This is a port of Kingdom Way from Mario Kart Arcade GPDX for Mario Kart 8 Deluxe, with heavy model changes to accomodate it to 8dx. This took forever to make, hope you like it.
No wonder. GPDX runs on one of Namco’s arcade systems (the ES3), which has a better GPU clock and bandwidth than the Switch and Wii U. The assets honestly look better than 8 Deluxe even if the tracks themselves are boring to drive.
Nah, still true. Doesn't matter whether you take wave 1 or wave 6, they're all just ports from the smartphone game, which is the reason why they have that Unity-look to them. @@bigdealbro3439
Since Booster Course Pass was completed, i was thinking about Arcade GP courses and probably used the same track but with a different layout So i wonder if someone merge both layout tracks as Peach's castle + Kingdom way as an example, just like how they did with the tour tracks in 8DX at the same time Lap 1 is Peach's castle Lap 2 is Kingdom Way Lap 3 is Peach's Castle again Final Lap is Kingdom way again The course will renamed into Peach's Royal Circuit despite using Peach's Castle music background
Ah... I remember sitting next to someone trying to play GPDX in an arcade at an amusement park and harassing that person with multiplayer. hahahahahaha
nope, this took long enough already and I'm porting something else. Also, the warping that happens in this track covers a much longer distance than the one on kingdom way, and I have no idea how I'd replicate that
I've read elsewhere that overall track times have to be under 5 minutes so Wi-Fi doesn't kill the race automatically after its hard cap of 5 minutes. As such, that's why most of the Arcade tracks have been sectionals or just 2 laps.
You can find plenty of tutorials online on how to mod a game on yuzu. Basically just right click on mk8dx, click on open mod folder, create a new folder in that directory and drag and drop the romfs folder
It's 200cc, red and blues always do that at 200cc. there's an invincibility frame whenever you get hit by something, in that case I threw the banana to get a smaller knock out
@@Claudio.26.05 I dont know if any of these are for 8dx only. But whenever I throw myself a banana to avoid the blue shell, I always get hit while in the hit animation. And not getting hit after the hit animation ends
@@Claudio.26.05 which atmosphere version and switch FW version? Mario Kart version as well? curious if there’s something I’m missing, a good 25% of the tracks I try just don’t work on my switch but all the rest do flawlessly
Honestly it looks better than some of the tracks in the dlc
This looks amazing!! Crazy cool custom track
ty
Do you imagine that they could bring this track to the Booster Course Pass??
bruh
I would probably play it a lot, just for the music alone, like berlin byways.
Prob no but one day that will bring it to a Mario kart idc if it came to mkt
Oh man, I love this. You did such a good job.
Wow looks so good and colorful!!!!
Now we need both the DS and GPDX version of Airship Fortress!
Looks better than the ported tracks from the smartphone game
Mario Kart Tour?
@@MrHalloweenBoO Yes
No wonder. GPDX runs on one of Namco’s arcade systems (the ES3), which has a better GPU clock and bandwidth than the Switch and Wii U. The assets honestly look better than 8 Deluxe even if the tracks themselves are boring to drive.
As of wave 6, I’m glad to say that’s now wrong.
Nah, still true. Doesn't matter whether you take wave 1 or wave 6, they're all just ports from the smartphone game, which is the reason why they have that Unity-look to them. @@bigdealbro3439
Since Booster Course Pass was completed, i was thinking about Arcade GP courses and probably used the same track but with a different layout
So i wonder if someone merge both layout tracks as Peach's castle + Kingdom way as an example, just like how they did with the tour tracks in 8DX at the same time
Lap 1 is Peach's castle
Lap 2 is Kingdom Way
Lap 3 is Peach's Castle again
Final Lap is Kingdom way again
The course will renamed into Peach's Royal Circuit despite using Peach's Castle music background
Ah... I remember sitting next to someone trying to play GPDX in an arcade at an amusement park and harassing that person with multiplayer. hahahahahaha
Looks amazing! 😍
it looks so much better than the dlc :( nintendo is just lazy
Do you have any plans to do DX Peach’s Castle ? I think it would be really interesting considering you did Kingdom Way already
nope, this took long enough already and I'm porting something else. Also, the warping that happens in this track covers a much longer distance than the one on kingdom way, and I have no idea how I'd replicate that
@@Claudio.26.05 Idk, maybe use a cannon to launch them a far distance.
Did u invented this wonderful track ? Yoohoo!! 😮😮😊😊👏👏👏👏
I did not, I ported it from an arcade game
I want the banana temple now ^^
Can this get 5 lap treatment or atleast 3 laps or both? (I love long races).
I've read elsewhere that overall track times have to be under 5 minutes so Wi-Fi doesn't kill the race automatically after its hard cap of 5 minutes. As such, that's why most of the Arcade tracks have been sectionals or just 2 laps.
Couldn’t They Put Peach’s Castle & Kingdom Way Together? As A Single Track?
I was tired of the track already and it would've been too much work
I’d make this a 3 section track
This is really cool!
How do I install this on yuzu? What version of the game does it needed? Why doesnt it come with instructions?
You can find plenty of tutorials online on how to mod a game on yuzu. Basically just right click on mk8dx, click on open mod folder, create a new folder in that directory and drag and drop the romfs folder
There's me
Why it only have 2 laps?
would've been too long otherwise, and it was two laps in the arcade game
@@Claudio.26.05 oh ok
It looks like it a part of the base game pls do the 3DS whoo huhu loop and maka whoo huhu
00:52 Why is the red shell slow? lmao
02:21 If the banana related animation why didn't you get hit by the blue shell? XD
It's 200cc, red and blues always do that at 200cc.
there's an invincibility frame whenever you get hit by something, in that case I threw the banana to get a smaller knock out
@@Claudio.26.05 I dont know if any of these are for 8dx only. But whenever I throw myself a banana to avoid the blue shell, I always get hit while in the hit animation. And not getting hit after the hit animation ends
@@Claudio.26.05 and Jane
Crashes for me on Switch/Atmosphere sadly
it doesn't for me :\ on both yuzu and atmos. No idea why it's doing that to you
@@Claudio.26.05 which atmosphere version and switch FW version? Mario Kart version as well? curious if there’s something I’m missing, a good 25% of the tracks I try just don’t work on my switch but all the rest do flawlessly
@@jordanbelinsky7840 that's weird. I'm on v14.0, can't remember the atmos version as it's been so long since I homebrew it
@@Claudio.26.05 I’m on 15.0, maybe that has something to do with it
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