How to make the best Automatic Railway in Minecraft

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  • čas přidán 26. 06. 2024
  • A quick demonstration of our ticket based Rail system on our server
    Designed by:
    Xyphon: www.youtube.com/@0vercrafted/...
    Fazed: www.youtube.com/@MC501stclone...
    and me
    Join my discord: / discord
    Follow me on Twitter: DrawnbyCC
  • Hry

Komentáře • 296

  • @DrawnbyCC
    @DrawnbyCC  Před 5 měsíci +137

    Something I didn't specify well enough in the video is that this wasn't designed by just me! This was a group collab with my friends Xyphon and FazedMC!!!
    My apologies for not including their names in the video!!! Part 2 will give them the love they deserve!

    • @lajawi.
      @lajawi. Před 5 měsíci +6

      Years back, I tried to make a system like this, but never finished it.. It's nice to see someone else did!

    • @lajawi.
      @lajawi. Před 5 měsíci +3

      The CZcams links to the other designers in the description aren't working.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +5

      @@lajawi. weird, sure they worked for me earlier. Will get that fixed up

  • @Ryan-dx8ry
    @Ryan-dx8ry Před 5 měsíci +175

    I'm a signalling technician on the railway in real life and I'd love a minecart update so much to include some more signalling capabilities as part of an overall update.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +35

      I'd love to see an update to minecarts. There a bunch of issues and oddities about them that make it inaccessible to the average player

    • @BooleanDev
      @BooleanDev Před 3 měsíci +5

      youd love the Create mod

    • @quentinjohnson-ronald1266
      @quentinjohnson-ronald1266 Před 29 dny +1

      Same I would love a minecart update and maybe if we could make the furnaces minecarts have more functions we can connect it to a slime block and make our own trains lol

  • @betabee1221
    @betabee1221 Před 5 měsíci +139

    This is amazing, glad people still exist that actually care about Minecarts as a system

    • @sabrinasugar2819
      @sabrinasugar2819 Před 4 měsíci +3

      I love seeing stuff like this. Mine carts just feel more immersive.

  • @BaddHabytzz
    @BaddHabytzz Před 5 měsíci +28

    ive seen a similar design, but the tickets were entered at each station - involving a comm line to run with the rail and encoders and decoders at every station and roundabout. That not only made for a much more complex and bulky build, but also completely excluded bedrock players and even most of the Java players (who are generally intimidated by such intricate redstone circuits.)
    But this is something everyone can build (aside from the QC torch which can easily just be lowered by a block to work for bedrock.) Also, the fact that you've not just given a basic build tutorial, but have taken the time to explain the simplicity of each mechanic with a why and how they work together I feel would make this much less scary to most non-redstoners. Well done. Very well done!

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +6

      The goal of the video was definitely to make it as accessible as possible.
      Glad I succeeded!

    • @ld_raine4247
      @ld_raine4247 Před 3 měsíci

      What is the QC torch you're referencing?

  • @lajawi.
    @lajawi. Před 5 měsíci +28

    What I absolutely love about this design, is the fact that, if you want to travel with loads of friends, you can! Thanks to the reset function using a "battery" which is recharged every time a minecart travels over the detector rail! Just genius!

    • @0vercrafted
      @0vercrafted Před 5 měsíci +3

      Thanks! That was one of my contributions!

    • @lajawi.
      @lajawi. Před 5 měsíci +3

      @@0vercrafted I was thinking about how you could make it a freight route, but that would only be possible if you'd use locked hopper minecarts. Maybe a fun station to build and incorporate into this system?

    • @0vercrafted
      @0vercrafted Před 5 měsíci +1

      @@lajawi. What do you mean exactly? Sorry I'm not sure I'm following. The system does allow you to transport resources in bulk if that's what you mean

    • @lajawi.
      @lajawi. Před 5 měsíci +3

      @@0vercrafted Now you've said it, the hoppers only suck out items that are the same. Stupid me lol! What I thought, was that any items would get pulled out of the carts. XD

    • @sorrowandsufferin924
      @sorrowandsufferin924 Před 4 měsíci +1

      @@lajawi. I'm not quite sure what you're going for, but an empty hopper will pull out any items it can.

  • @wolfprime512
    @wolfprime512 Před 5 měsíci +265

    Bedrock gamers it works

  • @DavidEdwards9801
    @DavidEdwards9801 Před 5 měsíci +10

    15:00 Ah yes good old Minecraft quasi-connectivity, gotta love it =)

  • @Cyb918
    @Cyb918 Před 5 měsíci +21

    This is the first of your videos, I've watched and I find there are not many search results that address ticket based rail automation. I've been dreaming about an automated rail system for years, but I've not yet tried to implement it. The round-a-bout is such a simple solution for direction changes. I guess it didn't think to do it because I live in a country that doesn't use them IRL, for some reason. I'll be using the round-a-bout concept for my solution for sure. Thank you for the inspiration and the push to begin working on turning my dream into a Minecraft reality! Subscribers + 1!

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +10

      Thankyou so much for the support!
      I can't go for a walk without seeing at least 4 roundabouts where I live so they're always on my mind lol

    • @0vercrafted
      @0vercrafted Před 5 měsíci +1

      I came up with this concept years ago, glad we finally worked on it

  • @samadkins6727
    @samadkins6727 Před měsícem +2

    For bedrock:
    1. No piston required for the reset line, just redstone straight to the target blocks
    2. Left and straight work but right was inconsistent for me, it would work like 3/10 times testing but its more complicated to build anyways so just stick with left and straight

  • @lajawi.
    @lajawi. Před 5 měsíci +8

    Years back, I tried to make a system like this, but never finished it.. It's nice to see someone else did!

  • @YawningYeti512
    @YawningYeti512 Před 5 měsíci +6

    I love this. Rails are underutilized and I was planning on making something like this myself!

  • @ewetoo
    @ewetoo Před 4 měsíci +1

    Good stuff, always looking for the state of the art in minecraft rail design

  • @foxwithwings-
    @foxwithwings- Před 5 měsíci +2

    Such an awesome redstone contraption!

  • @FCBoshoff
    @FCBoshoff Před 5 měsíci +2

    Wauw Amazing!!! ive had some tries in the past but never really gave it a real shot. very cool to see how you made this!!

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      Thanks!
      It took many different attempts to reach the design we have now!

  • @BrokenSoul79x
    @BrokenSoul79x Před 5 měsíci +7

    I've always said: two wrongs may not make a right, but three lefts will! 🤣

  • @beitno3029
    @beitno3029 Před 5 měsíci +1

    I made a complicated button system 4way on a realm long ago, this looks cool!

  • @lanceinmypants
    @lanceinmypants Před 5 měsíci +2

    Dude! I’ve been working for the last month on something similar for my server. Nice work! Getting something infinitely scalable with any number of junctions/stations is quite the task as I’ve found out.

    • @lajawi.
      @lajawi. Před 5 měsíci +2

      Even with this system, there's a limit to the scale, although very big. It's limited by the amount of slots available in a minecart with chest.

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      @@lajawi. This is untrue, I've developed a system that can load tickets as the minecart reaches a certain part of the rail, so it can restock the chest after it loses tickets. Will showcase in one of the upcoming videos

    • @Hyrum_Graff
      @Hyrum_Graff Před 5 měsíci

      @@lajawi. It's also possible to make an infinitely expandable version that uses a similar concept-- instead of a ticket selecting a direction, the ticket specifies a destination. When a minecart enters an intersection, the ticket is read, then returned to the minecart. Each intersection is programmed such that receiving a particular ticket routes the minecart to the same absolute direction, regardless of origin.
      For example: Minecart enters from the west carrying ticket A. Intersection turns left, and the minecart leaves going north, with the ticket returned (still carrying ticket A). A different minecart, also carrying ticket A, enters from the south. It is routed straight through the intersection, to continue travelling north.
      edit: Technically, this still has a finite number of stations-- there's a maximum length for an item name, and a finite number of possible characters, but since this number is far, far greater than the number of blocks in a Minecraft world, it's infinitely expandable for all practical purposes.

  • @TigerStripeTail_YT
    @TigerStripeTail_YT Před 4 měsíci +4

    Yo, I have not built this yet but it looks SOOO SICK! Great job, and congrats on 1,000 subscribers!🎉🎉

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci +1

      thankyou so much!!

    • @TigerStripeTail_YT
      @TigerStripeTail_YT Před 4 měsíci +1

      @@DrawnbyCCNo problem! I am so happy it works on Bedrock Edition!

  • @tka4nik
    @tka4nik Před 5 měsíci +6

    That's an awesome system!

  • @silverfox4055
    @silverfox4055 Před 5 měsíci +2

    This is awesome dude, once I get back on my computer, I'll try this out!

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +2

      I'd love to see your progress on it! Fascinated to know how user friendly it is to people who didn't spend months designing it lol

  • @jumpingspider7105
    @jumpingspider7105 Před 5 měsíci +1

    This is an interesting video -- I have been experimenting for a while in my own technical server on an automatic rail item transport system. There arent many videos explaining how to set up proper rail systems and many people get it wrong.
    I used a totally different approach. The system we implemented is mostly designed for short range transport from various farms to sorters, but it does include sending minecarts out of loaded chunks.
    In general, our system operates on the principle of continuous circulation. The system is basically one big loop, with smaller bypass loops. Carts continuously circulate all the time. Along the line there are various offshoots that lead to item loading terminals, but instead of working via a ticket system, carts enter each station when that station is empty (i.e. first come first serve). For each station there is a switch that closes off the offshoot line after a cart has entered said line, preventing multiple carts from all going down the same line and ensuring even distribution to each farm. Once the cart has been loaded it is sent back on a return line -- as it passes out of the terminal it flips the switch back to the open position. Carts that are full of items are sent back to an unloading station, which is basically a series of switches -- full carts pass into the first open unloading terminal they pass and it closes behind them. Once the cart is unloaded it is ejected and the terminal re-opens. There are also de-stackers on the line that break up minecarts that have merged into one another. This is important because collisions between minecarts cause reliability issues at certain junctions on the system. When minecarts pass out of loaded chunks they are typically on large "roller coaster" style tracks, so that even if the momentum is erased by being unloaded, they start rolling downhill once the chunk is re-loaded. This is sufficient for use because the cart system connects areas that are close by to one another.
    This is an oversimplification -- over time the design has been refined and what started as a neat but somewhat unreliable and clunky system has become very robust. Multiple variants of each system are employed. For example we have collection terminals that simply swap a full cart for an empty one, some use daylight detectors to randomly push carts. Different strategies are employed to prevent the carts ever getting stuck. Our system actually connects multiple farms and storage areas together with semi-isolated sub loops which are connected but have different delivery points. We use the system to move items into a massive smelter array. An isolated sub system connects outlying farm areas to our main storage through nether portals. The system interfaces with our main storage at multiple sites around the base, allowing us to easily clear out our inventory and reliably send items back into storage. We have another system that distributes shulkers to the farms for loading items. Carts on the main system are sent out through a long series of switches, eventually, if they get to the very end and have not encountered any open terminals they get broken and re-collected. This means that our system naturally controls how many carts are on the line at any given time, so there is usually just enough for each terminal to be serviced.
    I guess the main difference between my system and the one in this video is that in my system the carts are totally interchangeable and carry no information about where to go. Instead the track is the thing that distributes carts to the right place. The system ended up being super robust and it can move a shitload of items totally automatically. I hate to be an asshole or say our system is better, but it actually a more elegant solution if what you want is to collect items from farms or move items into storage. The player does not need to do anything if the system is on, and carts will just find there way to the right place, collect items, and be unloaded. It took a lot of trial and error but in the end we have a system that works fairly reliably and even when there are problems it usually "fails safe".

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      Sounds like a cool system that Utilises alot of interesting concepts.
      Our systems primary focus is long distance travel and data transfer. redstone lines are just super inconvenient for long distance travel.
      For short distance they work great and are usually my go to for any train yard style area.
      The tickets are super handy for giving instructions. Rather than having a bunch of redstone lines that can get tangled we instead can make tickets that can individually instruct different parts of our machines. I'm doing some work on storage tech using it.
      I'll have to take a look at some of the concepts you've mentioned. Some could definitely come in handy

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      This system isn't designed to deal with farms, what you describe is the obvious solution for resource gathering in a central area. This is mostly a solution for long distance travel spanning thousands of blocks

  • @Blorguehad
    @Blorguehad Před 5 měsíci +2

    Pretty lit dude. I'll definitely experiment with it in my creative world

  • @gordenalbert
    @gordenalbert Před 4 měsíci +2

    Good effort guys.

  • @cuervo5641
    @cuervo5641 Před měsícem +1

    this is so detailed and well thought out. I understand it wasn't just you but I'm impressed with the level of communication expressed throughout this video.

    • @DrawnbyCC
      @DrawnbyCC  Před měsícem

      thankyou so much! That is so kind

  • @MrBloom2037
    @MrBloom2037 Před 3 měsíci +1

    Well done going to take this design to my modded survival for my long range item railway!

  • @Fusion_4000
    @Fusion_4000 Před 22 hodinami

    Minecraft seriously needs a rail update such as cross and switch tracks.

  • @Foxuniverso
    @Foxuniverso Před 5 měsíci +3

    This is a brilliant design. It's actually really simple! Compared at least to other beasts I've seen lol

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      You should have seen the original design. Absolute monster

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      It took a lot of iteration, a whole year in fact, I'm very proud of where it is

  • @wadahelboiwadahelboi9408
    @wadahelboiwadahelboi9408 Před 4 měsíci +1

    This is an awesome idea I will be taking this for my 1.8.9 survival world. with no game changing elytra I will be focusing on minecarts and this would be so cool to have 👍

  • @beeurd
    @beeurd Před 3 měsíci +1

    Just randomly came across this... I was trying to build a system like this a while ago and couldn't get it working, and also my redstone was massive because my restone knowledge is way out of date. Might have to give it another go with your tutorial. :D
    I really wish they would update minecarts. They are a severely neglected feature, but an absolutely core part of Minecraft for a lot of older players.

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci +1

      Yeah, minecarts have been super neglected. I just wish they were faster

  • @dapperpotatoes8473
    @dapperpotatoes8473 Před 4 měsíci +1

    We have made the glory of the roundabout in minecraft.

  • @Daniel_H01
    @Daniel_H01 Před 5 měsíci +2

    this is so cool

  • @jubu2626
    @jubu2626 Před 5 měsíci +1

    Just a correction, the two droppers facing each other is NOT a t-flip flop, it is an R S NOR LATCH

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      Gotcha. I always get lost in all the terminology of redstone. Thanks 😊

  • @TheGuyWhoComments
    @TheGuyWhoComments Před 4 měsíci +1

    I was planning on making something like this. Beat me to it.

  • @brianmolina8818
    @brianmolina8818 Před 5 měsíci +2

    1:51 weird. This is a rare Bedrock advantage. On Bedrock, even when four rails intersect, the rail in the middle of it can still switch. it allows me to make crossings and two-way intersections without having to bother with roundabouts/loop solutions

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +2

      Interesting. I wonder which version has the bug lol

    • @brianmolina8818
      @brianmolina8818 Před 5 měsíci +1

      @@DrawnbyCC either way, I'm hoping it doesn't change -- would mess up my creative city and its subway network big time 😅

  • @Felicia-bi5wu
    @Felicia-bi5wu Před 4 měsíci +1

    super nice :D

  • @AladAndFlap
    @AladAndFlap Před 5 měsíci +1

    Love it!

  • @runo4155
    @runo4155 Před 3 měsíci

    I love this design! People have already solved it for bedrock but I noticed it isn't exactly modular (if you had to cross two railway junctions you'd need to use multiple tickets which have to be unique

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci

      Yeah I should have clarified this better in this video. I mention it in my second rail video.
      Basically each roundabout needs to have their own unique set of tickets to avoid any overlap and tickets being read by the wrong junction

  • @_thekonrad
    @_thekonrad Před 4 měsíci

    It's impressive and looks good but personally i'd use the ticket system without roundabouts, and an automated system that dispenses the exact combination of L/R turns into the chest minecart. Additionally I'd have an automated system to return used tickets to the nearest train station.

  • @thedramaticherbalist
    @thedramaticherbalist Před 5 měsíci +7

    This is a really cool system! I struggle with rails but I had a ton of lightbulb moments watching this! What does the ticketing system look like on your server? Is it entirely manual or do you have an automated system?

  • @magictoesguy3816
    @magictoesguy3816 Před 5 měsíci +3

    I spent some time and improved the design of the intersection. I made some minor changes to how stuff is wired but the biggest change I made was in the center. Instead of using 2 lines to tell the center which rails to flip I only used one line and signal strength. So the 2 comparator outputs from the droppers have different strengths and combine into one wire and then connect to the middle. The middle uses a little glass to make it one-way so the signal can't travel backward as well. I'd be happy to send you a world download if you'd want to see it or include it in a video.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      How did you adjust the signal strengths?

    • @magictoesguy3816
      @magictoesguy3816 Před 5 měsíci

      I used a repeater to make the strength of 1 to go to 15 and then used a comparator on subtract mode right after to decrease it down just enough so that I wouldn’t trigger the second rail section.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      @@magictoesguy3816 could you send me a screenshot on twitter cause I'm struggling to visualise it.

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      Nice optimisation! Would love to see it

    • @magictoesguy3816
      @magictoesguy3816 Před 5 měsíci +1

      @@DrawnbyCC I'm not too familiar with Twitter but it says I can't message you. My username on Twitter is the same here without the numbers

  • @AmandaComeauCreates
    @AmandaComeauCreates Před 5 měsíci +1

    Perfect timing thank you xD

  • @georgeyoung9985
    @georgeyoung9985 Před 5 měsíci +1

    This is so cool!

  • @timehunter9467
    @timehunter9467 Před 4 měsíci +1

    Roundabouts are the best.

  • @PhosphorosXV
    @PhosphorosXV Před 5 měsíci

    Love it! I don't know what you had planned for part 2, buttwo things I wonder about are:
    1. Starting your minecart and the chest minecart, but also how to build the end of the rail way.
    2. How would the redstone wireing be for a two-way railway with 3 ways instead of 4?

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      Both already have solutions and are planned to covered in the next video!

  • @Lavisher1
    @Lavisher1 Před 5 měsíci +33

    Could there be a way to return used tickets to their original starting locations or possibly to their destination designations? I’m excited for part two.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +30

      In small scale systems you could possibly return tickets to their starting locations. But in larger routes that span hundreds of blocks you'd run into chunk loading issues in trying to send them back.
      Our initial concept did use reusable tickets. The tickets would be returned to the minecart after being read. The issue was that minecarts were too fast and too inconsistent to time with redstone that trying to make a return system was more hassle than it was worth.
      I do think the biggest flaw with the system is the ticket collection, it is the only part that isn't 100% automatic which does slightly bug me, but as of yet we haven't figured out any way of working around it.

    • @fallenover9691
      @fallenover9691 Před 5 měsíci +7

      @@DrawnbyCC Collecting the tickets as players pass over then dispensing them out to the next player who passes that junction wouldn't quite be automatic and would be problematic if they had a full inventory, but is an interesting concept none the less.

    • @Skillett75
      @Skillett75 Před 5 měsíci

      Ethoslab did the ticket thing years ago but he gave up on it when he left that area of his lets play he thought a solution would be to send tickets back via water stream when players returned to start@@DrawnbyCC

    • @jpting_
      @jpting_ Před 5 měsíci +5

      You could presumably use water channels to send the tickets back to their base location. It’d take awhile since they’d only be able to travel while loaded, but they should get back to their place eventually

    • @Rychleji
      @Rychleji Před 5 měsíci

      ​​@@DrawnbyCC
      Maybe it could use nether portals to send tickets wherever?
      I never used anything like that, but I think it should be possible to link two portals, shoot a ticket through one (which should load a nether chunk), collect it in the nether and shoot it through another portal (within one chunk - that should load destination Overworld chunk) and store it in central location (to keep it simple... I guess it could work for different locations based on ticket name, but yeah :D).

  • @Mr2010forgeben
    @Mr2010forgeben Před 3 měsíci

    I'd had a similar idea years ago and for some reason, I never thought to just use Multiple tickets instead of one

  • @xabre9995
    @xabre9995 Před 5 měsíci +2

    Awesome - one thing it highlights more than anything is the need for a rework by Mojang of railways. Far too complicated for your average player to work out.

  • @wiggletonthewise2141
    @wiggletonthewise2141 Před 5 měsíci +1

    Very Cool!

  • @Xn00bertX
    @Xn00bertX Před 5 měsíci +1

    very well done video.

  • @user-ii9vn6vo6k
    @user-ii9vn6vo6k Před 5 měsíci

    You could make the default direction always back to a central station and have it send all the tickets there? Might make each roundabout significantly larger though, but I was trying to design a rail system and I never got past managing the "tickets" but I used a similar system.

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      We've specifically programmed default directions to prioritise common routes to minimise ticket use - and we're not too concerned about ticket collection, though we do have a solution

  • @martinschlegel1823
    @martinschlegel1823 Před 5 měsíci +1

    The Idea with the tickets is good. I was thinking of running (several) redstone lines below my mincart track and that way transmit a signal of where to go, but in bedrock (where I am playing) it isn't that easy to do as there are no instant redstone lines, no chance to load chunks where no player is close etc.
    The idea of the tickets might be an interesting alternative. I'll think about it. Until now I was like have a book with all destinations in a lectern, whatever destination you set it to, read that with a comparator, translate the signalstrength into a 4 bit digital signal and than have 4 redstone lines below. The benefit is, that I don't need to restock stations with tickets or things like that, the downside is more complex redstone. Your system could make it easier. The only thing that I dislike a little is that the tickets are kinda lost in transit. Got no time to go to junctions and get tickets. gonna think about that a moment. Maybe if I slow the carts down enough in the junction I can redespense the ticket into the cart, but I'd have to try and check if I can do that fast enough.

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      Our original design returned the tickets, but we decided it was an ugly solution so we decided its best just to ignore it, considering its only one bit of paper and easily farmed. But its definitely possible, it was working in our first prototype

    • @martinschlegel1823
      @martinschlegel1823 Před 5 měsíci

      @@0vercrafted I have already created a system that returns the tickets, the downside is, that the redstone can't all be underground...
      If there was some way around the chunkloading and simulation distance issues in bedrock, if I could somehow make redstone work over bigger distances, I wouldn't use the tickets...
      I'm experimenting as well with chestminecarts running on underground paralel rails so that the put it back into the cart stuff isn't visible but than it get's more difficult to sync the speed of both minecarts and make sure I never get chest minecarts stuck somewhere underground without good access... Not sure yet which way I want to go. I have other projects first like a general wood farm (including mangrove) with wither breakers for the logs, that will take some time as well. In the mean time I'll experiment a little in creative to find which design works best for me in survival.

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      @@martinschlegel1823 We have a solution for collecting the tickets via minecart, though it isn't a priority at the moment. Will showcase when ready

  • @namensklauer
    @namensklauer Před 4 měsíci

    hmm. i also designed a minecart system once. this here is a lot simpler, but its also not as capable id say. the core of my design is:
    -it can only handle T junctions
    -the key-cart has its own lane below the player lane
    -the key is read out and put back into the (never stopping) cart via an instant dropper line, so you only need one key (and its scalable: you can simply add a second key for major junctions)
    -it allows for unguided travel: by default you turn right, you can flip it by punching one of many noteblocks at the junction
    and i was working on optimizing and improving it, but people stopped playing and the server went silent... i had some wild ideas...
    the main problem with this design is, that at larger scales the players have to "program" the route themselves. this just doesnt work with stupid people, thats why i like to automize everything i can. (when i first played minecraft it was on a public server, so one of the first things i learned about redstone was how to make it grian-proof)

    • @0vercrafted
      @0vercrafted Před 4 měsíci

      - We handle t-junctions too
      - Own lane makes it more expensive and then might as well just use an encoded redstone wire
      - We had a single ticket cart too, and changed it because you'd need a filter for that ticket at every single roundabout, we also had returning tickets but decided it wasn't necessary
      - Punching noteblocks is not AFK friendly
      - Programming the route isn't necessary with a system I've developed that's shown in the second video

  • @koolerpure
    @koolerpure Před 5 měsíci +3

    minecarts are a under rated mechanic, i use a complicated network in my world to power my kingdom with duped carpets that come from far away because of the noise

  • @willowtheleafwing8072
    @willowtheleafwing8072 Před 5 měsíci +5

    broskie, why no comments?

  • @garaltxabushi8214
    @garaltxabushi8214 Před 13 dny

    The song at the beginning reminds me when Ganondorf was caught ,mid Suavemente~ 😂

    • @DrawnbyCC
      @DrawnbyCC  Před 13 dny

      it is the same song!
      The rail system is also suavemente

  • @onyxplays94
    @onyxplays94 Před 5 měsíci +1

    Hola, you appear to have caught me, mid sauvamente

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      Do not look away, you witness a king

  • @Skydejavu
    @Skydejavu Před 5 měsíci +1

    Omg I had been looking for something like this for years was resorting to getting gud at clicking the lever when getting to that point xD

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      There's a prestige from getting gud. This system will never take that away from you

    • @Skydejavu
      @Skydejavu Před 5 měsíci +1

      @@DrawnbyCC You're, my good sir, a gentleman and scholar! To that I say bravo!

  • @MacroAggressor
    @MacroAggressor Před 3 měsíci +1

    This is very similar to the design from CobblestoneAndDirt a few years back... you should check out his channel, he had some absolutely _insane_ designs for automatic railway networks.

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci +1

      I'll have to take a look! Thanks for the suggestion

  • @francotherox5853
    @francotherox5853 Před 3 měsíci

    man. we need trains in minecraft or maybe just a system that connects minecarts

  • @maratkard
    @maratkard Před 3 měsíci

    you're amazing

  • @DavidJohnsonFromSeattle
    @DavidJohnsonFromSeattle Před 5 měsíci +1

    4:30 Conjunction junction what's your function?

  • @XSun999
    @XSun999 Před 4 měsíci

    Uhmm what are the dimensions to dig before building this on the surface or underground?

  • @brizagranadeno
    @brizagranadeno Před 2 měsíci +1

    I’ll try 😅I’m trying to make a railway that can switch without the need of a lever and id rather do all this then make 3 more railways

  • @Rick_The_Proto
    @Rick_The_Proto Před 3 měsíci

    What if you want someone without a ticket to back to the station?
    Also I'll try to add this to one of my worlds.

  • @InfernoScalar
    @InfernoScalar Před 5 měsíci

    This is an awesome video! But will the tickets receivers get filled one day? If yes, what can I do for it?

    • @InfernoScalar
      @InfernoScalar Před 5 měsíci

      I mean the item filter

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      Yes. But you'd have to do 1728 journeys to fill up a barrel.
      We just go around all the roundabouts and clear out the excess tickets to reuse them elsewhere or you could just dispense and burn if you don't mind destroying em.

    • @InfernoScalar
      @InfernoScalar Před 4 měsíci

      @@DrawnbyCC Oh I see, thanks!

  • @BrightonsPriest
    @BrightonsPriest Před 5 měsíci +1

    ❤ +1sub

  • @iNinjaChris
    @iNinjaChris Před 7 dny

    Can you put other items in the chests to transport through the rail system or would the hoppers take some items?

    • @DrawnbyCC
      @DrawnbyCC  Před 7 dny

      Yeah you can! My primary use for the rail system is bulk item transport. As long as all the item filters are set up correctly they should only ever take tickets!

  • @PrimeChase
    @PrimeChase Před 4 dny

    Used tickets do not filter into the barrels/Junction does not reset (I'm on bedrock)

  • @MyMemesAreTerrible
    @MyMemesAreTerrible Před 5 měsíci +1

    I really wish minecarts moved faster then they currently do, or if there was an alternative that could move faster. I’d love to use them but I hate how slow they are compared to ice jumping, elytra, or the nether

  • @jeppy4021
    @jeppy4021 Před 2 měsíci

    Thank you for this video!! I do have a doubt... How do I make a series of Junctions work? For example, I have like 10 stations besides the main spawn station. From spawn station there is a junction, for station 1,2,3 we go left, for stations 4,5,6 go straight, for stations 7,8,9 go right... then after suppose we go straight, we meet another junction, where for station 4, go left, for station 5, go straight, for station 6, go right... how do I do it? I hope I am clear with my wording sorry if I am not able to explain it well

    • @DrawnbyCC
      @DrawnbyCC  Před 2 měsíci

      If I understand you correctly, then I think I will answer your question in my next part.
      But to give a basic explanation: You'll want each junction to have a different set of tickets to avoid any double ups.
      For the sake of clarity, we will name rails with 1 2 3 but stations with a b c. You'd make a route to each station by just following the directions you would need to get there. For example, your first roundabout would have 1 2 3 4 as tickets. Then your next roundabout would have 5 6 7 8 as tickets. So to make a route, all you would need is to put in, say, tickets 2 and 7 to go the direction you want. Then, just have a station ticket either on the route or on another junction

    • @jeppy4021
      @jeppy4021 Před 2 měsíci

      @@DrawnbyCC Yeah I watched the other video and yeah that makes sense

  • @Mugcat21
    @Mugcat21 Před 4 měsíci

    you should just download the create mod and use their trains at this point

  • @nathanielarterberry
    @nathanielarterberry Před 5 měsíci +1

    Holy shit I swear to god I’ve had this same idea for a few months now and just haven’t implemented it, great minds think alike. Great work!

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +2

      my friend @Xyphon was the one who came up with the idea years ago, took us a lot of iterations to get to this point.
      Too many 🙃

  • @tshajmeejvaj
    @tshajmeejvaj Před 5 měsíci

    Have you seen the video Maizuma Games created 3 years ago? The video is called "A great 4-way/3-way minecart intersection system". It's similar to what you built.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      I'll have to take a look.
      Edit: I just had a quick look, and visually, it's pretty similar, but functionally, it is quite different. He uses comparators in some pretty interesting methods. They're a little above my know-how, but it has me inspired to take a crack at it and learn. Thanks for telling me about it!

  • @miranhaespada1381
    @miranhaespada1381 Před 3 měsíci +1

    So, Im curious about how could u make the default line to be the line Im already in
    Imagine, in some kind server, probably like an RP, were u needed to buy a ticket, if u don't do that, you are sended back

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci

      U turns are completely possible. All you need to do is activate the first, second and third track switcher.

    • @miranhaespada1381
      @miranhaespada1381 Před 3 měsíci +1

      @@DrawnbyCC I know it's possible
      But making it the default state with this little space is not that easy, since the default state would Turn off a torch further more here than the cases u showed, and I would also need to get a 3rd item filter

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci

      yea that was my issue too. The original design was much bulkier so it was way easier to include. But when I managed to compact the design I couldn't get it working consistently so decided to remove it.
      I'm not sure it's possible in this form factor without slowing down the carts on entry somehow@@miranhaespada1381

  • @Wazuplabs27
    @Wazuplabs27 Před měsícem +1

    Hello there what a fantastic idea and a great video. I play on ps3 mincraft (legacy edition) and it doesn’t have target blocks can I still make this or not.
    Any help much appreciated
    Matthew

    • @DrawnbyCC
      @DrawnbyCC  Před měsícem +1

      Theoretically it'd be possible but it'd be a bit bulkier. The target blocks are mainly there for compactness.

    • @Wazuplabs27
      @Wazuplabs27 Před měsícem

      @@DrawnbyCC ok thanks !!!

  • @lajawi.
    @lajawi. Před 5 měsíci +1

    What's the observer for, next to the rails in the thumbnail?

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      It's a player detector. I can show it in the next part. Forgot that was there tbh

  • @godcreator8432
    @godcreator8432 Před 3 měsíci

    Can u make a more simple one? This is going over my head! I just want to make an automated switch with one track instead of going straight or turn right... before my cart gets there!

  • @trp
    @trp Před 5 měsíci

    I would assume you could redirect the ticket back into the chest minecart somehow? So the user can keep the tickets they have.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      The issue is that minecart speed is pretty finicky to work with. We tried a bunch of different ways of getting consistently slow speed that doesn't break a train of carts but the only way we found was using waterlogged tracks and even then it wasn't consistent.
      If any of yall can find a way that'd be great though!!

    • @CryingShower
      @CryingShower Před 5 měsíci

      @@DrawnbyCC A way to get constant speed is if you drop the minecart a few blocks strait down and have them accelerating anew. That way you can have a simple item filter and a dropper pushing the ticket back into the minecart. No way to make that look good though.

    • @0vercrafted
      @0vercrafted Před 5 měsíci +1

      @@CryingShower We were aware of this but decided against it as it defeats the whole point in our system in the first place - to be aesthetically pleasing. This is the same reason why opted to not waterlog rails to slow them down to return the tickets (our original design)

  • @valle3581
    @valle3581 Před 5 měsíci

    This design is a gamechanger when you try to use the elytra a bit less than usual. Do you have a system at each station that allows you to chose where to go? If so could you show it off in the second video?

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      Thanks for the support!
      Part 2 should be coming soon and it'll primarily be focused on stations, including ticket machines! Should hopefully be out soon

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      Hi! Other main contributor to this project here - the main purpose of this system is that you can go anywhere from anywhere, so stopping at stations wouldn't be necessary! You can pick your final destination from the get go.

    • @valle3581
      @valle3581 Před 5 měsíci

      Yeah so every stations would basically be a dead end. I would like to use it in my survival world, but since there would have to be like 15 stations rn, a system that automatically puts the correct tickets in the chest minecart for each destination would be extremely helpful. However you would have to upgrade each station when you make a single new one though

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      @@valle3581 That's not entirely true, we have a work around that's not been shown yet to solve the issue of having to program every station. We also have multiple automatic ticket inserter designs for the stations that may need programming

  • @Alpha1st-
    @Alpha1st- Před 4 měsíci

    So i am in bedrock edition, the piston in 6:12 doesn't work because the redstone dont pass through, but i simply replaced the piston and the block for a normal redstone and it works. But theres one that i can't get to work, the 14:58 one, even if i put a redstone under the torch somehow a redstone signal still passes through the falling block and i don't know what to do, i thing the piston isn't fast enough, someone knows what to do?? Maybe its because I'm in a realms and cause some lag?

  • @kadenvanciel9335
    @kadenvanciel9335 Před 4 měsíci +1

    Should anyone of Hermitcraft and/or the Life series attempt this?

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci

      It'd be super cool to see. The postal system from season 10 uses a similar ticket concept.

  • @luizferreira1622
    @luizferreira1622 Před 4 měsíci

    Whenever I put paper in the top hoppers, it sends them down to the hopper below. Have I done something wrong

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci

      do you have a redstone torch underneath the bottom hopper?

  • @hubialo548
    @hubialo548 Před 2 měsíci

    what about going from B to A or D? theres nothing to make that happen (or im just blind and built it wrong)

  • @oblivion_2852
    @oblivion_2852 Před 4 měsíci

    Wouldn't the filters being near the exit save on filters? Ie. Have the filters in the roundabout? It would also technically mean you could do uturns

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci

      You can actually make U turns with the current design, just add in some extra redstone lines, might show that in future video.
      Theoretically you could put filters inside of the roundabout but it'd make the footprint of the rails much larger which is something we tried to avoid

    • @oblivion_2852
      @oblivion_2852 Před 4 měsíci

      @@DrawnbyCC yes but it'd also reduce the amount of components per intersection by alot. I managed to get the total to 8 hoppers, 4 comparators and 12 repeaters for a working 4 way intersection

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci

      @@oblivion_2852 Could you possibly send some pictures of it in my discord? Link in description.
      I'm curious to see it

  • @MentaalAchtergesteld
    @MentaalAchtergesteld Před 3 měsíci

    This is super cool, only issue with the system is the maximum of 27 tickets per train.. Have you found any way around this?

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci

      In my second video I show a design by my friend that let's you get ticket restocks while you are on the track. You can use this to increase the maximum ticket total.
      You might be able to just have two minecart chests with tickets in, theoretically.

    • @MentaalAchtergesteld
      @MentaalAchtergesteld Před 3 měsíci

      @@DrawnbyCC Hmm, i see. Great system, still not totally happy with it since it requires me to basically hardcode every possible route in every restocking station if i understand it correctly... But at the rate i'm going with making this project more complex i'll just be creating my own minecart internet protocol very soon haha

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci

      I admit that is an issue. But for the sake of simplifying junctions we made it so there is more work at the stations. But in practice the most tickets for a single route we have on our decently big rail line is 4 I believe.@@MentaalAchtergesteld

    • @MentaalAchtergesteld
      @MentaalAchtergesteld Před 3 měsíci +1

      @@DrawnbyCC Hm then i might still implement this system on the server i play on and maybe work on the "internet" system seperately

  • @matthiasfreiburghaus4202

    I don't understand how the tickets work. You seem to use paper items. But how do you make them distinguishable for the system? Is it possible to name pieces of paper or to write on them? Iwould be very happy if someone could enlighten me.

    • @DrawnbyCC
      @DrawnbyCC  Před 16 dny +1

      if you put some paper in an anvil you can rename it. That way the system can tell the difference between 2 tickets

    • @matthiasfreiburghaus4202
      @matthiasfreiburghaus4202 Před 15 dny

      @@DrawnbyCC Thank you so much!

  • @Apersonl0l
    @Apersonl0l Před 5 měsíci +1

    ok question: say I need to go through 3 junctions to get to my iron farm, for example
    I need to
    - Go straight through the first one
    - Go straight through the second one
    - and take a right turn at the last one
    Then the chest minecart would have the following items
    A,A,B (lets say A is the direction of straight and ABCD goes in clockwise order)
    What is stopping the hoppers at the first junction taking the B item?
    Or am I misunderstanding something?
    How I understand the usage of the system is that it is bidirectional and that you can go from any station to any other station using the same system of tickets (for easier destination programming) (say, the tickets are named North East South West, and each ticket will send you to the corresponding direction when you come through the junction)

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +2

      Yeah this I something I should have gone into in this video. Youre completely right that the tickets would be taken by the wrong junction. I'll cover it in my next video properly, but the basic idea is that every junction would have a different set of tickets.
      Say, for example, one would have ABCD, the next would have EFGH. There are some other more efficient methods, that i will cover but just making each junction use a different set of tickets is a surefire way of dealing with it.

    • @Apersonl0l
      @Apersonl0l Před 5 měsíci

      @@DrawnbyCC inbetween writing the original comment I have designed and implemented a junction that only uses four different items regardless of how many junctions there are
      Basically how I did it is every time a minecart enters a junction, from any direction, 1 item will always be pulled from it. While the item is being sorted to figure out which direction to go, the chest minecart and the passenger minecart goes in a circle for at most 3 revolutions (bad if you want more than 1 person going through) via literally piping the item into a loop of hoppers and whichever filter picks it up it redirects them there
      Is there a better way to implement this idea that makes it so you so you dont do any revolution?

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      @Apersonl0l I think I understand what you mean. Let me do some testing and I will get back to you

    • @Caddoan
      @Caddoan Před 5 měsíci

      you would need to rename the junctions. ABCD EFGH IJKL and so on. or numbers, or a even just the cardinal directon per junction (north south east west) so N1 N2 E3

    • @JimVanderveen
      @JimVanderveen Před 5 měsíci

      You could also just have names for each of the routes leaving a roundabout, and put those names on the tickets. Nothing magic about single-letter ticket names.

  • @user-mq2be5xu6l
    @user-mq2be5xu6l Před 4 měsíci

    How to make minecart return (Go from A to A)???

  • @lucasBricks1234
    @lucasBricks1234 Před 4 měsíci

    Does it work on bedrock?

  • @MichaelTheCorpse
    @MichaelTheCorpse Před 3 měsíci

    I'm on Bedrock, and most of it is working, but the reset line isn't working for me, specifically the repeater after the sticky piston isn't activating, do you know how I could fix this?

    • @DrawnbyCC
      @DrawnbyCC  Před 3 měsíci

      Yeah the piston on the reset line isn't required for bedrock. You can just run the redstone directly from the torch to the droppers

  • @hiperesp
    @hiperesp Před 3 měsíci

    viniccius13 vai fazer isso em algum momento

  • @jeffreynovakoski3919
    @jeffreynovakoski3919 Před 5 měsíci

    Can you make a fourth config that makes it so if you have no ticket you come from the way you came?

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      The old design for the roundabout used to have a U-turn functionality but in compacting I decided to remove it as it wasn't always useful, but I would like to try and set one up again

    • @0vercrafted
      @0vercrafted Před 5 měsíci

      @@DrawnbyCC I thought the u-turn was still functional?

  • @cobalius
    @cobalius Před 5 měsíci

    what about a completely different system?
    iean, isn't it tedious to get those tickets and chest carts back into place again after every single travel?
    what about a controller in the middle of the system, set up by button signals from within each station?
    the downside would be, that it would add a lot of signalling per new station and it would be eventually slow for very long signals..
    yea, i still think there's a better

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      Check out my part 2. I address some of your concerns over there.

  • @agentzapdos4960
    @agentzapdos4960 Před 4 měsíci

    I'm confused about adapting this to a system where travel is done on the right-hand side rather than the left-hand side.

  • @CryingShower
    @CryingShower Před 5 měsíci

    Hey any chance we could get the design of the station? I'm trying to replicate it myself and I am failing, miserably.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      I'll be showing it in part 2

    • @0vercrafted
      @0vercrafted Před 5 měsíci +1

      The station can be any design you like! As long as the chest minecart is at the front, it doesn't matter what order the tickets are in or how they're put into the cart - manual or automatic

  • @MrHavoc1001
    @MrHavoc1001 Před 5 měsíci

    Just use Create mod, and build REAL train lines. Minecarts are like flip phone tech.

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci +1

      The limitations of vanilla are what make it so fun. At least, that's how I see it.
      I will admit I would like some updates to make them more convenient and consistent, but I like the challenge

  • @EwariDiaz
    @EwariDiaz Před 5 měsíci

    I see issues with lets say 2 passengers using the same intersection at the same time, but there is really not much you can do about that. Cool contraption nontheless

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      Theoretically, you could make a waiting system.
      Making any incoming minecarts stop when the roundabout is in use could solve that.

  • @ChadTanker
    @ChadTanker Před 5 měsíci

    but why when you got elytra and rockets
    only good when you need permanent 2 way transport for bulkstorage

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      We don't really like elytra. Rails are more fun and immersive for us.
      Also transporting mobs like villagers is much easier when you have dedicated rail routes

  • @MadmanMac2001
    @MadmanMac2001 Před 5 měsíci

    er, if you like trains then why not just use the create mod, go get your choo choo on in style :]

    • @DrawnbyCC
      @DrawnbyCC  Před 5 měsíci

      I wanted to bring choo choo to all.

  • @Atonsis
    @Atonsis Před 4 měsíci

    I've followed everything in the video and for some reason the reset circuit isn't working. Any ideas?

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci

      It's hard to know without seeing. Just double-check that all the wiring is right and make sure that nothing is powering the wrong thing.

    • @Atonsis
      @Atonsis Před 4 měsíci

      @@DrawnbyCC I double checked and rebuilt the system.
      The power through the piston doesn't reach the repeater to the target blocks to trigger the droppers. If I break and replace the Redstone dust rapidly next to the piston it will reset but not during normal operation.

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci

      @@Atonsis does the redstone look like a plus or a dot?

    • @Atonsis
      @Atonsis Před 4 měsíci

      @@DrawnbyCC plus

    • @DrawnbyCC
      @DrawnbyCC  Před 4 měsíci +1

      @Atonsis hmm weird. I'm not sure. If you'd like to join the discord and share some photos? Link is in the description