Aesthetics of Play - Redefining Genres in Gaming - Extra Credits

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  • čas přidán 3. 08. 2024
  • How do we define game genres? Turns out, we do so very haphazardly and imprecisely. What exactly makes up a game genre, and how does that understanding limit or enhance our game design?
    Subscribe for new episodes every Wednesday! bit.ly/SubToEC (---More below)
    (Original air date: October 17, 2012)
    Read the full MDA paper here!
    www.cs.northwestern.edu/~hunic...
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    ♪ Intro Music: "Penguin Cap" by CarboHydroM
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    ♪ Outro Music: "Bra Relocating" by Justin Tense
    ocremix.org/remix/OCR02442/
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Komentáře • 696

  • @BearsThatCare
    @BearsThatCare Před 9 lety +282

    I so wish I could have played Minecraft before the Internet. Imagine a pokemon red type of community, where you only really learned new things like the nether, or the end, or new crafting recipes through friends at school. The sense of wonder and discovery would be insane.

    • @abramthiessen8749
      @abramthiessen8749 Před 7 lety +43

      From experience there was a little of that wonderful discovery and a lot of not even knowing that stairs or doors were a craftable thing for 6 months.

    • @sophiejones7727
      @sophiejones7727 Před 7 lety +15

      If you played Minecraft as it was being made, that did happen. At least, if you were like most people and didn't read the patch notes. You didn't need the internet to play the game, the game wasn't as well optimized as it is now, and back in beta there wasn't a wiki. New features of the game would pop up on youtube videos of people's builds, and everyone would be like "OMG what *is* that!?"
      If you only picked up the game after it's release though, then yeah, you missed all of that. If you want that experience with games nowadays you need to be in them for Early Access or Open Beta.

    • @patrickbeart7091
      @patrickbeart7091 Před 7 lety +5

      This is why I love the idea of a procedural crafting game. I have no clue how you'd implement this, and it seems impossible, but having a collaborative yet mysterious crafting experience would be incredible. Games like Elite: Dangerous attempted this, with the mechanic of planet discovery, but there was no feeling that you contributed massively to any global effort.

    • @jonathanfaber3291
      @jonathanfaber3291 Před 6 lety +3

      although the internet did make some aspects of minecraft way more cool, like the insane things redstoners came up with and figured out to automate everything (a good example is theminecraftmuse if that deprecated channel is still on youtube). Someone people made freaking clocks out of redstone because why not

    • @hazelkennedy6824
      @hazelkennedy6824 Před 6 lety

      +Jonathan Faber Heck, people made GPUs and multichannel speakers with minecraft

  • @tasoganedude
    @tasoganedude Před 10 lety +115

    1. Sense pleasure
    2. Fantasy
    3. Narrative
    4. Challenge
    5. Fellowship
    6. Competition
    7. Discovery
    8. Expression
    9. Abnegation

    • @alexnobody1
      @alexnobody1 Před 5 lety +28

      Long ago, these nine nations lived in harmony. But everything changed when the Competition nation attacked.

    • @Orange_Swirl
      @Orange_Swirl Před 5 lety +4

      @@alexnobody1 Oh God, too accurate.

    • @deadfr0g
      @deadfr0g Před rokem +1

      @@alexnobody1 This is actually hilarious because competitive players LOVE to attack. 😂

  • @MarcusNorton1024
    @MarcusNorton1024 Před 8 lety +69

    Just rewatched this video again. I think this is one of your best episodes.

    • @azmiazaico
      @azmiazaico Před 6 lety

      Marcus Norton yeah top quality

  • @kelenloth
    @kelenloth Před 8 lety +120

    Just two days ago, I asked someone if they had played Portal, and they responded "I'm not really a fan of first person shooters". I was taken aback for a moment, thinking "Is Portal a FPS? Oh, I guess it kind of is..." I explained to my friend that while portal is first person and I guess you have a gun, there is no running and gunning, and no killing people - it's all puzzles and physics. She was surprised and interested. This is what happens when we mislabel games. I hope she plays Portal soon.

    • @CaptainSwift11
      @CaptainSwift11 Před 8 lety +2

      that was one letter off

    • @kelenloth
      @kelenloth Před 8 lety +1

      +CaptainSwift11 I'm sorry?

    • @CaptainSwift11
      @CaptainSwift11 Před 8 lety +1

      +kelenloth It just bothers me

    • @kelenloth
      @kelenloth Před 8 lety +1

      +CaptainSwift11 no what I mean is I don't see it. Which letter?

    • @lkz
      @lkz Před 6 lety +3

      Well *Postal* (2), one letter off, is a first person shooter ;)

  • @TheNetherlandDwarf
    @TheNetherlandDwarf Před 8 lety +115

    I love this art. The derp faces are hilarious, the scenarios look really pleasant

  • @tasoganedude
    @tasoganedude Před 8 lety +77

    Dear Extra Credits team,
    I would be interested in that topic episode you suggested; Difficulty VS Challenge.
    You've done an episode on Depth VS Complexity.

  • @Shaztrot
    @Shaztrot Před 10 lety +66

    "So, Steve! I see you've been playing a game called "Last Dream" a fair bit recently. What is it?"
    "Oh, it's a Submission-Discovery game with Fantasy aspects!"
    "This is why we aren't friends."

  • @RolandHaller
    @RolandHaller Před 6 lety +6

    Dear ExtraCredit team,
    It’s been more than A year that I listen to you. And you repeatedly blow my mind.
    You guys are awesome.
    Thanks.

  • @er4795
    @er4795 Před 8 lety +327

    You should do a Ted Talk

    • @FJmus1C
      @FJmus1C Před 8 lety

      +ƃɹǝquǝʇʇnɹ ɯıɐɹɥdǝ This has way to few upvotes!

    • @action9000
      @action9000 Před 8 lety +2

      This whole video has way too few upvotes! Bring em on! :D

    • @pixyireproductions
      @pixyireproductions Před 8 lety

      jaaaaa that would be awesome

    • @aerohk
      @aerohk Před 8 lety

      I think he doesn't want to show his face.

    • @williamransom940
      @williamransom940 Před 7 lety +10

      +Aerohk who? James or dan because james has a channel for him talking straight to the camera about games and dan has shown up from time to time on stream videos.

  • @maxkeogh8083
    @maxkeogh8083 Před 11 lety +3

    It amazes me how conversational you guys are in each episode. You never come across as 'giving a lecture' to people. It's like you're talking to us directly in an intelligent, respectful way. That's what I love about this show. Keep up the great work!

  • @HalcyonSerenade
    @HalcyonSerenade Před 8 lety +1

    Man, you people are amazing. I know this video (amongst others) is old, but I've only recently been introduced to the channel yet it's like you're reading my mind. Even when you take a different approach to a subject compared to what I have, you wind up coming to almost the same conclusion. (The differences are usually that yours are much more coherent, insightful, and well-articulated). I don't know whether to feel validated for having these thoughts or humbled by not arriving at any particularly original or groundbreaking conclusions, lol.

  • @EntropicUsername
    @EntropicUsername Před 11 lety +1

    I just gotta say, I find the way the hands are drawn in this episode adorable.

  • @GameBoyBlueATGMAIL
    @GameBoyBlueATGMAIL Před 9 lety +4

    I think it's worth noting that, when Bethesda began the Skyrim project they first created the logo you see in the game. "What does this game feel like" they asked themselves. So it is definitely possible and has worked wonders where a developer ALSO approaches the game from an aesthetic perspective.

  • @NonnyOrJonny
    @NonnyOrJonny Před 10 lety +14

    Yooo! so this is episode is a year old and we haven't yet heard of James' contributions to the core Aesthetics of play. And I think we'd all benefit from the knowledge of this :) so can we please? (mailbox episode maybe?)

  • @wavelength3856
    @wavelength3856 Před 5 lety

    Out of a lot of great Extra Credits videos out there, this might be the single most useful one.

  • @SturFriedBrains
    @SturFriedBrains Před 8 lety +11

    Honestly, this is the most interesting and helpful episode in your entire channel. This helped me so fucking much.

  • @micahtron8512
    @micahtron8512 Před 7 lety +2

    One of your best videos to date!
    Curious though, what are the other "genres" James has added beyond these eight?

  • @makkon06
    @makkon06 Před 11 lety +1

    This was right up my alley! Just what my small team needed. Thank you!

  • @ChiruKobra
    @ChiruKobra Před 8 lety +1

    That's it! You did it! You earned a new subscriber!
    Loving your videos so far!

  • @Hamstroll
    @Hamstroll Před 10 lety

    Wow, this is the first time I watch one of your video and I'm really impressed. This is a deep reflexion, way deeper than a review, or a review of reviews. I mean it's nearly philosophia (for those who really know what does this word mean). This is the kind of things that I would make my best to push devs, players, every videogames professionals, even politicians creating laws about videogames watching it.
    Great work dude =]

  • @mohitmadnani
    @mohitmadnani Před 11 lety

    I've been seeing your videos for over a month now and really like to see you guys do one on game analysis. Describing the formal and dramatic elements with the dramatic arc of a game. This will also help in making a video to say about the difference between difficulty and challenge.

  • @doeke208
    @doeke208 Před 11 lety

    Thanks for making these videos! You manage to teach me something new and interesting in almost every one.

  • @BitterMelon9
    @BitterMelon9 Před 11 lety

    Amazing video and incredibly interesting information! Going to check out that MDA paper now

  • @Krystamyth
    @Krystamyth Před 11 lety +6

    "We can do a whole episode on the difference between difficulty and challenge..."
    ...well, please, do that. :3

  • @CaityRaindrop
    @CaityRaindrop Před 9 lety +4

    I recently went over this in my Game Design class, and the idea for the word Submission was that human's like to be told what to do, and not have to think about it, which is pretty much similar like zoning out.

    • @lkz
      @lkz Před 6 lety

      So in that sense, it would be a lack of player agency.

  • @stormsource7438
    @stormsource7438 Před 4 lety

    my fave episode so far. absolutely enlightening

  • @blueshoals
    @blueshoals Před 9 lety

    Came back to watch this again. One of my favorite episodes.

  • @chuckledarkly
    @chuckledarkly Před 11 lety

    good stuff i like the categories you chose for game types organizing my games has always been tough but using this will make it much easier.

  • @WallyChilly
    @WallyChilly Před 11 lety

    Probably my favorite episode yet!

  • @xXES3MXx
    @xXES3MXx Před 11 lety +1

    I want to squeeze him so much. Love you guys, you are geniuses!

  • @LemingsGalore
    @LemingsGalore Před 11 lety

    Amazing work as always :)

  • @jamesrevelscomposer
    @jamesrevelscomposer Před 9 lety

    Great episode. very deep and thought provoking

  • @0zeroburn
    @0zeroburn Před 11 lety

    Love every one of these videos, makes me braingasm when I watch them. I studied lots of Game Design and Theory and I love talking about them.

  • @howie10000
    @howie10000 Před 10 lety +1

    This video completely changed how I understood games. Bravo!

  • @paul_chandler3082
    @paul_chandler3082 Před 8 lety +28

    5:48 look at the left

  • @3333218
    @3333218 Před 10 lety +17

    Is there any video of James giving a talk about this subject ? I wouldn't mind for a one hour long version.

    • @PSyCHoHaMSTeRza
      @PSyCHoHaMSTeRza Před 10 lety +4

      Just search for James Portnow on youtube, I see there are a few of his talks, I just don't know if any of them are about this specific subject.

    • @3333218
      @3333218 Před 10 lety +4

      Foolish me. It didn't occur to me to search again. [Previously some years ago there wasn't much about James on CZcams as there is today]
      Here is the video :
      watch?v=oXaDQTziXtI

  • @TimChaos5
    @TimChaos5 Před 7 lety

    This is a great video on the questions that I always think about: why do people enjoy the games they do? What type of "fun" do certain games provide? Why is a game a 10/10 for one person, but 6.5/10 for someone else?
    I'd love more videos on the topic!!!

  • @NaxeCode
    @NaxeCode Před 9 lety

    The art in this Extra Credits was adorable!!!

  • @115TM
    @115TM Před 11 lety

    THIS is the reason I have this channel on my feed-list. It helps me live my video-game life a lot more CONSCIOUSLY. Thank you so much! By the way, exactly the same reasons I quit WoW :D

  • @BloodyRoastBeef
    @BloodyRoastBeef Před 9 lety

    This is pretty much how I always thought of game genres. I like how its more officially analyzed here, never quite put it into words myself.

  • @RPGtourguide
    @RPGtourguide Před 10 lety +1

    I think this would be an interesting way of classifying games, better than the current mechanics-based genres. I think there would be a lot of mixed genres and I'm sure some people would disagree on certain games aesthetics, but still, it is good to look at them in a different light.

  • @microhomebrew
    @microhomebrew Před 11 lety +1

    oh my god, you have no idea you much my face just lit up when you said "the incredible machine." Back when that had just come out, it was all I used a computer for!! I spent HOURS on that game making the coolest most complicated machine imaginable!
    I even managed to make 1, my favorite, which produced different results each time it was set off. It was a game of ball on ball dodgeball/tag/hockey which utilized the mechanics of altering specific balls' attributes.
    Best memories right there.

  • @otimo144
    @otimo144 Před 9 lety +27

    I always thought we just classify games like this:
    Portal: FPS puzzle platformer
    CODMW4: Linear FPS Action

    • @ancalyme
      @ancalyme Před 9 lety +5

      I recently got confused about someone talking about turn based strategy rpgs. I thought he was talking about Fire Emblem like SRPGs. I totally agree that we need to define games by several categories.

    • @otimo144
      @otimo144 Před 9 lety

      ancalyme Fukigen Cinderella. And I thought you just tack on anything that was something to do with the game. Like Firefall is an fps mmorpg meaning it is a first person massively multiplayer online role playing game and then if you like the sound of that you would go and look more into the game via reviews or playthoughs.

    • @ancalyme
      @ancalyme Před 9 lety +1

      Otimo Did not expect anyone to recognise him/her haha

    • @otimo144
      @otimo144 Před 9 lety

      ancalyme It was a good manga :D

    • @johnturner7790
      @johnturner7790 Před 7 lety +4

      A hat trading game with a team-based class-based objective oriented fps

  • @jasonrevall
    @jasonrevall Před 11 lety

    This art style is just adorable :D

  • @golddoraemon
    @golddoraemon Před 11 lety

    Wow... Always learning. Thanks!

  • @EvilDoer717
    @EvilDoer717 Před 11 lety

    Great stuff!

  • @6661313
    @6661313 Před 11 lety

    aww the coh mention >.< hands down best costume creator I have ever seen

  • @LinkEX
    @LinkEX Před 9 lety +4

    -1:15-- If both the challenge (which is about skill and ambition) and the aspect of playing as someone in this world (which is about emotion and imagination) form the Aesthetics, I'd probably split them up further rather than blending them together, as those two are such vastly different experiences.-
    -It works as one of the three cornerstones in this model, but I think splitting them up and looking at them seperately should be done when looking at some more particular aspects.-
    Nevermind, should have watched the whole video first before commenting :P

  • @juansegura5309
    @juansegura5309 Před 5 lety

    Bro Im taking a media game studies class and I had been lost for 4 weeks before the exam. Just helped a ton 😂 THANK U

  • @Genubath1
    @Genubath1 Před 8 lety +52

    Should it be mentioned that competition and fellowship doesn't have to be with real people? I think this can be achieved when you have great characters and immersion in your game. (how many of you have hated your rival in pokemon with a burning passion?)

    • @Visigoth_
      @Visigoth_ Před 6 lety

      Meh... not really... Real fellowship requires a living person (debatably even a "thing"), and true competition... well we are already very capable of doing that with AI.
      -
      Edited for clarity. (^_^)b

    • @gathorall9136
      @gathorall9136 Před 5 lety +1

      @@Visigoth_ I firmly feel this is just humanist hubris that denies the effectiveness of substitutes to humans, and an insult to those who carefully craft these experiences.

    • @Visigoth_
      @Visigoth_ Před 5 lety

      @@gathorall9136, :) feel however you want... I think we're probably just defining "Fellowship" differently.

    • @TheAssassin642
      @TheAssassin642 Před 3 lety

      @@Visigoth_ If you can feel for fictional characters/humans, I don't see why you couldn't experience fellowship with them. I mean if we couldn't relate/compare fictional characters to real people, we wouldn't have stories I think? Like we have to be able to feel something real. So fellowship should also be perfectly possible as well.

    • @zephyr6927
      @zephyr6927 Před 2 lety

      @@gathorall9136 I agree.

  • @MrSuperCraft
    @MrSuperCraft Před 11 lety

    And not to mention the fellowship portrayed in the games community forum, helping new players and sharing their crazy narrative.

  • @MisterAAnderson
    @MisterAAnderson Před 11 lety

    Interesting stuff.
    Glad someone used the proper words to make some other things clearer.

  • @Baggreboot
    @Baggreboot Před 11 lety

    My thoughts exactly. Great to hear some people still remember this game.

  • @bushyboi2k9
    @bushyboi2k9 Před 11 lety

    Keep up the good work. Thank you :- from across the pond.

  • @piotrekk123
    @piotrekk123 Před 10 lety

    I love your channel :)

  • @ryansgaming3521
    @ryansgaming3521 Před 7 lety

    I like the art style of this video it is definable as a great hand drawn art experience

  • @TheIsaia
    @TheIsaia Před 11 lety

    awesome another episode :D

  • @jkh2004
    @jkh2004 Před 11 lety

    I was thinking about playing through Mana Khemia again.
    I was undecided on whether I should or not.
    Then you show a screenshot of it in the first 20 seconds.
    That pretty much made up my mind for me.
    If you don't mind, I have to go hook up my PS2.

  • @empresslithia
    @empresslithia Před 7 lety +1

    This reminds me of the Gamification Octalysis: a chart of the 8 core drives behind our actions. Epic Meaning, Empowerment, Social Influence, Unpredictability, Avoidance, Scarcity, Ownership and Accomplishment.

  • @deriznohappehquite
    @deriznohappehquite Před 6 lety

    This is your best video.

  • @BulletShaba
    @BulletShaba Před 11 lety

    I've been wondering and and would like to hear your video on "Challenge Vs Difficulty" if and when you make it.

  • @Zergleon
    @Zergleon Před 11 lety

    omg the incredible machine had this on my first pc :D
    totally going to look it up now thanks extracredzzzz

  • @lpchaon
    @lpchaon Před 10 lety

    Thank you for the shout out to City of Heroes! :)
    Man, I miss that game...

  • @isopodgaming
    @isopodgaming Před 7 lety

    THAT ART IS SO SMOLLLLLLL

  • @SuziGenerous
    @SuziGenerous Před 11 lety

    Thanks, David!

  • @will.2155
    @will.2155 Před 5 lety

    That Art Style is adorable

  • @matthewmcneany
    @matthewmcneany Před 8 lety +6

    This is another one of your videos/areas of Game development theory with massive implications for teaching.

  • @peteyboy100
    @peteyboy100 Před 11 lety

    Is there any way to get a different link to the MDA paper? It seems to require a login in order to download.

  • @blu3113
    @blu3113 Před 7 lety

    I loved the guest art

  • @BaptisteMonterrat
    @BaptisteMonterrat Před 9 lety

    You're talking a litle bit fast, but the video is very clear and super interesting !

  • @lifewithbeats
    @lifewithbeats Před 11 lety

    As a computer science student with no intention of getting into game design.... I still watch and love all these videos

  • @steveneiman2158
    @steveneiman2158 Před 10 lety

    I noticed that Magic the Gathering actually delivers on five of the aesthetics. Sensation in the cool card art. Fantasy in imagining the world constructed by the flavor and storyline. Challenge in playing against a skilled opponent. Fellowship in the friendships with other players. Discovery in finding new tactics and releases of new cards and mechanics. Expression in designing new and creative deck ideas and situational use of cards.

  • @TheAltugi
    @TheAltugi Před 11 lety

    Tracy Fullerton's playcentric approach is one of the few that tries to teach designers to bring together the mechanics and aesthetics poles. She proposes to define the player experiences we aim at before we start to think of mechanics that could produce such aesthetics.

  • @DeltaSpider_
    @DeltaSpider_ Před 9 lety +1

    7:28 When I heard that, I couldn't help but think of the factions from divergent, because of the name of the attribute there: abnegation.

  • @Holacalaca
    @Holacalaca Před 8 lety +5

    Looking for some insight on how to properly name a game genre (because I like thinking about videogames like that) I found the Game Show video of "genre and you" and this video, and looking at both, it's revealed to me again why I stopped watching that other channel lol.

    • @dantess2693
      @dantess2693 Před 8 lety

      A lot of games just name it "action" or "puzzle" with a pinch of descriptiveness. You'll rarely find real genre labels on a game's box for instance.

    • @Holacalaca
      @Holacalaca Před 8 lety

      That's my problem, genres are all over the place between theeming, mechanics, perspective, time period, etc they almost don't matter at all

    • @dantess2693
      @dantess2693 Před 8 lety

      Chueko Loyo
      They really don't! In terms of marketing nowadays people know what they are getting from a AAA title from the internet (trailers) and word of mouth (both are one and the same now). The audience for indie gaming tend to know what they like anyway, but I'm just generalising.

  • @JoeMazzolaTheFirstPersonCook

    My preference is the cross between discovery-fantasy-sensory that make up most AAA adventure games and RPGs like Skyrim (and all of Elder Scrolls), Mass Effect, Dragon Age and Zelda, in no particular order, but I also really like narrative games as well, as a (book) writer who loves gaming.
    And, really, the talk of genre for books is outdated too, based on conventions and tropes that see more, less, or different uses than they used to. Food for thought, great vid.

  • @genericgamer1271
    @genericgamer1271 Před 5 lety +1

    The aesthetics of this video are amazing, the graphics not so. Good one!

  • @1MarcusTheCrazy1
    @1MarcusTheCrazy1 Před 11 lety

    guys. you said you could do a whole episode on the difference between difficulty and challenge. pleeeeaaase can you do it. it would be awesome and so helpful as i dont understand the difference very well myself.

  • @MySpaceBarsBroken0o
    @MySpaceBarsBroken0o Před 11 lety +1

    That's almost exactly how I felt about MapleStory. The old MS managed to provide all 9 aesthetics covered in the video. I think MMOs, especially MMORPGs, are some of the easiest games to find multiple aesthetics in. Unfortunately, providing maintenance on those aesthetics is an area that still needs a lot of work. Too often I find myself getting really into an online game, for multiple reasons, but over time the things that drew me in always start to fade away until I get bored and leave.

  • @Obstreperous_Octopus
    @Obstreperous_Octopus Před 8 lety +6

    I agree. The way we define genres is outdated and utterly inadequate. I mean, what is even the definition of an "RPG" these days? It's not a Game in which you Play the Role of a character, because that's basically most games these days. It's not the leveling up or turn based combat that used to be iconic of RPGs, because nowadays, almost all / almost no games use these mechanics, respectively. Old RPGs were distinct from other games for being very plot and character driven. But, again, most games do this too these days.
    I'd like to know what other people thought about this topic.

  • @z0mb1e564
    @z0mb1e564 Před 7 lety

    Coincidentally this episode came up while I was re-organizing my Steam library into categories :-D

  • @munumun
    @munumun Před 8 lety

    5:48 lol the left fellowship face :D

  • @d-landjs
    @d-landjs Před 4 lety

    interesting video!!
    Can you recommend a good book on this topic

  • @thegrandgamegraderdotcom6809

    I love the art

  • @MrSuperCraft
    @MrSuperCraft Před 11 lety

    I love Dwarf Fortress for sense, fantasy, occasionally narrative (It's so vague you can make up your own story), challenge, discovery, and expression. Everything is just so perfect in that game for me I usually just can't stop playing it.

  • @landonj7863
    @landonj7863 Před 8 lety

    8:37 XD
    P.S. Sense Pleasure can also refer to the thrill of the chase in Tag or the satisfying feeling of going fast in Sonic, for example.

  • @nomukun1138
    @nomukun1138 Před 11 lety

    9:16 Bra Relocating by Justin Tense.
    The intro and outro titles are given (but they aren't labeled as songs, so there's no way you could've known) There's also a link to download in the description.

  • @lycanwolf26
    @lycanwolf26 Před 11 lety

    I'd gladly watch an hour long video on this subject. I know it's a ton of work, but still. A podcast would be great.

  • @WallySketch
    @WallySketch Před 8 lety +7

    CZcams should allow posting this video on comments, and automatically post it on every "TOP 10 RPG" video where Skyrim/Minecraft is number 1.

    • @WallySketch
      @WallySketch Před 8 lety

      +Mark Boltz That's not a video. It's a link to a video =)

    • @WallySketch
      @WallySketch Před 8 lety +2

      Mark Boltz Yeah and it's ok. Posting videos on comment would be awfull with the youtube community if you ask me.

  • @jquickri
    @jquickri Před 11 lety

    Oh man this just got me so excited. Thinking about genres outside of mechanics makes so much sense. Can you imagine playing a horror game the size of Skyrim? Where the main aesthetic was exploration but everything was creepy as fuck? That would be heeeeeeell of dope.

  • @ILoveSoImAlive
    @ILoveSoImAlive Před 10 lety

    actualy there is another big important point in this topic. its a difference between which core aestetic this game _should_ motivate and highlight per design, and with which emotive reason actual player engages the game. i personaly played counter strike out of many reasons. my strongest motivation was discovering and overcoming of obstacles, thats why for me counter strike never was frustrating, and was always fun and joy.

  • @cjjb
    @cjjb Před 11 lety +1

    Very interesting

  • @bwah9481
    @bwah9481 Před 3 lety

    these references are funny as hell XD

  • @bertkerstens
    @bertkerstens Před 11 lety

    about the point off fellowship funny enough the first thing i was thinking
    is wow and what was the first word you called wow
    that a funny coincidence thats all also great video just like always ^^
    fired from escapist but still on of the most intellectual game shows ever so great job you guys ^^

  • @gaskindesignstudios3998

    I remember learning it this way, but I always thought of it as a pyramid or like a log problem (lol) like (for developers) it goes:
    DA
    M
    You think of the Dynamics you want and how you want the players to feel during the players interaction with the dynamics (which is part of the aesthetics) then you create the mechanics to create the Dynamics so on and so forth. I'm not saying its wrong or anything like that and I'm just starting out so i "have no room to talk/not an expert yet." but just offering another way of thinking about M.D.A
    Thanks for reading :)

  • @lincforehand1
    @lincforehand1 Před 10 lety

    Lol, love the pic for City of Heroes

  • @palgaea
    @palgaea Před 5 lety

    Damn that City of Heroes reference hit me hard.. 😢
    'heroes may fall, but heroism never shall'

  • @WolfDOuka
    @WolfDOuka Před 11 lety

    LeeLee, your drawings are just soooo cute! : D

  • @Cartoonicus
    @Cartoonicus Před 6 lety

    Bless you for bringing up City of Heroes.
    What would it take to become one of your guest artists?

  • @JaneXemylixa
    @JaneXemylixa Před 6 lety

    I realised that my fav casual game, Meadow, hits 4 of the aesthetics - despite being a walking sim with like two and a half actual game mechanics. It's sense pleasure (music, sound design and views), fellowship (communication and teamwork with other players), discovery (what's in that cave I've never seen befo- ohh wooow!), and abnegation (you can spend hours galloping across the fields to relax).