Drawing Tiles - How to Make a 2D Game in Java #4

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  • čas přidán 12. 09. 2024

Komentáře • 387

  • @RyiSnow
    @RyiSnow  Před rokem +36

    If you're not getting any errors but only seeing the grass tile,
    1. Take a close look at your file path (package name and file name) and make sure it is correctly referring to your map file. For example, if you type "/maps/map01.txt" while the actual package name is "map", the program cannot read the map file.
    2. Check your map file(.txt) and make sure space is inserted between numbers.
    String numbers[] = line.split(" ");
    This "line.split(" ")" means the program splits the line where space is inserted so you can split them and put them individually into the array. If no space is inserted in the map file, the program cannot render your map correctly.
    Basically, you can use any symbol for splitting lines. Space is just one way to handle it.
    Another example:
    String numbers[] = line.split("&");
    (Then insert & between numbers in the map file)
    This works too.
    3. Make sure to save the map file without BOM (Byte order mark). If the file contains BOM, the program fails to read the content correctly. Also, if your OS language is not English, saving it as UTF-8 might be safer.

    • @emilbogaci3715
      @emilbogaci3715 Před rokem +2

      I have an error when I put loadMap
      The compiler throw numberformatexception: input string
      You the decimal format for the map

    • @doraymon7067
      @doraymon7067 Před rokem +3

      I have error in tileManager line 30 the code is correct but hes still said input==null!?? What should be do?

    • @avery0719
      @avery0719 Před rokem +1

      Thanks, somehow I keep getting the same problem. Perhaps I didn't check the BOM thing properly ? Idk, does someone have another solution

    • @barsaktas2012
      @barsaktas2012 Před rokem

      For intellij Users
      public void loadMap(String filePath) {
      try {
      BufferedReader bufferedReader= null;
      filePath = "res/maps/map01.txt";
      bufferedReader= new BufferedReader(new FileReader(filePath));
      int col = 0;
      int row = 0;
      while (col < gp.maxScreenCol && row < gp.maxScreenRow) {
      String line = bufferedReader.readLine();
      while (col < gp.maxScreenCol) {
      String numbers[] = line.split(" ");
      int num = Integer.parseInt(numbers[col]);
      mapTileNum[col][row] = num;
      col++;
      }
      if (col == gp.maxScreenCol) {
      col = 0;
      row++;
      }
      }
      bufferedReader.close();
      } catch (IOException e) {
      e.printStackTrace();
      }
      }

    • @barsaktas2012
      @barsaktas2012 Před rokem

      @@abikyoukan2 you should call it from TileManager method

  • @Nani-bk5op
    @Nani-bk5op Před 2 lety +188

    RyiSnow, you're a legend. Hardly anyone makes java game tutorials anymore, but you go above and beyond. Thanks bro 👍

    • @moonlightmacky9055
      @moonlightmacky9055 Před 2 lety +14

      Ikr he's hella underrated. He really needs more views

    • @Nani-bk5op
      @Nani-bk5op Před 2 lety +8

      @@moonlightmacky9055 I swear. He's the greatest teacher ever!

    • @RyiSnow
      @RyiSnow  Před 2 lety +37

      @Moonlight Macky @David Adames You guys are good at giving me motivation :P Thank you for the comment!
      And yeah Java might not be the most popular language for creating games but it's still powerful enough and has a lot of potential. I hope I can show the glimpse of it in this series.

    • @Nani-bk5op
      @Nani-bk5op Před 2 lety +6

      @@RyiSnow A lot of people choose other languages, but I still think Java is worth it. You have definitely shown me what Java can do. Thank you!

    • @ibrahimsultan7897
      @ibrahimsultan7897 Před 2 lety +1

      @@Nani-bk5op it is

  • @jarrodmcevoy
    @jarrodmcevoy Před 2 lety +46

    You deserve thousands of more views. You're the only reason I'm continuing to learn programming after giving up on it for a year!!!

  • @BrunoHenrique-oe5hb
    @BrunoHenrique-oe5hb Před 9 měsíci +4

    You're no mediocre programmer. I've learned a lot with you, and i'm amazed by how you can explain things in a direct simple way. Thank you very very much. Greetings from Brazil, my teacher

  • @noemichulo8702
    @noemichulo8702 Před 2 lety +18

    I have no idea how these videos don't get more attention, amazing tutorial. You explain everything well while not feeling slow. I usually watch these kinds of videos on 1.5x speed anyway and can't stay focused... You've kept my attention and taught me a lot!

    • @RyiSnow
      @RyiSnow  Před 2 lety +4

      Happy to hear that!

  • @usEr-eX4OiDbU2S
    @usEr-eX4OiDbU2S Před 2 lety +14

    this is really educating!!!!
    BTW if someone is trying this -in the player class where you implement the public void update() method if you use while instead of if's you will get diagonal directions too because while pressing
    2 keys its gonna be true!

    • @alvins5054
      @alvins5054 Před rokem

      I tried this but probably did something wrong as it didn't work, if you still have the code would it be possible for you to post it here? Diagonal movement would be really nice to have =)
      Thanks in advance!

    • @usEr-eX4OiDbU2S
      @usEr-eX4OiDbU2S Před rokem

      @@alvins5054 i was kinda wrong about that but i forgot to delete my comment...while in update() wont make you walk in diagonal movement, it just allows you to use more than one movement button at a time....but its easy to implement it from here on....with some extra methods checking while you are pressing for e.x W & D then move the player by that many X in horizontal and Z in vertical.

    • @alvins5054
      @alvins5054 Před rokem +1

      @@usEr-eX4OiDbU2S Alright thanks for the answer. I managed to implement it in the if statement but thought there might be a better way of doing it. Anyways I'll post my solution as well just in case you're interested =)
      if (keyH.upPressed && keyH.rightPressed) {
      direction = "up";
      worldY -= speed;
      worldX += speed;

    • @usEr-eX4OiDbU2S
      @usEr-eX4OiDbU2S Před rokem +1

      @@alvins5054 thank you ! Ill try that in my while... It should work

    • @alvins5054
      @alvins5054 Před rokem

      @@usEr-eX4OiDbU2S Let me know if you manage to make it a bit neater, now my if statement is pretty long. Also, I posted the code for collision detection during diagonal movement. The character got stuck otherwise so if you need it just check out video 6.

  • @joaovitorreynaldo
    @joaovitorreynaldo Před 2 lety +5

    After learning what I need, I can only come here and thank you for the java tutorials!

  • @arrislongington9242
    @arrislongington9242 Před 2 lety +4

    RyiSnow, this tutorial series is phenomenal, really straightforward and clear to the point where I'm able to make a functional game with just this video. Thank you so much and please continue this series.

  • @kandiman9111
    @kandiman9111 Před 2 lety +8

    I love these tutorials, I can't wait to get started on trying this! You deserve so much views, thanks so much! :)

    • @RyiSnow
      @RyiSnow  Před 2 lety +1

      You're welcome. Thank you for the comment!

  • @tsupi7056
    @tsupi7056 Před 2 lety +40

    For those who have null error, change this part:
    tile[0] = new Tile();
    tile[0].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/grass.png"));
    tile[1] = new Tile();
    tile[1].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/rock_path.png"));
    tile[2] = new Tile();
    tile[2].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/water.png"));
    to this:
    File file = new File("src/res/floor/grass.png");
    FileInputStream fis = new FileInputStream(file);
    tile[0] = new Tile();
    tile[0].image = ImageIO.read(fis);
    file = new File("src/res/floor/rock_path.png");
    fis = new FileInputStream(file);
    tile[1] = new Tile();
    tile[1].image = ImageIO.read(fis);
    file = new File("src/res/floor/water.png");
    fis = new FileInputStream(file);
    tile[2] = new Tile();
    tile[2].image = ImageIO.read(fis);
    it worked for me

    • @veteran_gaming2698
      @veteran_gaming2698 Před rokem +1

      Thank you for this alternative code. It worked just fine for me!

    • @newuser689
      @newuser689 Před rokem +2

      original probably didn't work because you put "src/res" in the stream string

    • @pradhu6939
      @pradhu6939 Před rokem +1

      The original code worked for me when I added 1 to each of the indexes.
      The code would like:
      tile[1 (not 0)] = new Tile();
      tile[1].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/grass.png"));
      tile[2 (not 1)] = new Tile();
      tile[2].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/rock_path.png"))
      tile[3 (not 2)] = new Tile();
      tile[3].image = ImageIO.read(getClass().getResourceAsStream("src/res/floor/water.png"));

    • @yojimboflamel
      @yojimboflamel Před rokem +1

      Thank you! the only difference for me was the path to the file I had assigned differently as "res/tiles/water.png"
      It worked perfectly :)
      Also I imported
      import java.io.File;
      import java.io.FileInputStream;

    • @Arian11111
      @Arian11111 Před rokem

      @@yojimboflamel for me it worked to just call the method "getTileImage();" before u draw it.

  • @gerardogrossi8775
    @gerardogrossi8775 Před 10 měsíci +1

    RyiSnow you`re an inspiration really ! You gave everyone who loves RPG games a big present, with no doubts the most complete tutorial on CZcams.
    Thank you very much ! with love from Italy to Japan !

    • @RyiSnow
      @RyiSnow  Před 10 měsíci +2

      Grazie for the warm message!

  • @klanehz6291
    @klanehz6291 Před 2 lety +1

    I quit java programming 1 year ago but now thanks to your tutorial i can start learning again, THANKS!!

    • @RyiSnow
      @RyiSnow  Před 2 lety +1

      That's great to hear! Please come along with us!

  • @moonlightmacky9055
    @moonlightmacky9055 Před 2 lety +5

    Man you're amazing, I wish you'd get more subs, keep it up brother!

    • @RyiSnow
      @RyiSnow  Před 2 lety +2

      Thank you! Now preparing the part 5 and I can say it will be a pretty interesting episode so please stay tuned!

  • @jonbonjesus1224
    @jonbonjesus1224 Před 25 dny

    haha i was thinking "Surely he's not going to hard code each tile onto each piece of the screen!" You got me worried lol Thanks for the videos! I'm making my own game but these tutorials are helping me so much

  • @LouShunt
    @LouShunt Před 2 lety +4

    I love this series! Keep up the good work.

    • @RyiSnow
      @RyiSnow  Před 2 lety +1

      Happy to know that you are enjoying this!

  • @VasiliyNikitin
    @VasiliyNikitin Před rokem

    The result in the form of displayed tiles and a character causes pleasure and a smile. Thanks!

  • @sphericalfutures4185
    @sphericalfutures4185 Před rokem +2

    RyiSnow, I just want to say that you're awesome. And I really mean it, you're the only one on CZcams to make a Java tutorial like this, so comprehensible, so... awesome! I'm using a lot of your code here to complete my high school project. I also like how you're Japanese; I'm learning the language right now and I'm almost fluent. God bless you and keep well man.

  • @m4yflyjr855
    @m4yflyjr855 Před rokem +2

    Im having a problem with tileNum inside this line: g2.drawImage(tile[tileNum].image, x, y, gp.tileSize, gp.tileSize, null); it doesnt run but when i replace the tileNum with 1 it prints the according tile to the whole screen and runs fine, so i know it must be a problem with the tileNum no? any help is appreciated

  • @steliosfk
    @steliosfk Před rokem +6

    For those using his tiles, the ones with the numbers... here is an automatic way of adding all of them:
    for (int i = 0; i < 38; i++) {
    tile[i] = new Tile();
    tile[i].image = ImageIO.read(getClass().getResourceAsStream("/tiles/0" + (i < 10 ? "0" + i : i) + ".png"));
    }
    the tiles as of right now are 37 but add 1 more to add them all. Also if you add more yourself the rember to change (i < 10 ? "0" + i : i) this. I made it like that for 99 tiles or less.

  • @Entity_The_Demon
    @Entity_The_Demon Před rokem +5

    22:20 you don't need to put the "if" statement because after the while loop there is a 100% chance of col being 16 (or maxScreenCol if you put something else).

  • @hanno-oz3ip
    @hanno-oz3ip Před 2 lety +1

    best tutorial series ive ever seen. and ive seen lot! Thank you so much

  • @sorcerian_bootleg7112
    @sorcerian_bootleg7112 Před 2 lety +5

    Keep it up! Looking forward for the next entry in the series!
    Also, it could be cool to make a tutorial on how to make those tile managers, like the ones you showed in one of the previous series to make everything more visual and easier when creating bigger maps.
    In other hand, there's something that caught my attention on the character movemet, or rather, when the character stops walking. I see that when it stops walking it shows the lastest sprite it was displaying at that moment, instead of going back to the first sprite. A stand still position, so to speak. How could you make it so when the character stops walking it displays a specific sprite of the animation?

    • @RyiSnow
      @RyiSnow  Před 2 lety +7

      Glad you liked this series! About the player sprite, the easiest fix would be adding this line following the "key pressed" if statement in Player class:
      else {
      spriteNum = 1;
      }
      Then when you are not pressing any keys, the sprite is set as 1. If you want to make it look more natural maybe you want to create another counter and count the interval for this one as well like this:
      else {
      counter2++;
      if(counter2 == 20) {
      spriteNum = 1;
      counter2 = 0;
      }
      }
      Then it takes 20 frames until player returns to stand still position.
      About the tile editor, I thought about implementing it in this tutorial at first but gave up the idea. It would likely take 10+ videos for the editor itself (it's actually a pretty huge program) and that will be too much sidetracking (and require a lot of extra energy!) If I make the editor tutorial, it will be at least after finishing this series. Sorry about that!

  • @pianintendo
    @pianintendo Před 2 lety +1

    Hey ! Very very nice tutorial serie, I really enjoy it. Just a little optimization comment : I think it's better to put the String numbers[] = line.split(" "); outside the second while loop, but in the first one, this will avoid numbers[] filling repetition as it changes only when we change row !
    (I'm actually proud to be able to see it, this mean I understand very well what I'm doing and you're totally a part of it so thank you again for this amazing tutorial)

    • @avery0719
      @avery0719 Před rokem

      Hi, I am having a bug where the first tile just keeps repeating over and over again. I think to solve it I should move the numbers[] = line.split(" "); to another line. However, I didn't find to which line should I move it. Could you explain to me where do you move it? (sorry for my grammar, I am french)

  • @jordi5316
    @jordi5316 Před 2 lety +1

    Even tho i have i no clue what is going on 90% of the time. I still enjoy it very much. Thank you

  • @TuyetNguyen-lj6mh
    @TuyetNguyen-lj6mh Před 8 měsíci

    You are the best!!! Just wanted to say thank you for all the details, it helps a lot for Java beginner.

  • @OM-yn8pt
    @OM-yn8pt Před 2 lety +4

    I remember during your zelda tutorial you took my suggestion of making a function to allow your to click an drag to draw tiles on the map editor you made, funny to see you make another tutorial where you are doing a similar project, this video reminded me of that a few months ago! Great tutorial as always, i recently did something similar in python with pygame

    • @RyiSnow
      @RyiSnow  Před 2 lety +2

      Yup I remember that too. I knew this was going to be a long series and require a lot of effort to make so I was putting it on ice for like a year but now I'm glad I could finally start it!

  • @CeorlCode
    @CeorlCode Před 5 měsíci

    Yo bro, I just want to let you know that you're LEGEND!!!!!!!!
    btw I'll comment every single video so I can see the day or progress I made as a beginner.

  • @gianad2314
    @gianad2314 Před 2 lety +9

    If you have problems with the map displaying only grass ( or whatever png you have saved in tile[0].image) It could be that the loadMap() function can't read the map01.txt file. The result is that the mapTileNum matrix is filled with 0 which is the default value.
    You can try other file reading methods, here is the one I used :
    private void loadMap(String filepath) throws FileNotFoundException {
    Scanner scanner = new Scanner(new File(filepath));
    int row = 0;
    int col = 0;
    while(scanner.hasNextInt())
    {
    System.out.println(col);
    mapTileNum[row][col++] = scanner.nextInt();
    if(col > gp.maxScreenCol-1){
    row++;
    col = 0;
    }
    }
    }
    If you use a map that is bigger than the number of tiles on the screen, you have to replace the if condition like so :
    if(col > numberOfColInYourMap - 1)
    Once again I hope this can help someone and thanks for the amazing tutorials!

    • @postulysses
      @postulysses Před 2 lety

      Thank you very much for the solution ! I followed your method after trying many times with getClass().getResourceAsStream() and receiving nullPointerException. However I insisted in using getResourceAsStream and find another solution. I passed the file path and name to a public final static String . Then the getClass(). getResourceAsStream () worked without problems.
      The code :
      ....
      public class TileManager {
      GamePanel gp;
      Tile[] tile;
      public static final String fileName = ( "/maps/map01.txt");
      .....
      And at
      InputStream is = getClass(). getResourceAsStream (fileName);
      Thank you very much again !

    • @frida8856
      @frida8856 Před rokem +1

      Hi, I need help, im trying the method you used instead of the one in the video but it gives me an error
      Unhandled exception: java.io.FileNotFoundException

    • @gybo_winner
      @gybo_winner Před rokem

      @@frida8856 same for me

    • @gybo_winner
      @gybo_winner Před rokem

      not working correctly for me

    • @jamiebarr3118
      @jamiebarr3118 Před rokem

      @@postulysses
      Hey everyone, I fixed my grass issue somehow after adding a space at the end of each row in the text file (I think it might help bc when you parse it checks for spaces?). Also, after adding in the txt file to /res, open it in intelliJ or wherever to make sure it's just 0's 1's and 2's

  • @nickolasthompson431
    @nickolasthompson431 Před 2 lety +10

    I'm not sure if you're still answering questions on here, but I'm running into a problem where my map is only loading my grass png. While watching your video, I saw where you forgot to add loadMap(); but I am still running into this problem after adding that in.

    • @DougHigashi
      @DougHigashi Před 2 lety

      Are you loading the correct files in ImageIO.read()?
      As in ImageIO.read(getClass().getResourceAsStream("/tiles/grass.png"));
      ImageIO.read(getClass().getResourceAsStream("/tiles/water.png"));
      ImageIO.read(getClass().getResourceAsStream("/tiles/wall.png"));

    • @postulysses
      @postulysses Před 2 lety

      Hello ,I encountered the same problem. It fills with grass.png because the getClass().getResourceAsStream("/maps/map01.txt") probably returns null .I suggest the following solution: I passed the file path and name to a public final static String . Then the getClass(). getResourceAsStream () worked without problems.
      The code :
      ....
      public class TileManager {
      GamePanel gp;
      Tile[] tile;
      public static final String fileName = ( "/maps/map01.txt");
      .....
      And at
      InputStream is = getClass(). getResourceAsStream (fileName);

    • @jazfromyt
      @jazfromyt Před rokem +1

      @@postulysses did not work

    • @bread3453
      @bread3453 Před rokem

      @@postulysses I'm still getting the null error. I know the map directory is correct bc it shows me the file details when I go over it and I've even tried your method here. Still getting a null error for "is".

  • @ecernosoft3096
    @ecernosoft3096 Před 11 měsíci

    Whoever you are,
    *You’re a legend.*

  • @tarnum113
    @tarnum113 Před 2 lety +1

    Thanks from Russia! Such a great content! Always had a dream to make a game in Java!

    • @RyiSnow
      @RyiSnow  Před 2 lety +2

      Hi! Glad you enjoyed it. Good luck on your development :)

  • @tranminhquang7368
    @tranminhquang7368 Před 2 lety +2

    Perfect. Hope you make more videos like this.
    Wish your channel grow.

    • @RyiSnow
      @RyiSnow  Před 2 lety +1

      More videos are in the make! Thank you for the comment.

  • @yajie7756
    @yajie7756 Před 2 lety

    i really like your pixel art! it's very cute! i just like watching the player walking around~ I think i'll go through the entire serie because your little blue boy makes me feel happy :))) hope i can draw something so sweet too! Good day~

  • @kamisama1712
    @kamisama1712 Před 21 dnem

    Thanks Ryi snow! doing this tutorial for the second time!

    • @RyiSnow
      @RyiSnow  Před 21 dnem

      Welcome back!

    • @kamisama1712
      @kamisama1712 Před 20 dny

      @@RyiSnow now that I understand more about programming I’m excited to redo this. Thanks so much for helping me find my path

  • @datdang1478
    @datdang1478 Před 2 lety

    Love you RyiSnow! You are our Legend. I appreciate what you've done for us!

  • @DravenFNM
    @DravenFNM Před 2 lety +1

    Enjoying the series a lot :)

  • @yahya220111
    @yahya220111 Před 2 lety +2

    Hello sir
    Thanks for the awesome series
    I just have one question
    When i'm using the draw method to draw the map it doesn't work , it just gave me a white bored and like it's lagging
    I tried to use netbeans but it also have the same problem
    When i don't use the draw method it works,running the game with the black background i mean
    Can you tell me what is the problem?

    • @medgouyahia398
      @medgouyahia398 Před 2 lety

      make sure u called getTileImage() in the constructor of TileManager

  • @herrluttge8560
    @herrluttge8560 Před rokem +7

    i am failing badly

  • @ntramu4186
    @ntramu4186 Před 9 měsíci

    You are my savior sir, thanks a lot

  • @SlothfulSage285
    @SlothfulSage285 Před 2 lety

    Another great video! I am glad I found this series!

  • @JakeAAustin
    @JakeAAustin Před 2 lety

    Thanks RyiSnow. Really enjoying this series!

  • @edward265
    @edward265 Před 2 lety +2

    I love java. I have never tried this but I might now.

  • @laz3664
    @laz3664 Před rokem

    Thanks so much for making these!! You're a legend

  • @PotatoChips1223
    @PotatoChips1223 Před 2 lety

    this is the most epic game made in java good work!

  • @Locras
    @Locras Před 2 lety +3

    This is amazing! Thank you

    • @RyiSnow
      @RyiSnow  Před 2 lety +1

      Glad to hear that! Thank you for the comment.

  • @user-ho8ig1ik2j
    @user-ho8ig1ik2j Před 2 lety

    Thank you very much, RyiSnow! Your tutorials are wonderful.

  • @udaybhokre591
    @udaybhokre591 Před 2 lety +3

    There is one problem
    When I call the draw of TileManager method in paintComponents method of Gamepanel,
    the whole game becomes plain white please help

  • @vyom5663
    @vyom5663 Před 7 měsíci +1

    After creating Shortcut of making map ( txt file method ) , my player is lagging and map is not created properly . only upper wall is been made and rest all are grass . plz help
    but by using the 9:00 method it's working.
    I use intellij . Plz give a solution for this

    • @coldbacon冷気
      @coldbacon冷気 Před 6 měsíci +1

      hey man i had the same issue, try double-checking that in you draw method you increment y by gp.tileSize -> if(col == gp.maxScreenColumns){
      col = 0;
      x = 0;
      row++;
      y+= gp.tileSize; //What i forgot
      }

  • @drspinfire1680
    @drspinfire1680 Před rokem +2

    Hey RyiSnow,
    Whenever I run the program the render is all white and none of the tiles or the player is shown. Do you know what may have happened?
    Edit- Nevermind, got it to work

  • @sujeetyadav7193
    @sujeetyadav7193 Před 11 měsíci +1

    i am getting a java.lang.NullPointerException: Cannot read field "image" because "this.tile[0]" is null error with a while blank screen what to do?

    • @user-qm7rb9vp8g
      @user-qm7rb9vp8g Před 9 dny

      HEYY have you finished the problem? Im on the same error! pls help :(

  • @HANLYU-jx9jl
    @HANLYU-jx9jl Před rokem

    This is a wonderful series! I wonder how you learned game programming.

  • @basslinessoulhouse9435

    You didn't include the getImage method but the program was still running. When i did that it gave me an error so i added it above the tileM.getImage method above the tileM.draw method and it started working

  • @travisv4189
    @travisv4189 Před rokem +1

    I’m running into the problem where only the first 16 col tiles are loading based on what my txt files shows. Everything else comes up as grass. Any advice?

    • @kwabaj1585
      @kwabaj1585 Před rokem

      I'm having this issue too. Not sure why.

    • @abikyoukan2
      @abikyoukan2 Před rokem

      same. tried changing the code to one in the comments but nothing. very strange. it seems as if its only reading the first line of the text file

  • @tacos9076
    @tacos9076 Před rokem +1

    Hi i need help, i have seen all thr comments but i only get the Green Grass tiles, i dont know what i can do .Please help

  • @NikitaBomba112
    @NikitaBomba112 Před rokem +1

    Thanks you very much for this video!

  • @luciuscouto4592
    @luciuscouto4592 Před 2 lety +1

    How can I draw tiles where the player passes behind?

  • @maximhanzely1988
    @maximhanzely1988 Před 2 lety +2

    Hi i have a problem when i try louding out of txt. our classes for the map are looking same (cant see difference, compared with video like 3 times) but I am getting this error: Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: Index 12 out of bounds for length 12

    • @RyiSnow
      @RyiSnow  Před 2 lety

      Sounds like you're trying to read something which is out of the array bounds.

    • @lostparlour
      @lostparlour Před rokem

      did you fix it? i got it too.. thanks

  • @thephoenix9597
    @thephoenix9597 Před rokem

    to me it only draws the tile number 0 and nothing else

  • @roddito
    @roddito Před rokem +1

    My map only works, if I remove the space on the line.split("") method, with space it throws a exception, but i am loving learning this.

  • @meatlover6916
    @meatlover6916 Před 2 měsíci

    I got a java.lang.NullPointerException error when I tried dereferencing the InputBuffer object in TileManager...

  • @XQZFirefly
    @XQZFirefly Před rokem +1

    Got a bug in the TileManager Class with the File Input of the Map: The inStream was null.
    Using is = FileInputStream("mapname.txt) instead of InputStream.getClass().getResourceAsStream("...") fixed it for me.
    Anyway thank you for your tutorials :)

  • @flow2035
    @flow2035 Před 3 měsíci

    You are a legend!

  • @lucasa6597
    @lucasa6597 Před rokem +5

    for those are using VS code , if the map is not working use this line:
    InputStream is = new FileInputStream("../../maps/map01.txt");

  • @kid3545
    @kid3545 Před 2 lety

    THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG

  • @davyswanson7412
    @davyswanson7412 Před 2 lety

    amazing videos and a great teacher,thanks for all the help

  • @Locras
    @Locras Před 2 lety +3

    Can you put the tiles in your google drive?

    • @RyiSnow
      @RyiSnow  Před 2 lety +1

      Sure, I just put the link in the description!

  • @hizokadarkwolf
    @hizokadarkwolf Před rokem

    this one was hard. I changed the loading of tiles by using a FOR that saves each new texture to an array of tiles. Also, all the public attributes I have changed them to private or final, but with getters it can be read from anywhere else in the app.
    Good tutorial, now I need to sleep it's 4.12 AM here.

  • @justguni7324
    @justguni7324 Před 10 měsíci

    Hello, for some reason my loaded Tiles look "slashed" in the diagonal. They are slightly shifted in themselfes in the diagonal. I don`t know how to fix that, can you please help me?

  • @shanec9869
    @shanec9869 Před rokem +2

    UPDATE:
    I had put br.close(); into the wrong spot.
    I've run into an issue where my map is only reading the first line - the rest of the map is displaying only grass regardless of the numbers I list. Anyone know where I might have went wrong/what to do? I've rewatched the video but can't find my mistake in code.

  • @TheClockmister
    @TheClockmister Před 11 měsíci

    Why do you not encapsulate fully? Some fields seem only to be accessed by the class itself

  • @pasinducharuka9846
    @pasinducharuka9846 Před 2 lety

    You deserve much more subscribers... keep it up boss...

  • @Entity_The_Demon
    @Entity_The_Demon Před rokem

    I made a few useful like getting the coordinates needed to place something in the middle of the screen (like the player) and one for seeing how many pixels are needed to place a tile in a certain position (like if I want it to be on the 5th tile from the left I could call the function and input 5 and it would return the exact number of pixels needed)

  • @hg.nomm453
    @hg.nomm453 Před rokem

    Incredible !! I admire you

  • @jarrodmcevoy
    @jarrodmcevoy Před 2 lety +1

    Amazing video!!!

  • @brunobatista5258
    @brunobatista5258 Před 2 lety

    very talented teacher - cheers

  • @beautifulmama7851
    @beautifulmama7851 Před rokem

    what could cause it to only display the top 16 row with the other tiles but the rest of the bottom is just the grass? i have tryed changing the numbers on the bottom to see if they would display and nothing =/

  • @bossman6167
    @bossman6167 Před 10 měsíci

    Love the guides its helping me a lot. Quick question: If i where to code this game could i do so in visual studio code? Thanks ❤

  • @nickmelillo5795
    @nickmelillo5795 Před rokem

    im trying to export this in order to send to friends, and the jar file just does not open, i was able to send a previous version earlier though

  • @LaxrSilv
    @LaxrSilv Před 8 měsíci

    It wont run Please helpi tried running at 25:20 but it wont start

  • @Sheczybaddoh
    @Sheczybaddoh Před rokem

    I try to run if after doing the tile loop for but when I run the game I am just seeing a white screen

  • @yashuchiha99
    @yashuchiha99 Před 5 měsíci

    really cool sensei

  • @paulaa.6849
    @paulaa.6849 Před rokem +1

    For me it worked like this guys:
    tile[0] = new Tile();
    tile[0].image = ImageIO.read(new FileInputStream("res/tiles/grass.png"));
    tile[1] = new Tile();
    tile[1].image = ImageIO.read(new FileInputStream("res/tiles/wall.png"));
    tile[2] = new Tile();
    tile[2].image = ImageIO.read(new FileInputStream("res/tiles/water.png"));
    Hope it helps!

    • @ph-xr6yr
      @ph-xr6yr Před rokem

      how about the load map part?

  • @oppaizuki
    @oppaizuki Před rokem

    this is so awesome!

  • @naze8918
    @naze8918 Před 2 lety

    You are single-handedly the most beautiful person on the planet. You are allowing my game to flourish and honestly, if I could I would grant you any wish, you amazing human being with the alias of RyiSnow. Keep doing the great work I know you will get more appreciation down the road.

    • @RyiSnow
      @RyiSnow  Před 2 lety

      Thank you for the kind words!

    • @naze8918
      @naze8918 Před 2 lety

      @@RyiSnow No problemo

  • @andrasfejes8988
    @andrasfejes8988 Před rokem

    the file structure is EXACTLY the same in my program. Yet I get a nullpointer error. Why?

  • @templeOfChrist1994
    @templeOfChrist1994 Před rokem

    Not sure why but, my map is only reading the very first number in the map.txt file "i have tested" by changing the first number and it changes the entire look of map to grass; or wall; or water whatever which i choose.

  • @amc1140
    @amc1140 Před 2 lety +1

    great video but the ads are overkill

  • @boredom730
    @boredom730 Před 9 měsíci

    whats the size in pixels of the tile images?

  • @zakarianaji6584
    @zakarianaji6584 Před 6 měsíci

    greed work; thanks friend !

  • @norhasanrajahmuda8509
    @norhasanrajahmuda8509 Před 3 měsíci

    bro pls help me there is a problem in code

  • @wizco4443
    @wizco4443 Před rokem +1

    Can someone help fix my error
    "The type of expression must be an array type but it resolved to int"
    It happens on both
    Int tileNum = mapTileNum[col][row];

    • @wizco4443
      @wizco4443 Před rokem

      Nvm I got it, make sure to save...

  • @saintlaron3862
    @saintlaron3862 Před rokem

    Load map wasn’t working for me I had to draw them manually 😅 when it read my text file it was only getting back 1s and 2s but I had 3s and 4s also

  • @corexx
    @corexx Před 2 lety

    UNDERRATED!!

  • @bigbear8485
    @bigbear8485 Před rokem

    it was a bit relieving when I paused the tutorial to continue a little on my own, question why the map isn't loading the data, go through each line of code one by one only to realize I didn't load the map, then unpausing the video and seeing that the same had happened to you

  • @tienhungnguyen9217
    @tienhungnguyen9217 Před 2 lety

    thank you so much man, this helps me alot!! Keep it up bro, hope you doing fine

  • @johnlesterbasilad2106
    @johnlesterbasilad2106 Před 2 lety

    You're so Good sir Thank you I've learned a lot :)

  • @roddito
    @roddito Před rokem +1

    Can we make a for loop inside a for loop, instead of while in the draw method of TileManager? Yes?

  • @joumakesgames
    @joumakesgames Před 2 lety +1

    Hi RyiSnow, your tutorials are very good and I've been following them and learning a lot from them. One question though, when loading the map, it only loaded the row[0] for me over and over, it wont go to row[1] and so on. I read my code and checked yours and there wasnt any problem that i can see. what could be the fix for this?

    • @RyiSnow
      @RyiSnow  Před 2 lety +1

      May I see your code?

    • @anao3683
      @anao3683 Před 2 lety +3

      Hey, I've had a similar issue, turns out that in the TileManager class, loadmap() method, I put br.close() inside the while loop on accident, when it should be outside, so that it printed only the [0] tiles after the first row. Maybe that is the issue?

    • @joumakesgames
      @joumakesgames Před 2 lety +1

      btw i fixed this issue, instead of doing nested while, i just used nested ifs in the x and y axis and it loaded fine

    • @kishank593
      @kishank593 Před 2 lety +1

      @@anao3683 Thanks, I had the same issue and this fixed it.

    • @ibrahimsultan7897
      @ibrahimsultan7897 Před 2 lety +1

      @@joumakesgames hey can you show me that code?

  • @nikoman4785
    @nikoman4785 Před rokem

    Ryi I get this huge error it happened in the end of the video and the errors are ususally happening in the other classes i didnt make THERES SO MUCH ERRORS

  • @woodswoody5553
    @woodswoody5553 Před 2 lety

    amazing thanks man!