It's not working in my case. I have couple of texts with image plane 3D and Merge 3D nodes, I tried to add blur node on a image plane 3D and then Merge 3D, and place it after texts - didn't work, placed it before texts - didn't work. I tried many ways but all in vein.
@@marioivanovm2 If I have multiple texts, how to blur them with a single blur node? as I have a lot of texts to it will be lengthy to add blur to all nodes.
@@AliG-ig2ml okay I think I got what you’re asking now! Hah sorry. Well if you have many texts, you are using Text3D node and combining all the texts into one merge3D which than needs to connect to a render3D which then goes to a BlurNode, for the camera you need to connect the Camera3D to a merge3D to a renderer3D which than goes to a regular merge, and then you connect the blur node to that same merge and then the merge to the mediaOut. Also connect the camera node to the merge3D of the text nodes. Give that a try.
Thanks
Hello.! Could use this on my videos.
It's not working in my case. I have couple of texts with image plane 3D and Merge 3D nodes, I tried to add blur node on a image plane 3D and then Merge 3D, and place it after texts - didn't work, placed it before texts - didn't work. I tried many ways but all in vein.
I’m not sure what the intend is, but if you want to blur the text, it should be: text-> blur (!yellow input!) -> image.plane3D and so on.
@@marioivanovm2
If I have multiple texts, how to blur them with a single blur node?
as I have a lot of texts to it will be lengthy to add blur to all nodes.
@@AliG-ig2ml okay I think I got what you’re asking now! Hah sorry. Well if you have many texts, you are using Text3D node and combining all the texts into one merge3D which than needs to connect to a render3D which then goes to a BlurNode, for the camera you need to connect the Camera3D to a merge3D to a renderer3D which than goes to a regular merge, and then you connect the blur node to that same merge and then the merge to the mediaOut. Also connect the camera node to the merge3D of the text nodes. Give that a try.