Smash Bros Lawl Aureus Moveset - Angelo (Games Repainted)
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- čas přidán 20. 08. 2024
- Bronze Era - 8th Moveset
Conception Date: November 2018
Luigi's Mansion was repainted, Super Mario Sunshine was repainted, Paper Mario & The Thousand Year Door was repainted. What game is next to repaint? Super Smash Bros. Lawl
Cameo Credits:
DSP (Esrion)
• ??? - Lawl Demic Chara...
Marshal's Lose Pose (DipoTheTem)
• Lawl [REDACTED] Movese...
Frisk's Lose Pose (ShadBad88)
• Smash Bros Lawl Beatdo...
Music Used
Delfino Plaza [Remix] - Smash Bros. Ultimate
Meme-mix 10 - Rhythm Heaven Fever Reapinted
Velocity Wings - Waterflame
Tourney: Battle List [Ultimate] - Super Smash Bros. Ultimate
I DO NOT OWN ANYTHING IN THIS VIDEO EXCEPT FOR LAWL AUREUS. This is just made for fun and entertainment purposes only and all rights and uses belong to their original owners.
FUCKING AMAZING MOVESET HOLY FUCK
Angelo's moveset has a very similar aura as Lawl Nova's Vinesauce Joel moveset, which i absolutely adore. The sheer amount of hilarious textures, memes, and references had me laughing the whole way through. And the moves themselves fit Angelo so well as an All-Rounder/Mix-up! My favorite would probably be the Up B because the concept/execution of giving opponent texture perfectly resembles what he does to his games. The icing on the cake would have to be the ultra-smooth victory animations; especially since the losing cameos (Marshal and Frisk) have their Repainted alts!
This is easily my favorite set in Aureus by a long margin, and is also a contender for my favorite Lawl moveset in general!
@TheScentOfPlums
late but
_dinnerfarts._
Good moveset here anyways. Anyways, here are some update suggestions:
Pivot Figure: Side B might need some nerfing in the distance it covers uncharged, and the final smash might need a slight damage nerf, as 80% for one attack seems excessive. Also, their 3rd victory pose might need updating, considering the lose poses have a separate screen now.
Parody Steve: The neutral B's potions could instead work on a roulette system instead being drawn randomly. Also, the side B healing noteblocks are both ridicuoslly situational(completely useless if Steve isn't fighting with a team) and fairly superfluous (he also has healing options for himself with NB and teammates with DownB) so that option should either get cut or be given other properties.
Memeulous: Mentioned a few times before, but his final smash defiantly needs revamping.
Michael P: The Hypercam option on Neutral B seems a bit out of place, considering the other options are comparatively simpler. The counter option is also a bit redundant, seeing as his Down Special is also a counter. I'd say it might need to get changed to simply acting as a reflector, or something else entirely
Scratch Cat: Maybe it's just cause we haven't seen the dedicated video yet, but currently the remix clones seem to be fairly underpowered considering the effort needed to create them
Mic Chewing Kid: I feel like adding some sort of synergy between the kid's specials and xbox might make the two feel less disconnected. On a more minor note, maybe make the taunts a bit more animated, as it's kind of boring seeing a screeching maniac just stand around for his taunts.
Randy: Add a meter to help keep track of his drunk levels.
Angelo: Minor thing, but you didn't show what tapping side B in the air entails.
this was a great moveset.
i really liked how you took inspiration from many different repainted games, making the character represent the games repainted series and not just the game that the main design came from.
This was the character I was most intrigued by ever since I saw your roster; I don't know how you managed to finish this considering how much he has! However, one thing is for certain, every single bit of it was animated splendidly, I'm genuinely surprised how well you managed to created the Paper Mario turnaround and walking. Especially the FLUDD water effects!
More specific things I wanna though on though is the surprising flexibility on Neutral B. The fact it can do so much creates such a zany move to react too, from affecting Panini, summoning her, creating projectiles, stunning, explosives, etc etc, just an all around really creative use for a move.
Down Taunt basically sealed this moveset as being my personal favorite of yours; absolutely hilarious repaint that still gets me to this day. Glad you put that in.
The only critiques I think I can really give is the Final Smash felt like it was a tiny bit slow at the start, and I don't believe you explained how the water on FLUDD affects characters in the air. Is it a constant hitbox? What exactly is the damage difference if it's weaker? Otherwise though, this was a grand time. The wait for this set was long, but ABSOLUTELY worth it; excellent job here dude!
This is definitely your best moveset and I am very excited for the Direct!
Even when I have never played one of these repainted games in my life, I can say that you did a pretty good job in representing Angelo and his weird and crazy repainted world!
My favorite moves have to be the Neutral B and Side B. Neutral B has an interesting mechanic that wasn't just a stunning move, but a moving hitbox that has different effects against opponents like crashing. Side B can be simple at first, but with Angelo's ability to become one with the Big Mac I think it's a pretty cool move to end combos or keep the opponents off the stage.
There are some minor issues tho regarding the Up B, but it was still an enjoyable moveset.
As for the Update Patch, I have a few suggestions:
Pivot Stickfigure:
-I feel like Meteor smash in the Up B is too much, maybe when the ladder falls it does minimal damage to opponents.
-Another issue I have with the Up B is how long you take to climb the ladder, making you an easy target in the air. Pivot Stickfigure should take less time climbing the ladder on air and ground.
- Final Smash takes too long to start, making it easy to avoid.
Awesome Parody Steve:
-Add a poison potion to Neutral B, that deals small damage to opponents overtime.
-Up B should bring him higher.
Memeulous:
-Up B should make him go higher.
-Down B was probably one of the weakest moves in Memeulous Moveset, It needs a buff in terms of damage for the Walking Binweevil and the Jumping Binweevil.
-I feel Memeulous needs a new Final Smash, Last month This Happened was way too similar to Bloody Gir's Final Smash and it doesn't really represent him.
Micheal_P:
I really have nothing to say here so..
Scratch Cat:
-Up Special should let Scratch Cat pick ANY item in the stage
-The Down B Clones should be able to use more attacks depending on how many B moves the Remixer used. For example let's say The Remixer Used 5 B moves, the clone uses those 5 B moves on a random order
Mic Chewing Kid:
-The Golden Apples should do more damage
-You could charge the Up B for more knockback and damage, in air you can charge it to go higher
I don't have any suggestions for Randy or Angelo, so that would be all.
Again, Pretty good moveset
I'd say Angelo is the perfect way to rep all the madness of Games Repainted into one great moveset, and the animations definitely helped out here (complete with excellent recreations of real Paper Mario animations). Him morphing into other characters like King Koopa (for his up smash) is also a really neat touch, since Paper Mario TTYD Repainted particularly has that detail in there. I liked how the repainted textures used in the games double as both hazards (for the FS and part of the Neutral B) and extra platforms (for the main function of the Neutral B) so that way Angelo can use them to his advantage if an opponent stays on one for too long. I also liked the Side B's two functions and the main reference to Rhythm Heaven Repainted that has Hamburglar golfing in a McDonald's themed area (which was already great enough on its own). Plus the use of the Kotaku Kazooie Fludd made it a lot more diverse than the actual FLUDD in Smash with it acting as both a way to keep opponents out and a recovery move, and how the Down B can swap out others' assist characters for Angelo's to fight for him instead. His animations, particularly the victories, were really funny and well-animated, and Randy's regulars shown here also looked great. Plus it was nice having Untold Paper caneo during the victories section. I'd say this one is the best set from Aureus so far, and I'm looking forward to both the Direct and everything else Aureus has to offer!
This was an absolutely SPLENDID set! I can't judge the moves on how well they work, so all I can really talk about is the creativity, which existed in SPADES. My favorite move just has to be the neutral B, due to the incredible versatility of the move, and the Up B, because it's two simple moves with lots of potential. I have nothing bad to say about the moveset, and while this isn't my favorite, it's definitely one of your best!
I'm a little late but wow. Shrekles this was a blast to watch from beginning to end, definitely loved the Side B not only because of how hilarious it is seeing the Hamburglar hitting burgers with a golf club, but also with the twist of you becoming a burger and him hitting you to get more damage. I'm super excited for the direct and definitely the results of the empty slot that will come with it. Another fantastic moveset.
ok this was by far, my favorite and the most hilarious aureus moveset imo.
I loved every. single. O n e of Angelo’s moves. Especially the Up Special and How Hilarious it is with the face changing. As I don’t have much to say about the moves besides they’re very creative and hilarious (and the fact that i’m kinda tired to think of anything else to say)
The Animation is pretty Solid and Fluid with the 20 FPS rate. Overall, this moveset was pretty swell.
PUMPED for The Direct
oh yeah and as for update patch suggestions. I really got nothing.
I know i'm late but this was the only moveset I was looking forward to ever since I saw him in the roster, and you didn't disappoint! This is by far your best moveset
Gonna keep this comment short, simple, and to the point because so many other commentors provided their own, excellent thoughts on this moveset. If I do think of any ideas for the update patch which that plus the direct itself is something I am so hyped for, will post it in a different comment. But any who, Shrekles I must say you really hit it out of the park on Angelo. Not only is it visually one of your most fun to watch movesets, with the crisp animations and even crispier textures, but its also crazily faithful to the repainted series too. Before I get into that tho, there is something I reeeeeally wanted to point out. For a source as off the wall as Repainted Games, Its clear you didn't make this moveset seriously in the slightest, in the best way possible that still allowed you to make a real quality, professional vid. Recognizing the chaotic nature of these repaints and fully rolling with it and having fun all the way. It almost reminds me of how Chincherrinas designs and structures his moveset vids to this day tbh. Some highlights for me include: That honestly kinda heartwarming intro, Each and every Special move, the brilliant repaint of a Down Special especially, all the slappin forward smashes that felt like a real swing was put into em, The Final Smash, Randys REAL balls to the wall dash attack, victories, What I assume is a noice reference to GPMs Mario Galaxy repaint for Vinesauce, and one of the best, funniest taunts in any Lawl series. Thank you so much for not only this ridiculously fun moveset for an icon of repaint, but for legit making me want to check out Angelos channel themself. Best of luck to you on the update/ direct, and congrats on capping off your Lawls first era, duder.
This was hilarious!
Hooray.
It's Out!
This was a good job you in here.
That was a pretty SATISFYING experience
Holy crap, this is pretty good
Yooooooooooooooo this was dope. Repainter approved.
Hyped for the direct
Dang, Even though he Had Weird Textures, This is a Great Moveset!
Holy S**t This Moveset Looks Good.
Here he is, my most anticipated character! This was the perfect way to condense the absolute chaos of Games Repainted into a single moveset. I don't have much else to say, but I know Games Repainted would be proud.
Also, no major improvements to the cast stick out to me so I can't really comment on what should be tweaked about 'em in the patch. Perhaps make Panini faster? I don't really know honestly.
Hey Dude been loving your stuff
Here is a Patch Suggestion
-Randy should have a Meter telling how drunk he is
6:11, wait.... that map is from Flood Escape 2 does that mean a character from FE2 is going to be in Aureus?
My roblox self
Hey, this is good, but where's Angelo's moveset?
I'm definitely going to check this guy out later, because this was a good moveset.
The youtubers these movesets are based off of need to see these.
This is very funty
How amazing would it be if you could play Lawl Aureus? I would play nothing else.
i wish this was a real game
I saw underpants frisk moveset can u pls give me link to that cause it said more fighters with it so can u??
Damn
Pivot figure
Up b should be quicker
Also normals need more range
Awesome parodies Steve
Potions should be on a roulette.
The side b is better with only 1 Type of noteblock.
The up b should go higher.
Memelous
Down b needs to more damage
Fs could be better
Scratch cat
The remix clones seem very underpowered. the final smash is also weak
Damian
Can next move set be giygas from earthbound or his normal form gigue from Mother beginnings/Zero
Where do I play this
??
'Smash Bros Lawl Aureus' (as well as the original 'Smash Bros Lawl' and it's unofficial spin-offs) is actually an animated series that emulates what a SSB-inspired fangame would look like. While it wasn't easy for Shrekles to make Angelo in this animated short (due to the amount of Games Repainted references that are in it), making him into an actual character in a fighting game would be even harder. However, a fangame based on the original 'Smash Bros Lawl' is in the works, with Chincherrinas being part of the project as well by providing the characters' assets.
This is going to suck in the best way possible!