616Well, there’s Professor Egad from Luigi’s Mansion.
@@philipmarable8698 that’s true
5:18
Watching these cutscenes almost makes me forget how fucking garbage this game is
I have a soft spot in my heart for it. But yeah, it had potential to be good. Better controls, less awkward platforming, and redesign the levels to reward players for going fast, and it could have been a nice little game I think.
It was ok but not the worst game I played and I like how the cutscenes is like the cartoon
I admit as one of my first games that I played. I’m baffled to hear that it’s garbage.
But the controls were pretty bad. It was another Sonic/Mario platform that was around at the time.
But it did capture the feel of the cartoon.
I would ask why you had to use a cheat code for this, but as someone who has played this game via emulator, I completely understand. This game sucks. The cutscenes are literally the best part.