Komentáře •

  • @CombatMagic
    @CombatMagic Před 8 lety +17

    The bombard tower firing an extra cannonball blowed my mind, is useless as fuck, but WOW... I'm... WOOOW

    • @itmarcel
      @itmarcel Před 7 lety +1

      it can 1 hit paladins instead of 2 hit. but over 2 per tower is useless, unless youre fighting elephants

  • @a.anderson2072
    @a.anderson2072 Před 8 lety +72

    Imagine if the Castle with Throwing Axeman and Mamelukes fired Arrows, Axes and Scimitars at the same time. GG EVERYTHING. I resign. TOO OP.

    • @vanle3
      @vanle3 Před 8 lety +12

      +A. Anderson and a single treb ruined all the dreams :(

    • @davo9407
      @davo9407 Před 8 lety +8

      +A. Anderson and some janissaries, and scorpions, and mangonels, and bombard cannons, TOO STRONK

    • @HadouGun
      @HadouGun Před 7 lety +1

      What if you converted them with Teutons and garrisoned them?

    • @palanikumar7877
      @palanikumar7877 Před 6 lety

      It Certainly works perfectly and I have tried it before, infact it's so powerful idea that the Turk player was forced to invest on Heresy soon after.

    • @tomii1132_
      @tomii1132_ Před 5 lety +1

      imagine teutonic knight combined with huskarls... Where is your God now?

  • @djfeas001
    @djfeas001 Před 8 lety +40

    14:10 Fell backwards out of my chair

  • @filipstysiak
    @filipstysiak Před 8 lety +21

    Well, I knew the general rule-of-thumb that Chu-ko-nu don't add much to the castle so you shouldn't garrison them, but hell, I didn't know they are THAT useless. It's quite fine though, because if there are rams incoming I unload the Chucks immediately, knowing they're ram slayers.
    Nice video, it's cool to know the game a little bit better.

  • @Alperen_Erdogan
    @Alperen_Erdogan Před 8 lety +5

    From the time I was a little kid to now I have been playing age of empires. I DIDNT KNOW THAT BOMBARD CANNONS COULD FIRE MORE THAN 1 CANNON BALL!!! Thank you Zak for enlightening us with this wonderful piece of information :D

    • @Logan00710
      @Logan00710 Před 3 lety

      only if you are teutons you can have that bonus

  • @oskthebold1337
    @oskthebold1337 Před 8 lety +87

    Chu-Ko-Nu so ripped off by this :(

    • @ZeroEmpires
      @ZeroEmpires Před 8 lety +13

      +Caleb's CZcams Account I know right!

  • @sephyrias883
    @sephyrias883 Před 7 lety +1

    Crenellations are modifications on top of the wall, it is the protection wall for archers and advanced ones also have extended crenellations with arrowslits down, so that you can shoot down while being protected as well.

  • @angelusumbra5741
    @angelusumbra5741 Před 6 lety

    Thank you ZeroEmpires SO MUCH for this. I've been wondering about how Towers (both arrow AND cannon styles), as well as Castles (including with the Teuton tech), work in regards to garrisoned units and how many projectiles.
    Today I found your video and some charts on Reddit that answer all my questions. Thank you again, and please keep up the good work.

    • @angelusumbra5741
      @angelusumbra5741 Před 6 lety

      The Elite Janisarry in the Teuton Bombard Tower is sweet... Now if those towers fired in the manner of Portuguese, with their cannon ballistics... 😀

  • @tyrannosaurhex6132
    @tyrannosaurhex6132 Před 8 lety +1

    Thanks Zak, had been waiting for someone to do this for a while. Indeed this has been one of the more unknown areas of AOE, until now that is. It is really amazing how much complex yet balanced this game is considering its age(pun?). I remember the time when they nerfed the bombard towers to do pierce attack against rams instead of melee damage.

    • @tyrannosaurhex6132
      @tyrannosaurhex6132 Před 8 lety

      I think an additional animation is required in the game when Crenellations is researched - castle's firing swords. The Forgotten team could do it.

  • @zhadez10
    @zhadez10 Před 8 lety

    This was really really interesting and well explained. Thanks Zero !

  • @daandebree250
    @daandebree250 Před 8 lety +22

    I think even the pro's like the viper can learn something from this video!

    • @LattiMonstaaa
      @LattiMonstaaa Před 8 lety +4

      +Le' Derp well actually that is the definition of a professional.

    • @CynicalSnowflake
      @CynicalSnowflake Před 9 měsíci +1

      @@davo9407
      Is the 'profession' part in the word professional not a dead giveaway?

  • @ferranroig4991
    @ferranroig4991 Před 8 lety

    Super cool video! And those burst fire bombard towers are just awesome!

  • @YUGOMUSIC
    @YUGOMUSIC Před 8 lety +12

    what about a list ranking the best units to garrison?

  • @chirantans2162
    @chirantans2162 Před 6 lety

    Excellent insight!! I now know what to do because I'm mostly a defensive player and always wondered how to increase my castle and tower attack

  • @Obelion_
    @Obelion_ Před 8 lety

    the double cannons are so cool!
    its this really cool thing where you are like: theoretically this should work aswell now.
    and then : OMG IT DOES
    love the consequence in design there

  • @hatchahi
    @hatchahi Před 8 lety +64

    "...surprisingly complex for its age"? I'd rather say modern games are dumbed down, back in the days games were complex and challenging...

    • @KC-bg1th
      @KC-bg1th Před 5 lety +3

      No, it *is* complex for its age. Age of Empires came out less than half a decade after Doom; programming advanced PC games was still in its infancy.

  • @arashahbandeh
    @arashahbandeh Před 6 lety

    This has been a mystery to me since the year 2000. Wow. Thanks bro.

  • @TheZarTaro
    @TheZarTaro Před 8 lety +2

    Really nice explanation ! thanks!

  • @DICKBUTTPENISDRAGON
    @DICKBUTTPENISDRAGON Před 8 lety

    I am glad I subbed your channel. I never knew this about the game, and I have been playing it since it came out (and I was a little boy).

  • @MrJoergT
    @MrJoergT Před 8 lety

    Really interesting stuff. I didn't expect that this topic is that that complex. :o
    Off topic (I don't if you noticed it under your last quick tips video since I posted it lately): I would really enjoy a video about how to micro onagers for the quick tips series. :)

  • @Mindlesseuphoria
    @Mindlesseuphoria Před 8 lety +3

    With the tech that allows infantry to fire as well, how does that work with allied units in your towers vs your units in theirs? Also, with said technology, wouldn't it make sense to load the towers with trash units?

  • @dragatus
    @dragatus Před 8 lety +14

    So essentially the game simply tries to increase the DPS of the castle by an amount equal to the DPS of the units garrisoned inside and then rounds the number of projectiles down.

    • @zhadez10
      @zhadez10 Před 8 lety

      +dragatus Except the reload speed of the castle doesn't seem to be calculated anywhere... unless it's actually exactly 1

    • @freefallintoflames
      @freefallintoflames Před 8 lety +7

      +zhadez10 The reload speed of a castle is 2 and it IS factored in, else the units would add a lot less arrow. Zak seems to have overlooked this. For the building attack value in the formula, you do need to divide building attack by reload speed of the building or it will be wrong.

    • @Volcano4981
      @Volcano4981 Před 6 lety

      I called it too - this is why Janissaries are able to proportionally contribute more to the 120 attack that the slower-reloading Bombard Tower has, because if it were the same case as the Castle (if it indeed had a reload rate of 1), there would certainly be not enough additional attack to get an additional cannonball.

  • @hendriksan6809
    @hendriksan6809 Před 8 lety

    Always nice to learn something new

  • @adrianomeis6905
    @adrianomeis6905 Před 8 lety

    Fantastic an very precise video!

  • @jonli164
    @jonli164 Před 8 lety

    omg this is so thoroughly illustrated

  • @mijnvids
    @mijnvids Před 8 lety +24

    Nice video! But I have some questions. Does the same formula holds for towers and towncenters, but with a different building attack value? Is Yasama a fixed addition to the number of arrows? And does boiling oil works like : if attacked unit = ram, do damage + x?

    • @OneOxone
      @OneOxone Před 8 lety +4

      +Roel Christoffers that is probably something to ask #Spiritofthelaw :D

    • @ZeroEmpires
      @ZeroEmpires Před 8 lety +8

      +Roel Christoffers The formula is the same for TC's and Towers yes, like you say. I could make a part 2 to explain these questions as they raise some good points. I believe Yasama is fixed addition but I am unsure how boiling oil works.

    • @XyntXII
      @XyntXII Před 8 lety

      +Roel Christoffers never heard of these techs.

    • @vanle3
      @vanle3 Před 8 lety +1

      +XyntXII Unique techs for FE. Yasama makes towers fire more arrows and is unique to the japanese. Boiling oil makes castles do more damage to rams and is unique to the persians.

    • @XyntXII
      @XyntXII Před 8 lety +1

      ah... could have guessed that it was from forgotten empires. well, who cares about that then? but thank you for the context makes more sense now.

  • @KHariram
    @KHariram Před 8 lety

    Single jannisary is enough to add an arrow to unresearched castle. I think the building damage is also divided by its reload time. Castles have fire every 2 seconds so they have attack value of 5.5

  • @Luisin88
    @Luisin88 Před 5 lety

    This did not only helped understand castle arrow #s but helped understand Fortress number of lasers from SW: GB

  • @craigmcpherson1455
    @craigmcpherson1455 Před 6 lety

    TL;DW The amount of extra arrows is a function of the DPS of the ranged/piercing unit. The best unit to garrison is the villager since it does more damage than if it were outside the castle fighting. Other units do more damage if they are fighting outside the castle or tower.

  • @LightGreenCorona
    @LightGreenCorona Před 5 lety +1

    What is the maximum amount of arrows a castle could shoot, if you'd set the attack value of the garrisoned units extremely high in the scenario editor?

  • @TheManu71186
    @TheManu71186 Před 5 lety

    Hello! What would be the most efficcient common unit to put inside a castle, then?
    Thanks!

  • @_to_dream_or_not_to_dream

    Oh the logic in this game!

  • @magoyama
    @magoyama Před 7 lety

    you are the best! thank you for this video!

  • @Imperiused
    @Imperiused Před 8 lety

    With Crenelations do Castles and Towers take into account infantry attack when performing the equation, or do they use a single, default value for all infantry?

  • @oskthebold1337
    @oskthebold1337 Před 8 lety +1

    Welp, mind blown. I know a lot of the like quirks of AoK but I had no idea this was how towers and castles worked (though I did hear somewhere about BBTs being able to fire multiple cannonballs under certain circumstances). I always heard the the archer/arbalest line contributed really well and thought gunpowder units like the Conquistador didn't do so well. Clearly I need to spend more time garrisoning units in my castles.
    It's embarrassing to admit, but after all my years of playing I thought the ungarrisoned castle fired four arrows. I didn't realize it was 1+4 xD

  • @GameArchiver
    @GameArchiver Před 6 lety

    I love how garrison arrows on the castle all fire out of the same window. How do they manage to all fire out of the window at the same time?

  • @lordilluminati5836
    @lordilluminati5836 Před 8 lety

    where's that music a t the end from? I could swear I heard it before.

  • @zhenghaohe2109
    @zhenghaohe2109 Před 6 lety

    6:45 There seems to be an error here. The Building Attack should be divided by the Building Reload Speed, shouldn't it? I could be wrong.

  • @dividingcashew3181
    @dividingcashew3181 Před 8 lety

    but there is only 17 conquistadors in the castle but 20 mangudais wouldnt that affect outcome?

  • @almightyhydra
    @almightyhydra Před 8 lety

    When you say "building attack", is that the raw attack value, or the DPS (attack / reload rate?

  • @da.ink.person3586
    @da.ink.person3586 Před 4 lety

    I'm not getting the bombard tower after upgrading everything why?! Please tell me

  • @agent00koll
    @agent00koll Před 8 lety

    so villagers and other infantry (for teutons) is 2,5so i took (2,5 x 20) / 11 = 4,545... so 4 extra arrows thenbut you used 9 axmen (2,5 x 9) / 11 = 2,045... so 2 extra arrows then... but when i look at castle in video it fires 8 arrows so 4 extra arrows 2 more then what i counted to...? someone explain where i went wrong plz! o_O

  • @dorel102
    @dorel102 Před 6 lety

    it would nice if the first outpost delete will also add thumb ring that lower the reaload speed , also show the diffarnce between faster fire archers then non fire archers with the same other upgrades :) thanks for the video!

  • @OneOxone
    @OneOxone Před 8 lety

    Can you explain how monks work in Aoe2? And how the "new" (FE) spanish inquisition tech is influenzing them?

  • @jasonsoliva6678
    @jasonsoliva6678 Před 6 lety

    You can even garrison trebuchets inside the castle. If you set rally for the castle creating the trebuchet, they'll be garrisoned.

  • @pineappleguy7495
    @pineappleguy7495 Před 6 lety

    so... whats up with the GXbow? why they can help fire 4?

  • @XyntXII
    @XyntXII Před 8 lety

    i need to say that i had a bias against putting archers in castles and towers because i thought they would do less damage, but it is actually really good. only thing one loses is the attack boni, so i guess plummed archers and mangudai should sometimes stay out.

  • @JackSmith-mh5wu
    @JackSmith-mh5wu Před 8 lety

    How does the targeting work for the extra cannon balls? With and without ballistics?

  • @sgoorhuis
    @sgoorhuis Před 8 lety +1

    What about the japanese in the forgottten? They fire more arrows right?

  • @cmsrinivasyadav4427
    @cmsrinivasyadav4427 Před 6 lety

    Is there a trigger where you can Garrison more units

  • @immortal00shade0fool
    @immortal00shade0fool Před 8 lety

    Couldn't you reduce the Attack Damage of the bombard tower itself to theoretically get far more cannon shots? How does the formula hold against lowering the Bombard Tower's damage to 1 or 0.

  • @Ugapiku
    @Ugapiku Před 6 lety +2

    What about Elite Longbowmen

  • @Templarfreak
    @Templarfreak Před 6 lety

    Just FYI - Damage / Attack Speed = Damage Per Second. The Castle has a Reload Time of 2, so we're putting twice the weight into the Castle's DPS with the DPS / Castle Damage.
    So basically, every 1 DPS of a unit is worth half as much as a Castle's DPS. So if one unit had 44 DPS, it would add 4 missiles, even though the Castle's DPS is only 5.5 and if you were to use the Castle's DPS that would actually be 8 Arrows. Thus, even if a unit has twice the DPS of the Castle, at 11 DPS, it only adds 1 Arrow.

  • @DexMaster881
    @DexMaster881 Před 6 lety

    I would argue that it doesn't depend on damage. Its attack time relative to the one of the castle.
    Any unit will do same amount of damage as the castle but increase the number of projectiles.
    AKA if the unit has same attack speed as a castle and you add 5 units Castle will have 10 arrows.
    If the unit attack speed is slower you will have: no of units (5) reduced for amount of attack speed of the unit compared to castle(lets say 20% slower)= 9 arrows
    5 arrows from the castle and 4 arrows from units(5-20% of 5 is 5-1=4)
    if faster:
    5 arrows from the castle and 6 arrows from units(5+20% of 5 is 5+1=6)
    11 arrows
    When units get upgraded attack speed, they contribute more so they get more arrows from same amount of units.
    Units that don't get upgraded lose even more speed relative to upgraded castle so they contribute even less because attack speed difference grows. Thus reduced attack aka number of arrows.
    I don't think damage has anything to do with it its all about the difference between Castle attack speed and Units attack speed.

  • @noxious8
    @noxious8 Před 8 lety

    You didn't mention the Thumb Ring upgrade.
    With this the archer-line and unique archer-units should be even more effective.

  • @freefallintoflames
    @freefallintoflames Před 8 lety +3

    Zak, I think you've made a mistake here - You also need to divide the building attack value by it's reload speed.
    For the elite janissary example, a single elite janissary DOES add an extra arrow to a castle, because the castle reload speed is 2.
    (22/3.45)/(11/2) = 1.16, so a bit more than one extra missile.
    Without that, you also couldn't get bombard towers to fire more than one cannonball - It has 120 attack, yet even 10 elite janissaries only have an attack value around 64, but the slow speed of the bombard tower makes it possible
    On a side note, the game seems to round down even if the units should be just enough to add an extra arrow. For example, Chu Ko Nus have an attack value of 1 (3 atk/3 reload speed). Yet if you garrison 11 chu ko nus, it only gives 1 extra arrow instead of the 11 * (3/3) / (11/2) = 11 * 1/11 *2 = 2 it's supposed to do. You get the extra arrow if you add one extra chu ko nu.

    • @morrikai
      @morrikai Před 6 lety

      This sounds right because 2,5/ 11=0,227 meaning 9 throwing axeman could not add 4 arrows like in the video. They shuold only add two 0,227x9=2,043 but if 11 is devided with two they add 4 arrows like in the video

  • @charlieinabox1164
    @charlieinabox1164 Před 5 lety

    This simply equalizes DPS of units and castle so the additional damage is even. For whatever reason the developers didn't have the units fire from the base and instead just buff the castle damage technically.

  • @daddyleon
    @daddyleon Před 8 lety +1

    Just another small question.. I was told that, while it would fire additional arrows (or cannon balls in the last example) and it would keep the units more protected, the castle/tower with units garrisoned inside will actually do less damage than if the units were outside and both them and the castle would fire a the same target.
    I guess this is true?

    • @DoubleBob
      @DoubleBob Před 8 lety

      +daddyleon Isn't this depending on the target? A few stronger arrows do more damage against high pierce defense units. On the other hand they will loose damage by overkilling their targets.

    • @daddyleon
      @daddyleon Před 8 lety

      +FernestHall Yeah, over kill certainly is a thing to take in mind. I just have no idea :P

  • @jasonsoliva6678
    @jasonsoliva6678 Před 6 lety

    So give janissaries + 99999999 damage and how many cannon balls will they shoot?

  • @theabsolutist456
    @theabsolutist456 Před 7 lety

    Wow I knew Teutons could fire three cannonballs out of bombard towers, but never imagined they could fire four out!!!

  • @xXxIsmirWurstxXx
    @xXxIsmirWurstxXx Před 8 lety

    Very interesting ! Could you make something like that about conversions ?

  • @OrcinusDrake
    @OrcinusDrake Před 8 lety

    What's the cap for #arrows from a castle/tower?

  • @Player-px1jq
    @Player-px1jq Před 8 lety

    Can You change the max amount of units Garrisond in a Bombard Tower? And if you can, does it then add up to a higher max of Cannonballs or does it stay the same?

    • @CombatMagic
      @CombatMagic Před 8 lety

      +Player4595 yes you can change it, no, it will not... the maximun number of cannonballs is 4 regardless of the units inside...

  • @elliejohnson2786
    @elliejohnson2786 Před 6 lety

    Thought I saw someone fire four cannon balls in a game. Not sure if I'm mistaken and if it was 3.

  • @palanikumar7877
    @palanikumar7877 Před 6 lety

    Amazing video, but I just wanted to add more to this one.
    I remember playing Mongol Campaign (Vs Persians and Russians) where I found garrisoning the Mongol Unique unit inside the Castle actually makes the castle do massive amount of additional damage to the Rams (that are sent by Russian player) Although this could be fixed in later updates, and I'm not sure.
    So the general question is does the units garrisoned adds attack bonus to the castle (or tower for that matter).

  • @Fiyaaaahh
    @Fiyaaaahh Před 8 lety +13

    Does supremacy change the damage output of garrisoned villagers for the Spanish?

    • @agent00koll
      @agent00koll Před 8 lety +7

      +Fiyaaah 6:33 "villagers have a fixed attack value..." is what the man said so i guess it wont change...

    • @Hennu_TRM
      @Hennu_TRM Před 5 lety

      Spirit of the Law just did a video on this and he said supremacy and Inca villagers don't fire more arrows when garrisoned.

    • @Erikcleric
      @Erikcleric Před 4 lety

      .

  • @Dorfjunge
    @Dorfjunge Před rokem

    Why no skirmishers? I was most interested in the effect of skirmishers right now

  • @user-uz2ku3vb6b
    @user-uz2ku3vb6b Před 8 lety

    Thanks! :)

  • @Morgowitch
    @Morgowitch Před 8 lety

    I kinda answered my questions by myself with your video but I think they are not quite covered yet.
    The first is whether the accuracy of the unit contributes in any way with the formula. I would say no because of the behaviour of mangudai vs. the genuese crossbowmen. But would be interesting.
    The second is why the amount of fired arrows goes up with upgrades when the damage of the castle increases as well. The answer that is not quite covered yet is that due to the attack speed part the attack increase of the units is stronger than that of the castle and therefore the overall arrows fired increases.
    The third one is REALLY interesting (I think) and I never really had the nerve to try it out myself. How high is the damage increase of garrisoned units really? I always had the feeling that the reload time of a castle starts when the last arrow of a volley is shot. The castle is not shooting them all at once (like the bombard tower) but one after another. I always wondered if it is really worth it to put units in the castle at some point.

  • @phoqueoeuf
    @phoqueoeuf Před 6 lety +1

    Zak, how does thumbring effect mangudai in a castle?

    • @Hennu_TRM
      @Hennu_TRM Před 5 lety

      thumbring affects the rate of fire and then you can figure that in to the formula he gave.

  • @danielacevedo2222
    @danielacevedo2222 Před 5 lety

    What about Arambai and Ethiopian archers? Spanish HC?

  • @longphan7656
    @longphan7656 Před 2 lety

    the people behind AoE 2 and Heroes of might and magic 3 were WAYYYYYY ahead of their own time, like holy sh*t

  • @rsjohan838
    @rsjohan838 Před 8 lety

    What is the maximum amount of arrows from a castle, if you raise the unit damage?

    • @ZeroEmpires
      @ZeroEmpires Před 8 lety

      +rsjohan838 The maximum possible is 20 :)

  • @CoderedLegacy
    @CoderedLegacy Před 4 lety

    Honestly I'm not sure why people are so surprised by this functionality or that it took so long to come up with this equation. Essentially all that's happening here is calculating the damage per second of the garrisoned units and comparing it against the damage per second of the castle to determine the number of missiles. The only reason this looks complicated on paper is because "Attack Value" is deceptively disguised as what would normally be Damage Per Second in other games, because AoE2 doesn't tie the attack speed to a real life unit of measurement such as the second.

  • @XyntXII
    @XyntXII Před 8 lety

    i do not think, that it is a nerf to the damage of the castle to get fletching and co, even if you garrison villagers, infantry or gunpowder.
    less arrows with more damage (and the same total amount) will most of the time do more damage due to the way armor works. ofc you lose more damage to overkill though. but i think that is the smaller effect. also you get range and buff the 5 original arrows.

  • @Sean.Vosler
    @Sean.Vosler Před 8 lety

    Math teacher Zach!

  • @19Titan91
    @19Titan91 Před 8 lety

    What about the Britons or the Mayans ? Or like normal crossbow-units ? I kind of missed that :(

    • @extrememito
      @extrememito Před 8 lety

      +Johnny 3 Tears You know formula. Grab your calculator and you have your own answer.

  • @nicholase2868
    @nicholase2868 Před 3 lety

    "If we combine all of our guns we can fire an extra cannon ball."

  • @daddyleon
    @daddyleon Před 8 lety

    What is that icon in the bottom right at 8:45 of the military units. I mean in the box with patrol, stand ground, garrison, etc. I've never seen that icon.

    • @cornicheck500
      @cornicheck500 Před 8 lety

      +daddyleon It's an option from Forgotten Empires. You can set a flagg anywhere and the unit will go there and attack every enemy unit on its path.

    • @daddyleon
      @daddyleon Před 8 lety

      +Corni Check How is that different from patrol, in the top left of that little menu?

    • @matthewmcneany
      @matthewmcneany Před 8 lety

      +daddyleon they don't walk back to where they started.

    • @daddyleon
      @daddyleon Před 8 lety

      +Matthew McNeany Oh....! Thanks :3
      So they just stand there then? And depending on the stand-ground/guard/etc. they do what they do if they didn't encounter anyone - right?

    • @cornicheck500
      @cornicheck500 Před 8 lety

      Yes thats it basically :)

  • @pankajgpt91
    @pankajgpt91 Před 6 lety

    @14:11 i see bombard cannon soul leaving bombard tower and entering wall. Woaaah.. posession

  • @Vack91
    @Vack91 Před 6 lety

    You’re great

  • @oskarkarlsson4142
    @oskarkarlsson4142 Před 8 lety +1

    2 Questions.
    1, which unit type would result in most extra arrows? Mangudai? It would have been cool if you would have revealed top 3 strongest units in garrison, and mostly Normal units as unique units is to hard to live by. What of arbalests?
    I have noticed that units in buildings would result in some extra arrows but I've never ever thought that what type of units would matter.
    2. Could you make each guide in one playlist/group? I must scroll so much when I navigate your channel.

    • @ZeroEmpires
      @ZeroEmpires Před 8 lety +1

      The most extra arrows is 20, many units can achieve this if loaded into the castle, it all depends on your current upgrades. Arbalest wouldnt do too badly at all!
      There should be a playlist with all tutorial kind of videos, try search for "Zero To Hero ZeroEmpires" in CZcams search

    • @oskarkarlsson4142
      @oskarkarlsson4142 Před 8 lety

      +ZeroEmpires - Age of Empires 2
      Thanks for your reply man, I really appreciate it and your videos. I'm a bit tired today so I'll just watch this video again to get a hold on it. :) Keep up with the good work! :)

    • @akshittripathi5403
      @akshittripathi5403 Před 8 lety

      +Oskar Karlsson The number of extra arrows/unit is shown right at the beginning of the video

  • @tobiasruck
    @tobiasruck Před 8 lety

    There should be a mod that damages the castle for fired shots when Throwing Axemen are garrisoned. Whilst desperately trying to throw their axes out of the window, they utterly fail, yielding all the axes land in walls, columns and chandeliers.

  • @HazmanFTW
    @HazmanFTW Před 8 lety +4

    Three bombard cannons coming out of the bombard tower lol. That's hilarious how they fire more cannonballs.

  • @Splina.
    @Splina. Před 5 lety

    what about elite Mangudai in a Teutonic bombard?

    • @Logan00710
      @Logan00710 Před 3 lety

      inside castle teutonic can raise the number of arrows and the castle range are great combo

  • @AngryBear360
    @AngryBear360 Před 8 lety

    Please do a video on who has the best/strongest villagers, (spanish/incas)

    • @shoopoop21
      @shoopoop21 Před 8 lety

      +AngryBear360 The inca bonus is definitely better than supremacy, if only because its cheaper, and useful more early on. Supremacy is better overall, but only available at the end of the game.

  • @zizkazenit7885
    @zizkazenit7885 Před 8 lety +1

    The extra cannonball trick is cool, but one cannonball will kill almost any unit, so it doesn't have much practicality.

    • @eliteteutonicknight1
      @eliteteutonicknight1 Před 6 lety +3

      Helps quite a bit against paladins since those are one of the few units that require two shots to take down. They have to keep doing more moving than fighting to avoid instant death, so it's pretty beneficial at keeping them away and getting a few easy kills.

    • @danielacevedo2222
      @danielacevedo2222 Před 5 lety

      @@eliteteutonicknight1 don't forget the war elephants and battle elephants from de rise of rajas expansions

  • @kaapll988
    @kaapll988 Před 6 lety +1

    wait. for hand cannoneers you only put in 17, not 20

    • @georgelsner8435
      @georgelsner8435 Před 5 lety

      to make it comparable with conqs, which get 20 arrows with 17 units with 1 damage less than hc

  • @ItsDaKoolaidDude
    @ItsDaKoolaidDude Před 8 lety

    So, speaking of Scenario Editor Madness, mind showing us how to do it ourselves and have them _actually work_?

  • @inevitablext
    @inevitablext Před 8 lety

    About gunpowder units, you say reduced but what you mean is it stays the same.

    • @ZeroEmpires
      @ZeroEmpires Před 8 lety

      +THERMONUKLEAR KAOS KOMMAND The number of arrows are reduces when the castle attack value goes up.

    • @inevitablext
      @inevitablext Před 8 lety

      +ZeroEmpires - Age of Empires 2 Did you mention that in the video?

    • @ZeroEmpires
      @ZeroEmpires Před 8 lety

      +THERMONUKLEAR KAOS KOMMAND Yeah, at the part with the scroll on the screen :D

    • @inevitablext
      @inevitablext Před 8 lety

      Cool sorry

  •  Před 8 lety

    Zak, have you ever seen any pro games with teuton bombard towers fully garrisoned with janissaries?

    • @ZeroEmpires
      @ZeroEmpires Před 8 lety

      +João Guilherme Viana Never seen it in reality, sadly :(

  • @barduk4
    @barduk4 Před 8 lety +1

    if you can never achieve 4 cannon balls in a real unmodded game, why would they set the upper limit to 4 cannon balls?

    • @CombatMagic
      @CombatMagic Před 8 lety +1

      +barduk4 I believe is an oversight, no one actually checked and said "fuck it, 4 is a good number"

  • @PaulMagnusSrensenClark

    It would have been better, more realistic, and much more intuitive, if each archer unit would just attack directly with its own attack and attack speed (and range) from the castle. But I guess this old mechanic won't be changed now. The Chu Ko Nu thing seems like a bug.

  • @gordontubbs
    @gordontubbs Před 4 lety

    Bombard Shotgun Tower.

  • @redstatesaint
    @redstatesaint Před 6 lety

    hey Zero.
    I know this is an old post...
    my question is: did the developers consciously create such formulae (which would imply that you are merely identifying what has been hidden from you) or do such things unknowingly (to the developers, that is) result from the combinations of various other algorithms/formulae (in which case your statistical analysis is actually more like a discovery)?

    • @ZeroEmpires
      @ZeroEmpires Před 6 lety +1

      It’s hard to know for sure, but I assume that they would have coded some kind of algorithm into the game for calculating the arrows fired from a building. However, since the source code is inaccessible we can only try to figure these out formula by testing and building our own conclusions

    • @redstatesaint
      @redstatesaint Před 6 lety

      ZeroEmpires :)

  • @darchandarchan7036
    @darchandarchan7036 Před 6 lety

    Which civ has best towers?

  • @Beeshez
    @Beeshez Před 4 lety

    you had 17 con units only in 3rd castle!!

  • @architsaxena8982
    @architsaxena8982 Před 8 lety

    where to find the sorce code for aoe where is the original developer of aoe
    lets ask him ll at once

  • @MegamnZero
    @MegamnZero Před 5 lety

    i have a question: Turks canon towers with 5 janissaries: any extra canonball?

  • @MansMan42069
    @MansMan42069 Před 5 lety

    Reload Time =/= Reload Speed