Professor Dungeon Master's Frankenstein - Horror RPG Review

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  • čas přidán 20. 07. 2024
  • A review of Professor Dungeon Master's generic horror adventure, Frankenstein, based on the classic Mary Shelley novel. If you're looking for a short, fast-paced adventure, and don't mind a little GM prep, check this adventure out!
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Komentáře • 14

  • @Xoguran
    @Xoguran Před 5 měsíci +4

    I would like to recommend to you a horror themed dungeon crawl for Old School Essentials titled "It Came from the Scriptorium". Its a love letter to the Evil Dead and Phantasm film series taking place in a monastery in which a ritual to contact the after life goes very wrong, and can be run in a single session!

    • @1ShotJC
      @1ShotJC  Před 5 měsíci

      Oh cool- I'll check it out!

  • @lilcwa
    @lilcwa Před 5 měsíci

    I love literary adaptations in RPGs, and PDM is a gift to the hobby. I own this scenario from Quest Givers, and I would encourage anyone whose interest has been piqued by this video to pick it up.

  • @ishmiel21
    @ishmiel21 Před 5 měsíci

    Great to see a new video from you! Awesome review! I'll be interested to hear what percentage of the players you ran this adventure for had read the novel. My guess would be somewhere around 75%. Am I close?

  • @mikehallaron
    @mikehallaron Před 5 měsíci +2

    I would have to add some ‘Young Frankenstein’ references. 😂 Love your videos! 👍🏼

    • @1ShotJC
      @1ShotJC  Před 5 měsíci

      Yes was VERY tempting to do that!

    • @mikehallaron
      @mikehallaron Před 5 měsíci

      @@1ShotJC Putting on the Ritz! Maybe a little soft shoe number. Is there a bard in the group? 😂

  • @DUNGEONCRAFT1
    @DUNGEONCRAFT1 Před 5 měsíci +6

    PDM here. Thank you for the positive review. Here are some stats for the module: The Creature: AC: 15 HP: 30. Attacks: 2. Damage: d6+5. +5 to all attacks and saves. Cannot be charmed or put to sleep.. All attacks only inflict 1hp of damage. Critical hits and firearms do 2hp. Lightning and electrical attacks cure d6hp. Player Characters: Henry Clerval, 6th level poet, AC: 15, HP: 12. Ernst Frankenstein (Victor's younger brother), F3, AC: 13, HP: 18. Dirty Harold, bodyguard. F4, AC: 14, HP; 20hp. I also use Justine Moritz as a PC, but I like your idea of her being the bride better. :)

  • @e.lombardi2691
    @e.lombardi2691 Před 4 měsíci

    I really want to adapt this module for Vampire: the masquerade and do a super campy Dracula vs. Frankenstein universal monster movie homage

  • @rynowatcher
    @rynowatcher Před 5 měsíci +1

    I do like pdm's videos, but his writing more sizzle than steak for me. The mechanics need to at least be talked about in context of the world, otherwise it comes off as a writing prompt for the gm. The mechanics should be more than an after thought even with rules light systems.
    That having been said, glad you like it, and a dm that likes to restat all monsters in an adventure would probably like this as it gets them to the prep they find fun.

    • @1ShotJC
      @1ShotJC  Před 5 měsíci

      Yes - and I think if this were a deeper adventure, the generic, rules light approach wouldn't work as well. For this one, statting out the monster, and a handful of thugs wasnt hard, but I am also well-practiced in doing that exercise. I can see it being frustrating to other GMs.

    • @rynowatcher
      @rynowatcher Před 5 měsíci

      @@1ShotJC having a monster that can do everything the scenario needs it to is the difficult part with this scenario, I found. The players might chose not to fight the grave robbers but fight Dr. Frankenstein and end this in the second scene. PDM kind of railroads the players; ie, the monster has to be able to get away and into places undetected and survive the first encounter with the pc's. Depending on the system, this is hard, an no real thought is given or suggested in the sort of characters appropriate for this, as you pointed out. Ie, a Savage Worlds Rippers character might start out a bigger monster than the creature and just start shooting when the creature appears to get a new set of lungs. A Gurps player familiar with the system might make a former calvary officer with a sword cane and a revolver who might just kill the creature to put the thing down. These are mechanical concerns that the entire thing hinges on that you will have to have a better than average grasp of the rules of whatever game you are playing.
      Like I said, lots of sizzle, but no steak. The work does not give you what you actually need to run the scenario and no way to prevent the players from upsetting a fairly well known plot. Not sure who this is for.