The Most Underrated DnD Player Character Resource and How to Fix It

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  • čas přidán 13. 05. 2024
  • Re-Uploaded due to Audio Issues.
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    Mentioned in the Video:
    First Law, Book 1: amzn.to/3WwuEFc
    First Law, Book 2: amzn.to/3QJCszM
    First Law, Book 3: amzn.to/3UXDqdW
    Debt, the First 5000 Years: amzn.to/3UVt3Y7
    Resources I like and use:
    Old School Essentials Player's Tome: tinyurl.com/yc6d9756
    Old School Essentials Referee's Tome : tinyurl.com/2mzhybku
    The Monster Overhaul: tinyurl.com/yknhbf2m
    Worlds Without Number FREE PDF: tinyurl.com/43nxtwna
    Worlds Without Number Deluxe PDF/Print: tinyurl.com/4rye49jw
    Tome of Adventure Design: tinyurl.com/2p2vbpr7
    Mythic GM Emulator 2nd Edition: tinyurl.com/4b7smeur
    ______________________________________________
    #dnd #osr #ttrpg #dungeonsanddragons #gold
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Komentáře • 41

  • @Earthmote
    @Earthmote  Před 19 dny +1

    Re-uploaded due to audio issues on the original. Check out the resources mentioned in the video here:
    First Law, Book 1: amzn.to/3WwuEFc
    First Law, Book 2: amzn.to/3QJCszM
    First Law, Book 3: amzn.to/3UXDqdW
    Debt, the First 5000 Years: amzn.to/3UVt3Y7

    • @WHIT3N1NJA
      @WHIT3N1NJA Před 19 dny

      i was gonna comment cus i noticed this while listening earlier! glad u caught it

  • @CaptCook999
    @CaptCook999 Před 19 dny +11

    Playing old school D&D and AD&D, gold had weight. So you could only carry so much out of the dungeon.
    I can remember many times when players would have their characters drop silver to take more gold or drop gold to take a few more platinum pieces.
    My thieves always kept track of what treasure was left behind, written on the maps he drew up.
    And contrary to what one might think, few of our characters were what you could call "Rich".

  • @BetterMonsters
    @BetterMonsters Před 19 dny +14

    Some really good insights here; another issue with gold is that large purchases and investments take time to develop, and the stock resting rules often leave little space for the kind of downtime in which money-spending activities really shine.

    • @Earthmote
      @Earthmote  Před 19 dny +3

      Thats true! Depends on how fast or slow you progress your campaign can make these things more/less useful.

    • @coil8906
      @coil8906 Před 18 dny

      I’m not sure I get what you mean. Do you mind expanding on that a bit more? Long rests are already shorter than in old school D&D, in what way would the stock resting rules interfere with PCs pursuing money spending downtime activities? And what are some examples of the type of downtime activities that would be affected by the current resting rules?

    • @codydrebenstedt7221
      @codydrebenstedt7221 Před 10 dny

      ​@@coil8906shorter recovery times, (can fully recover from mostly dead with 8 hours rest) players feel the need to keep constantly on the move and to the next adventure. They don't require downtime inside the safe walls of a town or village. As a result of both of these things, they spend less time actually considering what to do with downtime, assuming they have any at all.

  • @shellbackbeau7021
    @shellbackbeau7021 Před 19 dny +5

    Roman grade roads or even railroad projects require funding, but they do grant safe, secure, and rapid transportation from the more civilized hexes to those hexes on the frontier.

  • @Zr0din
    @Zr0din Před 19 dny +7

    Gold in Published adventures: StormKing's Thunder if you did ALL the side quests and found EVERYTHING in this adventure, you would have enough to buy your first fortrace (10k gold- I think) by level 6. This stat was in either an MCDM video or one of their books on politics (Stronholds & Followers).

  • @patrickmullen9485
    @patrickmullen9485 Před 18 dny +3

    Another fantastic video. Regardless of whether you’re playing dungeons and dragons or not, this is the most nitty-gritty and informative channel in discussing how to practically conduct sandbox ongoing campaigns. Most other channels out there just talk in terms of generalities. Randall discusses specifics and avoiding pitfalls.

    • @Earthmote
      @Earthmote  Před 17 dny +1

      Thank you, That's very kind!

  • @Putoaduh
    @Putoaduh Před 19 dny +4

    I think the reason money is often such an oversight after a certain point is because many campaigns never zoom out from the players. The vast majority of wealth is spent on things that aren't worn or carried, such as housing, hirelings, and projects.
    I've found money to be more meaningful using extended resting rules, making short rests 8 hours and long rests 7 days. Your lifestyle suddenly matters when you actually lose gold for resting. The main thing will be that money is spent with more than the players in mind.

  • @anon-yw4wd
    @anon-yw4wd Před 19 dny +10

    Don't forget to include how the players large amounts of treasure create rampant inflation in the areas they are doing business.

  • @Gossamer3592
    @Gossamer3592 Před 17 dny +1

    Great video!! The examples are super helpful to show this concept in action. DMGs tend to have this kind of advice, but it's focused on the rewards, not the spending. So this is very helpful. Thank you!

  • @sumdude4281
    @sumdude4281 Před 19 dny +1

    My players are crazy cheap with fake money. I chuckle all the time. Finally, a couple of sessions ago someone got the bright idea to pay some local Gnomes to be retainers for an attack on some Ogres. Finally, found some use for that cash they were carrying around, taking up Eq slots. You're spot on.

  • @MarkMcMillen2112
    @MarkMcMillen2112 Před dnem +1

    Good topic. My players would mostly hoard gold if I didnt come up with unexpected expenses.

  • @kingjames3192
    @kingjames3192 Před 14 dny +2

    another banger

  • @ToonedMinecraft
    @ToonedMinecraft Před 19 dny +2

    I feel like gold is often thought of as a bank account, and not something physical they have to carry around. I get that many people don't want to deal with encumbrance rules, but making the gold something physical they have to carry around might help so much with them realising it's there (and if it's heavy, how to get rid of it)

    • @Earthmote
      @Earthmote  Před 19 dny

      I play OSE, so I use and think about encumberance a lot more. Since Gold = XP after all. But yes, it does tend to get hand waived in more modern editions where gold is less of a focus. But I think it is still useful in either style of play/edition as a resource!

  • @bigbiggoblin2873
    @bigbiggoblin2873 Před 19 dny +1

    NOICE. My players having been sitting on gold in our 5e campaign and I've been thinking of ways for them to use it beyond the inventory list.

    • @josephperez2004
      @josephperez2004 Před 17 dny

      It's not specifically priced in the book, but mounts can be a great investment. A single Warhorse with Barding can cost up to 6,400 gold if you go with Full Plate Barding. Thats a 39 HP combat ally with AC 18 that can carry you and your gear so long as you aren't too heavily loaded. And if you invest in the Mounted Combat Feat, that mount is going to last you awhile.

  • @Ajmes
    @Ajmes Před 19 dny +2

    Great video as always, commenting for visibility =)

  • @HeraldofHelios
    @HeraldofHelios Před 19 dny +2

    This is brilliant. I have been pondering excess gold for my players for awhile now. Thank you!

    • @Earthmote
      @Earthmote  Před 19 dny +2

      Glad you found it useful! Cheers

  • @artistpoet5253
    @artistpoet5253 Před 19 dny +2

    I hadn't tracked gold since the old days of b/x and maybe my last play through of a Lone Wolf adventure book.

    • @Earthmote
      @Earthmote  Před 19 dny +2

      I'm playing OSE (b/x clone), so I do think about it a lot I guess!

  • @crimfan
    @crimfan Před 19 dny +1

    1E had a LOT of ways to spend gold. Check out the 1E DMG.
    I agree about using it as a plot device. I do that in my very sandbox oriented planar campaign-still running using old house ruled 2E since 1999!
    Fafhrd and the Grey Mouser and Conan could blow entire fortunes on debauchery and bad ideas.

    • @Earthmote
      @Earthmote  Před 19 dny

      I have 1e DMG, but I haven't had a chance to read through it yet. I'll check it out!

    • @crimfan
      @crimfan Před 19 dny

      @@Earthmote Fair warning: It's a deliciously sprawling mess. It was made from a bunch of Dragon articles that got edited (in theory) into a book. Some parts are basically worthless but others are really useful.

  • @Jak00Z
    @Jak00Z Před 19 dny +1

    Thanks

  • @justinblocker730
    @justinblocker730 Před 19 dny +3

    Double upload? Well other tips; Have hirelings, lessen carrying capacity (coin weight maybe), and make magic more costly, all quick and easy fixes... If not go back to using coins for level up or to gain other abilities.

    • @Earthmote
      @Earthmote  Před 19 dny +3

      Re-uploaded due to some audio issues with the original for headphone users.

  • @RedRaggedFiend
    @RedRaggedFiend Před 19 dny

    Interesting approach, I tend to do the opposite in my games. Currency is hard to find and hard to spend outside of cities. PC gold is used to pay "low power" NPCs like commoners and artisans for labor/goods, while "high power" NPCs and factions aren't easily swayed by money. Like in your first example, these powerful entities want favors and leverage over up-and-coming adventurers. Easy to spin this off into a multitude of side quests and put PCs in predicaments where they may need to decide to do something against their principles to get what they want.

  • @hackthedungeon
    @hackthedungeon Před 19 dny +2

    In older versions we used cash a lot. It seems like we don't since we started playing 5e. I don't know if that is a system issue or an issue with the way we play now verse how we played before.

    • @Earthmote
      @Earthmote  Před 19 dny +1

      Could be a bit of both. I do think a lot of 5e games tend to ignore the bookkeeping a lot more than old editions (encumbrance, gold, rations, etc.) But it is a system designed to do super heroic fantasy. So it makes sense Thor wouldn't want to bother with rations. As a result gold is much less integral than we see in older systems where 1 XP = 1 GP recovered.

  • @JimBook
    @JimBook Před 19 dny +1

    What is the back ground video from?

    • @Earthmote
      @Earthmote  Před 19 dny

      Amazon Prime had a show called Hernán. Its only available in Spanish, but that's where I took the clips from.

  • @leonelegender
    @leonelegender Před 19 dny +1

    This is just a sign of poorly design system such as it's 5e

  • @VisableVetetable
    @VisableVetetable Před 19 dny +3

    oh no, not the people who participated in human sacrifice 😢😢

    • @anon-yw4wd
      @anon-yw4wd Před 19 dny +2

      Right? What many don't realize is Cortez military force was largely bolstered by the surrounding natives whom hated the Aztecs. They helped him destroy a vicious and authoritarian empire. Cortez actually treated these natives fairly . They are largely the people who are the current population of Mexico.

    • @nevisysbryd7450
      @nevisysbryd7450 Před 11 dny

      ​​@@anon-yw4wd Cortez also repeatedly turned down politically expedient offers of alliances by refusing to accommodate their demands to continue human sacrifice, so his choice of target cannot be entirely explained by political or economic gain. The massacre at Tenochitlan was not perpetrated by him, either, but by the native army splintering into a mob in direct _violation_ of his orders.