Mission 6: No fricken way. I thought that the mission would have at least been designed in a way where they don’t make rushing your truck a possibility.
Yeah that mission is pretty hard to do fast, because not only can't you see the barrels you need to blow up, but the Yak's easily run out of ammo too quickly.
Bi Pee you only had to destroy that one convoy truck to win mission 9. I would rush that mission by dropping paratroopers in that spot. Never thought one kamikaze pilot would do the job though!
There is one thing I didn't miss from old C&C is "affirmative affirmative acknowledged yes sir affirmative acknowledged yes sir acknowledged affirmative" for fuck sake
Agreed, but the remaster has volume sliders for different sound categories. Turning unit speech down a little works nicely for me, don’t even have to mute it.
Mission 9: I was soo looking forward to seeing how you would handle this one. It was such a difficult mission for me to pass. I turtled like you wouldn't believe and built loads of tesla coils. I'm still sort of in shock at how you did it! Well played.
Had I played like this back in the day, I would have spared myself many sleepless nights. I would have especially spared my parents the emotional stress of getting angry at for playing this game in the middle of night 😂
Mission 5 (Greece) is my favorite of all time. I remember you can destroy enemy MCV before being transport to the island, using yak. It’ll probably take a litle bit longer, compared to your strategy!
While not going for speedruns, some of these tricks might prove life-saving, I guess. Like blocking enemy ore refinery placement with paratroopers. That's a nice lifehack.
Should’ve went to the galley. I loved the coordination in the military. Literally like playing a video game at times. Get you some galley food boi! Nothing better than eating at the galley hahahaha
@@chengda85 The game has 'factions' for all the countries your see in multiplayer, plus 'Goodguy' and 'Badguy'. Greece and Goodguy have the same color scheme, same as 'USSR' and 'Badguy'
In mission 8 you might have been able to plop down your War Factory in the enemy base and start pumping out tanks right there. Could cut off some minutes
Nice work with that spy in mission 3 :) On the original I swear I could get the dogs to him before he even got through the barbed wire section and complete the mission in about ten seconds, but I can’t recreate it on this - perhaps they fixed it
I don't like to decomission the starting building like you did in mission 2. I like to build up big complex, and "steal" buildings with engineers as much as I can
Mission 5, it is possible to land a few rounds of paratroopers on the island to take out the troops there and then ambush the MCV when it arrives. Takes awhile but it's satisfying. :)
You've deduced the most efficient way of winning. Basic units - as many as possible, as quickly as possible. Go again, with emphasis on using the exotic stuff. Takes longer, but is more satisfying. I'll wait :)
I remember in mission 9 the convoy was sitting just in front of your base at the beginning of the mission. Was that fixed? An impressive 23 minutes for the first 10 missions, for an average of 2:18 per mission! The remaining missions felt really long in contrast.
That's how I remember it as well, and I totally cheesed this mission on my first playthrough, but I think it was patched away pretty soon because that strat was no longer viable when I re-installed the game from another set of discs a few years later.
Ok so ive tried like 50 times now, and im about to smash my keyboard up lol, how the fk do you intercept that first transport on the last mission. I do exactly what you do here, even in slow mode... and it always slips past. (also that first shipyard always gets rebuilt >.< And loads of stuff happens to me that doesnt to you like cruisers coming from off-map with destroyer escorts and wiping my base. Like wtf
Are you attacking the transport ship coming in? If you don't attack it will soon move around your sub. The easiest way is putting it in Guard mode (look it up in your hotkeys). The shipyard isn't rebuild because I block the location with a sub after destroying it. The cruiser coming from offscreen happens at 45 minutes ingame time (11:15 realtime at fastest speed), so I'm already done with the mission at that point :) Hope that helps
@@StuGames Helped a bit, i dunno man, by the time i get my transport out to get the crates, the 50+ choppers have already wiped out all my surviving tanks from the landing battle.
You need at least 3 mammoth tanks (better 4) to survive the initial fight for them to take on the choppers. Or you can just build rush out some SAM sites :)
Yeah, the start of that mission was BRUTAL and I had to restart so many times I decided not to restart because of the thief... it wasn't too bad though, only lost a couple of seconds to it :)
You used to be able to just force attack anywhere into the shroud, but I believe they removed that in an update (because of multiplayer), unfortunately!
@@StuGames I can only agree with you, I've tried it several times and the planes fly back to base. well there will probably be another possibility to be able to play through it quickly ^^
Sell the MCV for more money during middle of fight? some sense you almost lose if you don't take out the enemy first Pretty risky games(and yeah you're rewarded great)
On Mission 8, would it not be a viable option to maybe put 5 engineers into the transport so that you capture and heal the construction yard, to then place a war factory (prebuilt in taskbar) to put down and build the army up at the new base rather than leaving the other one near the bottom and driving up to it? I'm sure you've tried this but is it possible and does it speed it up?
@@StuGames Their focus would be on the conyard though, so long as you got down the war factory they'd attack that second, as you already have 1 down at normal base, you might be able to get out a few heavies before it dies and defeat the 3? tanks they'd send to it :P
All subordinates are savvy and listen accordingly… 😢 why does this need to be a pipe dream? What if they added an element about unit discohesion, treachery or insubordination? Sedition this &$)&@@‘nb
Red Alert 1 has a different engineer mechanic. If a building’s health bar is at green or yellow, engineers just damage it. Buildings are only capturable when in red health. He can’t just sneak in several engineers to capture half a base like in Tiberian Dawn.
Mission 6: No fricken way. I thought that the mission would have at least been designed in a way where they don’t make rushing your truck a possibility.
I think they thought they had done 🤣
1st mission in 15 seconds is impressive
Yeah that mission is pretty hard to do fast, because not only can't you see the barrels you need to blow up, but the Yak's easily run out of ammo too quickly.
Love the convoy rush in Mission 6 and Yak Pilots kamikaze in Mission 9. Simply amazing!
What is going on in mission 9? You win by destroying one ranger?
Bi Pee you only had to destroy that one convoy truck to win mission 9. I would rush that mission by dropping paratroopers in that spot. Never thought one kamikaze pilot would do the job though!
How do you even select the area for the yak to target
@@mattiedoa4070if I remember right, you need to have ground units selected with yak. Then you can move flying units to darkness together
There is one thing I didn't miss from old C&C is "affirmative affirmative acknowledged yes sir affirmative acknowledged yes sir acknowledged affirmative" for fuck sake
Nah - I quite liked that. Brings back good memories
Agreed, but the remaster has volume sliders for different sound categories. Turning unit speech down a little works nicely for me, don’t even have to mute it.
:)
Mission 9: I was soo looking forward to seeing how you would handle this one. It was such a difficult mission for me to pass. I turtled like you wouldn't believe and built loads of tesla coils. I'm still sort of in shock at how you did it! Well played.
And, do you always get a paratrooper when a Yak is destroyed? I thought it was random?
It's a 50% chance, but I have a video of an even faster strategy =)
I normally slow that mission down so I can order my vehicles to follow immediately. And snipe the truck with V2 or otherwise.
@@StuGames Which video is that?
Watched at 1.5 speed to be extra impressed
Watched at 0.25 speed to not feel too inferior.
You're a champion Stu, love these videos
Had I played like this back in the day, I would have spared myself many sleepless nights. I would have especially spared my parents the emotional stress of getting angry at for playing this game in the middle of night 😂
15:19 - IT'S TURBO TIME!!
GAS GAS GAS!!
The soviet commander drives the truck... Maximum efficiency
Initial C&C, lol.
Imagine some transport with four dudes comes up to your construction site and they just go "yeah this is ours now" and it just immediately gets sold
This is a masterpiece. Very, very impressive. I have the most trouble with unit pathfinding in general but you have a great grip on your units.
TFW you come back from lunch break and the Soviets have taken over Europe
Mission5: So they DO have units on the island, but still they allow your boys to casually chill next to their base.
Ya know, looking at it with remastered graphics, the ore silos kinda look like cups full of lightly frothed lattes.
Mission 5 (Greece) is my favorite of all time. I remember you can destroy enemy MCV before being transport to the island, using yak. It’ll probably take a litle bit longer, compared to your strategy!
did you just play my entire childhood in an hour?!
29:00 And here we see the modern equivalent of twenty war elephants fitting on a transport ship that can only carry twenty infantry.
Stu: speedruns entire campaign in less than 1 hour.
Me: feeling old an deinstalling the game
:(
@@StuGames btw: is this a new run or a sliced compilation of single mission runs?
It's the same runs, for people that don't want to see the cutscenes.
@@StuGames i see. Btw: The mcv glitch for sovjet mission five was fixed by an update, if you want to record it again without reloading...
Uninstalling...* I'm old too, so god damn man.
What causes the MCV glitch, is that only in the remastered version? I don't remember that ever happening for me in the original game.
They fixed it now in Remastered, not sure what caused it!
While not going for speedruns, some of these tricks might prove life-saving, I guess. Like blocking enemy ore refinery placement with paratroopers. That's a nice lifehack.
the later submarine will hit the former one :P works like flame soldiers
Whenever I get stuck I return to this video and it just amazes me every time. lol.
I've been studying the 1st mission over and over but is still don't know what happened
He selected all units, including the planes, and had them immediately make attacks on fuel barrels to blow up buildings.
Force attack is selected areas which ignites the barrels
AWESOME
Just gotta do the GDI and NOD ones now :)
And Aftermath and Counterstrike, although only one of them is sequential.
Stalin at the end thou 🤣
Mission 5: without that glitch he for sure would be over an hour.
You came. You saw. You Conquered !!
I don't know anything about this game but this is very entertaining
Mission 9 very nice
It took me a whole day to complete the full hard campaign, that's insane
Should’ve went to the galley. I loved the coordination in the military. Literally like playing a video game at times. Get you some galley food boi! Nothing better than eating at the galley hahahaha
You are a monster :)!
I will never sell construction yard no matter what happened and this guy just sold it like nothing happened...
Does anyone know if there's a hidden failure condition on Soviet mission 5? E.g. if they take all the ore from the island.
Wait a minute, how was the final mission accomplished? There was still an entire island full of allied forces.
The buildings (not the infantry!) on that island belong to a different faction that don't need to be destroyed.
@@StuGames Wow, didn't know that. I seem to remember always having to destroy everything. They aren't even different color.
@@StuGames what faction is that
i guess the faction on the Island is like remanants of continental European forces and the main faction on the north is British forces...
@@chengda85 The game has 'factions' for all the countries your see in multiplayer, plus 'Goodguy' and 'Badguy'. Greece and Goodguy have the same color scheme, same as 'USSR' and 'Badguy'
In mission 8 you might have been able to plop down your War Factory in the enemy base and start pumping out tanks right there. Could cut off some minutes
22:02 Sometimes QRF operations in Foxhole be like:
Nice work with that spy in mission 3 :) On the original I swear I could get the dogs to him before he even got through the barbed wire section and complete the mission in about ten seconds, but I can’t recreate it on this - perhaps they fixed it
I think on lower difficulties your units are faster so it might be possible!
The only fault in this is that you haven’t got Hell March on loop
I don't like to decomission the starting building like you did in mission 2. I like to build up big complex, and "steal" buildings with engineers as much as I can
Mission 5, it is possible to land a few rounds of paratroopers on the island to take out the troops there and then ambush the MCV when it arrives. Takes awhile but it's satisfying. :)
Haha on mission 6 the leadership was 89%. The 11% loss was Stu booting the driver out and yeeting across the bridge 😂
I'm not the first, and I probably won't be the last, but that mission 6 run? Fucking golden.
i had to try it myself to believe it. wow!
he is crazy
You've deduced the most efficient way of winning. Basic units - as many as possible, as quickly as possible.
Go again, with emphasis on using the exotic stuff. Takes longer, but is more satisfying.
I'll wait :)
S P E E D R U N
I remember in mission 9 the convoy was sitting just in front of your base at the beginning of the mission. Was that fixed?
An impressive 23 minutes for the first 10 missions, for an average of 2:18 per mission! The remaining missions felt really long in contrast.
I don't know, but multiple people have commented that so there must be something to it!
That's how I remember it as well, and I totally cheesed this mission on my first playthrough, but I think it was patched away pretty soon because that strat was no longer viable when I re-installed the game from another set of discs a few years later.
It's annoying how fast you killed that spy in the 3rd mission.
Music best
Holly moly
Ok so ive tried like 50 times now, and im about to smash my keyboard up lol, how the fk do you intercept that first transport on the last mission. I do exactly what you do here, even in slow mode... and it always slips past. (also that first shipyard always gets rebuilt >.< And loads of stuff happens to me that doesnt to you like cruisers coming from off-map with destroyer escorts and wiping my base. Like wtf
Are you attacking the transport ship coming in? If you don't attack it will soon move around your sub. The easiest way is putting it in Guard mode (look it up in your hotkeys).
The shipyard isn't rebuild because I block the location with a sub after destroying it.
The cruiser coming from offscreen happens at 45 minutes ingame time (11:15 realtime at fastest speed), so I'm already done with the mission at that point :)
Hope that helps
@@StuGames Helped a bit, i dunno man, by the time i get my transport out to get the crates, the 50+ choppers have already wiped out all my surviving tanks from the landing battle.
You need at least 3 mammoth tanks (better 4) to survive the initial fight for them to take on the choppers. Or you can just build rush out some SAM sites :)
@@StuGames I beat it, but had to do it the old fashion 20 mins way xD my guard command doesnt work :/
Affirmative, Acknowldedge
21:10 on the ps1 version it was possible to destroy the conovy right at the start (just outside the walls).
well done dude
"Insurance fraud" 🤣
Mission 6 op^^. i have also play that strategie.
the next time normal for game fun
Intense
Bruh, how do those transports carry FIVE mammoths?
So sad those thieves got in just after your mammoth tank died :(
Yeah, the start of that mission was BRUTAL and I had to restart so many times I decided not to restart because of the thief... it wasn't too bad though, only lost a couple of seconds to it :)
@@StuGames bloody legend mate.
I can't belive there's no option to turn off unit ACHNOLEGEments......
Um ... ok ... :D first mission in 15sec. gg. ^^ How did you get the planes to attack the enemy in the upper area?
You used to be able to just force attack anywhere into the shroud, but I believe they removed that in an update (because of multiplayer), unfortunately!
@@StuGames I can only agree with you, I've tried it several times and the planes fly back to base. well there will probably be another possibility to be able to play through it quickly ^^
Red Alert Retaliation best PS1 game ever!
Sell the MCV for more money during middle of fight? some sense you almost lose if you don't take out the enemy first
Pretty risky games(and yeah you're rewarded great)
Damaged buildings build slower...why did you not repair the main building at 38:00 ?
Try speedrunning with leadership above 75% (keeping 75% of all units built alive I think).
All this time I would build facilities and units to make a balanced army when all I had to do was Zurg rush rifle soldiers
I just blinked and Mission 1 was finished. D:
How to get 100% leadership and efficiency if that is even possible
On Mission 8, would it not be a viable option to maybe put 5 engineers into the transport so that you capture and heal the construction yard, to then place a war factory (prebuilt in taskbar) to put down and build the army up at the new base rather than leaving the other one near the bottom and driving up to it? I'm sure you've tried this but is it possible and does it speed it up?
Good idea but you probably lose too many resources from them immediately attacking you when you capture the CY.
@@StuGames Their focus would be on the conyard though, so long as you got down the war factory they'd attack that second, as you already have 1 down at normal base, you might be able to get out a few heavies before it dies and defeat the 3? tanks they'd send to it :P
Bro mission 5 use the air drop and kite the mcv
tiberian sun when? red alert 2 when?
Stalin is very happy!
afrmtv
This is what Russia thought they were going to do in Ukraine.....
How can you train 5 soldiers each time?
he probably uses a gaming mouse that can do 5 clicks at once
@@dietermitplatten whaaaat?
hold Shift and click to train 5 units at once
I watchd it ad double Speed, my world record is 27:22 ;)
Agro
All subordinates are savvy and listen accordingly… 😢 why does this need to be a pipe dream? What if they added an element about unit discohesion, treachery or insubordination? Sedition this &$)&@@‘nb
Speedrun? Why?
why not ?
4iter ))
Would it not be faster to capture buildings with engineers then sell them. Just a brain thought
Red Alert 1 has a different engineer mechanic. If a building’s health bar is at green or yellow, engineers just damage it. Buildings are only capturable when in red health. He can’t just sneak in several engineers to capture half a base like in Tiberian Dawn.