Metahuman pose Controls setup and play. UE5.2 UPDATED VERSION IN DETAILS BELOW

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  • čas přidán 5. 09. 2024
  • THERE IS A NEW VERSION UPDATES UE 5.2 HERE: • METAHUMAN Basic contro...
    Learn how to gain access to the controls of the metahuman in unreal 5 and how to do the basics of posing and animating them.
    How to setup a basic shot with cam and a crazy simple introduction to sequencer. This is a basics tutorial. We will get into more advanced soon:)
    Just a taste to get beginners started:)
    Enjoy and thanks:)

Komentáře • 129

  • @ulysserhod
    @ulysserhod Před rokem +6

    Your video was so useful and funny at the same time, so it's a big YES for me !

    • @imagineeverything
      @imagineeverything  Před rokem

      Hey mate. Thank you. Thats really nice to hear. Big cheers to you:)

  • @stickmandemolitionteam3524

    Thanks Dr. Imagine Everything! - good stuff
    To create a new metahuman(MH) animation(or a single frame new "static pose") WITHOUT needing to have a Level Sequence created and in the level:
    Temporarily create a level sequence and animate the MH as seen in this video.
    When finished, in the "Body" track(left side of level sequencer), right click -> Bake Animation Sequence.
    Save the sequence somewhere with a useful name.
    Remove the level sequence(and the level sequence actor in the level).
    To apply this new saved animation sequence to your MH, pick on the BP metahuman in the scene:
    Click on the 'Body' skeletal mesh component.
    [Animation Mode] to 'Use Animation Asset'
    [Anim To Play] to the sequence you just created.

    • @imagineeverything
      @imagineeverything  Před rokem +2

      Yo thank you mate and thanks for the nice tips and adding them here. We will definitely get more into baking out animations and learning how yo use mocap with the rig etc. Thanks again buddy and have a great weekend:)

    • @stickmandemolitionteam3524
      @stickmandemolitionteam3524 Před rokem +1

      @@imagineeverything You too! Looking forward to more videos !

    • @newearth33
      @newearth33 Před rokem +1

      Hey, this is cool. Thanks! Do either of you know how to convert a metahuman to a static mesh... with hair? Actor > Convert BP to static mesh unfortunately ignores the hair? I'll likely have many people in the scene and too many BP's may crush performance? As I only need static people perhaps it's a good idea to keep my BP metahumans in a different file and bake out various poses to static meshes for import?
      Also, is there and alternative to Actor > Convert BP to static mesh? I guess I don't really want to convert the BP - just extract various poses along the animation sequence. Any help very much appreciated! Thanks.

    • @imagineeverything
      @imagineeverything  Před rokem +1

      @@newearth33 Hey I didn't see this comment. So you can dissolve a BP. I would duplicate it and dissolve it then convert all the elements to a static mesh. Groom you would need to disable physics bit not to sure if you can fully convert it to a static mesh. I would use a cheap card hair instead of Groom for the background characters. So doing it like the way your doing it will work but the groom needs to be disabled in its attributes or details. Disable physics:) hope this helps and have a good one.

    • @newearth33
      @newearth33 Před rokem +1

      @@imagineeverything Interesting! Cheers. I'll give this a go and let you know how I get on. I'll probably have a few questions... : )

  • @ClydiieTwo
    @ClydiieTwo Před rokem +1

    2mins in and im already slapping myself on how easy it was to fix to hair thank you man subbed

    • @imagineeverything
      @imagineeverything  Před rokem

      Yo thank you for being here and im really happy it helped:) Welcome mate:)

  • @AGCreationsflorida
    @AGCreationsflorida Před 2 lety +5

    "if you don't see shii... stuff" lol, I do that a lot with kids around me all the time.

    • @imagineeverything
      @imagineeverything  Před 2 lety

      Ha yeah man I always gotta try remember. Its not always easy:) Nice one. Thanks for the comment mate:) nice to have you here.

  • @crystalsix9014
    @crystalsix9014 Před 7 měsíci +1

    never thought I'd laugh loud af watching a tutorial! thanks good stuff and enjoyed watching it very much

    • @imagineeverything
      @imagineeverything  Před 7 měsíci +1

      Thank you mate:) Thats always nice to hear. I appreciate it:)

  • @that_guy600
    @that_guy600 Před 8 měsíci +1

    3:59 If you don't see shi- Stuff 😂😂
    Great tutorial BTY, Thanks

    • @imagineeverything
      @imagineeverything  Před 8 měsíci +1

      Ha I try not to swear but sometimes…. Sometimes it needs to be said:) thank you mate. Have a good one :)

  • @Succezor
    @Succezor Před rokem +1

    The best teacher!!! Greetings from Colombia

    • @imagineeverything
      @imagineeverything  Před rokem

      Ahhh thank you so much mate:) What an awesome thing to say:) Thanks for letting me know:) Huge love right back:)

  • @ClydiieTwo
    @ClydiieTwo Před rokem +4

    looking forward to more animation tutorials from you the best ive seen in a while on this platfrom

    • @imagineeverything
      @imagineeverything  Před rokem

      Wow man. thanks for such awesome words:) Really massively appreciate the kindness mate:) Happy to have you here.

  • @s.patterson5698
    @s.patterson5698 Před 5 měsíci +1

    Another great video. This makes me wonder where are all those basic poses, including facial expressions that comes with your metahuman? I can't find them. Their pose folder is empty, yet UE5 in their documentation says they come with these poses and facial expressions that we get to try out when creating our Metahuman. Scratching my head big time.

    • @imagineeverything
      @imagineeverything  Před 5 měsíci

      Ah yes they are a bit of a trick to get to and use:) I’ll make a vid for this when I’m back :) it’s not very straight forward to find and use :) thank you mate :)

    • @s.patterson5698
      @s.patterson5698 Před 5 měsíci +1

      @imagineeverything Any video you post will be fun to watch. About an hour ago I finally figured it out. But still post because I see others have the same question.

    • @imagineeverything
      @imagineeverything  Před 5 měsíci

      Thanks mate. I appreciate the kind words and yeah definitely. It helps us all. Have a good Sunday :)

  • @NaotaFLCL
    @NaotaFLCL Před 9 měsíci +1

    0:01 My Honda Civic In the morning

  • @carnealse
    @carnealse Před rokem +3

    I found level sequence in cinematic. Odd. Update changed it?

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Hey:) Yeah I need to update this tutorial. 5.1 Changed a few things around. Thanks for the message mate:)

  • @CyberspaceAmbience
    @CyberspaceAmbience Před 5 měsíci +1

    best intro hands down

  • @metatronorder3565
    @metatronorder3565 Před rokem +2

    you sir are hilarious and brilliant... Loved your accents as well as your ability to make unreal + metahuman animation easy to understand...

    • @imagineeverything
      @imagineeverything  Před rokem

      Hey mate:) Thank you for the kind words thats really nice to read:) I appreciate it:) Im happy it helped and just FYI there is a newer version of this tutorial right here czcams.com/video/d5o_DsxchWI/video.html :) have a great sunday mate:)

    • @metatronorder3565
      @metatronorder3565 Před rokem +1

      @@imagineeverything - Appreciate your like and reply. :) Will check out the updated version. Am in the midst of trying retargetting using mixamo animation to a metahuman for a movie clip. Wish me luck. :) Have a fab week and thanks once again.

    • @imagineeverything
      @imagineeverything  Před rokem

      @@metatronorder3565 Anytime mate:) My next vid Ill start with re targeting. There 2 ways . Ill cover the easy version soon then the harder version for metahuman next:) Have a great day:)

  • @alan112223
    @alan112223 Před rokem +1

    Thanks)

  • @ClydiieTwo
    @ClydiieTwo Před rokem +1

    @3:59 "if you dont see shi... stuff" lmao

    • @imagineeverything
      @imagineeverything  Před rokem

      Ha hahah. I do this alot but im getting lazier on rectifying myself...

  • @rueriazel
    @rueriazel Před rokem +1

    My control rig doesnt appear when i put the metahuman on sequencer

    • @imagineeverything
      @imagineeverything  Před rokem

      Once you put it in sequencer did you select the rig? It wont show up until you select the right rig. Let me know.

  • @naniizar3d242
    @naniizar3d242 Před rokem +1

    I bookmarked your video! lol.. thanks!

  • @watchandproduce
    @watchandproduce Před rokem +1

    This was helpful. Thank you.

  • @ZorroBlancoMX
    @ZorroBlancoMX Před 8 měsíci +1

    Thank you! This is really useful!

    • @imagineeverything
      @imagineeverything  Před 8 měsíci +1

      Your welcome mate and thanks for the message:) have a great night:)

  • @BooooClips
    @BooooClips Před rokem +1

    Are there poses templates you can download and load for a faster starting point?

    • @imagineeverything
      @imagineeverything  Před rokem

      Hey:) no unfortunately not but you could retarget animations or poses from other sources and use those. So if you have any other mocap files etc you can retarget the file to fit the metahuman and then bake that animation down to the control rig. Little bit of work but I would look into doing this kinda tutorial in the future hopefully:) sounds like a nice one to do. But for now you can look at retargetting animation to metahuman and control rigs.

  • @ezelleze6264
    @ezelleze6264 Před 2 měsíci +1

    where tf is the track button on the sequencer. i just have add instead of track why does unreal from just 1 year ago look so different many tutorials just dont work now

    • @imagineeverything
      @imagineeverything  Před 2 měsíci

      5.4 Had a huge overhaul of the Sequencer and animation in General. Let me know more details as there are alot of different tracks you can add:) Let me know what your trying to do and the more details the better I can try help mate:)

  • @blubberkumpel6740
    @blubberkumpel6740 Před rokem +1

    love how you do tutorials.

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Aww thank you. That means alot to me:) glad you enjoy them:)

  • @frankb4793
    @frankb4793 Před rokem +1

    Thank you, very well explained.

    • @imagineeverything
      @imagineeverything  Před rokem

      Hey Frank:) thanks for the nice comment mate. glad it helped out)

  • @JLoosW
    @JLoosW Před 8 měsíci +1

    This is really helpful in a lot of ways, thanks! Is there a way to simply put Metahumans into a default pose that will be maintained across all level sequences? I work in Architecture and need to take tons of still renderings, and I set up the stills to render using the StillRenderSetupAutomation Utility Widget (using UE 5.2) which sets up a level sequence for every still (which is a lot). I know I can go into each of the tons of sequences and pose them, but this will take forever. And I know there's a way to save a posed skeletal mesh asset as a static mesh, as I can see the option in my Metahuman's skeletal mesh asset. But I can't "Make Static Mesh" from the Metahuman's whole body, just parts that are visible in the Skeletal Mesh Asset. Making a static mesh from a posed MH would be ideal for me, because then I wouldn't have to deal with all the sequences. I can't find any tutorial or description of a simple way of achieving my goal, and I've never gotten any help in UE forums, would REALLY appreciate any thoughts.

    • @imagineeverything
      @imagineeverything  Před 8 měsíci +1

      Hey hope your well. Yes of course you can save out the pose. Just pose the character and bake it to an animation clip. Infact you can set multiple poses and bake it out as an animation clip that holds all your poses. All you gotta do then is take that animation ckip , Add it in the sequencer and right click on it and freeze the frame on the animation clip so you pose stays for as long as you want it to. Ill try do tutorial on this but will take a bit of time. Anyway I hope this helps. Shout if you need anything else:) Ah and update to 5.3. It rocks with new tools:)

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před rokem +1

    Hahahaha dude that was super funny🤣 especially the utz utz utz (wiggles the sh...outta her) part🤣 although good Information! Thanks thumbs up! Utz utz utz.....

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Yo Thank you mate:) Thats hugely appreciated. Its awesome that this stuff is helping people:) Welcome and thanks again man:) UTZ UTZ UTZ:) we do strange things working alone at home:)

  • @vitdimi2987
    @vitdimi2987 Před rokem +1

    Tnx a lot! Nice explained!

    • @imagineeverything
      @imagineeverything  Před rokem

      Thank you for saying this and really happy it helped:) Have a great day.

  • @ayindab
    @ayindab Před rokem +1

    19 minutes of watching a man meow and growl...an alternate video title

    • @imagineeverything
      @imagineeverything  Před rokem

      I don't understand what you are trying to say...Are you saying its not for you? thats fine:)

    • @ayindab
      @ayindab Před rokem +1

      @@imagineeverything I said it was a pure joy to watch!

    • @imagineeverything
      @imagineeverything  Před rokem

      @@ayindab Oh man haha. Sorry me no good read and see. Thanks mate:) I appreciate it:) I do these to try teach people who want to learn stuff:) I do them for free and try get to the point. But I do love what I do. When you work alone..you learn to entertain yourself in odd ways:) Thanks for clarifying this:) Im glad you enjoyed it:) its always nice to hear.

    • @imagineeverything
      @imagineeverything  Před rokem

      By the way. Welcome:) nice to have you here:)

  • @Salad-Gamer
    @Salad-Gamer Před rokem

    my favorite part was the little song at the start

    • @imagineeverything
      @imagineeverything  Před rokem +1

      😃 Thank you:) it started off as "what's up everybody" and evolved from there... have a great day mate and thanks for the comment :)

    • @Salad-Gamer
      @Salad-Gamer Před rokem +1

      @@imagineeverything u too

  • @davidhudson267
    @davidhudson267 Před 5 měsíci +1

    hi, i export a daz character to ue5 using daz to unreal bridge. however when i try to send face animation to ue5, it doesn't work, do you have or plan to do any tutorial how to animate daz character face&expressions in unreal?

    • @imagineeverything
      @imagineeverything  Před 5 měsíci

      Hey Mate. ok so best practice is sending through the absolute original Daz character, No morphs etc. Then you can go back to Daz do animations and send those through as animations. In unreal make sure you choose the same skeleton as the Daz you exported through. This is the best way. Also if you morphs a character etc then make sure you Freeze the skeleton and fix the joints before you send it so you don't get crazy things happening:) Let me know

    • @davidhudson267
      @davidhudson267 Před 5 měsíci +1

      @@imagineeverythingthanks for the tip, that actually worked :) i have sent g8basefemale char to unreal(5.4) and tried sending some blinking smiling animation, anim-sequence comes to unreal in broken state first, then i double click and choose "retarget source asset" as my g8base or morphed g8 char, then it works

    • @imagineeverything
      @imagineeverything  Před 5 měsíci

      @@davidhudson267 Legend. Happy it worked mate:) have a great one

    • @davidhudson267
      @davidhudson267 Před 5 měsíci +1

      @@imagineeverything i try to use 2 animations in sequencer but eye blink anim breaks the walk anim, couldn't find how to import eyeblink anim without translations so it doesn't break walk anim. then i tried to use morphs directly inside ue5 walk anim, tried eyes closed, it's not working(because it's a pseudo morph i guess) however eyes closed left and right morphs are working fine, but it's hard to make 2 curves and match them timing. so i got stuck at adding eye blink to existing walk anim :)

    • @imagineeverything
      @imagineeverything  Před 5 měsíci

      If you know simple Blueprint you can Just hook up a quick Random Blink to they eyes and that should also solve your problem, Another way is making an additive layer a sequence and animating them there. Let me know:)

  • @Michelle-zxcv
    @Michelle-zxcv Před rokem +1

    🤣🤣🤣🤣🤣🤣💛👍🏻👍🏻👍🏻
    So Funny ~~~Thank you also🙏🏻

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Hey thank you so much and welcome:) I appreciate it:) I subbed to yours to. Awesome stuff:)

  • @user-pb5bi6jf6r
    @user-pb5bi6jf6r Před rokem +1

    Hi, using ue5 to try and make a couple pictures for a movie concept do you know how I can save the poses after setting them up because they reset back to the base pose when I click off?

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Hello mate:) Yes you can Key the poses and then save the Sequence and they wont change. You can get back to them whenever you want and you can save different poses on the time line. Check out this Updated vid . It shows you how to do this:) czcams.com/video/d5o_DsxchWI/video.html Hope this helps buddy:)

    • @user-pb5bi6jf6r
      @user-pb5bi6jf6r Před rokem +1

      @@imagineeverything cheers mate ue5's a great tool for projects have a good rest of your evening!

    • @imagineeverything
      @imagineeverything  Před rokem

      @@user-pb5bi6jf6r Yeah its awesome:) You to mate:) have a great one:)

  • @TheTurt1e9
    @TheTurt1e9 Před rokem +1

    Great video! I’m totally new to UE and I’m struggling to enable the Control Rig which appears at 5:28. I have the control rig plug-in installed and all, but the gizmos are not showing up. Any one have any pointers? Any help is greatly appreciated! 😊

    • @imagineeverything
      @imagineeverything  Před rokem

      Thanks mate for the nice words:) So you need to open or create a sequencer and if your metahuman is in the scene then just select the human and add it itnot the sequencer like the vid. Once its there just open the arrow in the sequencer and you will see face and body rig. Open it one more time each and you'll see the rig. Watch the vid carefully to what Im doing:) Its there. Let me know ok. Have fun:)

    • @TheTurt1e9
      @TheTurt1e9 Před rokem +1

      @@imagineeverything Thanks for such a quick response! Especially after 6 months after this video was posted. I've done a bit more messing around and found that creating a Master Sequence allows me to follow the steps you took up to about 6:00. The gizmos have appeared, and that's all I really needed.
      You're a great creator btw, and you totally deserve a sub!

    • @imagineeverything
      @imagineeverything  Před rokem

      @@TheTurt1e9 Hey thank you for the update and such nice words mate:) Much appreciated. Ill do a newer version soon hopefully. So a master sequence allows you to add other sequences to it. It should work no problem in a normal sequence to but good to know you got it to work. Thats awesome man. Thank you and have a great day mate:)

  • @Nihillyst
    @Nihillyst Před rokem

    can i create an UI for character creation with this??

    • @imagineeverything
      @imagineeverything  Před rokem

      Hey buddy. you mean create a UI for a character creator character? You can create one yes but you would need to learn control rig. Then you can build your own UI for any character you want. Im positive someone has already built one for CC but you would need to research that. hope that helps:)

  • @cwchris_
    @cwchris_ Před rokem +1

    This shit was so funny 🤣

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Thanks mate:) thanks for the watch and comment:) have a good weekend

  • @imricor2250
    @imricor2250 Před rokem

    How is the pose saved? If I play the project the MH model just goes back to the base pose with none of the changes I made????

    • @imagineeverything
      @imagineeverything  Před rokem

      Hey:) You need to key the pose. If you have then select the sequencer in the scene and look at the details panel. Set this to auto play and loop if you want it o play over and over again.

    • @imricor2250
      @imricor2250 Před rokem

      @@imagineeverything That's the confusing part about this, a static pose isn't an animation. I only want to mod the pose, not create an animation.
      Thanx for the reply.

    • @imagineeverything
      @imagineeverything  Před rokem

      @@imricor2250 In Unreal if your using metahuman then its not a static object anymore. Its a skeleton. 2 ways to do this. Make the pose in sequencer and that would then be your pose for you metahuman when you play. The other way is. Take the FBX of the metahuman into maya or blender or whatever and make the pose there. From there duplicate the mesh and freeze it and then it has no more skeliton. Just a real static mesh that you can export back into Unreal..Its alot of work though what you could do quickly using sequencer and just having the sequencer open...I hope this helps.

    • @imricor2250
      @imricor2250 Před rokem

      @@imagineeverything Thanx bro! Will this add to the UE overhead as I need about 30 distinct static poses per level? I've already been down the blender road and it's way too complex. Been using iClone/Character Creator for years but Reallusion is turning into a real garbage dump company with all their hyper/fake marketing and lack of good UE5 support.

    • @imagineeverything
      @imagineeverything  Před rokem

      @@imricor2250 Na you can make as many poses as you want. It will add but so minimal. Also try key the thing you need only and not the things you don't need keys on. So like scales etc that your not using. Dont add keys to them but seriously you would need a ton of poses to make a dent...Like thousands. Your good:) Hope this helps my man:) have a good X mass:)

  • @hgsupertramp
    @hgsupertramp Před rokem +1

    Goodbye DAZ.

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Ha. Yeah these metahuman are awesome huh. Can't wait to see the next evolution of them. I also can't wait for that plug in that we can use the daz wardrobe on our metahuman. Gonna be eeepppiiicccc

    • @hgsupertramp
      @hgsupertramp Před rokem +1

      @@imagineeverything Good thing is that metahuman is new, and probably in the future there's going to be a lot of new things added. I prefer to reduce the amount of programs as much as possible, and would like to be able to do as much as possible already inside the unreal. I won't use DAZ for posing anymore(sorry DAZ). Greetings from Brasil.

    • @imagineeverything
      @imagineeverything  Před rokem +1

      Definitely mate:) less programs the better:) thanks and HELLLLLOOO BRAZZZIIILLLL. Awesome country mate and warm people:)

  • @RWM_
    @RWM_ Před rokem

    Nice mutant

  • @ClydiieTwo
    @ClydiieTwo Před rokem

    BOB LMAO

  • @badimagerybyjohnromine

    Would you be interested on collaborating on a video of how to set this up for daz characters, I have achieved it but my channel is small so it wouldnt help hardly anyone, also would be cool to tell others how to make morph targets and erc freezes from daz work in unreal engine. Its very easy but the info just hasnt been put out there yet. You should help me get it out there.

    • @imagineeverything
      @imagineeverything  Před 2 lety

      John buddy Yes all these tutorials will come in time. Im going to hit unreal alot now. So will be doing this all. My channel is tiny mate haha. I have like 3 people. Why dont you get you stuff out there just like I am trying to do.

    • @badimagerybyjohnromine
      @badimagerybyjohnromine Před 2 lety

      @@imagineeverything How does your method differ btw, glad to hear you managed to get it working. Any examples of it?

    • @imagineeverything
      @imagineeverything  Před 2 lety

      @@badimagerybyjohnromine Hey mate:) There are a good few templates out there to fit the rig fully to the characters thats the easy part or build your own rig. The hard part is joining the morph targets to the face controls which we nearly got sorted:) Its just deciding on whats best. So if you drive the facial with mocap a good idea is to hook up the blends of expressions. This way you dont have a million blends hooked up and you can change the expressions pretty easily inside of unreal once you mocap it. Its a nice help but in all honesty I rather animate in another program and polish elsewhere as I dont think unreal s completely there yet unless your using a massive expensive system:)

    • @imagineeverything
      @imagineeverything  Před 2 lety

      Tell me mnore about your uber shader you spoke about? Sounds wicked.

    • @imagineeverything
      @imagineeverything  Před 2 lety

      And of course mate Im always keen to get cool things out. Send me your mail or soemthing.

  • @keterbinah3091
    @keterbinah3091 Před rokem +1

    🤣🤣🤣6.29🤣🤣🤣🤣

  • @jimconner3983
    @jimconner3983 Před rokem +1

    lolol

  • @jorgeconde1617
    @jorgeconde1617 Před 2 lety

    I subscribe to your channel

    • @imagineeverything
      @imagineeverything  Před 2 lety

      Thank you and welcome:) Let me know if there is something you wish to see:) Enjoy:)