The Do's And Dont's Of AQ3D [PVP EDITION]
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- čas přidán 27. 08. 2024
- In this video im going to break down a few key elements of PVP and tell you how to make yourself a better fighter. Or you can become the next "Dont". Your choice.
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Nothing is more enjoyable than 1 healer and 4 necromancer
Or 3 paladin 2 guardian
Stick together and do objective.
Ehh, personally, id say my favorite combo is moglo, dragonslayer, necro, samurai, healer.
But yes, the point still is relevant as ever. And its honestly what makes or breaks the game.
nice vid bro i got rank 110 when arena was added and i still learned some stuff 👍
Thank you, and i still find myself learning new mechanics to play better even today.. thankfully they change the atmosphere of pvp occasionally so it doesnt dry out too bad.
0:41 you dont always need a healer on your team and in a premade vs premade you're actually forced to run either double healer or healer/mog on feast and on falls just 1 healer but 9/10 you're better off running with meta classes because of the meta classes will absolutely shred the healer every single time, specially if you have a mage stunning and festering the healer, then your team is basically a 4v5.
0:48 you don't get rekt because you dont have a healer, you get rekt for either not knowing how to adapt to pvp encounters, you run into pointless 1v2+ fights and get ganged up on, or you run into a whole team by yourself or end up on a point by yourself vs many players. Most 1v1s are winnable, specially defending points as there's classes that are much stronger for 1v1s and defend points much better than others.
0:59 making sure that your whole team has different classes can actually make you lose because some 5v5 class comps excel when you class stack such as 2 DS 1 moglo on feast, double healer feast games or doing 1 healer 2 necros. Or, if you want to make people absolutely hate you, 4 pirates 1 healer or moglo.
1:28 having pvp skills and cross skills that suit your class is really good, but for pirate rend block and rush is not good, you want lucky shot mark and fester because on a full rotation can guaranteed kill someone. Rush is better suited for supports than dps. You're a ranged class, block is not good for you. This roots you in place, you want dash at least or know how to kite and keep your distance with pirate. If youre getting close to rend people with pirate, youre doing something wrong, pirate is ranged not melee.
3:30 both you and the healer should of been fighting on the point together and not off the point.
3:48 Healer class can actually cross hybrid into DPS and can out 1v1 most of the classes.
4:40 you should of just ignored the DS and travel formed and ran onto the point and stayed on the point. You're a berserker, you could of easily 1v1ed him on the point and captured it. Not just that, but zerker set up is not blizzy block and mark its LS fester and mark and can instantly 100% to 0% someone once you get your raging strike buff.
5:00 On falls you dont want to focus on A/C
4 goes to B
1 goes to A
Win B fight, rotate to their C/A
Ranged classes defend B to dismount travel forms on the stairs
If the other team 5 man stacks A or 3 man stacks A then people on B can rotate to defend and back cap.
This is why there are teams of 5 man who just run between A/C and lose because they never take B.
5:15 bounty timing is good, but when youre triple capped like in your video, you ignore the bounty and grab the triple cap, fight them between A/C and try and hold the triple cap for as long as you can to prevent points, with a triple cap that's 15 points every few seconds vs a 50 point bounty. By the time you do this, you'll have more points than what the bounty is worth. You can even see in the score that them having the triple cap and keeping the double after C was captured that they already where catching back up to your team, and fast.
Input is always appreciated. I do feel a healer can be taken away from a team as long as the team strategy is good. However in most cases its recommended to have a healer.
Interesting video...
I hope its a teaching moment for the pvp players.
Ok but what do the pvp skills do?
Each skill has many different ways to use the ability based on the way you play, some skills are more favorable than others because they are much more versatile with each playstyle.
It would be easier to explain the main use of the skills rather than what they can do.