[VEX for Algorithmic Design] E23 _ SDF Basics

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  • čas přidán 13. 06. 2024
  • This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis.
    In this 23rd episode, I'm explaining the basics of SDF to show how you can deal with it together with VEX coding with several examples.
    I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.
    00:00:00 Intro / What is SDF?
    00:06:08 Check SDF Values with Points
    00:23:38 Check SDF Gradient with Points
    00:27:23 Visualize SDF Value with Fog Volume
    00:37:19 Basic SDF Modification with VEX
    00:43:48 Animated SDF Modification
    00:47:11 SDF Modification with Gradient
    01:03:21 Basic Collision with SDF
    01:11:46 Animated Collision with SDF
    01:21:16 Basic Vector Animation with SDF Gradient
    01:36:50 Extended Vector Field from SDF
    01:48:12 Next Topic - Basic Forces (Basic Physics)
    [Project Data Downloads]
    github.com/jhorikawa/VEXForAl...
    [Patreon page]
    / junichirohorikawa
    [Episodes]
    Episode 1 - Attribute Basics: • [VEX for Algorithmic D...
    Episode 2 - Group Basics: • [VEX for Algorithmic D...
    Episode 3 - Parameter Basics: • [VEX for Algorithmic D...
    Episode 4 - Variables and Operations: • [VEX for Algorithmic D...
    Episode 5 - Array: • [VEX for Algorithmic D...
    Episode 6 - Strings: • [VEX for Algorithmic D...
    Episode 7 - Loop: • [VEX for Algorithmic D...
    Episode 8 - Conditional: • [VEX for Algorithmic D...
    Episode 9 - Function: • [VEX for Algorithmic D...
    Episode 10 - Volume Basics: • [VEX for Algorithmic D...
    Episode 11 - Dictionary Basics: • [VEX for Algorithmic D...
    Episode 12 - Vector Basics: • [VEX for Algorithmic D...
    Episode 13 - Trigonometry Basics: • [VEX for Algorithmic D...
    Episode 14 - Quaternion Basics: • [VEX for Algorithmic D...
    Episode 15 - Matrix Basics 1: • [VEX for Algorithmic D...
    Episode 16 - Geometry Functions: • [VEX for Algorithmic D...
    Episode 17 - Intrinsic Attribute: • [VEX for Algorithmic D...
    Episode 18 - Randomness Basics: • [VEX for Algorithmic D...
    Episode 19 - Noise Basics: • [VEX for Algorithmic D...
    Episode 20 - Solver Basics: • [VEX for Algorithmic D...
    Episode 21 - Half-Edge Basics: • [VEX for Algorithmic D...
    Episode 22 - Remapping Basics: • [VEX for Algorithmic D...
    Episode 23 - SDF Basics: • [VEX for Algorithmic D...
    Episode 24 - Force Basics: • [VEX for Algorithmic D...
    Episode 25 - Force Extended: • [VEX for Algorithmic D...
    Episode 26 - Recursion Basics: • [VEX for Algorithmic D...
    [Houdini Related Playlists]
    VEX for Algorithmic Design: • VEX for Algorithmic De...
    Houdini Tutorial: • Houdini Tutorials
    Houdini Algorithmic Live: • Houdini Algorithmic Live
    Houdini Snippets: • Houdini Snippets
    Houdini Tips: • Playlist
    [Portal Page]
    Facebook Page: / parametricproceduralho...
    [Books]
    Algorithmic Design Workbook with Houdini: gum.co/GOZFw
    Tiling Pattern with Houdini: gumroad.com/l/OVDgY
    Algorithmic Design with Houdini: www.bnn.co.jp/books/9788/
    Books on BOOTH: orangejellies.booth.pm/
    [Contact]
    Twitter: / jhorikawa_err
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Komentáře • 12

  • @massimobaita7178
    @massimobaita7178 Před 3 lety +1

    Thank You very much, Junichiro!

  • @Handcraftedcc
    @Handcraftedcc Před 2 lety +1

    This is fantastic. So many possibilities on what this can be used for!

  • @maratmurtuzaliev4745
    @maratmurtuzaliev4745 Před 2 lety +2

    Great stuff! Learned a lot! By the way, there is a function opinputpath(".", 0) to replace "../" + opinput(".", 0)

  • @sinarhp
    @sinarhp Před rokem

    Thanks very much for these great tutorials

  • @AnsonSavage
    @AnsonSavage Před rokem

    These are so helpful, thank you so much!

  • @HAWii
    @HAWii Před 3 lety +3

    Thanks for this Great videos

  • @marvelouswalrus949
    @marvelouswalrus949 Před 3 lety

    I am learning a lot from you. Thank you so much!

  • @neill162
    @neill162 Před 3 lety

    Best instructor....thank you for the lesson

  • @paolorava7912
    @paolorava7912 Před 3 lety

    amazing! thank you!

  • @danielkrajnik3817
    @danielkrajnik3817 Před 3 lety

    might be probably also worth mentioning that SDFs were huge in shaders and early graphics. In fact, CVEX was originally a shader language for mantra and it borrows a lot from this space.

  • @brooklee5672
    @brooklee5672 Před 3 lety +1

    Thanks for the videos, and I have a question, why my volumevisualization can't work? I have downloaded your file on Github, but still couldn't see anything , I am using Non-Commercial Edition, 18.5.462, is that matter? Hope for your reply!

  • @chenchung6141
    @chenchung6141 Před 3 lety

    Version 18.0 can not create point in Volume Wrangle...