oohh yes, thats the point of the box you get it, its a demo on a box, and its not as terrible as it sound if you consider this is for a poeple who never touch yugi, the box just have 2 good things, zeus and the script duel, i read the comic and its good on explain the details, and explain sum mechanics but thats all,(for a little context i ussualy make demos for newbies on locals) i preffer speedduelbox for teaching but the comic is good on details@@jkromes20
The argument I see the most is that this is strictly meant to be played in the scripted scenario rather than to be used in the actual game. However this causes an even greater problem in that this effectively becomes a one-time-use product. When ideally it should use scripted scenarios to teach the players how to card interactions work and once they have a grasp on them allow them to play without relying on a script. But in this case, once the script is done, instead of giving the players a grasp on how to play the actual game it just leaves them with a slog of the game. Neither a true experience of how the game is played or a more casual experience, which more than anything will lead to the intended audience for this to wonder what even is the appeal of the game.
I can understand focusing on only one summoning mechanic at a time. BUT these decks look like an 8 year old randomly picked out 40 cards from a bulk box and got one Ultra Rare to slap in. Its like Konami thinks people are idiots or something. Would it have been so wrong to give the entire deck a theme? Its not like they need to be competitive, but to just give someone some random cards isn't a realistic representation of even the most basic level of the game. You'd be hard pressed to even synchro or XYZ summon more than once a game with those decks.
I’m getting it for the Eldlitch Golden lord. I’m under 18, and my parents don’t trust singles websites unfortunately. I have every other Eldlich cards except the Golden Lord himself lol.
@@Farhan-ny8wt Maybe I'm built different my middle school playground yugioh had six samurai, blackwings, naturia, disaster/chaos dragons/heroes/synchron/x-sabers, etc. My playground ygo in elementary school we were using fake cards🤣
This is one of the only times I really wish the community could come together to give this product a fair judgment. I've personally got a handful of people into the game (5 people from the top of my head) and so I know the difficulty that it is to introduce this game, and honestly, this product is completely awful for that goal. I also know and play a lot of decks, varying from janky strategies (Appliancer, Tindangle, Chronomaly, etc) to other strategies that were powerful during their time (Madolche, Prankkids, DDD) so I believe I have some basis for my arguments. For starters, it makes no sense to be giving people normal monsters in these scenarios, they could have just as well given them monsters with simple effects instead (Chronomaly Mud Golem, Defender The Magical Knight, Gagaga Gardna). Some of the things they are teaching are completely absurd in comparison to other things they also teach, the book teaches simple things such as how to know when a monster is in attack or defense, but does not explain things like Counter Trap Cards, but also explains niche interactions such as Call of The Haunted reviving a monster, then using said monster to an xyz summon (what turns off the call of the haunted without destroying it) and then using this now dead Call of the Haunted for an Eldlich summon. I feel even sadder because personally there is such an easy solution to this problem, looking at MTG Duel Decks also helps us with it. Having themed archetypes for people to pick from is such an immersive way to get people into the game, it was the most successful strategy for me to get newer players since they get attached to their strategy and learn from there. From my experience teaching people and deckbuilding, there are a lot of weaker archetypes in the game that can serve as stepping stones to more complex strategies, or polished to a point it can safely be taken to a locals and have fun - I think it would be much more welcoming to new players to have sets of two decks that focus on simple strategies of weaker archetypes with enough staples to allow someone to graduate to more complex decks. Some archetypes like Battling Boxers have a very straight forward "Spam XYZs" strategy, while also allowing some space for FIRE and Warrior staples (with no-brainers like ROTA.) Other straight forward XYZ archetypes that come to mind are: - Chronomaly (many types, attributes, and different win conditions that vary from otk to burn) - Gimmick Puppets (A lot of graveyard play and variety with rank-ups, also being a very loved archetype by their aesthetic, and having a Link Monster) - Madolche (If you cut enough of the deck you can have a far slower deck that constantly tries to build a board that tries to win by outresourcing your opponent, something these 2 player sets never tried to touch for some reason.) As someone who does not play much Synchro strategies, here are other weaker archetypes that could work with introducing new players: - Battle Wasp (It's an insect tool box with many options to win the game, quickly alternating between burn and battle damage.) - Desk Bots (Have very simple pendulum monsters, easy to achieve OTKs, and a very flexible access to any synchro toolbox.) Other decks I know exist but never read much into it are Graydles, Blackwings, Vylons and Psychic Toolbox. Anyway, I felt like the product Konami made was a massive disappointment, missed opportunity.
i ussualy teach people to, but the hole point of the box its be a demo its not even for teach properly all the mechanics but how to play, on demos we made on locals , for example you dont have time for someone can teach you how to play but you dont have time well the box can help you on undestand the basics, the comick book do a excelent job on that, pretty clearly to undestand for my perspective and have some answares to a question i always hear like what are level, what are magic cards, the simbols, proper summons,etc, i play MTG too, plz dont compare MTG with yugi both are su much diffecent to each other we can compare , on magic the archetypes are easy, red is burning, blue control, white life, black debuffing and green power creep, and colorless artifact well do alot of thigns XD(in general not always some red deck can do control XDD) magic can do thaat couse have general rules, yugi on the other hand every card have their own especific rules, 5 steps on battle phase, also you are right the box could be much better if they were thematic decks like mannadium and synchron, my fav deck for teach are the speedduelbox from shadow academy, the cards are easly to undestand, not complex combos, i have a mix feeling with that box, i gonna buy one for zeus and my little nephew birthay its on 27 january then i gonna give him the box at the end the box is just a demo,
They literally shouldve just made a 2 player structure deck with a combo guide for 2 simple but good strategy. For example swordsoul vs zoo. simple decks to grasp that can give new players an idea of how to combo, interact, and anticpate plays and it still could have good reprints like baronne and zeus. even if the deck was all 1-offs it would be a good intro to new players.
Even more loosely themed You could've had a dark deck focusing around xyz, fusions, and rituals and a light deck focused around synchros and link summons to give players a full perspective of the game and not throw a bunch of unplayable cards in the set. That way they can still get a sense of combos and strategy without being forced to learn any cards too complex for the average player.
the point is the box its a demo, idk if u ever participated on demos, but demos are usually similar to the boxes, i make unoficial demos for newbies on locals and that box its like the decks we use, for example new player who dont even know what is a magic card and who to use will be hard to grasp advance mechanics, the box have all the esential for a newbie, even clarify question i always hear for newbies, like what is normal sum, what is set, rules for tribute, and special sum, what is monster effect, what are levels, what are the simbols on the cards like field, equip, etc, then idk i have a mix feeling of yes i gona buy one couse i need zeus, and i like the way it teach on the comic book and its a good tool for demos, but the decks are just terrible, are better the decks on speedduelbox. i have one speedbox i use for teach and is the shadow academy, one of the best boxes for teach newbies XD 8 deck easy to undestand with some combos, also yes if they both deck can be do a better job, i know they are not structures but its exactly that point you can mix the S deck with some cheap syncros like junk syncrhon, mannadium, and maybe even fusion or basics links, and X deck with link and maybe pendulum mechanics and links too, maybe linkuriboh and link spider @@TCGNistro
You have no idea how to teach anyone to play this game if you think throwing them into the deep end will make them stick around. You can't just give them a pile of cards and start talking about chain blocking and relevant punctuation.
You are out of your mind if you think giving them decks like that would not lead to more frustration or confusion to someone who literally doesn't even know the basic rules.
Did you seriously suggest zoo as an intro to xyz mechanics?? The first major xyz archetype that literally circumvents xyz summoning mechanics? New players can get to that point eventually but that is absolutely not a good starting point
People were saying I was an elitist snob for calling this a shitty product, whereas I was simply pointing out how much more potential this product could have had. Look at speedduel products, you get goat, Edison cards, the boxes allow you to play constructed decks while being able to deck build once you're familiar with the cards. Meanwhile, no archetype, or deck synergies in this product. Also F in chat for pendulum mechanics, they forgot to include that.
One deck should have been Scareclaw, a link and fusion deck and one should have been virtual world a xyz and syncho. Both cheap decks so they won't lose out and both mid range in power for the modern day
They've figured it out before. Battle packs and starter decks of the past have been better products for their time with easy to understand cards for beginners. They easily could've made a loosely themed deck that covered all the bases of learning the game without it being complete mid.
I don't get some people's point about this being for "novice" or "casual" players. Let's indulge in that idea for a second: first of all a person just picking up yugioh is more likely to learn all of the basic rules this pre-made deck can possibly teach you in like... a day or two. There's really nothing complex like chain blocking or link summoning (not saying there should be ofc) so essentially the value you get out of this set as a new player is gone in a few days. If you continue playing after this there's really only about 3-4 cards you would actually realistically use in a duel in 2024 so you're not getting any future value out of it either. When describing playing this in a "casual setting" i don't really understand what people mean cause.... i've never seen a casual gathering that plays random cards like that. Even casual players know what forming a coherent strategy. Most people who play casually don't like the current meta and that's fine, BUT they still play rogue tier decks that would absolutely wash this garbage. The product doesn't give a good example of what the game is, like it or not the game isn't the same as it was 10-15 years ago. I would much have preferred they gave some space for some unpopular decks to shine and give the opportunity to learn an actual strategy to new players. Suship vs Magikey would be fun, even If i would be so bold to suggest: Spright vs Swordsoul? It's not hard to make this product good, I just wish Konami would listen to the player base.
There are so many simple things they could have done to make this set better, like give the Xyz deck an Xyz that can attack directly so it's easier to make Zeus, or give the Synchro deck Junk Synchron so there is at least more of a reason to have those Ojamas in the set. I cannot fathom what Konami was thinking here.
So.... remember some content creators recently trying yugioh got the first time and saying it was hard to learn because the master duel tutorial was trash? And now Konami makes that in physical...
The Master Duel tutorial is pretty decent as long as you pay attention and don't rush through the text without reading. This 2 player starter set is the worst way to attempt to learn Yugioh and is a waste of money.
@@LunaticKD1991 The master duel tutorial is awful and only teaches you the most basic mecanics, some of which are even barely used nowadays and only by some archetypes like tribute summoning
I dont think the decks need to be competitive or good for the modern era of yugioh. However i think the decks should have a strategy. There is no reason to play dark magician and thousand knives in a rank 4 zeus slow turbo deck. If you have 2 monsters on field, you should overlay them into like a utopia, attack and make zeus. There are a ton of rank 4 engines, but this isn't one. If they want to give eldliche, at least make it more trap centered. Also why not give is 2 or 3 of the same cards? That'd less cards to memorize and understand and teach deck building concepts. Ultimately to get new players, a deck needs to be fun. It could be 2 goat decks, Edison decks, or somewhat modern decks, but the decks need a goal, strategy or win condition. Drawing 3 bricks isnt fun. Personally, i learned to play using the charmer structure deck. It had good spells and traps for a new player. The engine is simple and fun. I first improved it with the charmer link monsters, so i had to learn links. Then i wondered what to do with my opponent's monsters, which led me to generic good links. Then I figured if there were generically good links, there may be generic xyzs and i put a xyz package in it. It was not good, but i could learn the game with a fun deck.
This really feels like "we need to keep the average cost down, so lets put in 1 card in a 45+ card set, which is worth playing and stuff the rest of the deck with random garbage that was packfiller trash even back in 2010" My fix would be: Either add some synergy with Normal monsters if you want to include them or put in some recently reprinted staples. Toss in an Imperm + bottomless for one deck and solemn judgement + Veiler for the other. Introduces new players to the concept of handtraps. (and before anyone says "too strong/expensive" or "too complicated": these cards are worth a total of 3-4 bucks at best and the concept of handtraps is as old as Metal Raiders in 2002 with Kuriboh)
This deck solves the wrong problems of Magic: the Gathering's precons. While MtG tries to even things out (even if it doesn't make sense), Yu-Gi-Oh! just gave everyone the big guns already. Eldlich at common? Why not? That's like if every Commander Deck has a Land Tax, Cyclonic Rift, Demonic Tutor, Sneak Attack, and/or Food Chain. I mean, compare the discontinued starter decks with Yu-Gi-Oh!'s structure decks. Those Starter Planeswalkers have nothing on Endymion and Zeroboros.
All the TCG's budget for this starter set went into buying the rights to reprint Zeus again but if the OCG does this it will be made much better with better cards because they own the rights to Yu-Gi-Oh. Which may explain: the higher cost compared to the OCG because they have to pay for printing and/or reprinting the IP for a card on top of other costs like translation and censoring card art, the delay in releases because it needs to be approved by the OCG (+ evaluated by the TCG on which card would be the chased cards to be short printed and gain profit), poor quality of products because of their limited initial budget after other costs are considered. The TCG is just a localizer of the OCG or maybe the term I want to use is - Glorified Retailer. But that's just my Theory. A Dumb (unless proven true) Theory! Thanks for reading. LOL XD
Wait does the TCG really have to pay for licensing cards in general? I knew about the v-jump problems with copyrights I didn't know that it cost them actual money for just normal cards
@@TCGNistro That's all just my theory as I try to make the TCG's horrible decision-making make sense. I want to be clear that I have no evidence for my theory other than from my own hypothesis based on what I can observe from the TCG's own actions. Like, why are they taking so long to even in 2022-2024 to release cards? My theory on that is because it requires time to get: step 1: approval from OCG step 1.5: Paying the OCG for the rights to print/reprint (if it's for TCG exclusive products) step 2: translation step 3: proof reading step 4: card art censorship (this is just needless add-on and it personally pisses me off) step 5: evaluation on which cards can be the chased cards to be short printed. step 6: rarity bumping step 7: distribution This is what I believe happens at the TCG side but I want to repeat that I don't have evidence for it. Let me know if you have other things to add or criticize. I think my theory will have more holes than a swiss cheese since I'm not an expert in this field.
I can already feel the new players coming to my locals getting fucked in the ass by modern decks, because they were introduced to 2007 yugioh. It's just sad... Do they really think having to normal summon ojama green is going to be fun when your opponent is normal summoning riumheart? And if not, why make this set then?
I don't really see a problem here. Yes, the decks are random and incoherent, but this product is meant for brand new players, and has a scripted anime-style duel designed to teach said new players what these cards do. I've taught a bunch of people how to play, and the most recurring criticism I hear is how overwhelming the modern day game is to them. And speaking personally, the anime is ultimately the basis of how I learned to play (give or take plot shenanigans), because visualizing the card game like it would play out in the show helped me understand what was going on. For experienced players and collectors, there's nothing for us here. But to little kids and curious adults who are interested but have no idea what they're doing, this is just an alternative way to learn. The more elite stuff like timing, chains, etc. can be added later over time. If the only goal is to teach the bare bones basics of how to play and understand the game, I don't think it's fair to expect top tier decks from a product that's aimed specifically at newcomers and nobody else.
@@apertureb2247 They are though. Functional doesn't mean competitive or meta. It functions as a deck. You can play a duel with it. It is a functional deck. Just because it won't win a tournament, doesn't mean it's not a deck. It's Baby's First Deck. It doesn't need or is implied to be any more than that.
@blue-eyesblackwolf6778 it depends on how you define functional. This deck can't even go toe to toe with most children randomly putting things together. It can't even play against the absolute worst of a deck now and it can't even play against literally any other structure deck either.
@@apertureb2247 It functions as a deck. If someone buys this product, plays through the script, shuffles the deck, and meets another player, the deck can be used for a duel. Functionality has nothing to do with how it performs competitively as that's a separate issue and subjective with countless variables. The blanket claim of saying it won't stack up against kids building decks from random cards is disingenuous because A) that's literally how these decks are built, B) many if not most young kids build their first decks in this manner with or without this product, C) decks should be built independent of worrying about competition and meta as this is a game originally intended for children and hyper-competitive adults shouldn't be the aggressive about this franchise, and D) the simple fact that some cards are better than others means that children building decks based off their random collections means the outcome of their duels is immediately determined by what their first cards were with or without this product. And as for your statement about not competing with structure decks, that is obvious and they never claimed otherwise. There is a big difference between begginer/starter decks, and structure decks, and blending the two is also disingenuous. Judging this product, which is clearly not intended for experienced or serious players, for what it isn't, instead of what it is, is unfair and foolish. Not everything is about us.
The decks don't have to be void of archtypes, there are enough generic cards out there within and outside of archetypes to make loosely themed pile decks out of.
@@TCGNistro sure, but if you want them to have the best one as you said, there are not that many. Even a good generic card is only good because of the meta and are very specific and won’t have real applications unless it’s meta.
@@mangamandrew I'm not asking for a meta deck in this starter. I'm asking the deck to hold an honest portrayl of the strategy required to play yugioh in 2024, negates, interactions, optimization. I'm asking for a deck able to hold its own against a modern deck(rogue basically) to give players a sense of the strategy required to hold their own, and from there they can adapt the cards they're using into something interesting as they get better at the game. Something that could be taken to a locals and do well if optimized. There are thousands of cards that work this format in the right deck and somehow konami chose none of them.
@@TCGNistro most negates, interactions, or optimizations are too specific and new for a starter deck unless it is Archtype specific. The only deck played now are either anti meta specific, attached to an Archtype, or are newly released. Even the best cards are relatively new within the past 3 years. An honest portrayal of 2024 Yugioh would be the new cards coming out of the newer sets being played. Yo be honest, modern yugioh makes it impossible for starter decks to exist because even structure decks barely make it by. And many of those decks already consist of the best generic cards that already are not played frequently.
@@mangamandrew I don't think you're getting what I'm saying, I'm not saying the deck has to be this capable meta strategy, but that it has to be able to go through the motions of showing how cards can dig through deck multiple times a turn, build a board that can interact with the opponent, and have some sense of resilience to removal. Even the most jank decks of the format can show this, so configuring a loosely themed pile of cards, like a pile deck (which are common meta occurences), to emulate this is while showing basic game mechanics along the way is how these decks should've been crafted. You dont need the latest cards to do this, plenty of strategies dating as far back as 2019 still have viability in this manner.
Konami hates us. They print products that make them look like damn terrorist. Absolutely never buying another card. Investing in a quality printer and downloading images to print proxies instead. Honestly eager for the game to die if only so the game stops getting more and more convolutedly stupid.
Proxies are goated but with the price of colored ink idk how much money you'd be saving... I'd suggest printing from a fed-ex office or other print store instead.
One of the worst products Ive ever seen. People need to stop pretending new players are babies that cant read. I leanrt yugioh from 0 in 2021 just by reading the official guide and playing some free online simulators in about 2 hours. Dont defend this horrible scam product.
This is why some people are not meant to be teachers. Some learn by reading a 50-page book, cramming 25 years of info in one day in a hyperbolic time chamber. Others learn by example and small increments. I seriously don't understand why some players don't give a shit about a new players experience and would rather bitch at them to read harder than to help them learn.
Bitch them? I already said I learnt from literally 0 in 2021, just by reding teh official rules you can find online, and after that, for free with online simulators against AI and then people, don't defend this scam product, at least they could make it an actual archetype, not even meta, but something with LOGIC, like idk amazoness (with the most recent support) and dragonmiads, those decks are not ven hard@@spicymemes7458
Which it falls to do because it doesn't even teach all of the mechanics of the game. Waste of money and will only turn new players away once they realize they've been scammed by Konami.
@@LunaticKD1991 the way I see you can literally be a top player with out knowing how to pend summon and you don't need to know how to link summon at entry level because if you go to locals and someone link summons they can just quickly explain it because if you have the basics down and nobody ritual summons
If you want a tutorial, download master duel. I like the idea of a scripted starter deck duel but holy shit is this a pile of random garbage
Master duel is bad for new players trying to learn
@@Nokashiniko I am talking the tutorial. The scripted stuff when you first get an account. It’s exactly what these decks are doing
MD is terrible for newbies
oohh yes, thats the point of the box you get it, its a demo on a box, and its not as terrible as it sound if you consider this is for a poeple who never touch yugi, the box just have 2 good things, zeus and the script duel, i read the comic and its good on explain the details, and explain sum mechanics but thats all,(for a little context i ussualy make demos for newbies on locals) i preffer speedduelbox for teaching but the comic is good on details@@jkromes20
The argument I see the most is that this is strictly meant to be played in the scripted scenario rather than to be used in the actual game. However this causes an even greater problem in that this effectively becomes a one-time-use product. When ideally it should use scripted scenarios to teach the players how to card interactions work and once they have a grasp on them allow them to play without relying on a script.
But in this case, once the script is done, instead of giving the players a grasp on how to play the actual game it just leaves them with a slog of the game. Neither a true experience of how the game is played or a more casual experience, which more than anything will lead to the intended audience for this to wonder what even is the appeal of the game.
I can understand focusing on only one summoning mechanic at a time. BUT these decks look like an 8 year old randomly picked out 40 cards from a bulk box and got one Ultra Rare to slap in. Its like Konami thinks people are idiots or something. Would it have been so wrong to give the entire deck a theme? Its not like they need to be competitive, but to just give someone some random cards isn't a realistic representation of even the most basic level of the game. You'd be hard pressed to even synchro or XYZ summon more than once a game with those decks.
People tend to quote that the duel is Scripted to defend the poor card choice and I'm just like 'If you need cards this bad it's just bad writing'
I’m getting it for the Eldlitch Golden lord. I’m under 18, and my parents don’t trust singles websites unfortunately. I have every other Eldlich cards except the Golden Lord himself lol.
It definitely doesn’t represent modern yugioh but it would make for a fun time playing with these jank decks with nostalgic cards.
Kinda brings me back to playground yugioh y’know?
@@Farhan-ny8wt Maybe I'm built different my middle school playground yugioh had six samurai, blackwings, naturia, disaster/chaos dragons/heroes/synchron/x-sabers, etc.
My playground ygo in elementary school we were using fake cards🤣
This is one of the only times I really wish the community could come together to give this product a fair judgment. I've personally got a handful of people into the game (5 people from the top of my head) and so I know the difficulty that it is to introduce this game, and honestly, this product is completely awful for that goal. I also know and play a lot of decks, varying from janky strategies (Appliancer, Tindangle, Chronomaly, etc) to other strategies that were powerful during their time (Madolche, Prankkids, DDD) so I believe I have some basis for my arguments.
For starters, it makes no sense to be giving people normal monsters in these scenarios, they could have just as well given them monsters with simple effects instead (Chronomaly Mud Golem, Defender The Magical Knight, Gagaga Gardna). Some of the things they are teaching are completely absurd in comparison to other things they also teach, the book teaches simple things such as how to know when a monster is in attack or defense, but does not explain things like Counter Trap Cards, but also explains niche interactions such as Call of The Haunted reviving a monster, then using said monster to an xyz summon (what turns off the call of the haunted without destroying it) and then using this now dead Call of the Haunted for an Eldlich summon.
I feel even sadder because personally there is such an easy solution to this problem, looking at MTG Duel Decks also helps us with it. Having themed archetypes for people to pick from is such an immersive way to get people into the game, it was the most successful strategy for me to get newer players since they get attached to their strategy and learn from there.
From my experience teaching people and deckbuilding, there are a lot of weaker archetypes in the game that can serve as stepping stones to more complex strategies, or polished to a point it can safely be taken to a locals and have fun - I think it would be much more welcoming to new players to have sets of two decks that focus on simple strategies of weaker archetypes with enough staples to allow someone to graduate to more complex decks.
Some archetypes like Battling Boxers have a very straight forward "Spam XYZs" strategy, while also allowing some space for FIRE and Warrior staples (with no-brainers like ROTA.) Other straight forward XYZ archetypes that come to mind are:
- Chronomaly (many types, attributes, and different win conditions that vary from otk to burn)
- Gimmick Puppets (A lot of graveyard play and variety with rank-ups, also being a very loved archetype by their aesthetic, and having a Link Monster)
- Madolche (If you cut enough of the deck you can have a far slower deck that constantly tries to build a board that tries to win by outresourcing your opponent, something these 2 player sets never tried to touch for some reason.)
As someone who does not play much Synchro strategies, here are other weaker archetypes that could work with introducing new players:
- Battle Wasp (It's an insect tool box with many options to win the game, quickly alternating between burn and battle damage.)
- Desk Bots (Have very simple pendulum monsters, easy to achieve OTKs, and a very flexible access to any synchro toolbox.)
Other decks I know exist but never read much into it are Graydles, Blackwings, Vylons and Psychic Toolbox.
Anyway, I felt like the product Konami made was a massive disappointment, missed opportunity.
i ussualy teach people to, but the hole point of the box its be a demo its not even for teach properly all the mechanics but how to play, on demos we made on locals , for example you dont have time for someone can teach you how to play but you dont have time well the box can help you on undestand the basics, the comick book do a excelent job on that, pretty clearly to undestand for my perspective and have some answares to a question i always hear like what are level, what are magic cards, the simbols, proper summons,etc,
i play MTG too, plz dont compare MTG with yugi both are su much diffecent to each other we can compare , on magic the archetypes are easy, red is burning, blue control, white life, black debuffing and green power creep, and colorless artifact well do alot of thigns XD(in general not always some red deck can do control XDD) magic can do thaat couse have general rules, yugi on the other hand every card have their own especific rules, 5 steps on battle phase, also you are right the box could be much better if they were thematic decks like mannadium and synchron, my fav deck for teach are the speedduelbox from shadow academy, the cards are easly to undestand, not complex combos, i have a mix feeling with that box, i gonna buy one for zeus and my little nephew birthay its on 27 january then i gonna give him the box
at the end the box is just a demo,
They literally shouldve just made a 2 player structure deck with a combo guide for 2 simple but good strategy.
For example swordsoul vs zoo. simple decks to grasp that can give new players an idea of how to combo, interact, and anticpate plays and it still could have good reprints like baronne and zeus. even if the deck was all 1-offs it would be a good intro to new players.
Even more loosely themed You could've had a dark deck focusing around xyz, fusions, and rituals and a light deck focused around synchros and link summons to give players a full perspective of the game and not throw a bunch of unplayable cards in the set. That way they can still get a sense of combos and strategy without being forced to learn any cards too complex for the average player.
the point is the box its a demo, idk if u ever participated on demos, but demos are usually similar to the boxes, i make unoficial demos for newbies on locals and that box its like the decks we use, for example new player who dont even know what is a magic card and who to use will be hard to grasp advance mechanics, the box have all the esential for a newbie, even clarify question i always hear for newbies, like what is normal sum, what is set, rules for tribute, and special sum, what is monster effect, what are levels, what are the simbols on the cards like field, equip, etc, then idk i have a mix feeling of yes i gona buy one couse i need zeus, and i like the way it teach on the comic book and its a good tool for demos, but the decks are just terrible, are better the decks on speedduelbox. i have one speedbox i use for teach and is the shadow academy, one of the best boxes for teach newbies XD 8 deck easy to undestand with some combos,
also yes if they both deck can be do a better job, i know they are not structures but its exactly that point you can mix the S deck with some cheap syncros like junk syncrhon, mannadium, and maybe even fusion or basics links, and X deck with link and maybe pendulum mechanics and links too, maybe linkuriboh and link spider
@@TCGNistro
You have no idea how to teach anyone to play this game if you think throwing them into the deep end will make them stick around. You can't just give them a pile of cards and start talking about chain blocking and relevant punctuation.
You are out of your mind if you think giving them decks like that would not lead to more frustration or confusion to someone who literally doesn't even know the basic rules.
Did you seriously suggest zoo as an intro to xyz mechanics?? The first major xyz archetype that literally circumvents xyz summoning mechanics? New players can get to that point eventually but that is absolutely not a good starting point
People were saying I was an elitist snob for calling this a shitty product, whereas I was simply pointing out how much more potential this product could have had. Look at speedduel products, you get goat, Edison cards, the boxes allow you to play constructed decks while being able to deck build once you're familiar with the cards. Meanwhile, no archetype, or deck synergies in this product. Also F in chat for pendulum mechanics, they forgot to include that.
Yeah I truly believe these products would been revolutionary for speed duels but were wasted on the tcg.
No fusion so why should pendulum? Dunce
One deck should have been Scareclaw, a link and fusion deck and one should have been virtual world a xyz and syncho. Both cheap decks so they won't lose out and both mid range in power for the modern day
I like the concept of it. Maybe theyll figure it out in the future.
They've figured it out before. Battle packs and starter decks of the past have been better products for their time with easy to understand cards for beginners. They easily could've made a loosely themed deck that covered all the bases of learning the game without it being complete mid.
I don't get some people's point about this being for "novice" or "casual" players.
Let's indulge in that idea for a second: first of all a person just picking up yugioh is more likely to learn all of the basic rules this pre-made deck can possibly teach you in like... a day or two. There's really nothing complex like chain blocking or link summoning (not saying there should be ofc) so essentially the value you get out of this set as a new player is gone in a few days. If you continue playing after this there's really only about 3-4 cards you would actually realistically use in a duel in 2024 so you're not getting any future value out of it either.
When describing playing this in a "casual setting" i don't really understand what people mean cause.... i've never seen a casual gathering that plays random cards like that. Even casual players know what forming a coherent strategy. Most people who play casually don't like the current meta and that's fine, BUT they still play rogue tier decks that would absolutely wash this garbage.
The product doesn't give a good example of what the game is, like it or not the game isn't the same as it was 10-15 years ago. I would much have preferred they gave some space for some unpopular decks to shine and give the opportunity to learn an actual strategy to new players. Suship vs Magikey would be fun, even If i would be so bold to suggest: Spright vs Swordsoul? It's not hard to make this product good, I just wish Konami would listen to the player base.
There are so many simple things they could have done to make this set better, like give the Xyz deck an Xyz that can attack directly so it's easier to make Zeus, or give the Synchro deck Junk Synchron so there is at least more of a reason to have those Ojamas in the set.
I cannot fathom what Konami was thinking here.
That's the neat part, they weren't.
So.... remember some content creators recently trying yugioh got the first time and saying it was hard to learn because the master duel tutorial was trash? And now Konami makes that in physical...
The Master Duel tutorial is pretty decent as long as you pay attention and don't rush through the text without reading. This 2 player starter set is the worst way to attempt to learn Yugioh and is a waste of money.
@@LunaticKD1991 The master duel tutorial is awful and only teaches you the most basic mecanics, some of which are even barely used nowadays and only by some archetypes like tribute summoning
Played it, was fun. White deck seems a bit weaker than black deck.
I dont think the decks need to be competitive or good for the modern era of yugioh. However i think the decks should have a strategy. There is no reason to play dark magician and thousand knives in a rank 4 zeus slow turbo deck. If you have 2 monsters on field, you should overlay them into like a utopia, attack and make zeus. There are a ton of rank 4 engines, but this isn't one. If they want to give eldliche, at least make it more trap centered. Also why not give is 2 or 3 of the same cards? That'd less cards to memorize and understand and teach deck building concepts. Ultimately to get new players, a deck needs to be fun. It could be 2 goat decks, Edison decks, or somewhat modern decks, but the decks need a goal, strategy or win condition. Drawing 3 bricks isnt fun. Personally, i learned to play using the charmer structure deck. It had good spells and traps for a new player. The engine is simple and fun. I first improved it with the charmer link monsters, so i had to learn links. Then i wondered what to do with my opponent's monsters, which led me to generic good links. Then I figured if there were generically good links, there may be generic xyzs and i put a xyz package in it. It was not good, but i could learn the game with a fun deck.
This really feels like "we need to keep the average cost down, so lets put in 1 card in a 45+ card set, which is worth playing and stuff the rest of the deck with random garbage that was packfiller trash even back in 2010"
My fix would be: Either add some synergy with Normal monsters if you want to include them or put in some recently reprinted staples. Toss in an Imperm + bottomless for one deck and solemn judgement + Veiler for the other. Introduces new players to the concept of handtraps. (and before anyone says "too strong/expensive" or "too complicated": these cards are worth a total of 3-4 bucks at best and the concept of handtraps is as old as Metal Raiders in 2002 with Kuriboh)
This deck solves the wrong problems of Magic: the Gathering's precons.
While MtG tries to even things out (even if it doesn't make sense), Yu-Gi-Oh! just gave everyone the big guns already. Eldlich at common? Why not?
That's like if every Commander Deck has a Land Tax, Cyclonic Rift, Demonic Tutor, Sneak Attack, and/or Food Chain.
I mean, compare the discontinued starter decks with Yu-Gi-Oh!'s structure decks.
Those Starter Planeswalkers have nothing on Endymion and Zeroboros.
All the TCG's budget for this starter set went into buying the rights to reprint Zeus again but if the OCG does this it will be made much better with better cards because they own the rights to Yu-Gi-Oh.
Which may explain:
the higher cost compared to the OCG because they have to pay for printing and/or reprinting the IP for a card on top of other costs like translation and censoring card art,
the delay in releases because it needs to be approved by the OCG (+ evaluated by the TCG on which card would be the chased cards to be short printed and gain profit),
poor quality of products because of their limited initial budget after other costs are considered.
The TCG is just a localizer of the OCG or maybe the term I want to use is - Glorified Retailer.
But that's just my Theory. A Dumb (unless proven true) Theory! Thanks for reading. LOL XD
Wait does the TCG really have to pay for licensing cards in general? I knew about the v-jump problems with copyrights I didn't know that it cost them actual money for just normal cards
@@TCGNistro That's all just my theory as I try to make the TCG's horrible decision-making make sense.
I want to be clear that I have no evidence for my theory other than from my own hypothesis based on what I can observe from the TCG's own actions.
Like, why are they taking so long to even in 2022-2024 to release cards? My theory on that is because it requires time to get:
step 1: approval from OCG
step 1.5: Paying the OCG for the rights to print/reprint (if it's for TCG exclusive products)
step 2: translation
step 3: proof reading
step 4: card art censorship (this is just needless add-on and it personally pisses me off)
step 5: evaluation on which cards can be the chased cards to be short printed.
step 6: rarity bumping
step 7: distribution
This is what I believe happens at the TCG side but I want to repeat that I don't have evidence for it. Let me know if you have other things to add or criticize. I think my theory will have more holes than a swiss cheese since I'm not an expert in this field.
@@aizenvermillion434At this point unless it’s straight up nudity or hate symbols, I think they should completely axe the censorship.
I can already feel the new players coming to my locals getting fucked in the ass by modern decks, because they were introduced to 2007 yugioh.
It's just sad... Do they really think having to normal summon ojama green is going to be fun when your opponent is normal summoning riumheart? And if not, why make this set then?
They went for the nostalgia throughout the generations clearly.
I see a lot of nostalgic cards from early mid and late YGO.
Why would new players needs nostalgia for a series they just started😅
I get iconic anime monsters but nobody needs a ryuran or launcher spider
@TCGNistro I think the idea is a nostalgic ygo player would buy this to get their friend who hasn't played into the game
@@TCGNistro ryu ran and launch spider pretty weird picks tho ngl.
GOAT is a better option @@Whurlpuul
problem: no playmat. Seriously, Konami?
Sticky tables at locals should do the trick🥰
I don't really see a problem here. Yes, the decks are random and incoherent, but this product is meant for brand new players, and has a scripted anime-style duel designed to teach said new players what these cards do. I've taught a bunch of people how to play, and the most recurring criticism I hear is how overwhelming the modern day game is to them. And speaking personally, the anime is ultimately the basis of how I learned to play (give or take plot shenanigans), because visualizing the card game like it would play out in the show helped me understand what was going on. For experienced players and collectors, there's nothing for us here. But to little kids and curious adults who are interested but have no idea what they're doing, this is just an alternative way to learn. The more elite stuff like timing, chains, etc. can be added later over time. If the only goal is to teach the bare bones basics of how to play and understand the game, I don't think it's fair to expect top tier decks from a product that's aimed specifically at newcomers and nobody else.
The product also says the decks are functional after learning, which they arent.
@@apertureb2247
They are though. Functional doesn't mean competitive or meta. It functions as a deck. You can play a duel with it. It is a functional deck. Just because it won't win a tournament, doesn't mean it's not a deck. It's Baby's First Deck. It doesn't need or is implied to be any more than that.
@blue-eyesblackwolf6778 it depends on how you define functional. This deck can't even go toe to toe with most children randomly putting things together. It can't even play against the absolute worst of a deck now and it can't even play against literally any other structure deck either.
@@apertureb2247
It functions as a deck. If someone buys this product, plays through the script, shuffles the deck, and meets another player, the deck can be used for a duel. Functionality has nothing to do with how it performs competitively as that's a separate issue and subjective with countless variables. The blanket claim of saying it won't stack up against kids building decks from random cards is disingenuous because A) that's literally how these decks are built, B) many if not most young kids build their first decks in this manner with or without this product, C) decks should be built independent of worrying about competition and meta as this is a game originally intended for children and hyper-competitive adults shouldn't be the aggressive about this franchise, and D) the simple fact that some cards are better than others means that children building decks based off their random collections means the outcome of their duels is immediately determined by what their first cards were with or without this product. And as for your statement about not competing with structure decks, that is obvious and they never claimed otherwise. There is a big difference between begginer/starter decks, and structure decks, and blending the two is also disingenuous. Judging this product, which is clearly not intended for experienced or serious players, for what it isn't, instead of what it is, is unfair and foolish. Not everything is about us.
This garbage is delayed and people had expectations on it
Idc if it’s good or not for new players. I’ll buy it cuz of the good cards in there
for someone who never touch yugi yes for the comick book explain clearly the mechanics, for a retrun player well not much
I think the issue is a lot of the best cards now are Archtype specific or are too new.
The decks don't have to be void of archtypes, there are enough generic cards out there within and outside of archetypes to make loosely themed pile decks out of.
@@TCGNistro sure, but if you want them to have the best one as you said, there are not that many. Even a good generic card is only good because of the meta and are very specific and won’t have real applications unless it’s meta.
@@mangamandrew I'm not asking for a meta deck in this starter. I'm asking the deck to hold an honest portrayl of the strategy required to play yugioh in 2024, negates, interactions, optimization. I'm asking for a deck able to hold its own against a modern deck(rogue basically) to give players a sense of the strategy required to hold their own, and from there they can adapt the cards they're using into something interesting as they get better at the game. Something that could be taken to a locals and do well if optimized. There are thousands of cards that work this format in the right deck and somehow konami chose none of them.
@@TCGNistro most negates, interactions, or optimizations are too specific and new for a starter deck unless it is Archtype specific. The only deck played now are either anti meta specific, attached to an Archtype, or are newly released. Even the best cards are relatively new within the past 3 years.
An honest portrayal of 2024 Yugioh would be the new cards coming out of the newer sets being played. Yo be honest, modern yugioh makes it impossible for starter decks to exist because even structure decks barely make it by. And many of those decks already consist of the best generic cards that already are not played frequently.
@@mangamandrew I don't think you're getting what I'm saying, I'm not saying the deck has to be this capable meta strategy, but that it has to be able to go through the motions of showing how cards can dig through deck multiple times a turn, build a board that can interact with the opponent, and have some sense of resilience to removal. Even the most jank decks of the format can show this, so configuring a loosely themed pile of cards, like a pile deck (which are common meta occurences), to emulate this is while showing basic game mechanics along the way is how these decks should've been crafted. You dont need the latest cards to do this, plenty of strategies dating as far back as 2019 still have viability in this manner.
Best take on these
I knew it was bad, but damn. This is pathetic
Konami hates us.
They print products that make them look like damn terrorist.
Absolutely never buying another card.
Investing in a quality printer and downloading images to print proxies instead.
Honestly eager for the game to die if only so the game stops getting more and more convolutedly stupid.
Proxies are goated but with the price of colored ink idk how much money you'd be saving...
I'd suggest printing from a fed-ex office or other print store instead.
One of the worst products Ive ever seen. People need to stop pretending new players are babies that cant read. I leanrt yugioh from 0 in 2021 just by reading the official guide and playing some free online simulators in about 2 hours. Dont defend this horrible scam product.
That's a common thing among YuGiOh players new and old, a lack of reading comprehension🤣
This is why some people are not meant to be teachers. Some learn by reading a 50-page book, cramming 25 years of info in one day in a hyperbolic time chamber. Others learn by example and small increments. I seriously don't understand why some players don't give a shit about a new players experience and would rather bitch at them to read harder than to help them learn.
Bitch them? I already said I learnt from literally 0 in 2021, just by reding teh official rules you can find online, and after that, for free with online simulators against AI and then people, don't defend this scam product, at least they could make it an actual archetype, not even meta, but something with LOGIC, like idk amazoness (with the most recent support) and dragonmiads, those decks are not ven hard@@spicymemes7458
The deck isn't supposed to be good it's just meant to teach players the basic mechanics
Which it falls to do because it doesn't even teach all of the mechanics of the game. Waste of money and will only turn new players away once they realize they've been scammed by Konami.
@@LunaticKD1991 the way I see you can literally be a top player with out knowing how to pend summon and you don't need to know how to link summon at entry level because if you go to locals and someone link summons they can just quickly explain it because if you have the basics down and nobody ritual summons
@@LunaticKD1991 I did not finish my statement I meant to say if you have the basics down links are not that complicated
Voiceless and dogmatika players reading this:😔
@@TCGNistro well voiceless voice cheats the mechanic and yeah all 3 dogmatika players hate me