If you carefully set up the control surfaces you can make cruise missiles literally self-guiding and counter-inertial so they fly straight even under gravity. I have some sea-skimming designs that don't hang beneath the target vector but follow it perfectly.
@@pokemoncrusher1246 i will try it and give results in a little bit after a while of testing, the best solution i can really come up with is a control surface near the centre of mass, with its deploy angle bound to an axis group in the action groups menu. still, this likely isn't the same solution that the original commenter came up with, and i too would love to know what it is.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
В чем она самонаводящиеся если даже летать толком не умеет, не говоря уже про ИК захваты и аналогичные. В общем автор как всегда 40± лет пивас не знающий как назвать проект, или словарный запас мизерный. Одно из двух вытекающее во второе.
@@MP-ij8wo It's from this: czcams.com/video/bZe5J8SVCYQ/video.html It's actually just a very strangely phrased explanation of how cruise missiles work from a supposedly real air force training video.
Отличная ракета, повторил её сегодня вечером. Совет: для стабильного полёта можно уменьшить стреловидность с 30° до 10°. Для дозвуковых скоростей это никак не повлияет на скорость, но при этом добавится управляемость по оси тангажа ^_^
this is awesome. one thing to note might be the fact that the main engines of these sorts of missiles usually don't ignite until after the missile has been catapulted upwards some distance by something like compressed air. not sure how you would achieve this effect in KSP, but it would look really cool.
O míssil sabe onde está o tempo todo. Ele sabe disso porque sabe onde não está. Ao subtrair onde está de onde não está, ou onde não está de onde está (o que for maior), obtém-se uma diferença, ou desvio. O subsistema de orientação usa desvios para gerar comandos corretivos para conduzir o míssil de uma posição onde está para uma posição onde não está, e chegando a uma posição onde não estava, agora está. conseqüentemente, a posição onde está é agora a posição que não estava, e segue-se que a posição que estava é agora a posição que não está. Caso a posição em que se encontra não seja a posição em que não estava, o sistema adquiriu uma variação, sendo a variação a diferença entre onde o míssil está e onde não estava. Se a variação for considerada um factor significativo, também poderá ser corrigida pela GEA. Contudo, o míssil também deve saber onde estava. O cenário do computador de orientação de mísseis funciona da seguinte maneira. Como uma variação modificou algumas das informações obtidas pelo míssil, não se sabe ao certo onde ele está. No entanto, tem certeza de onde não está, dentro do razoável, e sabe onde estava. Agora subtrai onde deveria estar de onde não estava, ou vice-versa, e diferenciando isso da soma algébrica de onde não deveria estar, e onde estava, consegue obter o desvio e sua variação, que é chamado de erro.
Man I can't fucking wait for my skins to sell on steam. I hate the "wait up to 15 days" hold. I need breaking ground DLC because no mod comes close to the normal stock stuff
the missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
If you carefully set up the control surfaces you can make cruise missiles literally self-guiding and counter-inertial so they fly straight even under gravity. I have some sea-skimming designs that don't hang beneath the target vector but follow it perfectly.
How? I have beeen tryinf for months
@@pokemoncrusher1246 i will try it and give results in a little bit
after a while of testing, the best solution i can really come up with is a control surface near the centre of mass, with its deploy angle bound to an axis group in the action groups menu. still, this likely isn't the same solution that the original commenter came up with, and i too would love to know what it is.
Was that with or without Ferram? If WITH - I'm interested in any form of guide.
@@pqddachu dude havent seen you since sushut server
@@floofyy_ eyyy bro long time no see
*Raytheon would like to know if you are authorized to work in the U.S.*
Underrated comment.
Like they would care about authorization lol
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Srysly tho nice job
Did i just stumble across a genuine Douglas Adams CZcams comment? This is excellent. Feels like its straight out "the guide".
By subtracting where it is from where it isn't, it knows where it's going to be.
В чем она самонаводящиеся если даже летать толком не умеет, не говоря уже про ИК захваты и аналогичные. В общем автор как всегда 40± лет пивас не знающий как назвать проект, или словарный запас мизерный. Одно из двух вытекающее во второе.
@@MP-ij8wo It's from this: czcams.com/video/bZe5J8SVCYQ/video.html
It's actually just a very strangely phrased explanation of how cruise missiles work from a supposedly real air force training video.
Wow that level of coordination is absolutely insane
I love how it launches like the russian kaliber. Most elegant missile launch in history.
ISKANDER
Teacher:
STOP THROWING PENCILS!!
The bois in the back of class:
edit: OMG tysm for 26 likes :O
Отличная ракета, повторил её сегодня вечером. Совет: для стабильного полёта можно уменьшить стреловидность с 30° до 10°. Для дозвуковых скоростей это никак не повлияет на скорость, но при этом добавится управляемость по оси тангажа ^_^
Krussia is taking notes
funny how the og video was 4 years ago and im viewing it now when this video is 4 days old! lol! great work making that cruise missle its epic!
ksp is a peacefull game... ksp:
Lockheed: hold my defense budget
Pendant ce temps, moi qui n'arrive même pas à faire décoller un simple lanceur...
Continue comme ça t'as vraiment du talent!
@untitled131 ?
Офигенная ракета. Особо круто что без модов собрал. Молодца, давай ещё!
That's pretty f'kin cool, nice work.
The missile knows where it is at all times
Brahmos!!!! i mean BRAVO! this is really amazing! i want to put that missile tube on a ship!
really cool, the unfolding panels are very smart! I might make a missile that goes into space for long distances.
SICK dude!
Holy hell, nice!
すげえ...職人だ...
Ksp에서 작동한다= 현실에서 작동한다
That is damn good
Bramos style! Just like the old days!
beautiful
this is awesome. one thing to note might be the fact that the main engines of these sorts of missiles usually don't ignite until after the missile has been catapulted upwards some distance by something like compressed air. not sure how you would achieve this effect in KSP, but it would look really cool.
I feel like a bunch of decouplers would achieve a similar effect.
You should refer to "BD modular missile, Bd Armory" to add additional warheads and radar to hit the target.
Круто, прямо бастион. Осталось сделать подлодку или тягач. Интересно увидеть сброс ракеты со стратегического бомбера
niceeee
It’s crazy
Dude made a Kalibr in KSP
Epic
Pov you got 5 kills in a row
Крутая сборка из стоковых деталей! С BDArmory можно было бы круто пострелять этим по самолётам-балванкам.
с бд армори можно было бо ядерку на нос прицепить))))))
baya iyi
Using KSP for "peaceful" purposes
А для чего нужно торможение двумя соплами перед тем как наклонить ракету в горизонтальное положение ?
how did you get the hinges to stay so rigid? In all my testing with wings that fold out like that they've always been super wobbly
Try to use smaller wings for smaller hinges
KSP1 will be superior to KSP2 forever.
Круто! Очень похоже на БРК "Бастион"🚀
O míssil sabe onde está o tempo todo. Ele sabe disso porque sabe onde não está. Ao subtrair onde está de onde não está, ou onde não está de onde está (o que for maior), obtém-se uma diferença, ou desvio. O subsistema de orientação usa desvios para gerar comandos corretivos para conduzir o míssil de uma posição onde está para uma posição onde não está, e chegando a uma posição onde não estava, agora está. conseqüentemente, a posição onde está é agora a posição que não estava, e segue-se que a posição que estava é agora a posição que não está.
Caso a posição em que se encontra não seja a posição em que não estava, o sistema adquiriu uma variação, sendo a variação a diferença entre onde o míssil está e onde não estava. Se a variação for considerada um factor significativo, também poderá ser corrigida pela GEA. Contudo, o míssil também deve saber onde estava.
O cenário do computador de orientação de mísseis funciona da seguinte maneira. Como uma variação modificou algumas das informações obtidas pelo míssil, não se sabe ao certo onde ele está. No entanto, tem certeza de onde não está, dentro do razoável, e sabe onde estava. Agora subtrai onde deveria estar de onde não estava, ou vice-versa, e diferenciando isso da soma algébrica de onde não deveria estar, e onde estava, consegue obter o desvio e sua variação, que é chamado de erro.
Man I can't fucking wait for my skins to sell on steam. I hate the "wait up to 15 days" hold. I need breaking ground DLC because no mod comes close to the normal stock stuff
Это прекрасно. Смотрю на это уже 5 часов
а я смотрю и строю 5 часов)
Looks like BGM-109 Tomahawk
В добавок музыка орет во всю, 100% 40+ подпивас
Завидуй молча
Can someone get this video more likes i want the file! Awesome work.
Please release the build file I need this technology. Don’t ask why
Красиво!
Has Raytheon talked too you yet?
Naaaa, ta potente
How do I make it?
I would like a tutorial!
Dang
😮😮😮
Вау!!
subscribe for more
the missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
3k likes
do they work with a delay timer or are they using multiple custom buttons?
For version 1 and and v2 (this one) i just staged manually.
Subscribe and wait for V3 which will launch automatically
ㄷ
Dude this is cool file pleaseeeeee i gotta shoot my things in orbit with this
*"The schematics are classified, sorry"*
hola (creo que soy el unico español)
What's the point of arresting the vertical velocity?
To stabilize before the maneuver, so the wings won’t interact much
Is this available on steam workshop???
nope
ZOV
Can I please have .craft file?
He said if the video get 3k likes he will upload it
Wooow🫣
loud ass audio
∆V?
@untitled131 it's nice to have Ñ m/s of ∆V