If the skull was a polygroup (not sure if it was in this case or not) you'd just have to ctl+shift+click to isolate it as a polygroup, so either way will work!
I know you asked long ago and may have the answer already but I'll answer for the people who'll have the same question on the future, so you see that the coin has very few polys when he shows wireframes, Zbrush brushes work by snapping to vertices, all of his brushes will snap to the center since that's the closest vertex, if you want to center stuff, look at the wires, and dynamesh/zremesh/subdivide later
Never heard of the transpose smart mask before! Cool stuff :)
Thanks Pav! Quote of the day: “now you are a professional video game maker because you put a skull on a sword”
HOLY SHIIIIZZ if i wouldve known aboout the transpose smart mask it wouldve saved me a lot of time in placing decals. Thanks PAV
Thank you!
Transpose smart mask! Very nice.
Thank you
Fuck yeah !!
obrigado
Useful trick thanks @pav
Why you used MRGBZ grab and not just GrabDoc to catch alpha. It works better that simple GrabDoc ? It catch better alpha ? Please answear.
Honestly, probably just to show off another technique. they'll both work fine!
Hi Mike, may enlight us how do you do that visibility show polygroup at 0:46
For sure, that's ctl+shift+a, which is the hotkey for tool>visibility> grow all; super useful for grabbing an entire object from a little piece of it
Ahh, i see, been misunderstood. i thought it was make the skull polygroup visible, but instead its the skull mesh element.
Thanks for the answer Mike
If the skull was a polygroup (not sure if it was in this case or not) you'd just have to ctl+shift+click to isolate it as a polygroup, so either way will work!
did you just annoy me with a series of thinking noises and tell me to listen up..
but lotsa good stuff after!
How did you insert mesh ( skull) perfectly in the center of coin and document? I'm new to zbrush and have not found any keys that do that.
I know you asked long ago and may have the answer already but I'll answer for the people who'll have the same question on the future, so you see that the coin has very few polys when he shows wireframes, Zbrush brushes work by snapping to vertices, all of his brushes will snap to the center since that's the closest vertex, if you want to center stuff, look at the wires, and dynamesh/zremesh/subdivide later