Analysis: Can There Be a Serious Mobile Fighting Game?

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  • čas přidán 13. 09. 2024
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    Mobile fighting games are full of compromises, but could there be a fighter that's perfectly suited for smartphones and even competitive?
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Komentáře • 1,1K

  • @StylishCashew31
    @StylishCashew31 Před 8 lety +3655

    "Best used with both hands." uses one hand.

    • @lidge1994
      @lidge1994 Před 7 lety +238

      Mr. Fridge well, he is a casual

    • @DragonstoneWolfe
      @DragonstoneWolfe Před 7 lety +581

      Not just any casual, a Certified Casual.

    • @Shmidershmax
      @Shmidershmax Před 7 lety +190

      And uses his index finger to boot

    • @VampoRainze
      @VampoRainze Před 7 lety +30

      Probably trying to not block the camera's shot of the game, to be fair.

    • @booates
      @booates Před 7 lety +85

      VampoRainze that makes no sense, it would have blocked the camera less if he used his left thumb instead of reaching to the left with his right. with that said it's not a big deal just funny, and a telling look into the mind of a casual :p

  • @Ravio.Helianthus
    @Ravio.Helianthus Před 8 lety +1674

    Playing with both hands doesn't mean using the other hand only for holding the device.

    • @guycitron5479
      @guycitron5479 Před 8 lety +190

      +TurnaboutAttorney Heheheh yeah I'm a moron

    • @Ravio.Helianthus
      @Ravio.Helianthus Před 8 lety +97

      +Guy Citron We've all been there man. I feel ya

    • @guycitron5479
      @guycitron5479 Před 8 lety +44

      :)

    • @Lestakeo
      @Lestakeo Před 8 lety +61

      +Guy Citron Hey, you're a certified casual gamer, you gotta live up to it. Plus that was cute.

    • @Lestakeo
      @Lestakeo Před 8 lety +8

      +Guy Citron Hey, you're a certified casual gamer, you gotta live up to it. Plus that was cute.

  • @vonschuhart
    @vonschuhart Před 8 lety +1096

    Just port divekick. I'd never put my phone down

    • @sshern
      @sshern Před 8 lety +61

      Yea that would fit perfect

    • @metallsnubben
      @metallsnubben Před 7 lety +44

      YES FOR THE LOVE OF GOD

    • @BushidoBrownSama
      @BushidoBrownSama Před 7 lety +12

      I have been thinking this since I played it at Pax 2014/15

    • @glass916
      @glass916 Před 5 lety +4

      There’s a knock off called ‘slam jump’

    • @mcprol2467
      @mcprol2467 Před 5 lety +5

      @@glass916 it's not the same though.

  • @orangesaregood1568
    @orangesaregood1568 Před 6 lety +312

    Real talk though, why isn’t there a mobile port of divekick

  • @azrael01010
    @azrael01010 Před 7 lety +1313

    "Best played with both hands" - Proceeds to play with only one hand

    • @benjaminborkowski12
      @benjaminborkowski12 Před 7 lety +16

      Azrael010 *One Finger.

    • @zevvy6967
      @zevvy6967 Před 5 lety +24

      That man is not a casual gamer. He acted like he'd never even used a touch screen before. It was hard to watch

    • @willow1011
      @willow1011 Před 5 lety

      666 likes...

    • @dreadknot2238
      @dreadknot2238 Před 5 lety +1

      That game he playing doesn't require both hand I already played that game.

    • @thesurvivlist5440
      @thesurvivlist5440 Před 3 lety

      @@dreadknot2238 nah mcoc definately needs 2 hands

  • @flappyfighter1426
    @flappyfighter1426 Před 5 lety +910

    Gerald, I have answered your question XD

  • @Connor_Kirkpatrick
    @Connor_Kirkpatrick Před 2 lety +50

    Flappy Fighter was INCREDIBLE. It’s so sad it got taken down for copyright before getting a proper multiplayer mode

    • @valletas
      @valletas Před rokem +4

      Shame the dev never tried to release or even rework the game into something else

    • @Azure9577
      @Azure9577 Před 4 měsíci

      ​@@valletasSanta fighters is the successor

  • @luxerhusku2609
    @luxerhusku2609 Před 5 lety +316

    Yes. Skullgirls Mobile’s got a lot of depth using the touchscreen. It’s not furiously tapping the screen or tapping one card each for a combo. You to know the different touch inputs in order to chain the combos correctly. It’s the reason why it’s one of the best mobile fighters on the market.

    • @skipthewave
      @skipthewave Před 5 lety +17

      Agree. SkullGirls is such a fun game in a similar sense to competitive fighting games.

    • @checkers-xd
      @checkers-xd Před 4 lety +22

      Compared to the actual game it’s shit. You just hold block then pull off the same combo and repeat, that’s it.

    • @cactuz116
      @cactuz116 Před 4 lety +26

      Checkers
      Agreed, I feel like people give it too much credit cause it’s not as shit as it could’ve been. Doesnt mean it’s good, I got bored real fucking quick

    • @SicklySeraph
      @SicklySeraph Před 4 lety +6

      Flac well its mostly because not a total fighting game, it’s considered an action RPG and you start to get into considering stats, buffs, and the characters signature abilities, and using moves to work with those abilities to then counter your opponents team. And as a fan of both versions of the game they’re great in their own way.

    • @ShaunDelier
      @ShaunDelier Před 4 lety +4

      Skullgirls on mobile is unique, pc (or console ports) felt like another Street Fighter, 2d fighting game rip off. Mobile Skullgirls is the best on mobile

  • @DazIsBambo
    @DazIsBambo Před 8 lety +158

    Your analysis videos are always so entertaining as they cover interesting topics.
    Please keep it up man, there aren't really many channels that will cover fighting games in general like this.

  • @Eggroll3s
    @Eggroll3s Před 5 lety +83

    Core-A Gaming: Can a mobile fighting game be competative and simple?
    Flappy Fighter: Hold my touchscreen

  • @samuelmumby7982
    @samuelmumby7982 Před 8 lety +34

    I would approach it the same way people convert games to tabletop: ask yourself what the core mechanics are, and use only some of them. For example I'd take spacing, move execution and varied height of attack (hit boxes I guess) and make a fighter where, with your left thumb you swipe side to side to move and up to jump. And with your right you tap mid, low and high to jab and swipe up and down, and quarter circles to perform special attacks. Is still gives you 6 attacks on ground and potentially 6 in air (though I'd probably only have 2 options, a heavy and light). Not to mention the spacing adds more to the game than a simple block that most mobile fighters provide you with, perhaps a parry system where you can match jab for jab would work better. But that's where lag becomes an issue.

  • @thesparrow1116
    @thesparrow1116 Před 6 lety +316

    "Certified Casual Gamer, Guy" Oh you mean Guy slayer of the 9 gods? Winner of Evo 2009 to 20XX? Teacher of HAX and mentor of Leffen? The all knowing all masterful god of our world? That Guy that you shame each time you bring to your simpleton show? You should be ashamed of your actions. If Guy was serious he'd perfect you 3-0 each round but Guy is merciful and enjoys your pathetic attempts at painting him in a casual comedic relief manner. Just beware the day the four horseman of the apocalypse arive and the trumpeters beckon. That is the day Guy will destroy all in his path and reclaim his throne.

    • @sewhole1386
      @sewhole1386 Před 5 lety +7

      @@cdizzytv3753 Okay then, Alpha Virgin

    • @EonTheAien
      @EonTheAien Před 5 lety +2

      @@cdizzytv3753 Sure thing boomer

    • @EonTheAien
      @EonTheAien Před 5 lety +1

      @@cdizzytv3753 wait actually please tell me your joking and I have no sense of humor

    • @Scanvas3
      @Scanvas3 Před 4 lety +1

      Guy is the best of the best, no question

    • @SonataNoKami
      @SonataNoKami Před 4 lety +4

      @@EonTheAien hey bro can I sit next you on the "got wooshed" bench?

  • @tempatempo3805
    @tempatempo3805 Před 8 lety +82

    very informative like always, keep doing these

    • @CoreAGaming
      @CoreAGaming  Před 8 lety +27

      Thanks, wish I could do more :)

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Před 7 lety

      Core-A Gaming What about the mobile control scheme I mentioned in the comments of this video?

    • @sgradone
      @sgradone Před 7 lety +2

      Core-A Gaming Now that the Nintendo Switch is out what do you think the future holds for fighting games and their potential for being mobile (on the Switch).
      I think there is great potential as long as a developer can make it playable with the supplied joycon to maximise casual play and support sticks as well.

  • @wikygaming
    @wikygaming Před 8 lety +521

    "I'm talking about Marvel..........
    Contest of Champions" I'm kinda losing it

    • @arcticmonke7661
      @arcticmonke7661 Před 6 lety +7

      wikygaming I mean skull girls is one phone and sort of balanced

  • @unepiccube9204
    @unepiccube9204 Před 5 lety +34

    Flappy Fighter: *Looks in the corner* fools

  • @Bumpki
    @Bumpki Před 5 lety +9

    Footsies by Hifight and Flappy Fighter by Aapcom

  • @Carlanite
    @Carlanite Před 5 lety +6

    check out Flappy Fighter

  • @eftorq
    @eftorq Před 5 lety +80

    "3 frames are too much for enjoyable play" *laughs in smash ultimate*

  • @LouerTube
    @LouerTube Před 8 lety +55

    Mobile could probably pull of a decent simplified Bushido Blade.

    • @alextrin683
      @alextrin683 Před 7 lety +11

      Louie Didcote I'd love to see something like Bushido Blade (with very large environmental stages it did) with updated grpahics. On a phone would just be icing on the cake.

    • @BraveFencerLinkMakenshi
      @BraveFencerLinkMakenshi Před 4 lety +1

      NEVER mention Bushido Blade and mobile in the same sentence again, do you understand me?!

  • @LetterRobo
    @LetterRobo Před 7 lety +60

    I think it's perfectly possible. You just need to adapt to the controls and possibly try to make something very accessible. I'd say it'd be best to look towards the likes of Nidhogg and Rising Thunder in addition to the aforementioned Divekick as possible directions. Maybe it wouldn't resemble what we'd traditionally consider a fighter but a real level of depth as a competitive game can be there. Though the success of infinitey blade makes me wonder if something like a multiplayer Punch Out would be a valid route. I'd normally be worried about the business model , but something like Killer Instinct's model wouldn't be TOO horrendous and that's kind of the reference point for a successful free to play fighter.

    • @waves5651
      @waves5651 Před 7 lety

      except for boxing.

    • @kimeiga
      @kimeiga Před 6 lety +2

      Nidhogg on mobile is not a bad idea!

    • @Azure9577
      @Azure9577 Před 2 lety

      Check out flappy fighter

  • @runningtiger7624
    @runningtiger7624 Před 8 lety +10

    "most things are best done with both hands." - guy, 2016

  • @aguywithalotofopinions412

    That transition from Miles to Chun Li was clean af

  • @vortigauntfan
    @vortigauntfan Před 8 lety +31

    I don't see truly deep fighting games going far on mobile platforms, because there's bound to be input lag with the touchscreen and it's difficult to use an interface that you can't physically maneuver. A game like DiveKick would be absolutely astounding, though, with just a simple swipe and tap to get going. We need to start out small again with mobile fighting games, and then gradually see what works and what doesn't, rather than just trying to port the games over and see how it works out.

  • @digitalsublime
    @digitalsublime Před 8 lety +9

    The most probable scenario is coexistence, just like it's now. Yes the market of mobile gaming is huge, but the pc hardware will always be on top, and have the more committed gamers supporting the industry. Point aside I would love sfv mobile and compatible with pads, not just a 4 button version.

    • @CoreAGaming
      @CoreAGaming  Před 8 lety +1

      Yeah, seems like it's also a good market to raise awareness of a game like MK did.

  • @dev5655
    @dev5655 Před 7 lety +7

    There is a game surprisingly that does this well. The blazeblue mobile game actually has a really in-depth combo system and intuitive controls that really requires practice to master. Along with a good online system and other cool things. I'm not one for the knowledge of fighting games or anything but if you really want a good 'true 90's' fighting game experience I would pick this one up

  • @CristianConLaH
    @CristianConLaH Před 5 lety +4

    2 Years have passed and here we have it, Flappy Fighter

  • @TheFBIorange
    @TheFBIorange Před 8 lety +3

    Your production quality is insane. Consider me sold, can't wait until you release more videos

  • @darkshortyx
    @darkshortyx Před 5 lety +2

    Flappy fighter? Idea for new video ? Content is great my man!! Soo great that I go back and rewatch all the time! Keep up the good work! And thanks for providing it!

  • @TonyTheTGR
    @TonyTheTGR Před 5 lety +4

    I think the best you can actually do as far as this goes is a team-building or character-building game that's literally AI driven - choose one of three strategies; and then have the player manage the meter usage (counters/supers/etc.); or build a character-state-machine where movement and attacks are synonymous (drag in different directions to execute different movement/attack combinations, hold to block, tap for basic combo-strings or throws?).
    But it's not going to replace "fighting games as we play them today," because simply put, it IS too limited of a control scheme.

  • @samm5763
    @samm5763 Před 7 lety +14

    you should take a look at the game Shadow Fight 2. It has an interesting control scheme that seems bad on the surface, but it is very comfortable and well developed once you get use to it.

    • @intensellylit4100
      @intensellylit4100 Před 6 lety +5

      Mention of shadow fight 2 is surprisingly rare in this comment section.

  • @xephachi
    @xephachi Před 8 lety +40

    I've shamefully played a lot of fighting games on mobile (Injustice, Marvel Contest of Champions, MKX, etc.) and not only are the controls are terrible, but the oversimplification of FG mechanics like spacing, proper counters, real block-breaking means the AI just cheats on higher levels. Almost all of them require some sort of power creep because F2P pricing model means a) incentive to buy power/levels b) boring gameplay requires grind to unlock characters to incentivize players who don't want to pay a ton, so most games actually focus on just powering your characters, and actual skill rarely means anything in being able to win against much more powerful opponents regardless of you playing perfectly.

    • @pedromrsil
      @pedromrsil Před 8 lety +7

      try KOF 2012 A, it is not perfect but better than mkx, Marvel, etc

    • @xephachi
      @xephachi Před 8 lety +1

      TiTan29
      i looked into it, still touch controls but seems better than most

    • @pedromrsil
      @pedromrsil Před 8 lety +2

      +xephyr88 i mean, i know it isn't as good as a console or acade one, but its not bad

    • @jericodawsonmarcos7529
      @jericodawsonmarcos7529 Před 7 lety +1

      TiTan29 it just needs a multiplayer and dlc update

    • @Se7enRemain
      @Se7enRemain Před 7 lety +5

      I've played Injustice (it's not good) but Marvel contest was actually kinda good. Everyone has the same combos (taptaptap swipe tap backdash for safety) but with friends I found it very fun. I mostly Played the ulk and Star Killer with the mask

  • @abel4475
    @abel4475 Před 6 lety +13

    First three comments I see:
    "Says it's best to use both hands
    Uses 3 hands"

  • @DoUbLeH9
    @DoUbLeH9 Před 5 lety +6

    Flappy Fighter is the truth!

  • @ChenSaboriNyan
    @ChenSaboriNyan Před 8 lety +12

    nah,i rather die than not play a fight game on a stick

    • @AveMcree
      @AveMcree Před 8 lety +1

      +Sabori sauce (Juan) welp my friend it might be your time lol... and same with me as well :(

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 Před 7 lety +8

    Handhelds are the next best thing. Seems like the Nintendo Switch could open up some new possibilities(if people can figure out how Joy-Cons work and connect to the system), assuming that the developers take into account the lack of a D-pad and a six-button layout.

  • @dontreadthiscomment3026
    @dontreadthiscomment3026 Před 5 lety +9

    Flappy fighter when it get local pvp

  • @emmdouge1
    @emmdouge1 Před 8 lety +4

    This is something Ive always thought about. Nice to see your take on it. Thanks for the vid

  • @kyu5242
    @kyu5242 Před 5 lety +5

    Street Fighter X Tekken used to be on mobile, it was pretty good until it was terminated from the app store.

  • @MrJigglebits
    @MrJigglebits Před 8 lety +198

    competitive flappy bird kek

    • @SHINBAXTER
      @SHINBAXTER Před 7 lety +6

      IF ONLY U KNEW HOW CLOSE U R TO THE ANSWER MY FRIEND XD
      =)

    • @SHINBAXTER
      @SHINBAXTER Před 5 lety +10

      @
      Yung BeyBlade LOL, I TOLD U THAT U WERE CLOSE.... NOW GO PLAY "FLAPPY FIGHTER" ;)
      =)

    • @takijaki6330
      @takijaki6330 Před 5 lety +3

      @@SHINBAXTER actUalY a good game

    • @AngeloGene
      @AngeloGene Před 5 lety +2

      @@takijaki6330 Flappy fighter needs a multiplayer mode. Still, an awesome and actual execution heavy fighting game! I love it! 👍😁

    • @SHINBAXTER
      @SHINBAXTER Před 5 lety

      @@takijaki6330 THANX MAN ^__^ TOOK ME A LITTLE LONGER THAN PLANNED TO RELEASE IT, BUT GOT THERE IN THE END. I ALREADY HAD THE FLAPPY VS FLAPPY DEMO DONE BEFORE HE MADE THIS VID LOL.
      =)

  • @chansopheaktrakong9255
    @chansopheaktrakong9255 Před 5 lety +5

    I play tekken 6 on psp emulator

  • @ThePlatinumMatt
    @ThePlatinumMatt Před 8 lety +224

    No
    The End

    • @WhateverWhenever888
      @WhateverWhenever888 Před 7 lety +11

      You're an irrelevant hater
      The End

    • @LaserThemTheGirl
      @LaserThemTheGirl Před 7 lety +23

      Brandon x22 He's not wrong, you just simply can't play an fighting game on a cell phone, the inputs and moves are too complicated

    • @ThePlatinumMatt
      @ThePlatinumMatt Před 7 lety +1

      The Soul Enigma Tiny screen though

    • @TheActualDogempire
      @TheActualDogempire Před 7 lety

      Forever, and even after that.

    • @SHINBAXTER
      @SHINBAXTER Před 7 lety +1

      ThePlatinumMatt YES, COZ I'VE MADE ONE.
      THE END XD
      =)

  • @Darwingreen5
    @Darwingreen5 Před 8 lety +5

    I think something like what they were doing with Rising Thunder would be a step in the right direction.

  • @gulfgiggleanimations4472
    @gulfgiggleanimations4472 Před 8 lety +6

    I don't think a mobile fighting game should follow the standard setup for a fighting game, that being p1 health bar, time, p2 health bar, we've seen everywhere from arcades to PlayStation. I think it should be more focused on the touch controls, and the best I can see it being is similar to punchout, but with multiple playable characters and a greater focus on multiplayer.

  • @byakobama991
    @byakobama991 Před 7 lety +13

    check out BlazBlue revolution reburning there's some issues with servers and balance and lag but the gameplay is intuitive I feel for a mobile fighter and is a step in a better direction to say the least it starts as a beat em up but as you progress you can access more traditional fighting and pvp modes

  • @simulatedstring9029
    @simulatedstring9029 Před 5 lety +5

    Flappy fighter came out, everything has changed.

  • @Sareturu
    @Sareturu Před 8 lety +5

    "Best played with both hands" - Proceeds to play it with one hand.

  • @timothymclean
    @timothymclean Před 7 lety +57

    It's possible to design a competitive fighting game for mobile, no doubt. It's almost certain that it will become a reality, sooner or later. But non-mobile gaming isn't going anywhere; there are still gaming experiences which can't be easily replicated on a smartphone, with its small screen and limited controls which obscure the screen when you use them. Anyone who says mobile games will be the _only_ games in the future is an even greater fool than those who call mobile gaming a fad.

    • @NoSkillsNoFun
      @NoSkillsNoFun Před 7 lety +4

      Well, it all depends on different aspects, like VR, if the technology gets dirt cheap, and everyone owns a headset like a pair of headphones, you might get arround the cluttered screen.
      One might add a phone case thats connectable with your phone which is a controller and there you go.
      Or a touchpad on the back of phones, but that might be hard to controll, considering you don't have any clue where your fingers go (missing buttons...).
      But to be honest, without a spike in tech, we are nowhere near that future.

    • @timothymclean
      @timothymclean Před 7 lety +8

      Dewayn Even with those kinds of things, there are still going to be games which work better on PC or console than mobile with some stuff bolted on. (And some of those things already exist.)

    • @robin-gu6uy
      @robin-gu6uy Před 5 lety +1

      Screens are getting much bigger thanks to the shrinking bezels

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 Před 7 lety

    And here's an idea for a mobile control scheme:
    Bottom Left: Crouch(tap for a parry that has no end lag if successful, works similar to crouching parries in SF3)
    Top left: Move left/block(You can block while crouching by holding the left side with two fingers, tap in this quadrant to do a standing parry similar to SF3)
    Top right: Move right(Double tap in either direction across the top to dash left or right)
    Bottom right: Tap for Light attacks, swipe left or right for Medium attacks, hold for heavy attacks(works with aerials and crouching hits as well)
    Swipe up left, up, or up right: Jump(Short hops can't be implemented)
    Bottom and top right: Super window(explained later)
    Z input, quarter and half circle, and reversed versions do specials(Do these twice on a Super window to pull off a Super)
    Swipe across the whole top or bottom screen from left to right: Command Normals
    Super windows are created by doing the super input, then inputting the special input twice(The length of the super window is 1 second to pull off the inputs and swipes on touchscreen), and frame data can be tweaked if needed.

  • @zetadroid
    @zetadroid Před 8 lety +28

    How could you not try SF4 volt on iphone? It has been THE mobile fighting game for basically 6 years.
    The controls are much more responsive than any other emulated fighting game, and especially of KOF. It had a rampant community of fighters with quite a high level of multiplayer and for several years (the online became deserted only a few months back, only because it was not ported to the new ios and not because players lost interest). Look at the length of the discussion in the volt's forum on toucharcade if you want a proof of what I'm saying.
    Despite the limitations (20fps and on screen controls) it managed to be technical, thanks also to the SP button. Several high level players even didn't use any shortcut to specials. Also, the SP button was well thought (it almost couldn't do stuff that would've been impossible with normal controls, unlike the sf4 on 3DS in which charge characters did not have to charge when using SP).

    • @CoreAGaming
      @CoreAGaming  Před 8 lety +6

      That's actually really interesting, and I wish I had known. I remember Infiltration and Poongko played mobile SF4 for a short period and were fighting for top spot. Infil played Viper btw lol.

    • @sshern
      @sshern Před 8 lety

      +Core-A Gaming Lop, do people still play it?

    • @zetadroid
      @zetadroid Před 8 lety

      Core-A Gaming
      There are still some buddies playing I think. I still see uploads from sexiness, and I receive some invitation from time to time, but I guess most people went to the latest ios and cannot even play the game. Search tenonez, nash berry, psxsquall, harlequinrogue for some of the best players on ios (also if you need footage).

    • @supersonicstep
      @supersonicstep Před 6 lety

      @@CoreAGaming slashers the power battle is also a good look at

  • @KnakuanaRka
    @KnakuanaRka Před 4 lety +1

    I have a suggestion for a mobile fighting game that might be more up people’s alley: BlazBlue Revolution Reburning. Yes, it’s full of RPG elements and monetized to hell and back, and for purists, the 5v5 arena mode or whatever it’s called is super laggy, but its simple (and patented :( ) control system based on tapping and swiping in various directions is pretty much a perfect harmony between giving you a variety of complex combos and ease of use on a touchscreen. A purer fighting game based off that would probably be great!

  • @hhaammzzaattaarraaff3313
    @hhaammzzaattaarraaff3313 Před 2 lety +5

    The only true way to get fighting games on your phone is by emulating old fighting games

  • @wuzi7049
    @wuzi7049 Před 7 lety +4

    it's very possible to make a great fighting game for mobile. that Marvel game has surprisingly deep strategy, and hard techniques, but it definitely is dumbed down for both accessibility and squeezing money out of you. but taking what they do right, and adding on to it positively can produce a surprisingly good fighting game.

  • @Hlidskialf
    @Hlidskialf Před 8 lety +3

    Really cool, the only bad thing about Analysis is: i need MOAR

  • @tobe.moemeka
    @tobe.moemeka Před 4 lety +1

    A REALLY great example of a mobile report that utilizes its platform is clash Royale. You have to play that game on a touchscreen and because of the built in delay anyone with decent connection can play.

  • @wktryj
    @wktryj Před 5 lety +4

    revisiting this video just to tell y'all about FLAPPY FIGHTER

  • @psyckojoe
    @psyckojoe Před 7 lety +1

    I don't even play fighting games but this channel is just fucking lit.

  • @omegalucario7478
    @omegalucario7478 Před 7 lety +26

    wow spider man just wow

  • @smol_hornet613
    @smol_hornet613 Před 7 lety

    As for the complaint on the accuracy and responsiveness of touchscreen controls, I can definitely agree with that out of my own experience. I fell in love with a slow and clunky-like singleplayer mobile fighting game called Shadow Fight 2 about a year ago, and I've played it ever since. Because of how well-versed I am with the game at this point, I play all of the bosses on the game's hardest difficulty - impossible mode.
    In impossible mode your opponent is about 10 times stronger than you in every regard, making the fight a tough-as-nails balancing act between avoiding getting your entire health bar drained by a single head-hit, and achieving a high enough DPS to kill them before the 99 seconds of the round are up. Usually, these fights can include several days - heck, even weeks - of learning how to smoothen out your playstyle to the point of near perfection, avoiding all vicious one-shot traps and outplaying the opposition on literally every bend. You will not pass until you have solved the *entire* fight.
    Of course, with such minimal room for mistakes, the controls must be very responsive and totally reliable in order to keep up with the person behind the wheel. Spoiler alert: they aren't. From my experience with playing Shadow Fight 2 on impossible mode, I can say that a pretty alarming amount of my deaths have been because of failing to double-tap, or failing to make contact with the projected joystick.
    I'm not blaming the game, tough: this is just how it is with playing using the controls on a touchscreen - you can't actually *feel* them. With physical controls you can recognize whether you're on the button/joystick without a glance, and the mechanical input is more reliable too. Even as a rather experienced player, I can often catch my fingers sliding away to an unwanted part of the screen during a fight. Mobile games may be convenient, but the original still has the edge.

  • @keystone5750
    @keystone5750 Před 6 lety +11

    Ughh. I can’t go back to contest of champions after street fighter volt and shadow fight 2.

    • @intensellylit4100
      @intensellylit4100 Před 6 lety +3

      Finally someone who knows about Shadow Fight.

    • @locolorenz
      @locolorenz Před 5 lety

      @@intensellylit4100 shadow fight is the only acceptable fighting game on mobile

    • @intensellylit4100
      @intensellylit4100 Před 5 lety +1

      @@locolorenz so how you folks like 3

  • @manu_elle_gago
    @manu_elle_gago Před 2 lety +1

    I've been trying a mobile fighting game called Metal Revolution and it really goes deep, having the usual character styles and dynamics of classic games, it really looks like the best original game out there, withouth being an emulation for cellphones

  • @dustinvanish
    @dustinvanish Před 5 lety +3

    Flappy Fighter...though it lacks an online feature as of me typing this.

  • @Skywardflare758
    @Skywardflare758 Před 7 lety

    Honestly, what I think is the only thing that's needed to make mobile fighters genuinely competitive is to rework movement. Touch screen buttons and joysticks don't offer the precision needed, but most actions can be replaced with taps or swipes. For example, have light attacks be a tap on the upper body, low light be a tap on the lower body, an overhead he a down swipe, a gap closer be tap behind, a medium be a side swipe away from you, a throw a swipe towards you, a heavy be a hold, an anti air be an up swipe, a block holding behind you, and a parry tap behind. Add a bit of an input buffer to allow for easier combos (and punishments) as timing a swipe in a three frame window would be too awkward, and figure out how you want to do specials, and you've got everything you need except movement.
    What makes the movement so tricky is that you can't feel the joystick, and you can't even keep your eyes on it. My suggestion would be to make movement more committed and to put more mobility on attacks. What I mean by this is to have less walking and continuous dashes, and more hop dashes, dive attacks, charge attacks, and knock backs. Any kind of jumping works fine as you can easily just swipe your character, and same with hop dashes. A continuous dash would either require holding the swipe or inputting a cancel, both of which start hindering the control and feel. Fixed distance movement that only requires a quick input allows you to keep the screen clean and set up your fingers for your next move. I'd say optimally, you'd want to only make one input at a time while avoiding buttons and joysticks. It would be simpler controls and easier execution than a console fighter (you won't need to use directional inputs for attacks and specials, and things like dash or jump cancels would be easier to do), but you wouldn't need to compromise on mechanics or have awkward controls. That's my two cents.

  • @CHRIS-X
    @CHRIS-X Před 5 lety +13

    Who came back because of flappy fighter

  • @Tauncerador
    @Tauncerador Před 6 lety

    The mechanics of BlazBlue Revolution Reburning works very well for a touch device. The game can be a great fighting game with touch gameplay and it have the visual attractive of the BlazBlue series, but the developers make it a pay-2-win game, where you need Energy units to make things, earn in-game currency (or buy it with real money), unlock the characters (some are exclusive for VIP members and of curse are OP), collect weapons and armour for your characters, and use items to upgrade them.
    At the end it doesn't matter your ability as much how powerful is the equipment of your chracters, and of curse, if you pay you get better things.
    There is a mode for a normal fight in which the Power and upgradea of your characters doesn't affect the battle but you can't play with your friends because the oponent is random or a bot if nobody is online. If you want to fight a friend you two need to play in a local net.
    If the game only focuses in the fighting aspect, and no in the "collect and buy upgrades" theme it can be a good touch fighting game.

  • @eazesteeze
    @eazesteeze Před 3 lety +4

    Vita Fighters answered your prayers.

  • @TheDandyLionsUK
    @TheDandyLionsUK Před 5 lety

    I think a competitive fighter on mobile is possible: you just have to be creative with the definition:
    it would feel like smash brothers, most likely a top down version, 4 player minimum.
    imagine your character controls like a Billiard Ball: you charge up your character and launch them into other characters by tapping and holding your destination on screen. Swipe to parry an incoming attacking character. If two characters launch into each other at the same time, the one which charged the longest (and thus have a faster velocity) will get the victory (shades of Lethal League!). If you get hit by an attacking character, you ping off like a Billiard Ball in a stunned state.
    The aim would be to collect as much as points as possible, from successful smashes to collecting points pick ups on the battle field. There would be ring outs that keep players out of play, thus improving scoring opportunities and giving an incentive to play aggressively and eliminate opponents. Opportunities for fake outs and positional advantages aplenty.
    I'd love to develop this because I know it would work :) However I can't code, and don't know anybody who can. Fingers crossed :)

  • @mamertvonn
    @mamertvonn Před 5 lety +4

    2019 just knocking by
    with flappy fighter and hero versus

    • @CrowFGC
      @CrowFGC Před 5 lety +2

      Hero versus isnt any good

  • @Yotheprofit
    @Yotheprofit Před 5 lety +2

    Try flappy fighter.... it’s the best mobile fighter

  • @Thegoodcoffee247
    @Thegoodcoffee247 Před 5 lety +3

    Ever heard of flappy fighter?

  • @electriczap9615
    @electriczap9615 Před 5 lety +1

    This video was a mere prophecy of flappy fighter’s rise

  • @DarkOminigiri
    @DarkOminigiri Před 5 lety +5

    flappy fighters is my answer and i think the best.mobile fighting game ever buts itd on ios exlusive im on android still waiting for that android release.

    • @DarkOminigiri
      @DarkOminigiri Před 2 lety

      2 years later and theres no flappy fighter on android :(

  • @nathaniela.5053
    @nathaniela.5053 Před 2 lety +1

    Dragonball legends is extremely competitive and mobile. There's several techs such as side stepping, charge stepping, drop comboing (on purpose to avoid cover changes)

  • @kingkrispy5289
    @kingkrispy5289 Před 5 lety +3

    And then flappy fighters appeared and it’s being ported to Android,we just need vs and online...

  • @neobahumut707
    @neobahumut707 Před rokem

    Watching your stuff again since sf6 has come out has done wonders :D

  • @God001111
    @God001111 Před 8 lety +4

    the only I'd ever consider would be divekick. that game would fit perfectly!

    • @markomanx
      @markomanx Před 8 lety +1

      +Uuriu I don't think it's about taking a fighting game like sfv and porting it, hoping it would be a successful competitive game. Divekick just so happens to be the exception.
      I think the idea is to design a competitive fighter FOR mobile platforms, something that would feel natural (like divekick theoretically would), while at the same time, being a deep fighting game experience.

    • @God001111
      @God001111 Před 8 lety

      nah man, i know what i said. i would play divekick on my phone but i would not play anything else... created-for-mobile or not

  • @Dachi40
    @Dachi40 Před 5 lety

    Welllllll there’s a new mobile fighting game called Flappy Fighters, it’s currently solo play. But it is actually really nice, the community is hoping for online soon

  • @cwillson3526
    @cwillson3526 Před 5 lety +3

    *COUGH* flappy fighters

  • @TheYopAlonso
    @TheYopAlonso Před 7 lety +1

    Some mobile games that are adaptations of real, arcade fighting games, do work. Some good examples of this are the Skullgirls mobile adaptation, which takes the concept of the fighting game, and reworks it with swipes and gestures that are easy to remember and to chain.
    But an even better example is BlazBlue: Revolution Reburning, which minimizes the amounts of inputs a player has, limiting it to two directions on the left side, and taps and swipes on the right side, creating a fighting system that flows pretty well, and it's not unnatural to play it like other examples.

  • @MatthewCobalt
    @MatthewCobalt Před 5 lety +4

    Does “Flappy Fighter” count?

  • @DerpinMegaJurk
    @DerpinMegaJurk Před 7 lety

    I think it might be easiest to make a mobile fighting game based almost entirely around footsies, with combos being more strategic and planned rather than being technically skillful. Moving back and forth (or even in 3d space) is something that I've almost never seen botched, and some form of movement is something that's very easy to understand for casuals who will get the game.
    Virtual buttons can be responsive, but only when used in small amounts and when a game doesn't ask for complex input strings. To get around this, hitstun and ending lag can be increased to compensate, with appropriately beefy sound/visual design to justify longer 'between hit' periods.
    Hell, maybe make it so that each player can pick three characters at once, can cycle through them with a swipe or virtual button, and give each only three moves with distinct purposes. With this, you avoid cluttering the screen with buttons, asking for too much player input, and you keep things simple enough to understand casually.

  • @yuffie8875
    @yuffie8875 Před 5 lety +4

    Two words......flappy fighter

  • @crimsonblad5
    @crimsonblad5 Před 3 lety +1

    I think it's time for an update to this video to see if anything has changed.

    • @SJNaka101
      @SJNaka101 Před 3 lety

      Skullgirls is pretty cool

  • @karvynakosmetyks9114
    @karvynakosmetyks9114 Před 7 lety +3

    A very intuitive take on this has been achieved by the blazblue team

  • @sotiris2273
    @sotiris2273 Před 7 lety

    Okay here, To walk back and forth tilt the divice slowly, to dash tilt it fast, Split the screen into four quadrants, on the left side, tap the top half of the screen to jump, and tap/hold the bottom to crouch, you block by moving backwards. On the right side of the screen there is a top and bottom, light attack will be tap, Medium is swipe left and heavy swipe right. The top half is punches, the bottom half is kicks. To imput specials you quickly swipe gestures (such as a quarter circle) on either kick or punch then light, heav, or medium. Boom now give me an actual fighting game please

  • @golslozak7769
    @golslozak7769 Před 5 lety +7

    There is one already Gerald:
    Flappy fighter

  • @kaloncpu57
    @kaloncpu57 Před 4 lety

    2 things I want to talk about on this.
    1. In my experience with trying to be pretty competitive in Call of Duty: Mobile, I have noticed that it can be harder to compete (though not impossible) with people who are willing to upgrade to a large screen tablet and use more than 2 fingers (just thumbs). I could certainly see people designing games that wouldn't get an advantage from that, but it's something to think about.
    2. As far as things like practicing on your commute on the bus, all the fighting games on the Switch have been my go to for years now. It's not fit-in-your-pocket small, but it's still felt like a great mobile fighter experience to me.

  • @pablboato3521
    @pablboato3521 Před 7 lety +6

    What about slashers ? Is a good fighting game for Android

    • @chidori7234
      @chidori7234 Před 6 lety +1

      pabl boato
      Yeah. I tried that game, not bad.

  • @alderidan9724
    @alderidan9724 Před 6 lety

    I know this video is two years old now but their is a blazblue game for mobile that allows to perform combos easier through flick and touch controls it might seem like a spinoff at first but once you get three characters a mode unlocks that allows you to fight real players and I truly felt like I was playing a real fighting game that I could perform combos on other players the way that game handles the controls might be the way to go for mobile fighters

  • @GameFreak64101
    @GameFreak64101 Před 8 lety +4

    Yea, it's possible....Super Street Fighter IV: 3D Edition, lol

    • @zetadroid
      @zetadroid Před 8 lety

      +Swift_Heracross It was a good game, but after a while almost nobody played it with the pro controls on, and I couldn't stand charge characters executing specials when walking forward anymore.

  • @davidf2244
    @davidf2244 Před 4 lety

    @core-a: the solution to the lag and input time on mobile is to add an artificial buffer so that every input is realized after the same delay. Essentially a small amount of perpetual lag. This is how clash Royale remains competitive--server lag is obscured by the game compensating for it. With no true lag your inputs are still resolved one second later. With half a second of lag....one second later.
    It seems insane for a fighting game, but I believe it would just take a different mentality and play style.

  • @rsotuyo15
    @rsotuyo15 Před 5 lety +2

    I'm just gonna say.......... Flappy Fighter

  • @noir2967
    @noir2967 Před 3 lety

    "Best used with both hands."
    Guy: And I took that personally.

  • @GeezLuisMan
    @GeezLuisMan Před 7 lety +7

    Would BlazBlue: Revolution Re burning work?

    • @getsmoked7219
      @getsmoked7219 Před 6 lety

      SkyplaneYT
      Not really. It was okay as a mobile game but terrible as a fighting game

  • @Kos4Evr
    @Kos4Evr Před 7 lety

    there are bluetooth control pads for cell phones that can be just as easy to stick in your pocket as the cell phone. yes they are ridiculously tiny but they can be used to play games with more complex controls without blocking the screen by touching it.

  • @VincentVincent_89
    @VincentVincent_89 Před 5 lety +4

    2 words FLAPPY FIGHTER

  • @Supreme-gu1jz
    @Supreme-gu1jz Před 7 lety

    Man this channel is awesome. Keep up the good work bro.

  • @bearwulf1396
    @bearwulf1396 Před 7 lety +7

    blazeblue?
    mobile that is

  • @mylesdaperson
    @mylesdaperson Před 3 lety

    Video starts: *NYC stage/ Alex's theme plays*
    Me: I'm in for a good time

  • @jumble6820
    @jumble6820 Před 5 lety +3

    ayyy Flappy Fighter

  • @kristofer9776
    @kristofer9776 Před 8 lety +1

    King Of Fighters 12 is actually a preety good fighting mobile game. Its lack of distinction between light and heavy attacks makes for a slightly less combo potential than original, but it is still really enjoyable.