Komentáře •

  • @SirWade
    @SirWade Před 4 lety +81

    What awful advice have YOU been given? At school? At work? Remember to like the video if we should do a part 2! :)

    • @elidotson461
      @elidotson461 Před 4 lety +19

      That i need to buy a tablet

    • @squareduck.
      @squareduck. Před 4 lety +1

      Nice

    • @squareduck.
      @squareduck. Před 4 lety +2

      It was maybe private or unlisted

    • @scotthuster3531
      @scotthuster3531 Před 4 lety +17

      Great video! Worst advice I was given when I was starting out: don't use a lot of keys. The advice had good intent, the animator was explaining how he'd inherited a scene from another animator and the curves were a mess. But, the way I took it was use the most minimal amount of keys possible and my animation suffered because of it. I didn't have as many breakdowns, micro adjustments like slight weight shifts in the feet, because I thought I was using "too many keys". Lesson I eventually figured out: it's okay to use a lot of keys as long as you know the intent behind it. Also there's no set rule for too much or too little keys. I've heard of some animators who actually animate on 1's. If it's a fast action in a short amount of time, YES there will be a lot of keys. If you're baking keyed animation onto mocap data, YES there will be a lot of keys.

    • @MrSofazocker
      @MrSofazocker Před 4 lety +5

      @@scotthuster3531 Yes, it always depends! This topic is so interesting. I got told this, when learning animation and I have to say, for a beginner, it's the perfect constraint to learn curves and interpolation. For example, we had to do a walk-cycle with 3 keyframes and honestly, it's enough if your poses are good.
      And that was the thing, I took with me. First, get all of your poses, and then add in-betweens where necessary. It just saves you a whole lot of work.
      When animating for video-games, they always get baked to 1's.

  • @n30hrtgdv
    @n30hrtgdv Před 4 lety +85

    the drawing community also has the "never draw from reference, that's cheating" thing :/

    • @lgtwzrd
      @lgtwzrd Před 3 lety +7

      BS of course. Good artists steal the best. It's all about camouflaging your source reference so it is super hard for someone to figure out where it came from. Everything is reference.

    • @nuloom
      @nuloom Před 3 lety +15

      @@lgtwzrd that’s even more BS. It’s not about hiding your reference in the slightest. It’s about being able to remix many sources of inspiration, honour them and improve on them instead of just blatantly copying a piece of reference. There’s a difference, since doing what I said inherently makes your reference harder to pin down, but hard to pin down reference doesn’t mean being artistically genuine in that way.

    • @mjetektman9313
      @mjetektman9313 Před 3 lety +1

      Don't forget about the "don't use grid, it's cheating!" stuff

    • @SamHardie
      @SamHardie Před 3 lety +3

      idk where youve heard this, becasue "use reference" and "copy other artists" is what everyone has told me. its important for getting the big stuff and building your own style and technique

  • @weavorjjohanna5619
    @weavorjjohanna5619 Před 3 lety +29

    3 advise i got the most is :
    "don't listen to music while animating"
    Since in morden time, absolute silence enviroment is almost impossible, thats why i need music to get into the flow
    "you have to responsible for all the demo reel assest"
    this advise is like tell the psychiatrist to mind reading ( btw no one can't do that )
    "video reference is cheating"
    Da vinci draw an egg, the egg is the reference

  • @AmiYamato
    @AmiYamato Před 4 lety +146

    Sir's videos are such a good resource.
    Let's get him to 100k subs soon. He's so close!

    • @vidoodles
      @vidoodles Před 4 lety +2

      Hi Ami!!!

    • @RetailFox
      @RetailFox Před 4 lety

      He's past that threshold now, and deservedly so. Also, I am like #69... ... Nice.

  • @Wattstone
    @Wattstone Před 4 lety +120

    4:15 made me pause my work, alt-tab to my browser to check why the video had stopped, which drove home your point perfectly. Well played.

    • @SirWade
      @SirWade Před 4 lety +34

      Hahaha that's incredible!! Full credit goes to Alice for adding that in the edit :)

  • @aonay7688
    @aonay7688 Před 4 lety +107

    I just listen to lowfi music while working they ain't so distracting

    • @ramuneglass9233
      @ramuneglass9233 Před 4 lety +4

      Same!

    • @gel2234
      @gel2234 Před 4 lety +3

      I mean its different for everyone, I do that too!

    • @PotatoGodzilla
      @PotatoGodzilla Před 4 lety +8

      I study graphic design at school and our teacher which is a 3D animator, motion designer, graphic designer etc who is like 30 years in the industry puts lowfi music in class for us to listen while we work.
      Edit : he told us he also listen to all kind of music while he works.

    • @AntonioExists
      @AntonioExists Před 3 lety

      Yo same

    • @kofi_k1st
      @kofi_k1st Před 2 lety +1

      @@PotatoGodzilla That's cool 🌟

  • @parsikoula
    @parsikoula Před 4 lety +4

    i was just watching your video uploaded 2 years ago...and man you're grown! more confident, more energetic, better presentation

    • @SirWade
      @SirWade Před 3 lety

      Thank you! :) I really appreciate that! It's definitely a journey, haha.

  • @Tutorial7a
    @Tutorial7a Před 4 lety +17

    Weird. I have been teaching myself lip sync, and quite independently realized that everything I did always seemed about two frames too late, regardless of how technically correct it seemed. Moving it two-ish frames earlier made it work much better nearly every time. I didn't hear that anywhere, it just kind of happened...
    Huh.

  • @shaneowen2927
    @shaneowen2927 Před 4 lety +32

    The two frame offset is a good rule of thumb, because when a person talks they make the shape with their mouth and then make the sound. I think of it like playing a trumpet you make the shape with your fingers and then blow out to play the note, and like you said it’s better to be too early then too late.

  • @MR3DDev
    @MR3DDev Před 4 lety +6

    I hear advise #3 all the freaking time on portfolio for 3D game art. If I listened to that advise back in the day I would not have my current job.

    • @prajakta3921
      @prajakta3921 Před 4 lety +2

      same! my college teachers are still overdoing on this constantly telling us that we need to learn everything and create everything even if it's not great. they just want generalists instead of specialists.

  • @BennieWoodell
    @BennieWoodell Před 4 lety +21

    I just wanted to comment about the use of references. The video you posted yesterday or the day before about how to use references showed me a lot, so yesterday I decided to try to record myself doing the movement I wanted to animate and use that. Quite honestly, though the shot is very unimportant as a whole, it's easily the best shot I've ever animated. So thank you for the wonderful advice!

  • @TheJackalxy
    @TheJackalxy Před 4 lety +31

    I heard the first one from Cake Station here on YT and tried it myself. I have to say maybe it works if there is silence, but the unholy constant banshee's screaming of my PC fan convinced me to put on some classical/instrumental music

    • @maxjarvela4255
      @maxjarvela4255 Před 4 lety +4

      "Unholy banshee screaming" lmao

    • @pikachufan25
      @pikachufan25 Před 3 lety +1

      OOOOOOOWIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII XD

    • @Kathdath
      @Kathdath Před 3 lety

      Have you heard of our saviour Noctua.

    • @kendarr
      @kendarr Před 3 lety

      Lofi is cool too, I love zelda lofi the first video

  • @silasrobledo
    @silasrobledo Před 4 lety +18

    Some...less good advice I've gotten is to ONLY follow the Reference directly and never divert from it. That's more common when trying to create a more realistic digital human (this was in more of a vfx pipeline), but i still think even heavily 'realistic' animation can benefit from the 12 principles and more pushed, dare i say, cartoony sensibilities.

    • @LOC-Ness
      @LOC-Ness Před 4 lety +2

      Finally! Someone else feels this way!

  • @randorific333
    @randorific333 Před 4 lety +17

    I just want to say THANK YOU for mentioning age. I was in your first Maya workshop and recently moved to London to attend school here in 3-D Digital Animation and VFX. One of my biggest worries has been getting into this career at my age. I know many students will be younger. I'm also uncertain how to look for work as a rigger. This is what I want to do; not the modeling or animation part. I want to be an amazing rigger.

    • @Animationcafe
      @Animationcafe Před rokem +1

      Hi Randolph, you wrote this comment two years ago. I'm very curious, did you manage to find a job in the industry?

    • @randorific333
      @randorific333 Před rokem +1

      @@Animationcafe No, the course I was enrolled in was cancelled because of COVID.

  • @dissonanceparadiddle
    @dissonanceparadiddle Před 4 lety +1

    You can't pull from your mental library if it's empty you gotta fill it up with all sorts of reference

  • @luciliusduiliuscaelinus1512

    music affects your mood. if you are making choices about the character's attitude and performance then you are going to be affected by the emotional and psychological qualities of the music.
    the 2 frame delay thing is in Illusion of Life and it does work in my experience. It's a good general rule but it does not apply when the dialogue is very fast of very slow (when you need even more antic for the mouth shapes).

  • @jaeylo
    @jaeylo Před 4 lety +46

    i just noticed tony starks infinity gauntlet in the back

  • @atlas_19
    @atlas_19 Před 4 lety +15

    Alternative Title: Animation Badvices.

  • @FerntasticAnimation
    @FerntasticAnimation Před 4 lety +3

    I got some of these advise from some of my teachers in college. Especially the one that " Dont post your work on social media" For a good while I had the mind set that I could only post on linked in and Vimeo to be a professional 3D animator. Ohh boy was i wrong. Im so glad I dont have that mind set anymore.

  • @TimDownsAnimation
    @TimDownsAnimation Před 4 lety +3

    One bit of advice that really rubbed me the wrong way was from a pretty popular pro animator online. Someone asked him how he recommends dealing with lack of motivation to start working. His advice was basically to consider doing something other than animation since if they're not eager to do it, then they must not like doing it. That just sounds so wrong and discouraging to me. Some of the best artists I've ever known often feel like they need someone to hold a gun to their head in order to start cracking on their next project, so you shouldn't judge yourself and rethink your career path just for not feeling enough "get up and go" to start making an animation. Best alternative advice I can think of is to give yourself small goals to get you started, like just pose a couple key frames per day. If you feel like you wanna do more once you've reached your goal, then great! Keep going!
    I don't think you need to be perpetually eager to do the job in order to do it for a living. Everyone deals with Newton's first law at some point and need a little push to get started.

    • @ArtfulAmy
      @ArtfulAmy Před 4 lety +1

      I agree so much with this!

    • @fitzhugh7463
      @fitzhugh7463 Před 4 lety +2

      I kind of see his point though. I was a graphic designer before I got into animation and I found that I was having trouble motivating myself. But for my whole life I loved drawing and making little flip books so I decided to start animating and I realized that I don’t even need motivation to do it. It’s just so much fun!

    • @TimDownsAnimation
      @TimDownsAnimation Před 4 lety +1

      @@fitzhugh7463 it's good to have a job you like doing and look forward to doing, for sure! but even the most fun job in the world can sometimes feel like a JOB. I think it depends on the person too. Personally, I've just been too depressed to do anything creative the past couple months lol

    • @fitzhugh7463
      @fitzhugh7463 Před 4 lety +1

      RabidTribble sorry about that man, I have no experience with depression so I can’t really relate

  • @BoldBreak
    @BoldBreak Před 4 lety +3

    Would love to see a part 2. Bad advice 3 is rampant across design and animation.
    Diversifying my style is the best thing I did as a motion graphics artist.

  • @RainbowCornet
    @RainbowCornet Před 4 lety +1

    11:20 I was never told to sync up lips 2 frames behind. But I was told that if you can't get it perfect, it's better for the mouth shapes to come early than to come late.

  • @kendarr
    @kendarr Před 4 lety +3

    Reference is key, reference is love, reference is life

  • @leajohnson6817
    @leajohnson6817 Před 4 lety +4

    been stuck on ur channel for the past hour and suddenly a new video appears! woohoo, the animation gods are on my side tonight haha. thanks for the content. very informative, i so far have especially loved your 'my biggest Dreamworks mistake' video. that was really motivating and you had really relatable problems which i felt better having known im not the only one ^-^ have a good night! (its 2am in New Zealand. time to watch ur new video haha)

  • @mothman7430
    @mothman7430 Před 3 lety +1

    i listen to lo-fi, easy listening/jazz when i’m writing or modeling, it works pretty great for me and helps reduce some stress from the process, personally i recommend any kind of study lo-fi you can find since those mixes do have the most ambient of music so they don’t take away from your attention.

  • @Wichtel
    @Wichtel Před 4 lety +1

    This is great! Totally agree with this! You got me with the sound. I choose my music to match the mood of the shot I am animating, like already having the film music underneath to get myself as connected to the shot as possible. I normally chose film music since it’s about 2 hours undisturbed music... and because it’s matching what I do :)

  • @blackknightsstudios
    @blackknightsstudios Před 4 lety +1

    This is very helpful, the one with Richard Williams shocked me the most, but it’s so true as well. For me when I’m animating or drawing I have music I get distracted by going and back and forth to switch a song I don’t like. I can see where he was coming from. As for reference I agree, it needs to be used, and it’s been my biggest asset in my drawings and animation. BTW like the Dash shirt.

  • @mitchbales6462
    @mitchbales6462 Před 3 lety

    Holy cow this is helpful. Just started reading Animators Survival Kit and struggled with the music part. And have also been questioning how heavily I rely on video reference. Really really appreciate the encouragement, Sir Wade!

  • @Kuuribro
    @Kuuribro Před 4 lety +2

    I actually have something on the 2-frame offset for vocal speaking.
    At the last job I had, my colleagues told me not to use Quicktime for my playblasts, because it had an offset in the audio and the video - like, baked in. No idea why, but apparently it was well-known at that studio to be the case. They used Shotgun's video player instead, RV, and it honestly DID look differently when you played a video in either editor. The 2-frame offset worked in Quicktime, but it felt off in RV - and vice versa.
    So it might be the case that a workaround for a commonly-used software simply wormed its way into peoples' best practices.

  • @TonikoPantoja
    @TonikoPantoja Před 4 lety

    I love your channel dude!!

  • @felixpetittjr.6472
    @felixpetittjr.6472 Před 4 lety

    I'm an inventor and writer and I fully agree to distraction. I have grandchildren, a son-in-law that moved in that took me awhile to realize he really moved in. The hardest thing is going back to a final copy to grab dialog or a character and I find a misspelling and have to reread the whole story making a ton of corrections. Not cool. I once blew the roof off the garage because my young daughter asked me a question and when I returned to the garage I primed the input and BLOOEY! The new roof is much better.

  • @VeryBlueBot
    @VeryBlueBot Před 4 lety +1

    the "no music" tip is so true, I mean your saying about it. When I read it in the "Animator Survival Kit" I gone "WTF??"
    100% agree with every word that you said about it.. Silence distracts me so much! I do
    have different music garages that work for different "focus types" .
    Even inside the field of animation. If I need to plan the main motion or gesture movement, or plan the frames position (I do frame by fame)
    then classic or instrumental for "problem solving mode" when everything is set and I just need to put the lines on the frames (in between's) then everything with high tempo goes. classic rock, metal, gangsta rap even psy trance :)
    Took me really long time to understand that.. to bad your video wasn't around 5 years ago :D
    Love your content
    Keep it up :)

  • @Ann199040
    @Ann199040 Před 2 lety

    the 2 frames before sound, definitely a big mistake I stick to before, once I follow the sound to do lipsync, it becomes much making sense

  • @breezylively2601
    @breezylively2601 Před 3 lety +1

    As a person with adhd, I find i become super focused if I have some kind of background noise. I’m really glad you brought up that milt thing because I was worried when I read it in the book

  • @etherwing
    @etherwing Před 4 lety +2

    For your question about 2D animation and animating at 12fps, yes, that's still absolutely a thing. We call it animating on 2's, since we add a new drawing every other frame. You can also animated on 3's or even 4's. This is actually an aesthetic choice, since with 2D animation, if you animate on every frame, the motion starts looking TOO smooth, kind of like British sitcoms. This is especially important on animation done via Flash/Harmony or any other cut-out style animation, since having all the motion in every frame makes the action look mechanical, what we call "tweeny", since the software generated the animation using linear pathing.
    That being said, we totally break that rule all the time and animate on 1's when necessary, since sometimes, especially for quick action, you might need that extra frame to avoid strobing or popping. Of course, a good smear will help with that as well.
    As for the lip sync, that probably comes from 2D flash and limited animation TV productions, as you say. We work tight deadlines, and lipsyncing is very regimented and mechanical. We only have certain shapes to work with, and sometimes we can't finesse the lipsync to the degree you do in feature 3D animation, so we have to use some shortcuts and cheats to get it looking ok.

  • @humandarion
    @humandarion Před 3 lety

    Such content and professionalism in your content bro, never stop this

  • @doubled5159
    @doubled5159 Před 4 lety +1

    Great stuff, man! I definitely remember being told to shift lip sync 2 frames forward from one of my mentors at AM. Then the next semester being told not to do that.

  • @xalener
    @xalener Před 3 lety

    I remember going to the Ottawa film festeval a few years ago and a few showrunners from nickelodeon and cartoon network were doing an open subject Q and A. Someone asked a question about porfolios and whether or not it's acceptable to have reinterpretations of existing designs [fanart] in your work. Of course this being a private portfolio and not a public facing one. One guy came out swinging about how it showed off a lack of creativity and demonstrating a naive reading of the industry; that is "oh you're just gonna be drawing cartoon characters all the time and never thinking critically about your own work"
    But then someone else on the stage said they liked seeing it [depending on the intent of course] because it showed the artist's ability to understand the context behind design choices which would inevitably lead to less mistakes/ need for re-takes and re-draws while boarding. It also shows that they might be able to work under other aesthetics and design languages easier and can handle being moved from project to project within a studio.
    Then they kinda duked it out for about three minutes but I think the lady on the side of the latter swayed the dude on the side of the former a little bit.

  • @ChromeLion
    @ChromeLion Před 4 lety

    Great stuff! One more angle on the keyframes preceding audio thing is that sounds can happen between 2 frames and its less noticable if the movement is a 1/2 frame too early. I also heard music can impact timing. For instance, listening fast or aggressive music can have a negative impact on animating a romantic scene.

  • @_dmon_
    @_dmon_ Před 4 lety +1

    Lets get Sir Wade to 100K subs! So close dude! Also I too would recommend the animator’s survival kit, it has saved my life many times!

  • @This_Guy-
    @This_Guy- Před 4 lety

    When you told on Twitch that your mailing this video . I was excited from that moment now finally I watched it and I 100% agree with you

  • @marcus_ohreallyus
    @marcus_ohreallyus Před rokem

    When I need to get something done quickly, I start the On Her Majesty's Secret Service soundtrack (and replay it) until the work is done. And it gets done.

  • @vartanpanossian7331
    @vartanpanossian7331 Před 4 lety +1

    I'm glad you made the Blender video since I am a Blender user myself and I would not have found this channel otherwise. These are great advice!

  • @880728leonjf
    @880728leonjf Před rokem

    that about the silence, I had a boss that loved the silence and the tv show ended animated pretty boring, I think it depends on the project, but I love when I am working for fast pace projects to listen instrumental music or ambience sounds

  • @Kyrieru
    @Kyrieru Před 4 lety +7

    I walked into a comic book store for the first time in my life a couple years back. I looked through various comics looking for good artwork, looking to buy my first comic.
    literally 4/5 comics I picked up had photo backgrounds that were edited, and traced or edited 3d models for all the characters. As an artist, it felt like none of them had any artistic integrity or sense of craft. They looked like garbage compared to comics I had seen in passing as a kid. It turned me off of comics instantly. So yes, references are good and essential for study, but should not be used as a crutch or a replacement for study.

    • @reginaldforthright805
      @reginaldforthright805 Před 2 lety

      Couldn’t agree more. I hate modern comic art, absolutely terrible compared to what it once was. How can you tell 3D models are being used for characters?

    • @Kyrieru
      @Kyrieru Před 2 lety +1

      @@reginaldforthright805 Depends if they use it as shortcut or a crutch. You can usually tell something is a model because the pose is stiff and the perspective, shadows, or lines are too uniform. Art in general has a lot of artistic liberty and exaggeration, and it's very obvious when it's absent. A good artist can use a model as a starting point, and add those elements, but a bad artist won't. There is also bad normal mapping/shadows, even on 3d models, which can make it obvious.
      The worst ones, though, are were they just take a 3d model and use a filter on it. They usually do that with weapons, vehicles, and rooms (and the worst artists do it with characters too).

  • @Zanfinazzi
    @Zanfinazzi Před 4 lety

    Great video as always! Thanks for sharing these insights (:

  • @seemarajput5213
    @seemarajput5213 Před 4 lety

    Totally agree to the point not to stuck on one genre of animation. Internet is filled with such advices, to stuck with one genre and expertise in that....I had this conflicting thought always, after many years of experience in animation one always like to hop from one genre to another, just to get the chance on variety of different style.

  • @anamosqueraargibay2772

    I do listen to music while animating, it is true that sometimes I stop it, specially when checking if timing works but without music most of the times I would get frustrated and probably would not be able to finish the shot

  • @Balthazar2242
    @Balthazar2242 Před 4 lety +1

    Ive trained myself to have a Pavlovian response to Fingerstyle guitar music by only listening to that when I have to focus on homework or projects. When I hear that music it means it's time to work.

  • @gauravjain4249
    @gauravjain4249 Před 2 lety

    I am planning to open my own work office, your all videos too helpful, Sir, thanks a lot.

  • @Ketsuegg
    @Ketsuegg Před 4 lety +1

    Whenever I work on an important project I make a playlist of music that makes me "feel" how the scene is supposed to make the audience feel. This helps me set the tone a lot better, although I do scenery/environment modelling so slightly different workflow.

  • @lowellcamp3267
    @lowellcamp3267 Před 3 lety

    The main way I interpreted the "don't listen to music while animating" advice is "don't listen to music while adjusting your timing." Listening to anything with rhythm while trying to nail the timing of an animation sounds... very difficult. Music can help set the mood when blocking the shot, though.

  • @Studiofaeltube
    @Studiofaeltube Před 4 lety

    the 3 frames thing for dialogue is included in the book called Timing for animation by Harold Whitaker

  • @themoddingprodigy577
    @themoddingprodigy577 Před 3 lety

    Being a 3D artist, I can't agree more with you on point no. 1! I almost never work without any kind of music on and when I read that part in the book, I was really puzzled, even tried for a few days when I was in college but didn't work out. Can't even create a basic cube polygon without music in my ears! (Well that last bit might have been an overstatement, but you get the idea.)

  • @Barnacl3_Boi
    @Barnacl3_Boi Před 4 lety +1

    The animation preceding the audio is from Richard William's book! In it he suggests that it's not always necessary. Excellent vid, thank you!

  • @JamesGorman
    @JamesGorman Před 4 lety

    One of my things to do while working is to have a Sir Wade video on in the background :P

  • @thirdeyenz
    @thirdeyenz Před 4 lety +1

    Just to add to the preparing of the mouth shapes part - I feel it's especially important before starting to talk, showing the mouth gearing up to speak. Worst advice I ever received was to block everything out pose to pose with held frames. I struggled to tell how much time was passing with still images so my timing was always off so I started doing pose to pose with interpolation and then mixing pose to pose with straight ahead animation and that worked for me. When I read the Animator's Survival Kit I was happy to see Richard Williams had a similar take on that.

  • @TheCatSidhe
    @TheCatSidhe Před 3 lety

    as 3d character artist i heard some of those bad advices too in my speciality, do realist not only stylized, use references is copy and you are a bad artist, do not learn or rig or animate, if you will never use them (sorry, but I love know how make life easier to my fellow coworkers! if i know what problems they will have i can solve those problem before they happens!)
    etc- etc

  • @OccidentAnimationStudio

    I really like your videos, cheers from Panama.. hehehe the infinity gauntlet in the back is awesome, thanks for share all types of information about animation it is awesome dude,,,

  • @Hemlok69
    @Hemlok69 Před 4 lety

    Hey man! great video! would you ever consider doing beginner tutorials on things like walk cycles? I'm finding them particularly difficult at the moment and I really like the way that you explain things in your videos!

  • @stopstups8933
    @stopstups8933 Před 4 lety

    Thank you very much on your time and energy, I will soon start to make stuff in Maya and beside books now you are mine only mentor. :) Thank you very very much!

  • @Animationstudies
    @Animationstudies Před 3 lety

    Sir Wade, thanks for the insights, your tips are very helpful.

  • @carlosmiret35
    @carlosmiret35 Před 4 lety

    Amazing master, Sir Wade! 100K now!

  • @Elykson343
    @Elykson343 Před 4 lety +21

    The worst advice I got was that my style of art wasn't good enough for modern day animation so I might as well quit while i'm ahead. Come to find out 8 years later that it is becoming the standard.
    Edit** This was from a Judge type guy at an animation fair I took part in, in 7th grade.

    • @SamHardie
      @SamHardie Před 3 lety

      lmao 7th grade??? dont listen o anyone when youre that young, its way more important to just head down and put the time in, no matter what

  • @LMFAO431
    @LMFAO431 Před 4 lety

    Sir Wade your videos are awesome! It is funny because I took Electrical Engineering and now I am about to start my journey at 3D animation, just like you did (except that you also took computer programming before animation)

  • @goblinboy1830
    @goblinboy1830 Před 4 lety +1

    I think (at least in my case) when I model or whatever in silence I can’t stop thinking about things but if I listen to music with words I get distracted by that and I’ve found that music with no words like video game sound tracks work best for those kind of situations

  • @tommyehrlich5486
    @tommyehrlich5486 Před 2 lety

    About the first part: I animate while watching (well basically listening) your video's. Basically like a sort of podcast

  • @EricCabussu
    @EricCabussu Před 4 lety

    Sometimes in a busy environment people will interrupt you a lot during work. Sometimes putting a headphone, even if you're not listening to music can help with concentration.
    It really depends of your surroundings and all.

  • @MidnightSt
    @MidnightSt Před 4 lety +1

    Number one: I agree with that. Or at least - there's two phases to when I animate - first is to figure out the "outline" of the whole motion, second is the fiddling to make the poses right. And in that first phase, figuring out the "outline" of the whole motion, that's the moment where I define the rythm of if. And I literally use imagining sounds in my head as helpers to find the right tempo/rythm, where and how large the ease-in and ease-out phases need to be, etc. And in that phase, obviously, listening to music is disrupting the whole process... Once I have the keyframes properly timed and tempo-ed, however, and the rest is fiddling with the details of the pose, I can listen to music. But yeah, in general, being able to imagine sounds that would go with the animation, and with any (and all) motion in it, is helpful, and I agree that it most likely improves the animation almost automatically.
    Or, yeah, pausing the music whenever I need is a thing, whereas it wasn't, really, for the guy, in those times. But it still disrupts the flow, at least a bit. So I bet that if i were to work as an animator back then, I would follow that piece of advice religiously.

  • @zmenaczzz3165
    @zmenaczzz3165 Před 4 lety

    Love your videos :-)

  • @dissonanceparadiddle
    @dissonanceparadiddle Před 4 lety

    Sometimes I match the music to the subject matter and it really helps me keep the momentum going

  • @BossJJay
    @BossJJay Před 4 lety

    Wonderful! Took a 1 year diploma 2 years ago and trying to get back in, practice, and learn. Watching your videos are very insightful! Absolutely love this video and definitely value the part of not needing to deal with everything visual in a shot. Was asking my mentors and got mixed answers which left me confused. Think the other mentor was trying to encourage me to keep expanding my mind, but I probably need more animation skills before I look into modeling or lighting.
    Please please PLEASE, make a part 2! Be nice as well if you can cover what Maya LT vs Maya really is (no idea what it means on Autodesk comparison chart). Resorted to using Maya LT since I have issues with the educational license and LT is manageable oppose to the full subscription for Maya

  • @ChrisD__
    @ChrisD__ Před 4 lety +4

    Other people: only listen to instrumental music
    Me: The words are just non-descript human noises now. I have entered *t h e z o n e.*

  • @Katsuhono
    @Katsuhono Před 4 lety

    I've taken the comment from the Animator's toolkit to heart and it has working in my favour many times but I do agree that it depends on who you are, I think it also depends on what you're listening too, If I'm about to animate something slow and calm, I shouldn't have the DOOM Eternal soundtrack blasting through my headphones, finding a playlist that fits the mood of the scene can actually help to concentrate too, that's what I've found.

  •  Před 4 lety

    cool tips. I would suggest if you can to keep in the video the labels of each tips turning the time you explain it. Visual cue when you scrop in the timeline you can see where you can ear the tip

  • @alekosthecrow
    @alekosthecrow Před 4 lety +1

    These are some great tips! I'm definitely gonna use them :)

  • @mjfilmic
    @mjfilmic Před 4 lety +1

    good advice is always good but not good as bad sometimes

  • @rogernbezerra
    @rogernbezerra Před 4 lety

    i was just listening when the sounds stoped and I came back to see what was happening hahah - good timing

  • @lucienverse
    @lucienverse Před 8 měsíci

    I do 2D animation and we are always told to do the audio 2 frames before because you make the mouth shape before you make the sound

  • @grimcatnip
    @grimcatnip Před 4 lety

    I've always been curious. What are some actions that are simply skipped altogether because of the amount of work needed to make an action work. I remember once reading that you never see CG characters do something like put on a shirt or a jacket. They just cut and when they come back they already have the article of clothing on. Or maybe we cut back and you seem them finish the action by maybe pulling on the bottom of the shirt or something.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio Před 4 lety

    Great advice bro. Because of you, I found out about Maya Indie. I signed up last week. I'll try them for the year, and if they're no longer offering the program for the same price, I'll start learning Blender. It's going to make me cry, but I can't be in this unstable relationship with Maya. We'll see. Thanks again bro.

  • @blender_wiki
    @blender_wiki Před 4 lety

    The problem with music while animating is you can be influenced in a bad way by the rhythem in the music specially if is to "square". If personally find the best way is singing while you are animating.

  • @alexsanimation8363
    @alexsanimation8363 Před 4 lety

    Where did you get that stark gauntlet in the back!? :o really cool!

  • @insertnamehere3005
    @insertnamehere3005 Před 2 lety

    I play a lot of fighting games. One thing I learned while practicing hit confirms is that we react to sound faster than visuals. The lip sync advice might be based on that. I guess the 2 frames acts as a buffer window for the mind to process both synchronously.

  • @XAVES
    @XAVES Před 4 lety

    I’ve heard the animate 2 frames early thing as well, I use that as advice to let myself have 2 extra frames to go from one extreme to another if it needs to.

  • @GabrielsLogic
    @GabrielsLogic Před 3 lety

    Great vid!

  • @Origamigal101
    @Origamigal101 Před 3 lety

    I’m an animation student and we started our first 2D lip sync assignment this week! Most 2D animation is done on ‘2s’ at 24fps, so as you said one drawing held for 2 frames, so 12 drawings in one second. We’re also taught to offset the dialogue animation from the audio by at least 2 frames. It’s something to do with how the brain processes audio faster than visuals, so having them synced makes the animation look delayed. I played around with it myself to see if it was true and I found that it mostly was, lol. Some of my sounds are offset by as much as 4 frames but that’s more of a ‘set up’ for big accent sounds at the beginning of a phrase. We haven’t done 3D lip sync just yet so I’m excited to see how that carries over!

  • @ZUnknownFox
    @ZUnknownFox Před 4 lety

    I am someone who likes to listen to music constantly while I work on stuff and the only time it gets in my way is if I need to do lip sync though it's not that I don't mind working in silence it's just having nothing in the background while trying to concentrate can get annoying at times.

  • @Luxalpa
    @Luxalpa Před 3 lety

    I need to listen to the rythm of my animation. Audiobooks work as long as I don't need to figure out things. But music just doesn't go well with me trying to feel the timings.

  • @tracingpkohut4512
    @tracingpkohut4512 Před 4 lety +2

    I loved video with Simon Otto he has amazing flight tips and how air works and all so thank you showing all good tips and all bad tips. If not to much ask I’d still like you to make video with more information about dragon flight but if to much or you want to make different videos that ok

  • @artloveranimation
    @artloveranimation Před 4 lety

    I know it’s been a while, but I wanna see more about Onward or any other movie animation review

  • @flowerslovepower8614
    @flowerslovepower8614 Před 4 lety

    Thank you so much

  • @SirHosisofLiver
    @SirHosisofLiver Před 3 lety

    That music advice was troubling me for years! While it is true that I'm more efficient in silence, especially in the morning, there's always a point where I don't really need to concentrate as much and it's more of a grind, so I start listening to stuff while feeling guilty about it. lol

  • @kiranmurali910
    @kiranmurali910 Před 4 lety +22

    Music: I have adhd and sld. I have serious issues with attention. I was miserable for the most part even after getting a job in animation coz i couldnt concentrate for a long period of time. Until i found binaural beats music. Basically they are specific tones you listen to and your brain is made to go into sertain states. Like concentration, relaxation or sleep. Depending on the frequency. This was like finding a magic potion or spell. I cud finally concentrate and animate for like an hr streight without breaking my concentrate. Its amazing.
    I also listen to motivate myself . Songs like Scared of the Dark from Spiderverse movie. Coz its really motivational and since its from one of the best 3d animated movies ever its double the effect. Really helps me pick myself up if am having a bad day during work. But there are also times when i just dont listen to anything while working. So i guess it all depends on the person/time/place/mood ect.
    Reference: for acting shot i almost always make reference myself. For cartoon acting i shoot reference while exaggerating my actions and then i edit the timing of the reference for comedic/exaggerated looks. For action shots i get reference from the internet.
    Lipsync: almost 99% of the time while lypsyncing you have to anticipate into the mouthshape. So that the viewer already knows the shape of the mouth before the sound is heard. This is only broken while doing extream cartoony lynpsyncs or where the scene specifically require you to do stuttery kind of mouth movements which is super rare.

  • @medhue
    @medhue Před 4 lety

    I pretty much agree with you on all these. Techno is usually my music of choice while animating. Most of the time, what I'm listening to doesn't affect my animating in a bad way. 1 peace of advice that I constantly hear is to animate at 60 fps, or that higher frames rates are better. I talk about this in 1 of my videos.

  • @craigmargolius8207
    @craigmargolius8207 Před 4 lety

    The lip sync thing with moving the animation 2 frames Before the sound is based on the principle that the speed of light is faster than the speed of sound. So you’ll always see the action before the sound, but I feel like even in 2D on 2s the lipsync isn’t straightforward and some people speak faster and some speak slower and accents can clump up mouth shapes so it’s really just to say that it’s better for the lip sync to happen before the sound if anything

  • @gauravjain4249
    @gauravjain4249 Před 2 lety

    Thanks a lot, Sir. I will try to make a good positive work life.

  • @XAVES
    @XAVES Před 4 lety

    I love listening to music when working with anything visual. Any random noise in the midst of quiet is far more distracting than rhythms and sounds that you know are coming up. It’s far easier to tune out for me.

  • @norbird1873
    @norbird1873 Před rokem

    The explanation I heard 20 years ago concerning the 2-frame offset was this: Light travels faster than sound, and when you are sitting in a huge movie theater, the picture reaches your eyes slightly faster than the sound hits your ears. Therefore the sound should start 2 frames ahead of the picture. While this is accurate, this advice completely neglected the fact that the people who mix the souna at the end of production are completely aware of this and will - if needed - shift the complete sound as a whole by two frames. So, if you animate two frames ahead this might eventually end up in a four frame offset.

  • @khunpovsan7503
    @khunpovsan7503 Před 3 lety

    I cannot believe that have some advice like that haha... @Sir Wade I agree with your ideas!