PavWork09: ZBrush Relief Stamp Capture

Sdílet
Vložit
  • čas přidán 20. 08. 2024
  • / @michaelpavlovich
    / pavmike
    gumroad.com/pa...
    cubebrush.co/p...
    3d.cgmasteracad...
    www.artstation...

Komentáře • 19

  • @3DxPOD
    @3DxPOD Před 7 lety +7

    Never heard of the transpose smart mask before! Cool stuff :)

  • @curiouscollectiblesAU
    @curiouscollectiblesAU Před 3 lety +1

    Thanks Pav! Quote of the day: “now you are a professional video game maker because you put a skull on a sword”

  • @jimbutta5444
    @jimbutta5444 Před 6 lety +4

    HOLY SHIIIIZZ if i wouldve known aboout the transpose smart mask it wouldve saved me a lot of time in placing decals. Thanks PAV

  • @P26984152
    @P26984152 Před 10 měsíci

    Thank you!

  • @bearwolffish
    @bearwolffish Před 5 lety

    Transpose smart mask! Very nice.

  • @shrinathjaiswal5610
    @shrinathjaiswal5610 Před 4 lety

    Thank you

  • @maayaa77
    @maayaa77 Před 6 lety

    Fuck yeah !!

  • @memocontini
    @memocontini Před 4 lety

    obrigado

  • @Udaykumar-xq8gb
    @Udaykumar-xq8gb Před 5 lety

    Useful trick thanks @pav

  • @dawidwyborski3753
    @dawidwyborski3753 Před 4 lety

    Why you used MRGBZ grab and not just GrabDoc to catch alpha. It works better that simple GrabDoc ? It catch better alpha ? Please answear.

    • @MichaelPavlovich
      @MichaelPavlovich  Před 4 lety

      Honestly, probably just to show off another technique. they'll both work fine!

  • @pantatmerah
    @pantatmerah Před 7 lety

    Hi Mike, may enlight us how do you do that visibility show polygroup at 0:46

    • @MichaelPavlovich
      @MichaelPavlovich  Před 7 lety +1

      For sure, that's ctl+shift+a, which is the hotkey for tool>visibility> grow all; super useful for grabbing an entire object from a little piece of it

    • @pantatmerah
      @pantatmerah Před 7 lety

      Ahh, i see, been misunderstood. i thought it was make the skull polygroup visible, but instead its the skull mesh element.
      Thanks for the answer Mike

    • @MichaelPavlovich
      @MichaelPavlovich  Před 7 lety

      If the skull was a polygroup (not sure if it was in this case or not) you'd just have to ctl+shift+click to isolate it as a polygroup, so either way will work!

  • @morgan5853
    @morgan5853 Před 5 lety

    did you just annoy me with a series of thinking noises and tell me to listen up..

  • @hothmobile100
    @hothmobile100 Před 7 lety

    How did you insert mesh ( skull) perfectly in the center of coin and document? I'm new to zbrush and have not found any keys that do that.

    • @Takasuart
      @Takasuart Před 6 lety

      I know you asked long ago and may have the answer already but I'll answer for the people who'll have the same question on the future, so you see that the coin has very few polys when he shows wireframes, Zbrush brushes work by snapping to vertices, all of his brushes will snap to the center since that's the closest vertex, if you want to center stuff, look at the wires, and dynamesh/zremesh/subdivide later