I'm using Dell Alienware GeForce 975... It seems Vantage only works on RTX and not GPU.... Pls how true is this...... Great video content by the way...... I love it...... Very detailed and straight
I know, right!? Crazy how far we've come. I think Vantage is finally the tool that has made real time render at the same kind of quality I am used to in Vray. Another important element is that the integration is basically seamless. There is no conversion process, or import process, that really gets in the way. They found the right balance for me, and I am happy to finally embrace this intuitive way of rendering. I love the instant feedback.
Great Video as usual. I've been working with Vantage as well. I'm trying to work out how to get it closer to a Vray non-Vantage render. The normal Vray render has a more "Real" factor to it. I feel like this comes out more like TwinMotion. Which is not a bad thing. It's amazing for so many projects for sure. I'm hoping they get Vray Decal working with it soon. Thanks for another useful vid.
Nice overview and very helpful. I've had Vantage for over a year and never really leveraged it in my work. I've been sending everything to UE5 but was missing the image quality. I'm sorry that I didn't understand what Vantage was capable of and wasted the past year not using it. Thank you for "awakening" me...lol... Love your work!
Yeah, I think for a lot of the things that I need/want to do in arch viz on a daily basis, Vantage is actually higher quality for a lot less work. However, there are still things for which UE5 would be the better solution, like a full VR walkthrough that can be exported as an .exe file.
@@Learn-archViz Agree, but that's not the point of Vantage or D5. UE is good for... gaming, so it will be good for anything that needs to be interactive or VR oriented.
i still use a colour correct plugin from Cuneyt Ozdas in my vray scenes - will this still function in vantage? Also Does vantage operate using linear workflow??
Complex animation scenes with complex rig system, deformation, slider, etc, probably will not work in Vintage. External program like Vintage technically still long way to go comparing `Eevee` viewport engines like in Blender. I was 3Ds Max user, but i`m really hope 3Ds Max will have real-time viewport engine in the future. 😬
I have the priviledge to use it with a 4090 GPU for my work (Dassault Falcon interior design), that's even more awesome than before (with my - already good for Vantage - 2080ti....)
Vantage 2.0 arrived. It's just a game changer! I was struggling using unreal engine 5, The file export or direct link makes me headache, because I have to re adjust lighting and materials in unreal engine to acceptable real world feel , It's still complicated for most of the people even me 15 years in this industry. But vantage 2 just over kills it all, No need to learn anything, just raytrace everything accurate in realtime( No offense but I feel unreal engine still do the tricky things with lumen, Not as accurate as Vray did in real time raytracing), and no need to export or directlink datasmith shit, just render lively with another window in real time. and vantage 2 can even render animations almost everything in 3dsmax like bones people, so it's a life saver for all vray lovers.
Yes, I have many videos coming experimenting with Vantage 2.0. What you say about Unreal is true for many. Have you seen my video breaking down the pros and cons Vantage vs Unreal? It goes over a lot of that. If you are a Vray person, Vantage is definitely an awesome tool.
I really liked Chaos Vintage! please tell me how to direct different sunlight to different cameras? I changed the lighting and it changed on all the cameras((
The only problem with Vantage is you can't use it with heavy scenes, not heavy polygon like the 1 billion mentioned in this video but heavy in memory. I have an RTX card with 16GB of memory and my 3ds max scenes that take up more memory than that won't work at all for a fly through in vantage.
Yes, what i predict. The complex scene, with complex animation probably will not work in Vintage. External program like Vintage technically still long way to go comparing `Eevee` viewport engines like in Blender. I was 3Ds Max user, but i`m really hope 3Ds Max will have real-time viewport engine in the future. 😬
I'm exploring options to replace Enscape as I fear its days are numbered, I'd love Lumion but the cost rules that out immediately, so I'm left with Vantage, D5 and Twinmotion. I work on landscape concepts so I don't require hyper reality, my main requirements are ease of use, a good vegetation asset library and compatibility with a Spacemouse - that last one rules out D5, and Twinmotion has partial compatibility from what I've seen.
@@Learn-archViz D5 is looking favourite as my next renderer, the lack of precision for grass in twinmotion is really irritating, that's where the Enscape keywords rule.
I still don't understand how to save a 3ds max live link vantage file...how do i save it and then open it the other day to keep on working in it without all the camera paths gone??? i don't get it.
This is definitely the way things are going to be moving forward. The technology has come so far just in the last couple of years. Speed and ease of use has been a huge driver for programs like Enscape, Lumion and Twinmotion. Chaos' biggest threat at the moment is Unreal as far as quality in the real time market, but Chaos seems to be addressing that. Let's hope for morphed meshes so we can have animated characters soon. This is the one thing holding me back from an animation project I have coming up and would love to use Vantage on but the frozen characters don't work in this case. Adam, which real time engine do you prefer for quick animations that require animated entourage?
Unreal Engine isnt a threat because it's painfull to setup a scene in it for the same quality that Vantage can do in a simple click. All is setup as a normal/usual vray scene in 3DS Max. And when you work in archviz or design, the multiple change during the project, even in the last hours of a project is too much for a workflow in unity or unreal engine. In Vantage the back and forth is reaaaally simple and fast. i wouldnt think to compare it to Unreal engine actually.
Currently working on a project that we initially tried to render everything out in unreal but we didn't consider workflow requirements untill it was late in the project. That left us with turning to Vantage to render@@guitop
Yes, it needs to be done on the 3ds Max side as far as I know. You will see that there is a track in the animation panel (in Vantage) for any animation that came in with the .vrscene. If you animate those things in 3ds Max, then link to Vantage, the animation info will translate. Sadly, I don't think there is a way yet to animate those things within Vantage itself. I really want this to be a new feature added in the future.
It is great, but yeah, you have to buy it in the package with everything else. For me, it is no brainer because V-Ray is one of my staples anyway, so I have to buy that.
Do you think that at some point vantage will be merged with vray or even became the ‘new’ vray gpu? I mean, it is just so fast that In 2-3 gpu iterations it will be almost real-time
Well...Vantage is a separate, stand-alone software base on .vrscene files which have been around for a long time. That said, I have not specifically tested that it works with older versions of V-Ray. I am using with V-Ray 5, but I bet it can be used with older versions as well.
They are hard to compare. They are different kinds of programs that fill different needs. IMO, Lumion would be easier to use and learn for good results. Vray + Vantage process is more involved, but has a potential for higher accuracy in rendering results. If you already know Vray, Vantage is an obvious choice.
@@Learn-archViz Hi Adam 1. It never link or import same exposer same as in 3ds max(for me). 2. It doesn't recognize lights which have include/exclude object properties. 3. I linked one of my project on recently working, maps of liquor bottles was missing as diffuse labeled with opacity map. Thanks.
Let me know what your experience is with Vantage. Are you using it? Are you as excited about it as I am?
I'm using Dell Alienware GeForce 975...
It seems Vantage only works on RTX and not GPU.... Pls how true is this...... Great video content by the way...... I love it...... Very detailed and straight
Moving from Twinmotion to Vantage. This is an excellent tutorial and I'm excited to jump on board! :) Thanks, Adam!
That's cool. When I learned 3d it used to take 2.5 hrs to render 1 HD 1080p frame a decade ago!
I know, right!? Crazy how far we've come. I think Vantage is finally the tool that has made real time render at the same kind of quality I am used to in Vray. Another important element is that the integration is basically seamless. There is no conversion process, or import process, that really gets in the way. They found the right balance for me, and I am happy to finally embrace this intuitive way of rendering. I love the instant feedback.
im boomer too :)
Great Video as usual. I've been working with Vantage as well. I'm trying to work out how to get it closer to a Vray non-Vantage render. The normal Vray render has a more "Real" factor to it. I feel like this comes out more like TwinMotion. Which is not a bad thing. It's amazing for so many projects for sure. I'm hoping they get Vray Decal working with it soon. Thanks for another useful vid.
Any idea on how to import my camera path to Vantage for a flythrough animation? Thanks in advance for your time and this video.
can we have a list of the specs your pc has. trying to get ideas for a new setup
Great intro to the tools and features! Thanks Adam :)
Excellent breakdown! You sold me on the advantages to Vantage - def incorporating it into my workflow moving forward - cheers!
Nice overview and very helpful. I've had Vantage for over a year and never really leveraged it in my work. I've been sending everything to UE5 but was missing the image quality. I'm sorry that I didn't understand what Vantage was capable of and wasted the past year not using it. Thank you for "awakening" me...lol... Love your work!
Yeah, I think for a lot of the things that I need/want to do in arch viz on a daily basis, Vantage is actually higher quality for a lot less work. However, there are still things for which UE5 would be the better solution, like a full VR walkthrough that can be exported as an .exe file.
@@Learn-archViz Agree, but that's not the point of Vantage or D5. UE is good for... gaming, so it will be good for anything that needs to be interactive or VR oriented.
i still use a colour correct plugin from Cuneyt Ozdas in my vray scenes - will this still function in vantage? Also Does vantage operate using linear workflow??
Complex animation scenes with complex rig system, deformation, slider, etc, probably will not work in Vintage.
External program like Vintage technically still long way to go comparing `Eevee` viewport engines like in Blender.
I was 3Ds Max user, but i`m really hope 3Ds Max will have real-time viewport engine in the future. 😬
I have the priviledge to use it with a 4090 GPU for my work (Dassault Falcon interior design), that's even more awesome than before (with my - already good for Vantage - 2080ti....)
great for testing cameras, wouldn't use for final...maybe with animations, not for stills. lacks a bit of channels like alpha wire color etc.
That is one improvement that needs to be made for sure. I think they will.
Vantage 2.0 arrived. It's just a game changer! I was struggling using unreal engine 5, The file export or direct link makes me headache, because I have to re adjust lighting and materials in unreal engine to acceptable real world feel , It's still complicated for most of the people even me 15 years in this industry. But vantage 2 just over kills it all, No need to learn anything, just raytrace everything accurate in realtime( No offense but I feel unreal engine still do the tricky things with lumen, Not as accurate as Vray did in real time raytracing), and no need to export or directlink datasmith shit, just render lively with another window in real time. and vantage 2 can even render animations almost everything in 3dsmax like bones people, so it's a life saver for all vray lovers.
Yes, I have many videos coming experimenting with Vantage 2.0. What you say about Unreal is true for many. Have you seen my video breaking down the pros and cons Vantage vs Unreal? It goes over a lot of that.
If you are a Vray person, Vantage is definitely an awesome tool.
Nice tut Adam, thanks!
I really liked Chaos Vintage! please tell me how to direct different sunlight to different cameras? I changed the lighting and it changed on all the cameras((
The only problem with Vantage is you can't use it with heavy scenes, not heavy polygon like the 1 billion mentioned in this video but heavy in memory. I have an RTX card with 16GB of memory and my 3ds max scenes that take up more memory than that won't work at all for a fly through in vantage.
Yes, what i predict. The complex scene, with complex animation probably will not work in Vintage.
External program like Vintage technically still long way to go comparing `Eevee` viewport engines like in Blender.
I was 3Ds Max user, but i`m really hope 3Ds Max will have real-time viewport engine in the future. 😬
Sold!
Can I use vantage with SketchUp 2023? I don't know about 3d x mas
Thanks for this great simple Tutorial!
I'm exploring options to replace Enscape as I fear its days are numbered, I'd love Lumion but the cost rules that out immediately, so I'm left with Vantage, D5 and Twinmotion. I work on landscape concepts so I don't require hyper reality, my main requirements are ease of use, a good vegetation asset library and compatibility with a Spacemouse - that last one rules out D5, and Twinmotion has partial compatibility from what I've seen.
It seems like Twinmotion would be the closest thing to providing what you need. Vantage is more of a great tool if you are already using 3ds Max/Vray
@@Learn-archViz D5 is looking favourite as my next renderer, the lack of precision for grass in twinmotion is really irritating, that's where the Enscape keywords rule.
Can you please help me to know whether vantage supports and reads Vray Proxy files ? does it renders it properly? Thanks!
Yes, it does
hi i cant download the scene from the site in the description could you please help me
Very awesome tool. The main reason I returned to vray. I'm a corona guy. I use Vantage for quick turnaround deadlines and for animations.
Interesting. Are there plans for something similar with Corona?
That is where I find it really useful too, and just for composing shots in general.
is it better than lumion please
Not a lumion user, but it's a different type of real-time, stand-alone renderer.
I still don't understand how to save a 3ds max live link vantage file...how do i save it and then open it the other day to keep on working in it without all the camera paths gone??? i don't get it.
It doesn’t support vray material displacement and vray decal
Good to know. I probably wouldn't have noticed that because I don't use material displacement too often.
Hey Adam, great video, thank you so much! I have a problem adding the toolbar in my 3ds max though. I am using 3ds max 2018, any clue?
How does it compare to Enscape and Twinmotion
Not being able to use the Vray displacement modifier is a big buzz kill.
hi bro please is there some think like (vray extratex) in vantage ??
Beautiful
Thank you very much,.
very great video. thank u. may i knw what lut file u use?
This is definitely the way things are going to be moving forward. The technology has come so far just in the last couple of years. Speed and ease of use has been a huge driver for programs like Enscape, Lumion and Twinmotion. Chaos' biggest threat at the moment is Unreal as far as quality in the real time market, but Chaos seems to be addressing that. Let's hope for morphed meshes so we can have animated characters soon. This is the one thing holding me back from an animation project I have coming up and would love to use Vantage on but the frozen characters don't work in this case. Adam, which real time engine do you prefer for quick animations that require animated entourage?
Unreal Engine isnt a threat because it's painfull to setup a scene in it for the same quality that Vantage can do in a simple click. All is setup as a normal/usual vray scene in 3DS Max. And when you work in archviz or design, the multiple change during the project, even in the last hours of a project is too much for a workflow in unity or unreal engine.
In Vantage the back and forth is reaaaally simple and fast. i wouldnt think to compare it to Unreal engine actually.
Currently working on a project that we initially tried to render everything out in unreal but we didn't consider workflow requirements untill it was late in the project. That left us with turning to Vantage to render@@guitop
Hey, this is an amazing turorial! can you tell me how to animate objects and Lights ?
Yes, it needs to be done on the 3ds Max side as far as I know. You will see that there is a track in the animation panel (in Vantage) for any animation that came in with the .vrscene. If you animate those things in 3ds Max, then link to Vantage, the animation info will translate. Sadly, I don't think there is a way yet to animate those things within Vantage itself. I really want this to be a new feature added in the future.
This is the most advance tool for realistic 3D rendering animation and it's free, the bad news is you have to buy 3DS max, vray, and phoenix etc.
It is great, but yeah, you have to buy it in the package with everything else. For me, it is no brainer because V-Ray is one of my staples anyway, so I have to buy that.
Can I create masks with Vantage?
Nice logo👻
Do you think that at some point vantage will be merged with vray or even became the ‘new’ vray gpu? I mean, it is just so fast that In 2-3 gpu iterations it will be almost real-time
Really good question. I mean, that would be awesome. It is already pretty seamless too, though. I wish all the same VFB controls were also in Vantage.
Nice vid Adam which version is this available with
Well...Vantage is a separate, stand-alone software base on .vrscene files which have been around for a long time. That said, I have not specifically tested that it works with older versions of V-Ray. I am using with V-Ray 5, but I bet it can be used with older versions as well.
is it better than lumion please
They are hard to compare. They are different kinds of programs that fill different needs. IMO, Lumion would be easier to use and learn for good results. Vray + Vantage process is more involved, but has a potential for higher accuracy in rendering results. If you already know Vray, Vantage is an obvious choice.
hair and fur don't work, you have any idea? is a simple hair and fur, and now i'm trying with ornatrix and the same problem... nothing in vantage
It probably isn't supported yet. I bet it will be in future generations.
@@Learn-archViz i fix it, in >display menu, active "as Geometry" and work ok
What graphics card are using?
GeForce RTX 2080 Ti
is Vantage GPU based?
Yes
the matrix has just been born... the age of real time is finally here..
What about ton of not supporting stuffs.
Trash for me for now.
What stuff are you using that it doesn't support? I'd love to ask the Chaos guys if some of it will be supported in the future.
@@Learn-archViz Hi Adam
1. It never link or import same exposer same as in 3ds max(for me).
2. It doesn't recognize lights which have include/exclude object properties.
3. I linked one of my project on recently working, maps of liquor bottles was missing as diffuse labeled with opacity map.
Thanks.
@@archvizindia9141 also doesn't support vray displacement map
This looks awesome. I was struggling with UE5. Looking forward to trying this out. your videos are great!