King of the Boos - King Boo FOR SMASH! (Character Concept #30)
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- čas přidán 2. 06. 2024
- Halloween is here, and terror is in the air! It's also, conveniently enough, the second anniversary of Luigi's Mansion 3, and when you combine these two aspects together, there's no better time to talk about a character that has been growing his fanbase slowly but steadily over the past few game's speculation cycles, the one, the only, King Boo. Let's see how this painting-obsessed Poltergeist could work in a game like Smash Bros, but let me warn you now, you might not be ready for how "scary" he can truly be.
King Boo Render created by Team Destination
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Music List:
Hallway Chase - Luigi's Mansion 3
King Boo's Illusion - Luigi's Mansion: Dark Moon
King Boo Battle (Phase 1-2) - Luigi's Mansion 3
Luigi's Mansion - Main Eurobeat Remix - Dominic Ninmark ( • Luigi's Mansion - Main... )
King Boo's Boogaloo (Phase 3) - Luigi's Mansion 3
Boiler Room - Luigi's Mansion 3
Credits Theme - Luigi's Mansion 3
Chapter List:
0:00 - Opening
1:17 - Character Introduction
2:33 - Character Basics
4:11 - Character Mechanic
5:29 - Normals
8:08 - Smash Attacks
9:57 - Aerials
12:32 - Grab/Throws
14:17 - Specials
22:32 - Victory Theme/Victory Animation
23:48 - Taunts
24:37 - Colors
26:31 - Closing Thoughts
#KingBoo #LuigisMansion #SmashBros #SuperSmashBros
#Smash #FightingGames - Hry
I remember another king boo concept from around 2011-12 on smashboards with a special shield. It was really strong, didn't shrink when damaged, and would counter grabs, but shrank and lost its special properties as minion boos were summoned and/or killed, forcing you to have enough minions for offense without neutering your defense.
I remember that too! It was made by the guy that ran the K Rool support thread if I remember correctly.
I like the boo's voice and king boo's voice because to me it sounds cute :)
I’d like to see if you could do videos about redesigning characters. Like, I have a couple of ideas for Donkey Kong such as a Ness style jump with Dixie Kong and a slow fall by holding A for Diddy Kong. Maybe some other unique abilities like DK being able to use his roll attack off the stage and being able to do a grounded jump in midair.
King Boo is a great villain from the Luigi Mansion series and honestly he is the only Super Mario character left that I would want playable in the next Smash Bros installement. Great video !
That was a pretty creative moveset for a character like King Boo.
Do you think you can make a video for Zagreus from Hades or Jago from Killer Instinct?
Zagreus might be a character I do in the future as I did recently pick up Hades, although getting my hands on a Zagreus model for SFM will be very difficult. However, for Killer Instinct, I did already do Fulgore: czcams.com/video/0bxcrJ6pv_k/video.html
@@FeliciaFan_ Oh yeah I already saw the Fulgore video a long time ago, but since Jago it's pretty different to Fulgore I would like to see how he would work in smash. Also, I think it can be pretty cool if they added at least 2 characters from their respective franchise. Back with Hades, Zagreus has a lot of potential and a lot of abilities to choose from to make a great moveset.
26:25 I feel like The spike balls should be Gordos.
Surprised by how there's no reference to his look outside of Luigi's Mansion.
good moveset 10/10 the chad has arrived
its the king
kingboochad
Pretty good
Great moveset, although I have one question, for the percents on charged attacks, do they represent the uncharged damage or fully charged damage?
Fully Charged
@@FeliciaFan_ Thanks!
king boo for smash would be epic
I would love it if you made a bfn peashooter moveset
Peashooter needs to have a garden warfare alt as well
I think I have a good idea for King Boo’s classic route theme: Say Boo!
For his route, I can see consist of fighting characters that have experience the paranormal before,: Pac-Man, Simon, Richter, and Banjo and Kazooie. The penultimate to would be with Mario, in reference to him being in damsel role in the Luigis mansion trilogy. And of course, the last fight is with the Green Thunder himself. However it would borrow elements from Bowser’s final battle, with Luigi turning Metal after the first knockout like Mario.
If you can do moveset concepts for Scorpion, Kyo (from King of Fighters,) and Akuma that would be cool
Can you do Isaac Clarke character concept please?
KingBooChad gonna comment here moment now
howdy i have arrived kingboochad is here
@creeperkingofepic
Hey. I've been a fan of u for a long time
My favorite Mario character!
Can you do Knuckles from Sonic?
Do spirits of Luigi mansion
I kind of would have loved for there to have been a Spirit Ball gimmick in here, though everything else is better than from what most interpretations I have seen.
Yasuo (League of legends)
B (Steel Tempest)
●Thrusts forward
•Can be cast during Side B to Spin during the move
•After landing this attack Twice after 8 secs you gain the ability to shot a gust of wind knocking enemies upwards
15 start up
-20 on shield
Active on 15-16
6%
Side B (Sweeping Blade)
●Fly forward
Steel tempest can be cast during this move to Spin
•If Steel tempest has 2 stacks this attack will knock the opponent upwards
9 frame start up
Active 9-16
4%
Down B (Wind Wall)
Summon Wall to block Projectiles and pushes enemies away at the start of the move
Up B (Flash)
(Teleport a distance)
_____________________________________
Dash attack
Single slash sidewards whilst dashing forward.
•This can Cross-shields
9 frame start up
Active 10-16
6%
Jab 1
Attacks diagonal top right to bottom left
5 frame start up
-12/-10 on shield
Active on 5-6
2.5%
Jab 2
Attack diagonal top left to bottom tight
4 frame start up
-15/-14 on shield
Active on 4-5
3.5%
●Can be cancelled into Neurtal B
Jab 3
Is a thrust forward which launches them away.
5 frame start up
Active on 5-6
2.0%
Down tilt
Slashes Cross from left to right
8 frame start up
Active 8-10
6%
Up tilt
Swipes the blade upwards, barely knocking the opponent upwards
6 frame start up
Active 6-9
4%
Forward tilt
Thrust forward not a big distance
12 frame start up
Active on 12-13
8%
_____________________________________
Nair
Spin with the blade in the air
5 frame start up
Active 5-15
8%
Fair
Thrusts the blade forward
•Tip of the blade does boost damage
12 frame start up
Active 12-15
8%~6% late hit
Bair
Slash with the blade cross
13 frame start up
Active on 13-15
8%
Dair
Slashes the blade forward whilst flying down
13 frame start up
Active on 13-
8%
_____________________________________
Passive
Shield which blocks up to 15 and decreases knock back
●Based on travel distance
•Maybe only Grounded movement
Second
I decided to make a moveset for Jason Voorhees from Friday the 13th and you can't stop me ( only specials, final smash and gimmick )
Neurtal Special = Machete Toss
Jason's only projectile in MKX, Jason tosses his Machete forward which can beat smaller projectiles like Mario FireBall , when it collides it will do damage but it will stagger opponent which will slightly increase their startlag and endlag for 5 seconds , Jason can't spam this move for he needs wait 5 seconds to use it again even if he misses , but stager effect would help Jason get closer opponent which in case will be terrible for opponent
Side Special - Bloodshed
Jason's another move from MKx will cause Jason superarmor walk for about half of final destinatio while carrying his hand forward, if he collides with opponent he will grab them and stab them with Machete twice before throwing them forward, effective option to get close to a zoner during their projectile spam but it's overall can be easily dodged
Up Special - Shift
Staple of all slashers , Jason will teleport in a cloud of mist acting as a teleport
Down Special - Stalk
Jason will enter a stance which will make him slightly slower but slightly heavier, in this stance Jason can walk forwards and backwards while also jump once . If he is able to keep the Opponent in his line of sight ( horizontal line of Jason's size ) for 5 seconds , Jason will re appear behind opponent with a powerful slash. Stalk only lasts for 10 seconds and need to be waited 15 seconds to be used again
Final Smash - FOR MOTHER
Jason releases a puff of smoke around him which will put opponent in a cutscene where Jason puts them in a sleeping bag and smashes them around the floor , Jason then let's go of the sleeping bag , opponent gets out of the sleeping bag to find no Jason seen , they wonder around before camera shows a hand holding a machete before it slices into opponent while camera doesn't show the opponent, a reference to his second famous kill while also the way that Jason is shown killing
Cosmetics
1 ) Part 3 Jason
2 ) Part 2 Jason
3 ) Part 6 Jason
4 ) Part 7 Jason
5 ) Part 8 Jason
6 ) Part 9 Jason
7 ) MKX Jason
8 ) Savini Jason
@@jamesjoe1690 Thanks 😊