The Unused Content of Super Mario World

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  • čas přidán 8. 06. 2024
  • Check out The Cutting Room Floor: tcrf.net/Super_Mario_World_(SNES)
    Support The Cutting Room Floor on Patreon: / tcrfwiki
    Hello everyone, I have returned after a relatively-long hiatus after part 3 of the Lost Media Series. In this video, I will be going over everything (99%) that was either cut or unused within Super Mario World for the SNES (Beta, Prototype, Pre-release, Final). This game has a very special place in my heart, and I had so much fun with this one, so I hope you guys enjoy the video, and I hope you guys learn something new.
    I can’t say this enough but massive thanks to The Cutting Room Floor for being resourceful, heavily informative and pretty much laying all of the script out. They are responsible for 95% of the narration in this video, and my only additions include reworks to some of the lines as well as my own remarks.
    About Super Mario World:
    Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a platform video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games: players control Mario through a series of levels in which the goal is to reach the goalpost at the end.
    Timestamps:
    00:00 - Introduction & General Things
    08:40 - Development
    49:21 - Prototype
    53:25 - Prerelease
    1:00:32 - Final Game
    Support me on Patreon: / gmdblue
    Footage used:
    Carls493 - • Super Mario World: Van...
    dainegai - • Item Abuse TAS , • "Pit of Death" TAS , • Pit of Despair TAS
    Dekkiedot - • Super Mario World (SNE... , • Super Mario World (SNE... ,
    DispariScuro - • Super Mario World Wigg...
    Genkisan - • Super Mario World for ...
    JC02official - • Super Mario World - Se...
    KinokoIsland89 - • Super Mario World Beta...
    longplayarchive - • Longplay of Super Mari...
    miscuits9557 - • Super Mario World | Un...
    ongakuwotabeta - • Super Mario 64 Debug ROM
    Rodrigo0Official - • Super Mario World (SNE...
    shadowdragon121TASer - • TAS Item Abuse 3 in 7:... , • Glitch Abuse 3 TAS in ...
    videogamephenom1991 - • Super Mario World: Sup...
    worldoflongplays - • NES Longplay [052] Sup...
    ymd880 - • 1990 TOKYO GAME SHOW 東...
    yrgnami9262 - • Guy floating meme
    Music Used:
    Nintendo: Super Mario World OST
    Other Sources:
    The Cutting Room Floor: tcrf.net/Super_Mario_World_(SNES)
    DeviantArt: www.deviantart.com/megatoon12...
    Guppy Art: www.deviantart.com/ashiori-ch...
    Socials:
    Twitter - / gmdblue
    Instagram - / gmdblue
    2nd Channel - / gmdred
    Discord: gmdblue (discords new update is terrible)
    #supermario #nintendo #gaming #videoessay #mario #supermarioworld #documentary #youtube #video #speedrun #iceberg #icebergexplained #fyp
  • Hry

Komentáře • 797

  • @gmdblue
    @gmdblue  Před 6 měsíci +349

    Hope everyone enjoys the vid. This pinned comment will give some extra clarification to the criticism that the video has received.
    Why did I call the poplins an enemy? I have a brain eating amoeba and the poor fella died of hungry. No but really I never played the game that has them and definitely should’ve double checked
    How did you not know that "none" in the Yoshi debug was referring to Mario not having one? I just didn't think of that LOL
    I want to make an important clarification about the actual information itself, as I took really no part in researching any of it myself. The entire framework of these videos wouldn’t be possible without the people over at The Cutting Room Floor, and I realize now that I need to give these people far more credit in the video than I end up doing. All this video really is is just the cutting room floor article but in video form, and whenever I make the next video on unused things, I will make sure to do better. Apologies to the writers and researchers over at The Cutting Room Floor as it feels like I’m doing them a massive disservice by not even saying thanks to them in the video. I will do better.

    • @flamango4660
      @flamango4660 Před 6 měsíci +52

      seen hbomberguy's most recent video lately by any chance?

    • @O5-XIV
      @O5-XIV Před 6 měsíci +16

      As for the little green Creature, there are some who call him..... Tim.. XD

    • @gmdblue
      @gmdblue  Před 6 měsíci +26

      @@flamango4660 I haven’t but I probably should. I’ve seen like all of darkviperau’s videos on reaction content tho

    • @geschnitztekiste4111
      @geschnitztekiste4111 Před 6 měsíci +16

      @@gmdblueYou should really play Wonder, it’s the first 2D Mario since World and Land 2 that feels creative and exciting

    • @4rumani
      @4rumani Před 6 měsíci +28

      For a video that uses it so much as a resource mentioning it here is not enough. You should go and put it in the video.

  • @BierBart12
    @BierBart12 Před 6 měsíci +678

    Oh damn, Yoshi being a dragon instead of a dinosaur makes so much more sense. It explains the flying, the spitting projectiles, the caped knight riding him into battle

    • @grigorirasputin996
      @grigorirasputin996 Před 6 měsíci

      Well he's actually a slug man

    • @paperpopper2586
      @paperpopper2586 Před 6 měsíci +76

      I never even put together the caped knight on a steed thing, that kinda makes a lot of sense

    • @GottaFistDemAll
      @GottaFistDemAll Před 5 měsíci +57

      Honestly, this should have been a known fact over the years, but the marketing has a stronger influence on their audience. We have had implications since Super Mario World about a Super Dragon Yoshi and other games implying Yoshi is a dragon or related to a dragon. I remembered the crossover games with Mario & Dragon Quest; the DQ casts outright claimed that Yoshi is a dragon. Super Smash Brothers Brawl has Yoshi's final smash ability named Dragoon Yoshi. It has always been there.

    • @jacksonyoungs5831
      @jacksonyoungs5831 Před 5 měsíci +49

      It also makes sense because of the Yoshi coins being called Dragon coins.

    • @vaiyt
      @vaiyt Před 5 měsíci +28

      Dinosaurs are called "kyoryu" in japanese, meaning literally "frightful dragon", so you see dinosaurs being treated as dragons very often in japanese pop media.

  • @theedwardian
    @theedwardian Před 6 měsíci +191

    Dark Blue Yoshi was the one who fought most of the bosses in Yoshi's Island. Age has not treated him well

    • @Fleshypie
      @Fleshypie Před 2 měsíci +11

      What a cool dude though, he's been through it

  • @ShiningMew
    @ShiningMew Před 6 měsíci +73

    that luigi sprite is so funny to me because either someone at nintendo was just goofing around when making sprites or they were really mad that day and took their anger out by drawing luigi flipping you off

  • @costby1105
    @costby1105 Před 6 měsíci +151

    The Galoombas have always had a different name from the Goombas in Japanese. Goomba in Japanese is Kuriboh, while the Galoomba is Kuribon. Not an issue in Mario World, but when both important when both enemies appear in the same game.

    • @JazGalaxy
      @JazGalaxy Před 6 měsíci +17

      If I’m not mistaken the Galoomba is something that translates into “chestnut” or something like that. They are different creatures, as you say.

    • @LeftyPem
      @LeftyPem Před 5 měsíci +8

      @@JazGalaxyYup. Kuri is Japanese for chestnut. Goombas and galoombas were never mushroom-based. Localization error that has persisted for decades.

    • @nmotschidontwannagivemyrea8932
      @nmotschidontwannagivemyrea8932 Před 5 měsíci +14

      @@LeftyPem They look a bit similar to chestnuts, and that is part of the source of the name, but the original goombas are most assuredly still mushroom-based. They were made to resemble shiitake mushrooms.

    • @ZyrusSmith
      @ZyrusSmith Před 4 měsíci +1

      The Mario World goombas look like tomatoes.

  • @geminisfl
    @geminisfl Před 6 měsíci +100

    19:23 Poplins are not enemies, are friendly NPC's

  • @WitherSnow
    @WitherSnow Před 6 měsíci +63

    The Magenta color on the 5 coin is used to represent Palette #64, which is animated with many other colors. Going into Lunar Magic and clicking the button that says edit animation settings and unchecking "Enable Original game's Palette Animations" turns off the palette animations. And hat you should see is that magenta color.

  • @skyemegakitty
    @skyemegakitty Před 6 měsíci +97

    I think its worth noting that the earlier yoshi looks *much* more like a dragon, which goes along with it being called the dragon house early on.

  • @EddieGaster
    @EddieGaster Před 6 měsíci +101

    Shigeru's idea of Mario riding a dinosaur actually goes all the way back to Super Mario Bros. 1.

    • @livanbard
      @livanbard Před 3 měsíci +3

      You can clearly see that since the sketch features Mario 1 sprite

  • @theminiyosshi2901
    @theminiyosshi2901 Před 6 měsíci +96

    I think the reason why Mario is wearing a helmet in the beta cape is to go along with the game’s theme of carnival: the jump tape for checkpoints and the high jump tape for goal is like those high jump tricks you see in carnivals, and the helmet on cape Mario being reminiscent of human cannon balls act, where a human is shot out of a cannon and (cartoonishly) slams on the ground like a cannonball, or what Mario does normally when slamming the ground in cape form

    • @JazGalaxy
      @JazGalaxy Před 6 měsíci +17

      I’m not sure I agree with this. There’s no real reason to believe that there is any “carnival” theme. The “tape” is because Nintendo has always referred to the levels as “courses” and races end with a finish-line tape. Like everything else in Mario World, it was designed to show off the power of the snes, in this case depth and overlapping objects.
      While I don’t know why Mario has the helmet, you may be right about it resembling a stunt performer. But all of the cues in the game, especially from the koopas, and the key art suggest it’s meant to be a superhero cape.

    • @MegaKamtheman
      @MegaKamtheman Před 6 měsíci +8

      Thought it was pretty clear it's a pilot style helmet. But I like that interpretation

    • @xlixity
      @xlixity Před 2 měsíci +1

      I mean, the helmet does go well with the cannon ball slam sfx.
      Plus, I kinda like it. It gives the form more personality.

  • @guyrocketram9698
    @guyrocketram9698 Před 6 měsíci +54

    7:06
    THIS EXPLAINS SO MUCH! in the American SMW commercial it showed footage of Mario walking over blank paths and I was so confused by that. I'm so glad this feature still exists in the games code. ironic how you couldn't get footage of it given that I only know it from its use in footage.

    • @gmdblue
      @gmdblue  Před 6 měsíci +8

      When editing that first debug section, I wasn't able to find a video of it, but it wasn't until I was editing the second one that I managed to find it lol

  • @Richtr8
    @Richtr8 Před 4 měsíci +40

    this isn't a video, it's just a link to tcrf lol

  • @bubblemage
    @bubblemage Před 6 měsíci +24

    Did he just call the popplins from mario wonder "enemies"? What page did you read this from my guy

  • @jellywillreturn
    @jellywillreturn Před 4 měsíci +72

    Shoutout to my man for straight-up admitting he doesn’t play the games he records videos for, or even know how to emulate them, that takes guts.

  • @aa-rav
    @aa-rav Před 6 měsíci +277

    Wow, i can’t believe that the 8 jumps of hell were found in super mario world. truly awe inspiring

  • @unsie
    @unsie Před 6 měsíci +53

    27:51 are we gonna ignore how he's literally just letting it hang?

  • @kaxcommentssomethingREAL
    @kaxcommentssomethingREAL Před 5 měsíci +13

    27:11 HOLY CRAP this is like the shading style of Sonic 1!
    i could easily see these enemies be used in some kind of Sonic and Mario fangame crossover, it looks so good

  • @SpriterSonikku
    @SpriterSonikku Před 5 měsíci +66

    As a longtime SMW hacker, I have a few notes/extra context:
    - At 21:15: the magenta color is a placeholder color for color x64 in the final version of SMW. That color is still present in the vanilla game, but it's immediately overwritten by the animated "yellow" color used by the Yoshi Coins.
    - At 22:48: the P-Switch being pink with a blue base is actually technically still in SMW, albeit unused -- you cover this graphic at 1:03:51.
    In the graphics data for the bush, diagonal pipe, doors, etc., the smushed tile is present. The fact that the early sprite specifically uses pink and blue indicates it likely would have been a foreground object before being made into a sprite, which would make it similar to how the P-Switch behaves in SMB3 where it is stationary and cannot be carried. The fact that the final (but unused) graphic is present in a graphics file dedicated to foreground objects, this is most certainly the case.
    - 44:56: this is an early rendition of a menu found in the Nintendo Super System version of SMW. This version was built for arcade cabinets and is intended to let you select a world to start at, with all levels prior to the start of that zone being set as "completed", at the cost of there no longer being a save system.
    TCRF has an article on this, but it's fun to note that the literal only change this version has to any level data is to Yoshi's Island 4, which is to delete the message box referencing the Start + Select trick to exit completed levels.
    - 55:12: the Donut Clouds were likely used as a layer 3 image, as you stated. The SNES Test Program's Character Test shows a scene using a lot of prototype graphics which has the normal cloud backdrop *as well as* the a different design for the donut clouds on a layer 3 image.
    - 56:00: the interesting part here isn't so much the sprite buoyancy or even the SMB3-esque Koopas. I'd say it's probably the translucent water -- you can see that it's not the layer 3 water used in the final game (which uses a dithered checkerboard pattern for pseudo-translucency) but instead is true translucency. This is likely one of the level modes which goes unused in the final game.
    Regarding the unused larger floating platform: in levels without buoyancy, it moves right forever once stood on, but when it is enabled it'll float on the water. The fact that it's not on the same general Y position as the other platforms (which *do* appear to be floating on the water) indicates it's probably not floating on the water yet, so it's possible its floating functionality was simply not added yet.
    - 59:07: The black stuff at the top of the screen isn't something in-game. I'd wager that the slight distortion of the screen at the bottom right of that screenshot probably indicates this was a photo from a projector screen, and maybe something in the room was obscuring that portion of the light?

    • @SpriterSonikku
      @SpriterSonikku Před 5 měsíci +1

      @@hell4440 gaming

    • @bruceknee4941
      @bruceknee4941 Před 5 měsíci

      As a longtime snes hacker are there any tutorials or guides from SMW Central you recommend?

    • @Xkeeper0
      @Xkeeper0 Před 4 měsíci +2

      > TCRF has an article on this
      he knows, because that's where he got this entire video from

    • @SpriterSonikku
      @SpriterSonikku Před 4 měsíci +1

      @@Xkeeper0 yeah :^)

    • @Wrench55154
      @Wrench55154 Před měsícem

      I'm pretty sure 59:07 is the super mario world logo

  • @maximyllion
    @maximyllion Před 5 měsíci +29

    take a shot every time he says "for some reason"

  • @Sevenigma777
    @Sevenigma777 Před 6 měsíci +143

    Makes you really appreciate the artist skill those guys had at Nintendo at that time. It was still the 80s and i cant recall anyone or anywhere who were able to do such amazing pixel art especially the shading it was prob the best in the world at that time.

    • @Plasmariel
      @Plasmariel Před 6 měsíci +29

      The quality of pixelart in SMW is so variable it's funny, the art style consistency is a mess lol.
      I will say they were great at animations, but the shading is doubtful at times.
      Castlevania III released a year prior and has much more impressive art imo, a bit later in 1991 would Batman: Return of the Joker release. There are also games like Darkwing Duck, Insector X, heck Blaster Master was released in 1988 and Little Nemo: the Dream Master released the same year as SMW (and it looks FANTASTIC).
      People were still figuring out how to use 16-bit graphics to their true potential, hats off to the SMW team to improve in such small time when you compare their earlier tries with the SNES test program ROMs.
      Gotta say some sprites like the beta Koopa Car are really impressive.

    • @JazGalaxy
      @JazGalaxy Před 6 měsíci +14

      … not really? I’m not saying the art is poor on Mario by any means, but Square was doing hugely elaborate monsters in FFbased on Yoshitako Amanos art, Konami was killing it with their art in games like Super Castlevania and the Turtles games, Capcom was doing amazing work in all of their titles as well as their Disney Collaborations, and even companies like Data East were killing it with Joe and Mac.
      There were tons of amazing pixel artists at the time working on this level or above.

    • @nelsonnicholson6175
      @nelsonnicholson6175 Před 5 měsíci +13

      ​@@JazGalaxy Yeah like what is this guy talking about? There were other games released at the same time or earlier that had much more elaborate, detailed, or just plain brilliant pixel art, like you said. Mario World's art was certainly really good, but it's really only prioritizing clarity and readability; it's not trying to be stunning or flashy. Saying the pixel art in Mario World of all things was "prob the best in the world at that time" is just strange and overlooks other better-looking games. It'd be like saying that cheeseburgers are the best food ever; just because something is iconic or the most well-known doesn't automatically mean it's the best

  • @sprousprou
    @sprousprou Před 6 měsíci +16

    The duplicate Galoomba sprites in the special world sprites has a very simple explanation, actually. The way SMW (and to my knowledge, every SNES game, but don’t quote me on that) handle sprite graphics is by loading entire “pages” of them, instead of being able to load specific graphics. The special world sprites are on a page that replaces the default one after clearing the special world, and thus they needed galoomba sprites for it otherwise they would appear invisible.
    This also might be the reason you can’t take Yoshi into castles, as some of his sprites are used by the same space that the castle sprites’ graphics page uses

    • @renakunisaki
      @renakunisaki Před 5 měsíci +4

      Yes, if you hack him in, some visual glitches happen.

  • @geschnitztekiste4111
    @geschnitztekiste4111 Před 6 měsíci +10

    31:08 This one‘s surprising since the early version looks much more like what Yoshi looks like nowadays with the more rounded nose

  • @Xkeeper0
    @Xkeeper0 Před 4 měsíci +14

    59:00 that is the Super Mario World logo (mostly its shadow). hth

  • @teaoftraffic
    @teaoftraffic Před 6 měsíci +14

    9:35
    let’s call him goober :)

  • @elumbreonespacial4361
    @elumbreonespacial4361 Před 6 měsíci +24

    I think Mario with a cape and helmet looks like a human cannonball.
    Since SMB3 had a subtheme of being a play, maybe SMW would have a subtheme of being a circus.

    • @JazGalaxy
      @JazGalaxy Před 6 měsíci +9

      While it’s difficult to pin down, World’s sub-theme seems to be “sports”. (As evidenced by the football charging chucks, the baseball chucks, the sumo bro koopas, the ticker tape at the finish line of a course, etc.
      This is, of course, alongside the sub-theme of dinosaurs. (It’s dinosaur island.)
      I think that the helmet is to make Mario look more like a Japanese superhero, which usually features a helmet alongside a cape. (Like saiyaman in DragonBall, Captain falcon, or viewtiful Joe.)

    • @elumbreonespacial4361
      @elumbreonespacial4361 Před 6 měsíci +1

      @@JazGalaxy I guess ideas were added during development and the idea of ​​the subtheme was left aside.

    • @bruceknee4941
      @bruceknee4941 Před 5 měsíci +2

      An amazing digital circus!

    • @mortenera2294
      @mortenera2294 Před 4 měsíci

      ​@@bruceknee4941Eww

    • @wolfetteplays8894
      @wolfetteplays8894 Před 4 měsíci

      I caught that reference@@bruceknee4941

  • @zalden2565
    @zalden2565 Před 6 měsíci +10

    Seeing all these unused assets of which many were indeed used in later games, notably the poplin in Mario wonder, demonstrates to me why Nintendo is so protective of their assets. It would be a blast to get an honest interview with the devs and get their insights and explanations, but we know there is a 0% chance of that happening

  • @hedful
    @hedful Před 5 měsíci +42

    This is literally the tcrf article verbatim and I wouldn't doubt that you don't even understand most of it.

  • @dicknijmegen
    @dicknijmegen Před 5 měsíci +8

    Why did you verbally go over the exact position of score and life counters every time? Like what is the most boring thing to focus on?

  • @ArloMathis
    @ArloMathis Před 6 měsíci +11

    I imagine the magenta Mario costume with the cape was an idea that he'd have a new color scheme like with the flower. It doesn't seem to me to be all that farfetched that they played around with color instead of always intending him to be default.

  • @astonquintanilla9301
    @astonquintanilla9301 Před 6 měsíci +43

    Thank you so much for covering everything unused in the game. I was hoping someone would’ve done it by now.

    • @besihodja393
      @besihodja393 Před 6 měsíci +3

      Dude same. I always hated how most youtubers didn’t cover almost everything like gmdblue, of course the leak happened 3 years ago & others made a video about smw years ago but who knows maybe some youtubers will remake a video about smw

  • @WilliamSteinboner-ur8xz
    @WilliamSteinboner-ur8xz Před 6 měsíci +14

    IS THIS BADGER FROM BREAKING BAD?!!

    • @Dusntman
      @Dusntman Před 5 měsíci +1

      I though the same

  • @meowington2747
    @meowington2747 Před 6 měsíci +47

    Honestly I love this game, this is the classic 2D Mario game I replay the most. seeing how much unused content there is is amazing.

  • @nurfgal
    @nurfgal Před 6 měsíci +16

    39:26 The hills seem to represent XY positions, with the amount of hills denoting the number, and the large hills being extra numbers 8 and 9. For some reason, they didn't use this for the X values, only the Y values.

    • @renakunisaki
      @renakunisaki Před 5 měsíci +1

      Looks like a template for creating the event tiles shown just before that.

  • @LotsaSpaget
    @LotsaSpaget Před 6 měsíci +12

    17:55 originally supposed to be a thumbs up, but obviously was scrapped because people might relive the toad misconception

    • @mrman2476
      @mrman2476 Před dnem

      Luigi was NOT happy about being unused.

  • @fuffy5884
    @fuffy5884 Před 4 měsíci +21

    Alright, I'm glad others noticed you referenced The Cutting Room Floor extremely heavily because I just noticed it myself now and felt sick to my stomach with... I guess honestly just anger and disgust at how little you actually researched on any of this and how much you have copied. I can just visualize the scene of you just recording yourself scrolling down TCRF and reading out the text more-or-less word-for-word. It's just shocking behaviour, and you really owe one of your biggest childhood games better than this.
    So you pretty quickly acknowledged the issue here in a comment below the video, but here I am a month later watching this, and your video still frames everything as "my research" with you saying things like "my best guess" ('best guess' meaning 'I am literally reading off TCRF rn') when you didn't even work on discovering/dissecting any of this. The big problem with you here has not improved because, today still, your video deceived me into thinking you put work into these discoveries. You have to reupload the video to clearly state with your voice early in the video that you are taking all of this from TCRF - that's all you need to do to make this right. A month ago, you said you would do better, but I'm not seeing improvement on the matter. (If you've got enough time to extensively play Binding of Isaac like you say, you 100% have enough time to set this right, probably only taking up a fraction of your day to record at least one crucial sentence, put it in your video project file, re-render it in the background, and upload the fixed video in the background.)
    I would have been interested in watching more of your videos (like SM64), but this gives me a really dark feeling that all your videos are lazily copied without credit, exactly like this one still is. It's an awful first impression to make on your new viewers, and so the lasting impression for me personally is that you are an untrustworthy content creator who I want to make sure I avoid in future.

    • @Xkeeper0
      @Xkeeper0 Před 4 měsíci +15

      i'm the co-founder of tcrf (hi). if you haven't yet, you should really try reading the article side-by-side with the video -- easy enough, since this guy doesn't even bother to rearrange the sections. it's really fascinating what he decides to slightly rewrite or editorialize (or leave out because it's "boring").
      edit: to be clear, this video is 100% low-effort plagiarism, just like his sm64 one -- and not only of tcrf, but every single person whose video he stole (yes, *stole*). other people put actual effort into researching, documenting, and recording the things this bozo is talking about, and he doesn't even have the guts to link to the actual videos -- just a username -- and not even when it's relevant, just a huge lump at the end.

  • @justachair7895
    @justachair7895 Před 6 měsíci +13

    For the little unused green bean lookin' guy, I'd name them "Piplets", as a reference to the suffix "-let", meaning small, and pip in reference to a "pipsqueak". I'd name the unused fireball-esq model, "Monix", poking fun at "carbon monoxide". The bird could be named "Albatross". (Also, the lil' spiky dudes are called "Spinies"!)

  • @Feradile
    @Feradile Před 6 měsíci +18

    27:44 HOW ARE YOU IGNORING THE FACT THAT KAWASUKUNE IS NAKED

    • @gmdblue
      @gmdblue  Před 6 měsíci +12

      I DIDNT NOTICE IT SOMEHOW

    • @a-bombmori7393
      @a-bombmori7393 Před 6 měsíci +7

      "GOOD GRIEF, HE'S NAKED!"

    • @JaxTheEpic
      @JaxTheEpic Před 5 měsíci

      One of the sprite of him literally looks like he is pissing.

    • @DDDDdJagr
      @DDDDdJagr Před 4 měsíci

      How do you spell “kawasukune”? I can’t find it on google

    • @GigaWaya
      @GigaWaya Před 4 měsíci +3

      @@DDDDdJagr It's spelled Kawauso kun, kawauso meaning river otter.

  • @cabbusses
    @cabbusses Před 6 měsíci +9

    I like how this is a perfectly imformative video and then 17:50 happens.

  • @pikXpixelart
    @pikXpixelart Před 4 měsíci +10

    I was hoping this video would be more than a read out of the TCRF article but, you know, unfortunately...it's no better than the kind of videos that just read wikipedia articles.

  • @zeedop
    @zeedop Před 5 měsíci +9

    can't believe breaking bad Badger is a super mario world fan

    • @grandre3464
      @grandre3464 Před 5 měsíci +1

      I couldn’t stop thinking about that the whole time lmao

    • @jarjarquan
      @jarjarquan Před 4 měsíci

      @@grandre3464 same

  • @Gold_Yoshi
    @Gold_Yoshi Před 6 měsíci +10

    58:55 I believe it’s the games Logo covering the screenshots as they likely came from a collection of screenshots from promotional materials

  • @trunkit8749
    @trunkit8749 Před 5 měsíci +6

    12:08 I think the helmet was supposed to be like the ones cannon guys at a circus wear. Since a good portion of SMW seems to be circus themed (koopa clown cars, amazing flyin' hammer bros, Reznor's arena, the post special world masks) though the theming was heavily lessened as development went on.

  • @Fluttershy
    @Fluttershy Před 6 měsíci +15

    58:56 That's just the games logo over the top of the screenshots in the pre-release material, with the black part being the shadow for the text. You can just kinda make out the "RLD" in the logo at the top of the first image and the MA in the second.

  • @TerminianHero
    @TerminianHero Před 5 měsíci +5

    Speaking as someone who has been playing Super Mario World since before I can remember, and who has also spent a lot of time messing with Lunar Magic back in the day, and who loves watching videos of old Mario World hacks as well as playing those old hacks myself, it blows my mind being reminded that the stuff in the "Final Game" section of the video is actually unused. Red and blue coins, yellow flying mushrooms, blocks with shells, conveyor ropes, etc. all seem so normal to me that I forget they're not in the normal game.

  • @zerojayzero
    @zerojayzero Před 4 měsíci +50

    Almost word for word stolen from The Cutting Room Floor, not simply "a source".

    • @chobies5383
      @chobies5383 Před 3 měsíci

      Read the desc

    • @zerojayzero
      @zerojayzero Před 3 měsíci +8

      @chobies5383 Already did, which is why I said what I said. It isn't simply a source, it's stealing.

  • @Icedragon01234
    @Icedragon01234 Před 6 měsíci +32

    Thought I knew everything this game had to offer, man was I surely wrong. Also this game was my childhood as I kept looking for so many ROM hack LPers and secrets. The graphics for the underneath part of the goal are oddly often seen in ROM hacks

  • @JazGalaxy
    @JazGalaxy Před 6 měsíci +7

    Interestingly, the winged Mario is just a more literal representation of the P-Wing form from Mario 3. It also is further realized in sM64 by the winged hat. This goes to show that Nintendo really does carry unused ideas forward.

  • @skyemegakitty
    @skyemegakitty Před 6 měsíci +12

    42:53 This video is great, but I think you could improve your approach slightly for videos like this in the future.
    All the incredulous "for some reason~"s in this get kind of tiring. The coin and timer being swapped is completely valid in its own right and its actually more intuitive that coins and lives would be next to each-other.
    All of this dev data is out of context, of course they'll look bizarre to us now in hindsight. They were working toward different goals than the final game that we know today. It doesn't add anything to the video to proclaim your skepticism so much because these are all things they explicitly didn't go with for the final version. If anything, the devs would agree that these old versions didn't make sense for one reason or another. The parts where you clue the audience in on how you think things might have been used, however, are really informative.

    • @gmdblue
      @gmdblue  Před 6 měsíci +2

      For sure, the writing in this one is very repetitive

    • @ikop5829
      @ikop5829 Před 4 měsíci +6

      @@gmdbluelol, brother you didn't write it.

  • @modestmismagius105
    @modestmismagius105 Před 6 měsíci +13

    27:10 I love this style, reminds me of super mario rpg and donkey kong country

  • @BlueYoshi
    @BlueYoshi Před 6 měsíci +10

    5:36 small correction: the galoombas ARE different in mario advance 2 when you clear the special world, but the video you've shown was of the regular galoombas before clearing the special world

  • @noxrim
    @noxrim Před 6 měsíci +32

    Man you basically just read the TCRF page and its subpages verbatim while changing up a few words

    • @regulartomato9160
      @regulartomato9160 Před 6 měsíci +14

      Yeah, I also noticed immediately, he even read the category tags from the bob in order

    • @4rumani
      @4rumani Před 6 měsíci +14

      Zero credit in the video too

    • @friscothesheriff1994
      @friscothesheriff1994 Před 2 měsíci +5

      My lazy self writing an essay:

  • @vervalkon
    @vervalkon Před 6 měsíci +18

    this is just the tcrf article

  • @joeytoby1
    @joeytoby1 Před 5 měsíci +3

    49:03 Unusued Baseball Minigame? No wonder Simpleflips loves this game

  • @caseydacoyote
    @caseydacoyote Před 6 měsíci +10

    15:35 I wonder if that was tied to the unused cage object that would have appeared in stages. I know the prevalent theory is that the small blue birds carried the cage and that's probably what did, but that bird looks like it's holding something. Maybe a platform? I can only speculate

    • @gmdblue
      @gmdblue  Před 6 měsíci +5

      Oh wow you might be right. Maybe the big bird was going to carry it initially

    • @a-bombmori7393
      @a-bombmori7393 Před 6 měsíci +7

      That's what came to my mind too, but I think the bird is actually holding the old design for Mario's hat that we see in a few of these sprites. I think you can see the brim of it on the bottom.

  • @BUGFlower413
    @BUGFlower413 Před 6 měsíci +10

    14:17 OH, that'd explain why the sprite of the castle after completing it looks so small. Maybe it was originally meant to be the castle from far away and the idea for discarted for some reason, yet kept the sprite making it look inconsistent with its size when entering a castle

  • @JustHereForTheDialogue
    @JustHereForTheDialogue Před 4 měsíci +2

    9:31 gonna speculate that the fire breathing was scrapped when they came up with the idea for the wand.
    Ngl I kinda wish we had the red cape. The helmet is cool but doesn’t really fit however.
    19:37 gonna say the flower guess is spot on because it looks EXTREMELY reminiscent of the flowers that you throw objects into in yoshi’s island. Seems the flower aesthetic was likely reused from this idea.
    21:24 would be a cool sprite to use in a rom hack. Some sort of secret exit or item.

  • @mikethompson1653
    @mikethompson1653 Před 5 měsíci +3

    This mf did not just call the Banzai Bill "Ban-Zaei"

  • @kingbertskorner
    @kingbertskorner Před 5 měsíci +2

    Fun fact: The Zone Select screen for the US version is what would eventually be used in the Nintendo Super System arcade cabinet version of Super Mario World.

  • @gelgel4823
    @gelgel4823 Před 6 měsíci +7

    23:08 The second pipe sprites look much better than the finalized version. In the finalized version, it looks like it has gaps filled in because it's a slightly thicker pipe, whereas the second pipe sprites are slightly slimmer.
    50:37 It looks like a Super Mario Bros. 3 logo, in which @PizzerGames says it's because Super Mario World was originally Super Mario Bros. 3; they just made an SNES port of Super Mario Bros. 3, a similar thing being later used in Super Mario All-Stars, which they modified until they got Super Mario World, that's why there are SMB3 unused sprites in Super Mario World.

  • @BinglesP
    @BinglesP Před 4 měsíci +4

    28:47 "This thing" is called a Nipper. It's a smaller, usually-mobile version of the Piranha Plant that's mostly found in the Yoshi('s Island) spinoff games, that can spawn from slow-falling spores reaching the ground. I personally think they are cute little goobers

    • @livanbard
      @livanbard Před 3 měsíci +2

      Those guys are literally from SMB3 m

  • @user-jl7cz2pe6d
    @user-jl7cz2pe6d Před 6 měsíci +5

    19:23 What?? How do we know for sure those are Popplins? And why did you call them enemies?

  • @SKyrim190
    @SKyrim190 Před 5 měsíci +2

    About the cape: my best guess is there was some debate about how to communicate to the player he had a power-up. The red-ish cape does blend too much in Mario's design, so maybe they iterate over the idea of the helmet, the wings or a whole change of outfit (much like all the flowers usually change Mario's color scheme). Eventually they landed on the yellow cape as a solution. It does "pop" enough in the sprite of the character and easily communicate to the player he currently has a power-up
    Also that bird looks like something straight out of Dr. Seuss

  • @nameless646
    @nameless646 Před 5 měsíci +2

    The original map being the reward of completing Special was what I essentially hoped for as a kid.

  • @didiercollard
    @didiercollard Před 5 měsíci +4

    So...we're not going to talk about the nude Kawauso-kun sprites? 27:52 Okay, then.

  • @wessquiid
    @wessquiid Před 6 měsíci +6

    I'm guessing the map at 39:34 was made to put all of the levels onto, with the bushes indicating what world/level it is

  • @nmotschidontwannagivemyrea8932
    @nmotschidontwannagivemyrea8932 Před 5 měsíci +4

    Couldn't you have used an emulator that supports Game Genie codes to capture the footage you couldn't find?

  • @literatemax
    @literatemax Před 5 měsíci +2

    7:47 Chocolate Island 2
    "Do you have the slightest idea how little that narrows it down"

  • @PizzerGames
    @PizzerGames Před 6 měsíci +8

    Fun Fact: The reason all the SMB3 stuff exists is because that game WAS originaly Super Mario Bros. 3. They just made a SNES Port of Super Mario Bros. 3, a similar thing beeing later used in SM All Stars, which they Modified until they got Super Mario World

  • @tomh.648
    @tomh.648 Před 2 měsíci +2

    Interesting video on one of my fav childhood memories. The feeling I recall having when the SNES released in the US; excitement & joy, is one I find to be few & far between as an adult.

  • @purplesam2609
    @purplesam2609 Před 3 měsíci +1

    23:00 okay about this one in particular: I learned the other day that in Japan, taxis will use green to mean taken and red for available, so that's probably applied to other things as well. Definitely interesting to me

  • @MirrorHall_Clay
    @MirrorHall_Clay Před 5 měsíci +2

    It's really interesting that small Mario's graphics used to be much closer to the graphics used on the world map. Nobody ever mentions it for some reason, but that blockier design never actually got entirely scrapped!

  • @OldDistantHermit
    @OldDistantHermit Před 4 měsíci +46

    Thank you for your hard work repeating the Cutting Room Floor article and rephrasing things to be more incorrect to make it less obvious.

    • @pullingonthestrings
      @pullingonthestrings Před 3 měsíci +9

      Also to sound like he's an expert game designer by using a patronizing tone of voice.

    • @flebnard
      @flebnard Před 3 měsíci +3

      So wheres your better version?

    • @MakerManX
      @MakerManX Před 2 měsíci +6

      ​@@flebnard bro why are you defending plagiarism

  • @brumbogetbrum2714
    @brumbogetbrum2714 Před 3 měsíci +1

    I’d fact-check quite a few of these entries again. Lunar Magic revealed a lot of these objects and items FAR before events like the Nintendo Leak happened.

  • @ECartmanist
    @ECartmanist Před 6 měsíci +5

    27:43 Why is he circumcised?

    • @gmdblue
      @gmdblue  Před 6 měsíci +4

      LOL I DIDNT REALIZE THAT

  • @terrysyvertson9205
    @terrysyvertson9205 Před 6 měsíci +5

    the pipe shooting out koopa shells could have been intended for the ghost ship

  • @Lagw1020
    @Lagw1020 Před 3 měsíci +2

    Im so mad at the Cutting Room Floor writers for the shark part. Does no one remember Sushi??? He appeared on Mario 64 and then on the very next 2D Mario game, New Super Mario Bros. DS. Witb Mario Land 2 being developed by other people, I think the shark is an early concept for Sushi and they repurposed other ideas for Guppy.

  • @gigaslave
    @gigaslave Před 2 měsíci +1

    1:07:03 Mushroom Scale-esque levels make reappearances in future Mario games, most notably the New Super Mario series.
    There the mushrooms actually do act like scales so you can push one down to make the other one rise up.

  • @GummitMan
    @GummitMan Před 5 měsíci +3

    Bro sounds like Strong Sad but good video.

  • @jackatk
    @jackatk Před 5 měsíci +3

    58:56
    Are you sure it’s not just something over the screen?

  • @NEM0.01
    @NEM0.01 Před 5 měsíci +2

    At 33:18 there is a mario world map in the background, and i want to know were it came from? Its a room hack?

  • @SkyanUltra
    @SkyanUltra Před 6 měsíci +12

    your priorities for what constitutes as important to show for the video are absolutely insane because how are you going to call some dry bones sprites more interesting than the BOWSER SPRITES OF HIS FULL BODY STANDING IN THE BACKGROUND AND NOT SHOW IT
    also your assumptions are everywhere too. the blanket sprite that you said could house a yoshi are named "kuppa" which is bowser's japanese name. i dont think they would've had anything to do with yoshi at all with that just being present in the file name, so chances are that it was intended for somewhere in castle levels or something of the sort with the koopalings maybe?
    there's far better examples of weird assumptions being made and other things just getting glanced over, like saying there's "nothing new" on a sheet showing 3 different enemies that don't get discussed until later (being the fat hammer bros., chain chomp, and what i assume to be placeholder shapes in the bottom right corner (28:46) and calling resprites of koopa troopas and bob-ombs new enemies (27:38) but this video just feels like it's all over the place.
    i would REALLY recommend getting some second opinions (if not, more) on these videos and taking the time to look more in-depth at these sprites and check stuff like their file names rather than just taking them at face value because ngl it feels like this video, at least analytically wise, is rushed and it hurts to hear small assumptions get made about stuff that's far clearer than you make it out to be
    ALSO CAN YOU CREDIT THE PERSON WHO SPENT TIME RECREATING THE BETA TITLE SCREEN???? PLEASE???? seriously though they made custom assets and everything for this and you just give them a "shoutout to whoever did it" without mentioning their name and it feels SUPER disrespectful imo (44:02)

  • @SideLoadingScripts
    @SideLoadingScripts Před 4 měsíci +2

    That weird green thing looks like the birds on top of the trees in Yoshi’s House.

  • @FelipeGames08
    @FelipeGames08 Před 5 měsíci +2

    The white flower thing with eyes is an enemy that jumps at u in smb3, its the same exact graphics

  • @hikarustarr
    @hikarustarr Před 5 měsíci +2

    kuppa is the japanese spelling of koopa, which is bowser's name in japan still now.

  • @phoenixdowner
    @phoenixdowner Před 6 měsíci +7

    39:38 looks like binary. Two bits per square of trees. I wonder if it's supposed to be a visual lookup table for tiny hill textures? I just don't know, but I find this one oddly interesting.

  • @WasabiKitCat
    @WasabiKitCat Před 4 měsíci +27

    Dude this entire video is like, word for word plagiarized from The Cutting Room Floor. You didn't even rearrange the sections or anything. You can use them as a source, even as your only source, but if you're going to quote large sections of the article word for word you need to make it clear that it's a quote and not your own writing, and if you're finding that making it clear it's a quote makes the video feel like you're just parroting someone else, it's probably because you are. In the future you need to 1. Cite your sources in the video while you are quoting them, and 2. Either come up with your own stuff to say about the information (look at beta64 for an example in this genre), or at least openly state at the beginning of the video that this is a video adaptation of an article you did not write.
    You didn't even record your own game footage... SNES emulators are so easy to find, and if an editing program can run on your computer i promise you an SNES emulator can too.
    I don't mean this as a dunk on you or anything, I'm just offering some suggestions for the future to avoid plagiarism allegations. If you want to just cover articles that's fine, but it is good practice to make it clear that's what you're doing. And if you don't want to just cover articles, then try coming up with a unique way to present that information in your own way. You don't have to do any extra research, just write some jokes or your own observations. You already do this a little, but it would be good to distinguish what is your own voice and what is the voice of the person writing the article.

    • @christinablixthenningsson3529
      @christinablixthenningsson3529 Před 4 měsíci +2

      Ok make one yourself

    • @dizzy_eevee
      @dizzy_eevee Před 4 měsíci +3

      @@christinablixthenningsson3529 "make one yourself" how about _you_ make literally anything. do something positive and creative with your life instead of being a no-name default-avatar youtube-commenter moron who defends flagrant plagarism.

  • @Tyree42069
    @Tyree42069 Před 6 měsíci +3

    Definitely think you should make a smb3 version of this video.
    Also great video lmao. Super informative and just a nice listen.

  • @rotomnation7662
    @rotomnation7662 Před 6 měsíci +5

    36:54
    Wheatley: heavy breathing*

  • @Omegashotgun
    @Omegashotgun Před 6 měsíci

    First video from this channel I've seen, and this video scratches my brain's itch perfectly!

  • @DispariScuro
    @DispariScuro Před měsícem

    Hey it's my wiggler video! Still funny to see it referenced so many years later. I guess nobody else has ever made a video of it. Thanks for the credit!

  • @berdfunny3222
    @berdfunny3222 Před 6 měsíci +18

    Great video keep up the good work badger!

  • @overlyexpressive4638
    @overlyexpressive4638 Před 6 měsíci +2

    "kind of like how it does in link to the past" proceeds to show an unrelated clip from link to the past

  • @johnny_boi5456
    @johnny_boi5456 Před měsícem +1

    17:07 they’re called Spinies
    51:03 they were referred as that in Super Mario Bros. 3

  • @threethousandbees7260
    @threethousandbees7260 Před 5 měsíci +1

    "I hope you're ready for more entities" is actually my favorite pick-up line.

  • @Hambs23
    @Hambs23 Před 5 měsíci +1

    45:08 There's a bunch of abreviated or cutoff words there, and my understanding of Japanese is not good enough to decipher what's the real message in most of them, but lemme try. The topmost part of the screen on the right has the same text as the left one.
    - The part we can read right next to where the lives should be reads ツリ (Tsu-ri) before cutting off, have no idea what it means, and dictionary keeps giving me bees.
    - The coins read ナナ (Na-na), means "Seven".
    - Right after that it has a cut-off text that reads either ツヅキシ (Tsu-dzu-ki-shi) or ツヅキジ (Tsu-dzu-ki-ji), also don't know what it means. The dictionary doesn't give me anything conclusive, but it reads very similar to つづきから (Tsu-dzu-ki Ka-ra), which is "To be continued" or "Continuity" *. After the cut-off it reads マリオ (Ma-ri-o).
    -On the screen bellow there's another cut-off word, but this time the beggining it hidden, and we either have the the end of a word, or something at the middle of it, what survived is ケす, which doesn't mean anything if you read correctly as they're clearly both parts of different words, yet coincidently if you combine them it reads as 消す (Ke-su), which is "Delete" or "Erase".
    - The middle text reads キロク (Ki-ro-ku), which is "Record" or "Document", used in most games and usually translated to "Save" or "Save Data". So that would be Save Data 78.
    - The last is likely abreviated, it reads シテ (Shi-te), it means nothing on its own. If you add a "ィ" at the end it becomes シティ (Shi-ty), which is the japanesification of the English word "City". I have no idea what it's actually supposed to mean tho.
    EDIT: Oh, I forgot about the rest of the screens XD. The second is the only one with Japanese text that isn't the repeated text on the top.
    EDIT 2: nvm, there is more text on the last screen. It says をけ (Wo-ke or O-ke depending on the context) and it doesn't mean anything, likely abreviated.
    * It could be ツヅキシマス (Tsu-dzu-ki-shi-ma-su), which would be like an order or confirmation to "Continue". The dictionary gives me nothing of the sort, so I'm just going with my guts.

    • @Hambs23
      @Hambs23 Před 5 měsíci +1

      45:50
      - Topmost of screen 1 reads ニツソムョィナヨイLスタンキレニニツ, and either I'm getting some letters wrong, or this is too advanced for me. I can read Lスタン (L Su-ta-n), which would be "L Stun". And "stunned" is exactly what I feel looking at this text. A big "L" indeed. Changing some characters a bit gives me variations of "Loading" and "When ready to load" on the first half, but everything after "L Stun" is a mistery to me.
      - The topmost of screen 2 and 3 have the same text as the first batch of screens.
      - Second screen has two lines about Saving Data: キロクシテ ツヅケル (Ki-ro-ku Shi-te Tsu-dzu-ke-ru), "Continue Saving"; and キロクシナイデ ツヅケル (Ki-ro-ku Shi-na-i-de Tsu-dzu-ke-ru), "Continue without saving".
      - Third screen has the word ツヅケル/"Continue" again and right bellow it there's オワル (O-wa-ru), which means "End" or "Finish".

    • @Hambs23
      @Hambs23 Před 5 měsíci

      50:34 The file select text is a bit different in Japanese.
      - Instead of "Empty", it reads ハジメカラ (Ha-ji-me-ka-ra), meaning "From the start", and is very commonly used in games.
      - キロク おせる (Ki-ro-ku O-se-ru) is the same. It means "Delete Save Data", "Erase Record" or any variation of those words.
      - And マリオ is Mario. So also the same.

  • @MegaSombra
    @MegaSombra Před 5 měsíci +2

    Long before the gigaleak happened and the US localization prototype we all know today was found, i remember there was also gameplay of another near final version here on youtube. At the time most people called it a hoax but what's weird is that (iirc,) it had some of the exact same debug features and graphics that resemble the screenshots you've shown, with the unused grey Banzai Bill design and yellow-ish background. So the person who uploaded the footage either had an actual earlier build of the US release or just made a rom hack to prank everyone and ended up predicting the power-up toggle by pure coincidence.
    I can't remember whether or not it was debunked back in the day but i thought it'd be worth pointing out.
    Great video btw. It's kinda surreal to see how much more the devs could've done with the whole Dinosaur Land setting and all the extra circus(/carnival) themed stuff, such as Mario's human cannonball outfit with the red cape and those cone hats on the Wigglers, as if their current clownish design wasn't enough

  • @Erableto
    @Erableto Před 6 měsíci +2

    59:00 That's the game logo, lul. It only appears on the magazine.

  • @yocapo32
    @yocapo32 Před 4 měsíci +3

    THE BASEBALL MINIGAME
    *THE BASEBALL MINIGAME IS REAL*

  • @daveloomis
    @daveloomis Před 6 měsíci +1

    The parrot sprite also has a hook/chain link at the bottom. Wonder if that was what was supposed to carry the autoscroll cage originally. The black cutouts that you ask about appear to just be large text overlays from the larger magazine pages.

  • @Yonah_144
    @Yonah_144 Před 6 měsíci +2

    Wish we could find videos of the lines for Super Mario Bros. 3. I read they were the longest in history.