CS2's New Office Analysed

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  • čas přidán 9. 06. 2024
  • cs_office has had a minor overhaul for CS2 over CS:GO. But its roots stretch all the way back to CS:S in 2004, which makes comparing it with older versions all the more interesting.
    0:00 - Different Office Generations
    3:28 - Pretty shadows
    5:55 - Outdoor lighting
    7:38 - Skyboxes
    9:17 - My thoughts on CS2's skybox
    10:40 - CS2's Improvements
    11:26 - Smoothed corners?
    12:24 - Destruction
    18:22 - VALVE PLS FIX
  • Hry

Komentáře • 1,1K

  • @roughtimeroach
    @roughtimeroach Před 11 měsíci +2762

    I’m glad they’re not ditching hostage modes

    • @lefunnyN1
      @lefunnyN1 Před 11 měsíci +285

      they cant
      hostage mode was literally the first og cs gamemode

    • @lightning8031
      @lightning8031 Před 11 měsíci +253

      I hope they rework agency, it has so much potential to be a competitively viable hostage map

    • @un1d
      @un1d Před 11 měsíci +164

      @@lightning8031honestly I think agency is the most fundamentally flawed hostage map there is. I’d much rather see a reworked Italy (which they apparently did)

    • @lightning8031
      @lightning8031 Před 11 měsíci +20

      @un1d agency definitely is the most unbalanced map (close with office) but I think it would be cool to have it made better. I would also love to see Italy too tho.

    • @BespiPNT
      @BespiPNT Před 11 měsíci +31

      why would it ditch the best map in cs

  • @JaredAF
    @JaredAF Před 11 měsíci +430

    CS:S Office feels like a place from the early 2000s/late 90s with the wood paneling on the walls. Nostalgic

    • @Aninefivesiix
      @Aninefivesiix Před 11 měsíci +76

      Ever since I first played 1.6 as a kid, I always thought the CS games took place in the early 2000’s in an alternate universe to half-life where things never went to shit.

    • @JaredAF
      @JaredAF Před 11 měsíci

      @@astralplaneshittalker Yep

    • @user-it7mf5us8z
      @user-it7mf5us8z Před 10 měsíci +2

      This wood paneling of CSS Officer for me looks like wood paneling in 90s cars.

    • @dontcrydoomer4787
      @dontcrydoomer4787 Před 8 měsíci

      @@user-it7mf5us8z 90s cars? wood paneling was the 70s dude XD

    • @circleinforthecube5170
      @circleinforthecube5170 Před 7 měsíci

      @@user-it7mf5us8z its very aesthethically pleasing

  • @DetectiveJones
    @DetectiveJones Před 11 měsíci +114

    10:34 That "Valve, please break" Feels like such an amazing long-awaited pay off that absolutely delivers. The pun alone was great, but combined with the running joke is 10/10.

  • @tehpeasant
    @tehpeasant Před 11 měsíci +741

    Man I love this map so much. It's maybe not the best map in the world to play competitively, but I played it endless hours on community servers in both CS:S and CS:GO. And seeing the old CS:S version makes me feel super nostalgic.

    • @Zaugr
      @Zaugr Před 11 měsíci +32

      Office was and is the shiiiiiii. Loved how there was always a small, very regular community playing it on CSGO for the years I played it. Got very competitive and addicting, forming those rivalries and becoming so cracked at playing it to the point where people always accused you of wallhacks

    • @HOUCEMATE
      @HOUCEMATE Před 11 měsíci +24

      I used to be on a 64-player server playing cs_office every goddamn day; the CS:S version of the map is truly goated.

    • @Spineblorg
      @Spineblorg Před 11 měsíci +4

      When i played office for the first time i really enjoyed the tight and long corridors and how the windows would shatter.

    • @sunslap
      @sunslap Před 11 měsíci

      The year is 2006, its 3am, no school tomorrow because its summer, you've been playing on a 40 player office server since yesterday afternoon talking shit to noobs and accomplishing absolutely nothing with your life.

    • @desktorp
      @desktorp Před 11 měsíci +2

      yeee boi.. I played about 500 hours of office on 2 community css servers.. one was called SiX and the other was called BoSS

  • @komrander7497
    @komrander7497 Před 11 měsíci +1615

    You could ask viewers to make maps in source 2 after the game releases like you did with de_fenestration maps and host them on a community server. Last time it was awesome and it would be really cool to see something like that again.

    • @jamess.7811
      @jamess.7811 Před 11 měsíci +64

      "de_fenestration" is so fucking funny

    • @virtualfroggy
      @virtualfroggy Před 11 měsíci +7

      @@jamess.7811 oh my god i only just now got the joke

    • @XeZrunner
      @XeZrunner Před 11 měsíci +8

      Especially given how much more awesome Hammer is in Source 2, I think it would be a fun idea!

    • @Macko_z_Bogdanca
      @Macko_z_Bogdanca Před 11 měsíci +11

      also perhaps 3kliks coming back to making short tutorials about hammer would be cool too

    • @Ethiixx
      @Ethiixx Před 11 měsíci +1

      Just go play on some Servers in the Browser with strange maps on them right now, theres so much to explore.

  • @KatWithCigarette
    @KatWithCigarette Před 11 měsíci +705

    I really like the new offices lighting. Finally something that isnt just sunny and bright. Blue afternoon is quite nostalgic.

    • @Horrorz95
      @Horrorz95 Před 11 měsíci +83

      100% agree. The 6pm-ish downcast dusk blues contrasts so well with the warm indoor colors. It's indescribably comfy and the only thing missing is a little bit of snow and a louder soundscape.

    • @Malxer
      @Malxer Před 11 měsíci +19

      I would agree but it's really disappointing to me the way they are handling some reworks. While new Inferno and Overpass leaks looked astonishingly good and modernized, other maps like Office or Mirage just get lighting and really small changes. Ofc this is subjective but I'd even add that some aspects of this maps are even better on older versions. Office on CS Source, for instance and as showned on this video, ha a really different color palette which made it look so much better. It's unrealistic to call it a proper rework because they are still using 20 year old assets, and it looks lazy and unfinished. It's just my opinion though. I hope they update all maps in due time like they showed with Overpass.

    • @halo7372
      @halo7372 Před 11 měsíci +8

      I completely agree, this is the kind of lighting i love to see out of winter/snow maps

    • @mythicalgod
      @mythicalgod Před 11 měsíci +11

      @@Malxer I'm sure they will remake other maps later. I can't imagine them leaving nearly 10 year old maps untouched in a new game.

    • @Malxer
      @Malxer Před 11 měsíci +8

      @@mythicalgod We can only hope. With Valve, who knows.

  • @fiend265x
    @fiend265x Před 11 měsíci +363

    i absolutely love the fact that they released NOT a sunny map, it looks SO beautiful with this foggy overcast blue lighting, i wish they did the same with ancient because it's a perfect theme for this type of weather. thank you philip for 20 minutes of the best content this year.

    • @tyloho158
      @tyloho158 Před 11 měsíci +11

      i just want more night time maps like de_castle from Operation Breakout

  • @MrTefe
    @MrTefe Před 11 měsíci +365

    I cant believe office is already this old. I remember playing prop hunt there with my friends in Gmod

    • @sunhammer420
      @sunhammer420 Před 11 měsíci +12

      my guy office was the first map I ever played when I was introduced to counter strike and that was uhhh 1.5

    • @thatsaylary
      @thatsaylary Před 11 měsíci +6

      ive played so much on this map on murder in gmod

    • @dereks6742
      @dereks6742 Před 11 měsíci +8

      Gmod prop hunt is way younger than this map XD

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks Před 11 měsíci

      @@dereks6742 well duh, otherwise you wouldn't be able to have used the map in the mode...

    • @nazarary8836
      @nazarary8836 Před 11 měsíci

      ​@@sunhammer420little man humble yourself no2 ppl asked.

  • @Jofoyo
    @Jofoyo Před 11 měsíci +203

    The corners are a product of the new smoothing group system, edges can now be defined as smooth or sharp. By adding additional geometry loops around the 90 degree edge, you can control the fall off of the smoothing without actually beveling the corner.

    • @DarkSwordsman
      @DarkSwordsman Před 11 měsíci +4

      Weird, I'd feel like just beveling the corner would be better no? Since you'd technically have one less edge to work with and less geometry. That'd be n+1 per corner if it had two loop cuts near the edge.

    • @Jofoyo
      @Jofoyo Před 11 měsíci +18

      @@DarkSwordsman It'd be the same amount of geometry actually, since you'd still want 3 edges. Source 2 uses edge smoothing rather than polygonal smoothing, so an edge gets marked as smooth rather than the whole polygon. With just 2 edges that'd mean to have smooth normals the whole length of the wall would have it's normals averaged out around the corner and it'd shade weird.
      It *would* be more ideal to just use a bevel, but in the case of porting the old maps to the new engine, this is much easier because the ported geometry is less than ideal and would need a lot of tedious clean up. And doing it this way looks identical from a shading point, which matters more than having that subtle geometry offset.
      Besides, in the grand scheme of things, this additional geometry doesn't matter in the slightest in terms of performance. Poly-count pretty much doesn't matter, especially with how low fidelity most of the models are anyway.

    • @stevethepocket
      @stevethepocket Před 11 měsíci

      Well, now I have to test whether you can put two sides of a 90-degree corner in the same smoothing group in Source 1 and what it'll do if you do. I feel like you could get... _something_ interesting to happen, but you'd need to turn the lightmap scale way up (or down, depending on your definition) to make it look nice. That's the other big change here: dynamic luxel scaling. Those beveled corners in the parking garage looked terrible because, in Source 1, you can only smooth edges if all of the faces involved have luxels that are smaller than the narrowest face. And that would be a huge waste of memory so they didn't do that. But Source 2, I think, can seamlessly blend between lightmap scales, make luxels that are rectangular rather than square, and possibly even bend them around smooth corners. I dunno, we'll have to see if there's still a mat_luxels equivalent and see what it reveals.

    • @spiderjerusalem8505
      @spiderjerusalem8505 Před 11 měsíci

      What's the difference between geometry loop and beveling?

  • @sulphurous2656
    @sulphurous2656 Před 11 měsíci +73

    I still think the CS:S version of the map is the most iconic despite the minor improvements in CS:GO. Especially with the outside views and the color scheme indoors. I'd like to see a combination of the two in CS:2 a lot.

  • @Verbalaesthet
    @Verbalaesthet Před 11 měsíci +190

    I was really sad when the pictures wouldnt fall off the walls anymore. I wish they would bring that back since it was awesome.

    • @MilosCsrb
      @MilosCsrb Před 11 měsíci

      They forgot what fun is 😢

    • @tylerwhitney3443
      @tylerwhitney3443 Před 8 měsíci +5

      I'm so old that I remember when bullet holes on walls was a big deal, circa 1995

    • @scarlettNET
      @scarlettNET Před 8 měsíci +4

      I bet it'll never get added back in because of "competitive viability" or some stupid shit like that

    • @sapphiredagon
      @sapphiredagon Před 4 měsíci +1

      @@scarlettNET It's Office. The real reason it won't get added back in is because Valve won't touch Office.

  • @ApertureAce
    @ApertureAce Před 11 měsíci +36

    I always felt like CSS Office was so cozy and warm looking. Glad to see a return to form.

  • @LeviKanal
    @LeviKanal Před 11 měsíci +42

    Its insane how good lighting can make low poly models look modern, im currently building a scene with very low poly furniture without any materials just flat textures but with Unreal lighting it still looks pretty good

    • @B.M.Skyforest
      @B.M.Skyforest Před 11 měsíci +9

      I remember when I thought back in the day that adding high poly props will make the graphics much better. So I did and couldn't understand why it didn't work. After some time I realized that it's indeed mostly in the lighting

    • @imembridibuddha
      @imembridibuddha Před 11 měsíci +6

      Some games with RTX Remix look improved in every way despite their models and textures being unchanged

    • @circleinforthecube5170
      @circleinforthecube5170 Před 7 měsíci

      source engine models were always designed to mimic the real world well, EVERY piece of technology from CSS and L4D2 is based off real computers, the beefy pc is an optiplex, the printer is a HP laserjet
      it works so well because its simplistic, as a kid and even teenager i was hard pressed to notice the source models low textures

  • @MorizanTV
    @MorizanTV Před 11 měsíci +20

    fun fact, in source the deagle has exactly the amount of bullets to smash every window and knock off every painting on the map

    • @strakhovandrri
      @strakhovandrri Před 7 měsíci

      Do you have to do stuff like shooting through a couple of windows with one bullet or is it "one big vertical rectangle - one small round"?

  • @MetiriPersonal
    @MetiriPersonal Před 11 měsíci +61

    love your use of shorts lately as little teasers to your full videos. didnt think we were going to get such an exhaustive look at office after that short, so this is a nice surprise. thx for your effort

  • @gumpum8760
    @gumpum8760 Před 11 měsíci +155

    I can't even express how much i love you and your videos philip. you are my favorite youtuber for the last 10 years or longer.

    • @beataoo
      @beataoo Před 11 měsíci +7

      Philip is da goat

  • @Macusercom
    @Macusercom Před 11 měsíci +7

    12:45 It's just a little thing but the fact that the audio is panned left and right according to the split video is just a little detail that makes these videos perfect

  • @ghashmog7369
    @ghashmog7369 Před 11 měsíci +18

    I love how you take in consideration every detail in games
    I think you truly revived my passion for the art that are videogames maps

  • @johnnyguitar8067
    @johnnyguitar8067 Před 11 měsíci +11

    The smoothed corners are a cool feature in Source 2 hammer, where you can automatically create small edge loops around corners and make edge shading smoother. HL:A used this technique a lot, and I also use it often when making my own maps

  • @bxbbyxx
    @bxbbyxx Před 11 měsíci +14

    It's extremely impressive just how good CSS office looks to date. Great times playing the community server Office Of Pain (OOP) - they had their own ranking system.

  • @cowbats
    @cowbats Před 11 měsíci +11

    I'm so glad Valve is keeping Office and even remastering it, it's the only map I've played for years :']

  • @420Pizza2
    @420Pizza2 Před 11 měsíci +6

    Office will always hold a special place in my heart. My first CS game was CSS in 2009 and the first server i tried was a 24/7 office server and i ended up playing there for hundreds of hours. I actually didnt even know CS was a competitive game until CSGO came out 😅

    • @leruty
      @leruty Před měsícem

      My first ever map in CSS was Inferno (vs bots) also in late 2009. But I launched Office slightly later and I instantly fell in love with the map. It´s still my favourite hostage map

  • @eevilBud
    @eevilBud Před 11 měsíci +8

    honestly surprised we didn't dwell on those icy paths more, incredibly real! i got a slight panic when you walked across them so fast

  • @ugoiltartarugo1041
    @ugoiltartarugo1041 Před 11 měsíci +25

    You're the only youtuber i truly enjoy watching, no one else makes content not even close to how you do it, i love looking at every tiny detail of a map, physics and lights, and no one does it better than you, definetly my fav youtuber, don't stop bringing videos like these

  • @ShonkV
    @ShonkV Před 11 měsíci +15

    3kliksphilip got upgraded from "one of my favorite CZcamsrs" to "my favorite youtuber" for me.

    • @armaanmodi
      @armaanmodi Před 11 měsíci

      THAT'S the power of office

  • @Hostile2430
    @Hostile2430 Před 11 měsíci +8

    Cannot wait to see CS_Italy I saw in trailer they made some changes to the map and the lighting also looks beautiful
    I hope they also add more hostage maps like Siege and Estate

  • @chewygamerz2
    @chewygamerz2 Před 11 měsíci +12

    Watching your map analysis videos takes me back to when I was younger while playing games and exploring my favorite maps from Halo and Call of Duty in a private match by myself, just admiring all of the details that developers had put in and making up my own fun little stories about the map in my head (sometimes with friends lol). I used to have so much fun looking at all of the details developers put into their maps, I'm happy I get to feel that again when I watch these videos. Keep up the great work dude!

  • @AntonioZL
    @AntonioZL Před 11 měsíci +1

    The fact your videos have always started & ended abruptly and often contain tangents on the topic makes sections of them surprisingly good full-video-like shorts. I feel like most of them could be broken down into segments and posted as independent shorts (which, of course, is something you done with this one and sorta has been doing for the past few months). Great video as always, Phil.

  • @Wyte_Knight
    @Wyte_Knight Před 11 měsíci +9

    15:18
    I wasn't prepared. I laughted so hard at the cut just after you shot him xD
    "And that, ladies and gentlemen, is how to talk about a reskinned map for 19 minutes"
    Oh, if only you knew. You did a lot more than that, you helped someone who had a really shitty day to be able to think to something else for 19 minutes. To laught with you, to appreciate some subtilities about a game he will probably never play.
    And that's only for me. Thanks Philip.

  • @elliot9634
    @elliot9634 Před 11 měsíci +4

    "valve please break" phillip always brings a smile to my face. simply a treasure.

  • @jonathan.t.
    @jonathan.t. Před 11 měsíci +4

    15:18 those few frames of philip "accidentally" shooting the hostage made me chuckle for the rest of the video. good stuff mate
    edit: 16:27 too

    • @vbreak173
      @vbreak173 Před 10 měsíci

      I scrolled down only to see if somone noticed it ! It's son funny

  • @hisshame
    @hisshame Před 11 měsíci +3

    This map is all my friends play. All these years later i still love it

  • @blank6184
    @blank6184 Před 11 měsíci +6

    I would love to see you do another mapping "contest" for your control point gamemode. I still remember how much fun cp_entrenched was!

    • @TheRealL1R
      @TheRealL1R Před 11 měsíci +2

      I still remember how much fun CP was!

  • @Schlammschlacht
    @Schlammschlacht Před 11 měsíci +2

    I love how in almost every (?) video you manage to include Operation Flashpoint's main theme. Really brings back memories for me! Now, could you also include 'Lifeless' from that game's soundtrack?

  • @TheSunIsMyDestroyer
    @TheSunIsMyDestroyer Před 10 měsíci +1

    blocking that entrance with the shelves is the best part of office

  • @ValxiiVi
    @ValxiiVi Před 11 měsíci +8

    I'm so excited for this. I hope the casual office community stays just as fun and chaotic in CS2

  • @666Shinedown
    @666Shinedown Před 11 měsíci +14

    As someone who only plays Office, I see this as an absolute win.

  • @OriginalRaveParty
    @OriginalRaveParty Před 11 měsíci +1

    Such a thorough breakdown. Top work 😎⭐

  • @satisfaction394
    @satisfaction394 Před 11 měsíci +1

    The fire extinguisher in paper room is a boost spot wich works with one way smokes

  • @Enivoke
    @Enivoke Před 11 měsíci +4

    Hey Philip, you’re going to make SDK tutorials? I miss them from a decade ago! For CS2 ofc!

  • @pr0pheit
    @pr0pheit Před 11 měsíci +3

    im so excited to play my favorite map remastered

  • @TIANLive
    @TIANLive Před 11 měsíci +2

    I find it weird that youtube fails to put some of your videos into my notification center, even in my subscribtion tab :(
    Love the vids and keep up the great work Philip

  • @vxlentino
    @vxlentino Před 11 měsíci +2

    So much better when Philip is uploading regularly

  • @Malxer
    @Malxer Před 11 měsíci +5

    The hostages look terrible... Also, where's the Anarchists? Valve, please fix.

  • @DarkSwordsman
    @DarkSwordsman Před 11 měsíci +3

    12:00 more normal maps! In Blender, you can replicate this with the "Bevel" node in the shader editor. And then it can be baked into a texture. These types of things would probably be good with the level of quality you can probably get from imported models now.

  • @declanrex9435
    @declanrex9435 Před měsícem +1

    Phillip has stereo mixed the side by side comparisons to have respective sound effects come from the correct ears. This stuff is why he’s the goat

  • @bernardyn
    @bernardyn Před 11 měsíci

    Great video Phil, had a few good chuckles. Cheers

  • @HeisenbergFam
    @HeisenbergFam Před 11 měsíci +21

    Philip showing 2004 version of CSS makes me nostalgic, 19 years later and Valve still doesnt know how to count to 3

    • @awppenheimer
      @awppenheimer Před 11 měsíci

      Shut your mouth your comments are generic and annoying

  • @mintce2238
    @mintce2238 Před 11 měsíci +4

    I would love an Office_2 of some kind that keeps the same building but with balance tweaks, different spawns, more routes, and as a defuse game mode.

    • @rocktheboat56
      @rocktheboat56 Před 11 měsíci +2

      Making office a defuse map defeats the entire design of the map, tell me you dont play office without telling me you dont play office

    • @mintce2238
      @mintce2238 Před 11 měsíci

      @@rocktheboat56 You're aware that the Office community has a defuse version of the map already right? It's possible to recontextualize a map, especially if you're making a sequel to that map. Quit being an asshole and just use your fucking imagination.

  • @andoniverse
    @andoniverse Před 11 měsíci

    i’m never unimpressed by the effort you put into your videos keep on killing it and ur music kit is SO HARD

  • @n1conic
    @n1conic Před 11 měsíci

    The last minute was pure comedy gold, thank you so much for that!:D

  • @LiamMoffitt
    @LiamMoffitt Před 11 měsíci +6

    the source 1 version clears the rest IMO. I love the wooden clap boards and the lighting, it all feels like a real office and less like I’m in a color graded movie set. The OOB details are nicer and the outdoors has hints of sun coming through the overcast sky. I’d love to see office get a proper remake, but, it’s office. then again, we’re getting an entire Italy remake so who knows lol

    • @circleinforthecube5170
      @circleinforthecube5170 Před 7 měsíci

      early 90s/late 80s interior designers making a incredibly aesthetically pleasing space just for some doctors office

  • @Malxer
    @Malxer Před 11 měsíci +5

    ANARCHISTS. WHERE.

  • @WALOWALOWALOWALOWALOWALOWALOW
    @WALOWALOWALOWALOWALOWALOWALOW Před 11 měsíci +1

    This map will always hold a special place in my heart. I was first introduced to CS on an office deathmatch server about 12 years ago and instantly fell in love

  • @aria8928
    @aria8928 Před 11 měsíci

    So excited for the video on cs2 overpass. The leaks on that map have looked amazing

  • @desktorp
    @desktorp Před 11 měsíci +5

    woah woah woah.. it was bad enough when they made it so you have to carry the hostages, but now you can't even kill them?! Valve why do you destroy our traditions?

  • @elin4364
    @elin4364 Před 11 měsíci +3

    as a graphics programmer, its always fascinating seeing your takes on these things. Some things you point out have very technical explanations and idk something about you pointing out for example hard vs smooth shading and how decals get drawn over other geometry is just so fun
    love your videos :)

  • @CarlRayanitch
    @CarlRayanitch Před 11 měsíci +2

    you perfectly analysed this map, i love how this map is snowy and warm at dark ♥

  • @bulletbeatboxer
    @bulletbeatboxer Před 11 měsíci

    thank you for making a video on my favourite map :)

  • @keinname2481
    @keinname2481 Před 11 měsíci +3

    damn the original skyboxes were fucking amazing
    so much more interesting and creative for some imaginary story

  • @catzfive
    @catzfive Před 11 měsíci +3

    Appreciation for de_office ❤

  • @eirgel38
    @eirgel38 Před 10 měsíci +1

    14:22 this was covered in a breakdown of alyx, they changed physics in boxes to be more accurate.. presumably migrated some of that tech here

  • @ValiantNorth
    @ValiantNorth Před 10 měsíci

    I like how you kept shooting the hostages, that really took me back.

  • @sdht6107
    @sdht6107 Před 11 měsíci +5

    cs2 is a example of how bad other engines optimisation is. this looks great and can run on my 980gtx at 200fps+ at 1080p

    • @Ultra289
      @Ultra289 Před 11 měsíci

      I mean thats becuase the other games look SIGNIFICANTLY better than cs2...

    • @sdht6107
      @sdht6107 Před 11 měsíci +1

      @@Ultra289 i dont think so

  • @sulphurous2656
    @sulphurous2656 Před 11 měsíci +3

    Using Stable Diffusion to simulate skybox backgrounds based off in-game screenshots is exactly the kind of thing I'd expect Source players/mappers/modders to use this software for.

  • @austinker6922
    @austinker6922 Před 11 měsíci

    I love your vids so much thank you philip, the old era arma music while watching the spinning antenna was very entertaining ❤

  • @sandrocarletto9386
    @sandrocarletto9386 Před 11 měsíci +1

    i cannot believe he makes fire extinguisher and projector videos so intriguing for me to watch

  • @chost-059
    @chost-059 Před 11 měsíci +3

    Office survives

  • @exxieexxie
    @exxieexxie Před 11 měsíci +3

    OFFICE ENJOYERS -->

  • @fxy9290
    @fxy9290 Před 11 měsíci +1

    When I saw the fire extinguisher I genuinely thought for a second it’s a real one

  • @tittiesprnkles
    @tittiesprnkles Před 11 měsíci +1

    "That smile, that damn smile."
    (gazing at the fire extinguisher)

  • @mrp0001
    @mrp0001 Před 11 měsíci

    15:18 I like the adrupt cut from shooting the hostage

  • @Oalofa
    @Oalofa Před 11 měsíci +3

    S&box the new Source 2 game has their own version of office for those curious but its fan made, still incredibly made.

  • @snah64
    @snah64 Před 11 měsíci

    I like this technique of breaking these larger videos into lots of small parts and then stitching them back together for subs. Clever stuff.

  • @randylahey3534
    @randylahey3534 Před 11 měsíci

    S+ tier video, I love the new CS2 content! Keep it coming Philip!!!

  • @KabelkowyJoe
    @KabelkowyJoe Před 7 měsíci +1

    5:00 So much fun projecting shadows on you butt, btw. found incredibely well made presentation and channel to anyone who want to understand 3D graphics (in this case how opengl does that) - shadows ait easy
    His name is Cem Yuksel - Interactive Graphics 15 - Lights and Shadows. He "lives" inside GPU this is level of his understanding every detail. Episode 22,26 is all about modern ways making light and casting shadows.

  • @Moraltomten
    @Moraltomten Před 11 měsíci

    The Operation Flashpoint music to the antenna was an amazing touch.

  • @Littlefighter1911
    @Littlefighter1911 Před 11 měsíci

    I can't wait to get the Source 2 Hammer and Map Editor.
    Even if I'm only going to play around with it for a few hours,
    the possibilities just look so amazing.

  • @cs3705
    @cs3705 Před 9 měsíci +1

    I love your super in-depth analysis of these small details man. I used to get obsessed finding every little detail, testing all the physics, making mental notes about how the graphics could be improved. It's so cathartic to see someone else who cares about all this crap as much as I do xD

  • @keyboardofsteel
    @keyboardofsteel Před 11 měsíci +1

    With CS:GO office converting a random storage room into a kitchen, Payday: The Heist did the same thing with its version of Mercy Hospital. In the Left 4 Dead original, its all storage rooms and random doctor's offices, but Payday The Heist converted the largest random storage room into a staff cafeteria

  • @Megaphonix
    @Megaphonix Před 10 měsíci

    that whole projector shadow thing is insane. the carabiner shadow on the clothing... 🤯

  • @encross8058
    @encross8058 Před 11 měsíci

    I like how it looks outside it makes it look a lot more like early morning to me

  • @yeah8767
    @yeah8767 Před 11 měsíci

    I thought I was having a stroke with the skybox bit until I realized that it was literally just the entire skybox video pasted in the middle

  • @Jaack__
    @Jaack__ Před 11 měsíci

    I just love Office, thank you for uploading this videos! ❤

  • @PiesekChlebek
    @PiesekChlebek Před měsícem +1

    the current office feels so warm unlike the csgo one which was cold and fit the maps theme

  • @AzPureheart
    @AzPureheart Před 11 měsíci +2

    Just rq, wanted to say, love that youtube has def. realized that i like Kliks' vids, and not just "cs:go" which is true because i love mapping, i love the art and the mind behind it. Thanks for your videos Philip!

  • @ultrahevybeat
    @ultrahevybeat Před 11 měsíci

    there are many skybox focused channels that i follow but i would love some skybox focused videos from you aswell!

  • @mikfhan
    @mikfhan Před 11 měsíci

    What else would you do friday afternoon? Videos on Source maps, of course! I love how the flashpoint/arma music has become the theme jingle for JANK :D

  • @iGoNorth
    @iGoNorth Před 11 měsíci

    Just finished the video, this is a masterpiece. Love u Philly D 😘

  • @felipenachmanowicz9393
    @felipenachmanowicz9393 Před 11 měsíci +1

    "Valve, plz break" really cracked me up. DJEEEENIUSSSS

  • @timeisnowhere213
    @timeisnowhere213 Před 11 měsíci

    Absolutely amazing vid! Beautifully said

  • @kaorupangilan6288
    @kaorupangilan6288 Před 11 měsíci

    a lot of gmod tomfoolery videos that i watch throughout my childhood happened in this map. thus CSS cs_office has a special place in my heart because of it.

  • @WeidzM
    @WeidzM Před 11 měsíci

    The smoothed corner technic is called "Normal Edge Decals", used in plenty of games already though this is usualy part of artist workflow so I wonder if it was generated by Hammer or handmade

  • @clear9104
    @clear9104 Před 11 měsíci

    god tier content as always, tysm philip

  • @neurathal0n534
    @neurathal0n534 Před 11 měsíci

    I love your writing so much Phil

  • @mr.business4941
    @mr.business4941 Před 11 měsíci

    Every one of these map videos get me more and more excited for this game!

  • @AkalaFPS
    @AkalaFPS Před 11 měsíci

    DIDN'T EVEN NOTICE THAT WAS 19 MINUTES LOL very entertaining thank you

  • @jholotanbest2688
    @jholotanbest2688 Před 11 měsíci

    You got me for the whole 19 minutes. This stuff was thrilling.

  • @guffingtonreal
    @guffingtonreal Před 11 měsíci

    I always love the sense of humour in your videos.

  • @tutucatm2267
    @tutucatm2267 Před 11 měsíci +2

    Philip you are a MENACE. I hope you realize a Valve employee is going home late tonight because of this video...